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Ask a Pirate Thread - Mark - 2009-10-06

GlowingOne Wrote:answer please

MAX MP RECOVERY.

I don't even need MP potions because it's that bad ass. Yes.


Ask a Pirate Thread - IllegallySane - 2009-10-06

Takebacker Wrote:You mean +10?

You saw nothing. >_>


Ask a Pirate Thread - GlowingOne - 2009-10-06

Oh, thanks for the answers.
And for the corsair guy, I waited patiently for 3 days for an answer and everyone just moved on, I put a little reminder And got an answer in a second.
So yeah, you didn't help me much either with that stupid comment.


Ask a Pirate Thread - Moonlapse - 2009-10-06

ShiKage Wrote:What's the best skill to go with after 160? At 160, I will have max Dragon Strike, max Rapid Fists, max Demolition, 11 Wind Booster, 19 Super Transform, 1 Energy Orb, 1 Time Leap and 1 Snatch. What's the best path out of the three?

Snatch
Energy Orb
Maple Hero


I can afford any of them, but which would make training faster?

To me, Snatch looks like a more awesome version of shockwave. Its a lot faster, stuns, and still does heavy damage. I use lvl 1 snatch to set up skele mobs to DS Cool


Ask a Pirate Thread - KaidaTan - 2009-10-06

fiftyschmooo Wrote:Anyways... i recentally learned that Bullseye works with Octopus summons(making its damage increase but not so that it only hits the tagged monster) my question... is there other things this works with? i tried it with air strike and my findings are inconclusive... cause i aparentally cant do math to save my life whilst taking out the atk from bullets n stuff...
It works for Torpedo, and I just recently saw that it works for Octo, so it should work for Air Strike too.


Ask a Pirate Thread - Spideyjvc - 2009-10-16

Lower Ascent is starting to bore me a bit. I'm 76 and was wondering if I absolutely need 10 octo to train effectively at Jr. Newtie. Since next level I'm getting max burst fire, I was wondering if that (combined with ciders) would be enough to rake in good exp there. My gear isn't exactly the greatest or anything, but I do have att gear and a 60%'d gun.


Ask a Pirate Thread - Dyxanije - 2009-10-17

Spideyjvc Wrote:Lower Ascent is starting to bore me a bit. I'm 76 and was wondering if I absolutely need 10 octo to train effectively at Jr. Newtie. Since next level I'm getting max burst fire, I was wondering if that (combined with ciders) would be enough to rake in good exp there. My gear isn't exactly the greatest or anything, but I do have att gear and a 60%'d gun.

How many hits does it take you to kill Windraiders? If the answer is 2, then go to Jr. Newties. If not, you could still go to Jr. Newties but you will get slightly less experience.


Ask a Pirate Thread - Blup - 2009-10-17

Spideyjvc Wrote:Lower Ascent is starting to bore me a bit. I'm 76 and was wondering if I absolutely need 10 octo to train effectively at Jr. Newtie. Since next level I'm getting max burst fire, I was wondering if that (combined with ciders) would be enough to rake in good exp there. My gear isn't exactly the greatest or anything, but I do have att gear and a 60%'d gun.

If Lower Ascent is boring, you don't want to know what's sniping newts. I stayed at LA till 91 because it was so boring. (and was better exp, since I went ice splitter first). unless you train without octo, and blank the two first newts so they wont attack you, I don't see any reason to train there. you should go ahead and see what I'm talking about when you're 77. Maybe you won't find it as boring, but I find that moving while training is a must (so you don't stop because it's boring), at least until 9x.


Ask a Pirate Thread - Shidoshi - 2009-10-17

Spideyjvc Wrote:Lower Ascent is starting to bore me a bit. I'm 76 and was wondering if I absolutely need 10 octo to train effectively at Jr. Newtie. Since next level I'm getting max burst fire, I was wondering if that (combined with ciders) would be enough to rake in good exp there. My gear isn't exactly the greatest or anything, but I do have att gear and a 60%'d gun.

Going to Jr. Newties that early you would suffer a terrible level difference penalty to you damage. I don't think it would be worth it.


Ask a Pirate Thread - Dyxanije - 2009-10-17

If you (Spideyjvc) need a change of scenery, Risell Squids are good. Well, at least I liked training there.


