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Item Drops and Finds Version 2 - Post BB - Printable Version

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Item Drops and Finds Version 2 - Post BB - Justin - 2014-03-11

SaptaZapta Wrote:Capping the drop rate would only hurt the biggest spenders. Why would Nexon want to do that?

Oh, right, this is maplestory, where "balance" and actually good game mechanics are just a figment of everyone's imagination. Rolleyes


Item Drops and Finds Version 2 - Post BB - SaptaZapta - 2014-03-11

Justin Wrote:Oh, right, this is maplestory, where "balance" and actually good game mechanics are just a figment of everyone's imagination. Rolleyes

One can safely assume that the top-tier bosses are never killed on less than 4x drop. So Nexon can set their drop rate to 1/4 of what would be "balanced", and all is well. People who kill on 10x drop will "only" get 2.5x a "balanced" amount, which isn't much worse than using 2x drop on other bosses.


Item Drops and Finds Version 2 - Post BB - Gymleaders - 2014-03-11

SaptaZapta Wrote:One can safely assume that the top-tier bosses are never killed on less than 4x drop. So Nexon can set their drop rate to 1/4 of what would be "balanced", and all is well. People who kill on 10x drop will "only" get 2.5x a "balanced" amount, which isn't much worse than using 2x drop on other bosses.

And then people who kill it without drop multipliers will get shafted.

If you want to balance boss drops, make drop multipliers NOT work on them. However, this would absolutely never happen because one; people are too used to the drop multipliers and would flip pomegranate, and two; nexon wants money.

And for instanced looting... Well, I don't really think it's a problem in the long run, but when they release equipment and make them VERY expensive at first by making them exclusive, and then ruin the drop rate a year or two later, forcing prices to get driven down, then that is an issue in itself. But Nexon does that with every good equipment that comes out. They make it super exclusive through NX, and then milk it for all they can, and once they can't get anything else from it, they release new, better equipment, and throw it in teapots/marvel/gachapon/whatever they can. Once they're cheap, THEN they let the public get them via drops... Examples: Empress equips (emp impossible at first, get the equipment from gachapon/etc, then Empress becomes killable, CRA equips don't drop from CRA bosses, but CRA bosses impossible anyway, so only way to get them is from teapots, then when they make a lot of money from that method, finally they drop from the bosses, and now we have our Tyrant capes dropping as well).


Item Drops and Finds Version 2 - Post BB - SaptaZapta - 2014-03-11

Gymleaders Wrote:And then people who kill it without drop multipliers will get shafted.

Why would anyone kill Chaos Vellum or Hard Magnus without drop multipliers?

Anyone with the kind of gear required to kill those bosses can afford a 2x drop card and wolf underling familiar. Greed pendant and family drop buff are free. That's about 5x right there (I'm not sure which stack additively and which multiply)

By keeping the base drop rate low, Nexon keeps the in-game supply of end-game gear under control, while keeping its biggest spenders happy that their investment (in cubes for drop rate accessories, as well as 2x drop cards) is paying off.


Item Drops and Finds Version 2 - Post BB - qtpie - 2014-03-11

cv is very weird with its drop rate. For the past 3 weeks I went with 5 other people(2 bish, 1 other main atker, pally, and a looter). And all 3 weeks, the other main atker and I did not a get a single drop, whereas the looter got like couple drops. Didn't really make sense to me so I went with just one filler this week and got that many drops(shown in previous page). So in my conclusion, I feel like nexon manipulated the cv drop to have the drop rate of the original rate split between the 6 ppl. Just a speculation, but now it's gonna have me solo every week.


Item Drops and Finds Version 2 - Post BB - Marksman Bryan - 2014-03-11

qtpie Wrote:cv is very weird with its drop rate. For the past 3 weeks I went with 5 other people(2 bish, 1 other main atker, pally, and a looter). And all 3 weeks, the other main atker and I did not a get a single drop, whereas the looter got like couple drops. Didn't really make sense to me so I went with just one filler this week and got that many drops(shown in previous page). So in my conclusion, I feel like nexon manipulated the cv drop to have the drop rate of the original rate split between the 6 ppl. Just a speculation, but now it's gonna have me solo every week.

I've felt it's been like this for a while. The drop rate of a boss is like an average (possibly weighted?) of everyone in the party. That's why when I boss with more than myself as an attacker I make sure everyone has max drop rates. cRA rates seem to have been nerfed somewhat recently on top of all this.


Item Drops and Finds Version 2 - Post BB - Gymleaders - 2014-03-11

SaptaZapta Wrote:Why would anyone kill Chaos Vellum or Hard Magnus without drop multipliers?

