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Original Dragon Nest Thread - Printable Version

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Original Dragon Nest Thread - raizoo - 2011-10-20

案山子 Wrote:Strongly disagree with that mentality.

For Clerics, especially Priests, HP isn't about your own survivability, it's also about how much you heal your party members. The more HP you have the more you heal yourself and your team.
I'm half-half. It's something I'll put extra points into if none of my other skills are appealing. To be honest, Clerics are probably the only class where I wouldn't consider getting little to no HP Bolster due to other skills, especially since this fellow is looking into getting lvl1 First Aid.

My friend's mentality is if you have stronger skills, you won't die as much. Though I guess you can't compare a Sorc to a Priest....


Original Dragon Nest Thread - Mibs - 2011-10-20

This is the build I'm planning to go on as an Ice Witch. Want to compare with any other eles that may be out there.
http://dnarmory.com/skill-calc?c=3&sc=17&tc=36&ll=50#bQB5uF1SMF9bYim2HRV


Original Dragon Nest Thread - EarthAdept2 - 2011-10-20

From what I hear it's not that great going pure ice. Even at the 50 cap it's not that special. You're severely hindering your DPS without fireball. Icy gust is not that great either. Fire spark is great opener type move.

Frozen spikes is a great damaging skill so you should pump more of that instead.

You randomly have phoenix and ignite. If you were thinking of pure ice, you wouldn't even have that. Even as a hybrid ice, you wouldn't have ignite and opt for shatter. Shatter in itself is not that great either, but I suppose if you don't have any other DPS skill, that would be a main damage skill.

In my experience, toxic spray is not that great in comparison to our other skills. Unlike mystics, we don't pump up dark% equips. As our equipment gets better, we stack up more element% (ice% in your case) and icy shards EX + frozen spikes + glacial spike end up used more. I believe there's a level threshold or something for toxic spray lasting longer?

You'll also be short a lot of skills to use on the way, waiting for many things to cooldown.

If you really are firm about following about a pure ice build, you should probably talk to kassalijoyxx (or however spell that).


Original Dragon Nest Thread - 案山子 - 2011-10-20

raizoo Wrote:My friend's mentality is if you have stronger skills, you won't die as much. Though I guess you can't compare a Sorc to a Priest....

Elementalist is by far one of the strongest classes in the game, it wasn't a good comparison.

Any Cleric path basically specializes in defense and support. They can't compare against other classes of equal funding as far as damage goes, it's just not what they're meant for.


Original Dragon Nest Thread - Kevin - 2011-10-20

Mibs Wrote:This is the build I'm planning to go on as an Ice Witch. Want to compare with any other eles that may be out there.
http://dnarmory.com/skill-calc?c=3&sc=17&tc=36&ll=50#bQB5uF1SMF9bYim2HRV
Vastly different. Mine's http://dnarmory.com/skill-calc?c=3&sc=17&tc=36&ll=50#bGfq.v1N9nBL.vJoi2d


Original Dragon Nest Thread - raizoo - 2011-10-20

cDN had a recent change to sorcs.

http://forum.mmosite.com/thread/2/217/20110923/Saurus_Fire_Elestra_Seleana_Build-4e7c4ea93ad7eef13-1.html
has way more info than I could ever talk about.
案山子 Wrote:Elementalist is by far one of the strongest classes in the game, it wasn't a good comparison.

Any Cleric path basically specializes in defense and support. They can't compare against other classes of equal funding as far as damage goes, it's just not what they're meant for.
But a Saint could do the same by spamming relics. ;P

Also, full DPS Inquisitor. wut nau bro.
案山子 Wrote:For Clerics, especially Priests, HP isn't about your own survivability, it's also about how much you heal your party members. The more HP you have the more you heal yourself and your team.
Was really confused about that last bit. Pretty sure the heal skills are not based on the Cleric's HP.


Original Dragon Nest Thread - Mibs - 2011-10-21

EarthAdept2 Wrote:From what I hear it's not that great going pure ice. Even at the 50 cap it's not that special. You're severely hindering your DPS without fireball. Icy gust is not that great either. Fire spark is great opener type move.

Frozen spikes is a great damaging skill so you should pump more of that instead.

You randomly have phoenix and ignite. If you were thinking of pure ice, you wouldn't even have that. Even as a hybrid ice, you wouldn't have ignite and opt for shatter. Shatter in itself is not that great either, but I suppose if you don't have any other DPS skill, that would be a main damage skill.

In my experience, toxic spray is not that great in comparison to our other skills. Unlike mystics, we don't pump up dark% equips. As our equipment gets better, we stack up more element% (ice% in your case) and icy shards EX + frozen spikes + glacial spike end up used more. I believe there's a level threshold or something for toxic spray lasting longer?

You'll also be short a lot of skills to use on the way, waiting for many things to cooldown.

If you really are firm about following about a pure ice build, you should probably talk to kassalijoyxx (or however spell that).

Ooh, thanks. I literally have no idea what I'm doing, so any help is useful to me. I guess I won't max Toxic then.
I really want Ignite and Shatter for the novelty, but would it be better DPS to max Fireball instead? And I've been putting SP into Phoenix because it's one of my most useful skills so far, at least in my opinion.
Would it really be better for DPS if I hybrid fire/ice instead of pumping everything into ice? I know I'll need 12 in ice shards for the EX skill, and I was thinking about frozen spikes, but it just seemed weaker to me.
I'll work on a different build, and post that later.

@Kevin, I don't understand why you would go all the way up to Hot Rod and not get Volcanic Vortex. Is it not a good skill?