Ask a Pirate Thread - fiftyschmooo - 2009-10-17

Yes squids can be a good map to change things up a little, i found them ~ equal to anything else at that level and they dont deal a lot of damage for their lvl/hp/exp just make sure you keep the pink ones stunned or Frozen and stand back from the balck ones (their magic attack will only deal like 1 but their ink poison does what can be painful over time damage)


Ask a Pirate Thread - Spideyjvc - 2009-10-17

Ah, thanks for all the input guys.
I'll try squids until 80 then, see how those play out. I really just need a change of scenery, somewhere with exp close to LA, but different in training style. Aqua road training seems to fit that very nicely.


Ask a Pirate Thread - Blup - 2009-10-20

A couple of questions about newtie sniping:
how much damage the big newties are doing? max i saw is 2.7k, but i think they have another magic attack that maybe does more.
from that lvl i should be bottoming? (if solo)
same as above but in party.
does the delay of the newtie attack when there's an afker in the map also happens at the bottom?


Ask a Pirate Thread - fiftyschmooo - 2009-10-20

Blup Wrote:A couple of questions about newtie sniping:
how much damage the big newties are doing? max i saw is 2.7k, but i think they have another magic attack that maybe does more.
from that lvl i should be bottoming? (if solo)
same as above but in party.
does the delay of the newtie attack when there's an afker in the map also happens at the bottom?

if i recall correctally, i think the max Nest Golem attack i remember seeing was ~ 3200K and this is a lockon magic attack that cant be avoided i think...
you should never really solo @ bottom the added snipeableness of the middle platform is better than bottom, and i believe that delay happens no matter wherre they/you are on the map.


Ask a Pirate Thread - Dusk - 2009-10-20

Uh, I've never seen a Nest Golem do over 2900 damage.


Ask a Pirate Thread - Sn1perJohnE - 2009-10-20

Dusk Wrote:Uh, I've never seen a Nest Golem do over 2900 damage.

Naked, i have seen around this. But even with average equips and no zhelm, it shouldnt be around 3k+


Ask a Pirate Thread - Blup - 2009-10-21

fiftyschmooo;313141[B Wrote:]if i recall correctally, i think the max Nest Golem attack i remember seeing was ~ 3200K and this is a lockon magic attack that cant be avoided i think... [/B]
you should never really solo @ bottom the added snipeableness of the middle platform is better than bottom, and i believe that delay happens no matter wherre they/you are on the map.

that's what i was afraid of. i guess i'll start bottoming parties when i'll get to 110. (MoN)
now i just need to get myself to 105 to party...


Ask a Pirate Thread - Link - 2009-10-23

Question about Striker training :

Why are Blue Kentauruses a good training spot at 70~90, yet no one has even mentioned Duals? I'm training very fast at Duals and I don't use NEAR the amount of potions that I do at Blue Kentauruses. Also, you can go to Duals at a much lower level than you can with Blue Kentauruses.

Why are Blue Kentauruses the place to train, yet Unbalanced Time isn't mentioned on any guide?


Ask a Pirate Thread - Sleepy - 2009-10-29

Lvl 64 brawler 64 att +7d golden claw, 143 acc w/pill

Where should i train, if you say mp3 il be angry, so no mp3.

I could try wr, but im not sure if that would be quickest, id like to go to kents already Tongue but my SSK is weak, im also wondering about HOW i should be training, should i even be using SSk anymore?

Skills:
MAX CSB
MAX BSB
MAX DU
14 (i think) booster
1 oak barrel
MAX mastery (maxed for the 1 acc)

Next points ima put in booster til maxed, then ima put 9 in mp rec and that would be 70.

Also, build for 3rd? Im thinking 4 charge for 11 web than max blast, i hear it just and i quote "mows down the monsters".


Ask a Pirate Thread - Cancambo - 2009-10-29

ShiKage Wrote:Question about Striker training :

Why are Blue Kentauruses a good training spot at 70~90, yet no one has even mentioned Duals? I'm training very fast at Duals and I don't use NEAR the amount of potions that I do at Blue Kentauruses. Also, you can go to Duals at a much lower level than you can with Blue Kentauruses.

Why are Blue Kentauruses the place to train, yet Unbalanced Time isn't mentioned on any guide?

I found this place to be terrible on TehMatt. I proffered gobies.