Southperry.net
Diablo III: Reaper of Souls - Printable Version

+- Southperry.net (https://www.southperry.net)
+-- Forum: Arts & Entertainment (https://www.southperry.net/forumdisplay.php?fid=12)
+--- Forum: General Entertainment (https://www.southperry.net/forumdisplay.php?fid=71)
+---- Forum: General Gaming (https://www.southperry.net/forumdisplay.php?fid=74)
+---- Thread: Diablo III: Reaper of Souls (/showthread.php?tid=66459)



Diablo III: Reaper of Souls - TugboatWilly - 2014-12-07

Endgame Wrote:Okay, now I'm confused. I've been going through the Barbarian leaderboards and I see that most people are choosing main stat on amulets over Elemental damage. Even when they DON'T have SoJs and only get +Element from their bracers.

.....

So, do I just take that Traveler's Pledge and reroll the +Cold for CHC and use that instead? I'm aiming to go physical Whirlwind and currently have +20% Bracers, a +27% Heartslaughter, and a +18% Str/Phys/CHC/CHD amulet towards that goal.

Also planning on farming for a RoRG with Socket or CHC/CHD as an initial roll.
Could work. On my DH/Wizard I sacrificed CHC for a socket though. Rolleyes

Found this beauty last night:
[Image: OdBje32.jpg]

Biggrin Rerolled socket to 10% damage and now I have to hope I find another Ramaladni's Gift. Frown


Diablo III: Reaper of Souls - JoeTang - 2014-12-08

Congrats on the sick Krider.
New PTR Patch is being datamined at diablofans right now.
http://www.diablofans.com/news/48276-new-2-1-2-ptr-patch-datamined

Looks like they're going through with the Marauder nerf. This will probably be excruciating. If you take a Bombardier's build from the current PTR version compared to the next, you'll be doing 0.305x your current damage. The current PTR Marauder sure as pineapple isn't a 3.27x buff compared to live.
Raekor Changes for party QOL but there's no more pull, which people expect to hurt.
Sunwuko changed to a buff instead of a debuff for QOL.
Hydra buff to compensate the nerf earlier. I'm not sure what the attack speed numbers were like, but it was reportedly really damn fast so it did similar damage.
New Frost Nova legendary that seems pretty cool. But I don't want to use Frost Armor on my Lightning Wizard! Would be helpful for Archon for free Frost Novas. Nothing really for Firebirds or the new set though.


Diablo III: Reaper of Souls - TugboatWilly - 2014-12-08

Just when I get back into my DH too. Rolleyes


Diablo III: Reaper of Souls - Shidoshi - 2014-12-08

Raekor will fall off the CDR empire with the change to the charges system. Even worse performance on single targets.


Diablo III: Reaper of Souls - JoeTang - 2014-12-08

Shidoshi Wrote:Raekor will fall off the CDR empire with the change to the charges system. Even worse performance on single targets.

It should be the same since CDR affects recharge times. The bigger issue would be not being able to pull groups to have Merciless Assault reset it every cast.

Looking at the datamined changes, the only change that's actually noted for Marauder is removing the 100% extra damage from Sentry spenders. They don't mention a change to how much damage each Sentry provides, but they had stated previously that the damage/sentry bonus would only apply to your character and not your Sentries anymore. Since they didn't rescale the damage/sentry bonus, it's either an even worse nerf than anticipated, or they'll still scale for Sentries which is more in the range of acceptable.

http://us.battle.net/d3/en/blog/16802653/patch-212-ptr-patch-notes-updated-128-12-8-2014

Updated patch notes. They don't mention anything about Marauder, but the stats are now
[Image: fbkIs4S.png]

So either the blue quote was wrong when they stated this bonus won't apply to Sentries, they changed their minds, or it's a bug because the 6pc definitely adds its bonus to Sentry spenders. For now, the max damage output is actually better than last PTR. The differences are:
1) The old M2 bonus applied to every skill for some reason, not just the spenders Sentries could use (i.e. Strafe, Rapid Fire, etc) making those skills *gasp* viable.
2) The old bonus added some damage at M2, and it was fairly significant self-damage for those who didn't have M6 or wanted to do other things (this was probably moved to M6 because you could M2 + Nat's or the new Multishot set)
3) You gain more damage per Sentry, but the Sentry itself lost its double damage per spender buff. This means the Sentries themselves are slightly weaker when you don't have 5 out, but your own damage is higher because you never got the double damage spender buff the Sentries had. This in particular helps non-Bombardier builds if your own hits are connecting.
Previously
X * 2.2 * (1 + 3 * 2) = 15.4X
Now
X * 4 * (1 + 3) = 16X
Otherwise, if you were the type that shoots into walls:
Previously
X * 2.2 * 3 * 2 = 13.2X
Now
X * 4 * 3 = 12X

With all 5 Sentries
Previously:
X * 3 * (1 + 5 * 2) = 33X
Now:
X * 6 * (1 + 5) = 36X
Overall, it's a 1.09x buff compared to last PTR. However, if this is a bug and they adjust it so only your own damage sees the benefit of M6, the damage that you should be doing now is
X * (1 * 6 + 5) = 11X
A 0.333x nerf compared to PTR iteration 1.