Here is my "new" build, is Fireball worth maxing if I'm going Ice Witch? I'm going Ice Witch 100% for sure. Is it really better for DPS to have twice as many skills rather than several, maxed skills?
http://dnarmory.com/skill-calc?c=3&sc=17&tc=36&ll=50#bIH-64Lxe8irF8pQBEZ


Original Dragon Nest Thread - EarthAdept2 - 2011-10-21

I thought it was 11 for EX.

Fireball is always good. It's one of the strongest skills you have as an ele. I don't think you would max it though. Even as level 1 it's pretty strong.

Getting both ignite AND shatter means you lose out on like almost 20 SP (or something I have no idea, but a lot of SP).

I honestly don't know how an ice witch functions. I'm just going off the skills I'm using right now. There aren't many ice witches around...


Original Dragon Nest Thread - ShinkuDragon - 2011-10-21

FREAKING ARMOR BREAK, THAT IS ALL, THERE GOES THE SOVEREIGN LAST DUNGEON SOLO, ARRRGH.


Original Dragon Nest Thread - Kaasoljoyyx - 2011-10-21

案山子 Wrote:For Clerics, especially Priests, HP isn't about your own survivability, it's also about how much you heal your party members. The more HP you have the more you heal yourself and your team.

Aura of healing: Heals % HP. If I have 20k and a party member has 5k, 10% heal will heal me 2k hp and the party member 500 hp.

Healing relic: Heals an HP amount based on priest's magic attack.

The 3rd job saint one: Based off Magic attack, same as healing relic.

@Shinku: f6? And I'll be on probably all day tomorrow, just on various characters. Lemme know when to look for you by replying here.


Original Dragon Nest Thread - EarthAdept2 - 2011-10-21

Uh. So I just got and used ankle shot for the first time.

Why is this skill supposedly so good? It only shoots three arrows, the hitbox for them isn't even that big. Is the fact that it "stops" the monster (even though there's no indicator that the monster is "stopped") that makes it so good?

I guess the damage scales well or something? Because now I'm wondering why people would go past level 1 for this skill too.


Original Dragon Nest Thread - raizoo - 2011-10-21

Mibs Wrote:Is it really better for DPS to have twice as many skills rather than several, maxed skills?
It's more flexible because you'll have something that isn't on cooldown.

You might want lvl 12 Toxic Spray because you get 3 puddles and it's great at pushing mobs away. However, recent changes in cDN make Sorcs leave it at lvl 1. Not sure if people going Smasher get it to lvl 12 still.
EarthAdept2 Wrote:Uh. So I just got and used ankle shot for the first time.

Why is this skill supposedly so good? It only shoots three arrows, the hitbox for them isn't even that big. Is the fact that it "stops" the monster (even though there's no indicator that the monster is "stopped") that makes it so good?

I guess the damage scales well or something? Because now I'm wondering why people would go past level 1 for this skill too.
They have this black-ish aura at their feet that shows the move hit them, lol. It doesn't work on everything - certain mobs in Jealous Atrium and Minotaur boss won't get binded.

It does great damage at max level, has an okay cooldown time for a Sharpie and the bind time also gets longer as it's increased.


Original Dragon Nest Thread - EarthAdept2 - 2011-10-21

Oh, I guess I didn't see the aura cuz I was at rockthorn \o/

That and I was attacking darkscreams.


Original Dragon Nest Thread - Hana - 2011-10-21

raizoo Wrote:cDN had a recent change to sorcs.

http://forum.mmosite.com/thread/2/217/20110923/Saurus_Fire_Elestra_Seleana_Build-4e7c4ea93ad7eef13-1.html
has way more info than I could ever talk about.But a Saint could do the same by spamming relics. ;P

Also, full DPS Inquisitor. wut nau bro.Was really confused about that last bit. Pretty sure the heal skills are not based on the Cleric's HP.
He's right about the heal. Party members get healed based on their own HP, not the person who heals.


Original Dragon Nest Thread - raizoo - 2011-10-21

Hana Wrote:He's right about the heal. Party members get healed based on their own HP, not the person who heals.
When we were talking about HP Bolster, it sounded like he thought it was based on the Cleric's HP. Believe me, some people still think that.

I think if you have extra points, go ahead with HP Bolster. If you have 1 point into First Aid, I feel like there's no need to completely max the skill, especially if you have Protection Shell + Toughness.

I realize other classes will want to squeeze out as much HP as possible.


Original Dragon Nest Thread - DrRusty - 2011-10-21

Just dinged 32 yay!!! What's the fastest way to get extracts? I just threw them away before but now I need them for my lvl 32 set =(. Will master or abyss lvl drop them?


Original Dragon Nest Thread - 案山子 - 2011-10-21

raizoo Wrote:But a Saint could do the same by spamming relics. ;P

Also, full DPS Inquisitor. wut nau bro.

No.

--

Also, to everyone who corrected me about the healing skills:

[Image: speechless.gif]

Edit: Grats Rusty! Master mode, Abyss has shit rates for literally everything.


Original Dragon Nest Thread - DrRusty - 2011-10-21

2 abyss rockthorne gorge runs and 0 extracts =(
yah gonna do on master now lol

Protip - Make sure you repair your gear regularly so that half of your gear doesn't break on the map before a boss run, then the rest of your gear breaks in the middle of a boss fight. I'm not saying I know this because of experience. I actually know a guy who's brother this happened to.


Original Dragon Nest Thread - 案山子 - 2011-10-21

It's best to upgrade to Lv31/32 quickly if durability is an issue.

Lv24 and below equipment runs out in Saint's Haven very rapidly. A single Master mode would take almost 50% of my old equipment's durability. Lv31/32 can last around 3~4dungeons on Master without a party.


Original Dragon Nest Thread - EarthAdept2 - 2011-10-21

I have to repair after EVERY abyss run on my ele, if I want to do a 2nd abyss run.

QQ.

And I've had my equipment break in the middle of a boss plenty of times \o/.