Anyone with the kind of gear required to kill those bosses can afford a 2x drop card and wolf underling familiar. Greed pendant and family drop buff are free. That's about 5x right there (I'm not sure which stack additively and which multiply)

By keeping the base drop rate low, Nexon keeps the in-game supply of end-game gear under control, while keeping its biggest spenders happy that their investment (in cubes for drop rate accessories, as well as 2x drop cards) is paying off.

Asking "Why would anyone kill it without drop multipliers" isn't a very valid (or relevant) question. But, your answer does prove my point - Nexon only has it like this because they earn money from it. I mean, why equalize the boss drops for everyone and make the drop fair for everyone when you can just leave it as is with drop multipliers in the cash shop, because people will buy them anyway to get the most out of their run.

By keeping the base drop low, Nexon falsely keeps the in-game supply lower than it should be without drop multipliers and normal with drop multipliers. So basically, make the drop rate unaffected by drop bonuses, but buff it to where it's in line to the current average drop rate people use on them.


Item Drops and Finds Version 2 - Post BB - ¬Rob - 2014-03-12

[Image: Maple0048.jpg]

[MENTION=146]TugboatWilly[/MENTION]; First chair I get is on my main at the time. Biggrin


Item Drops and Finds Version 2 - Post BB - TugboatWilly - 2014-03-12

Hard Gollux drops in a nutshell the past couple of weeks. Rolleyes

[Image: Crow4wo.jpg]


Item Drops and Finds Version 2 - Post BB - DavyJonesx - 2014-03-12

TugboatWilly Wrote:Hard Gollux drops in a nutshell the past couple of weeks. Rolleyes

[IMG]http://i.imgur.com/Crow4wo.j

Same for me.
What has nexon done F5


Item Drops and Finds Version 2 - Post BB - Ed Wuncler - 2014-03-12

DavyJonesx Wrote:Same for me.
What has nexon done F5

Adjusted drop rates because they were too common in fm. Just like they did with commerci.


Item Drops and Finds Version 2 - Post BB - Marksman Bryan - 2014-03-12

Ed Wuncler Wrote:Adjusted drop rates because they were too common in fm. Just like they did with commerci.

but just for scania? i've had crazy good luck this past week.


Item Drops and Finds Version 2 - Post BB - Takebacker - 2014-03-12

Only one server can have the luck ball at a time


Item Drops and Finds Version 2 - Post BB - Ed Wuncler - 2014-03-12

Takebacker Wrote:Only one server can have the luck ball at a time

Yep [Image: fi0bISC.jpg]


Item Drops and Finds Version 2 - Post BB - xmarioz25 - 2014-03-13

While you guys are going dry on hard gollux...

[Image: 7sgfK.jpg]


Item Drops and Finds Version 2 - Post BB - kayeyearekay - 2014-03-13

players speculate that (Chaos Vellum) will not drop loot if there are any (00 - Lives Remaining) dead players, even though the map jumps every party member into the "loot room". A group I was in successfully killed, while at least one member had 00 death counter. We will try again on saturday with a new requirement being 01 = stay as ghost.


Item Drops and Finds Version 2 - Post BB - Marksman Bryan - 2014-03-13

kayeyearekay Wrote:players speculate that (Chaos Vellum) will not drop loot if there are any (00 - Lives Remaining) dead players, even though the map jumps every party member into the "loot room". A group I was in successfully killed, while at least one member had 00 death counter. We will try again on saturday with a new requirement being 01 = stay as ghost.

You need to be alive when the boss is killed (or box clicked for Pierre/queen) to get instanced drops. Same goes for all other bosses.


Item Drops and Finds Version 2 - Post BB - DavyJonesx - 2014-03-13

DavyJonesx Wrote:Got the best RA run I ever had today. Biggrin
[Image: Ua79DwD.png?1]

^Drops from 2 Chars with Afro's

Today's CRA drops:
[Image: tP3td9Y.png]
^Drops from 2 Chars with Afro's.

0 Drops on my mule with no afro.

[Image: 497319835.gif?1326737536]


Item Drops and Finds Version 2 - Post BB - GunPowder - 2014-03-13

DavyJonesx Wrote:^Drops from 2 Chars with Afro's

Today's CRA drops:
[Image: tP3td9Y.png]
^Drops from 2 Chars with Afro's.

0 Drops on my mule with no afro.

[Image: 497319835.gif?1326737536]
CRAP, I missed today's CRA? Frown


Item Drops and Finds Version 2 - Post BB - DavyJonesx - 2014-03-13

GunPowder Wrote:CRAP, I missed today's CRA? Frown

We needed you too.
Did Queen like 3x cuz we kept failing Frown