Diablo III: Reaper of Souls - TugboatWilly - 2014-12-09

Can't have 5 out anymore unless they fixed Rucksack since the last time I played on PTR a while ago. Hurt

edit: I guess you have to wait for the charge to come back but you still can have 5 out. Rolleyes I still want to try Spines of Seething Hatred + Twin Chakrams though.


Diablo III: Reaper of Souls - FabledGumbo - 2014-12-09

Does this completely kill the ball lightning build? Or does this mean that bombadier's rucksack is always gonna be better than meticulous bolts?


Diablo III: Reaper of Souls - hadriel - 2014-12-09

500 blood shards for gloves on my Wizard gave me one of each of these:

Vyr's
Firebird
Magefist
Tasker and Theo
Gladiator's Gauntlet

Then couple of days ago, I got 2 Ramaladni's Gift in a row in a day. Good days.

I want my Slorak's Madness grrr...

Hadriel


Diablo III: Reaper of Souls - JoeTang - 2014-12-10

FabledGumbo Wrote:Does this completely kill the ball lightning build? Or does this mean that bombadier's rucksack is always gonna be better than meticulous bolts?

If you're comparing Bombardier's Rucksack + Ball Lightning vs Meticulous Bolts + Ball Lightning, Meticulous is still marginally stronger. Other builds will have the opportunity to use other spenders though.
So in comparing Bombardier's vs Meticulous, with say Kridershot
Bombardiers is slightly weaker when using Elemental Arrow (2.25/2.5x), but is vastly more powerful when using a different spender (2.25x).

If you're running pure Ball Lightning for some reason, Meticulous will be better.


Diablo III: Reaper of Souls - Endgame - 2014-12-10

So I take it the new Whirlwind and Multishot sets aren't up on the PTR yet?

I'm really curious how those are going to turn out. Whirlwind's my favorite skill, and I'd like to play DH for a change of pace, but I actually want to shoot things myself.

I am a bit worried about the Whirlwind set though. Physical Whirlwind's Fury Generation comes from CotA, which makes Immortal Kings key. But I can always swap back to my Lightning DW gear if Fury is that much of an issue. (They even just buffed Shard of Hate's proc rate.)


Diablo III: Reaper of Souls - TugboatWilly - 2014-12-10

With the new M6 set you do have to shoot things yourself. Rolleyes I did some quick testing and I was seeing ~200m crits with Cluster Arrow - Maelstrom with a few sentries out. I don't think the new sets will show up until 2.2 or so.


Diablo III: Reaper of Souls - JoeTang - 2014-12-10

The new Multishot set will need to get some buffs. Even if you had 100 Discipline it'd be about as strong as what they intend optimal nerfed M6 to be. I think the max Discipline you can get right now without Nat's is 75? Maybe 95 if you can have it roll on Rings still? Since it generates Discipline, they want you to be using Discipline skills. You'll likely not be at full Discipline a lot of the time and not at optimal damage.

There definitely still needs to be work on Multishot's runes to begin with.
Fire at Will is worthless. There's no piece of gear right now that makes Lightning better than Arsenal + Cindercoat.
Burst Fire is worthless. You need to hit 9 monsters in melee range to match Arsenal + Ballistics.
Suppression Fire is pretty bad. It only knocks back two monsters, and I don't believe it can work on elites.
Full Broadside is worthless. You need to hit 18 monsters total to match Arsenal + Ballistics.


Diablo III: Reaper of Souls - TugboatWilly - 2014-12-10

That's how my Wizard is looking currently. I was wondering which of these 2 would be better (if either) to use a gift on:
[Image: UlogsYg.jpg][Image: 8HK0AlM.jpg]

Don't mind the huge decrease on the Sun Keeper, I took the screenshots on my DH. Rolleyes With how rare Ramaladni's Gifts are (at least for me), I just want a second opinion.


Diablo III: Reaper of Souls - hadriel - 2014-12-11

I would use the Gift on The Furnace, if I were you. Else, I'd keep the Sun Keeper and the Firebird source. Not sure about effective DPS.

I would also use Aughild's shoulders and bracers (gets you 3-set bonus with RoRG) for additional survivability. Blackthorn's 2-set is useful too, and the extra Vit helps (plus the free 3-set for even more survivability). But that's me.

Hadriel


Diablo III: Reaper of Souls - TugboatWilly - 2014-12-11

hadriel Wrote:I would use the Gift on The Furnace, if I were you. Else, I'd keep the Sun Keeper and the Firebird source. Not sure about effective DPS.

I would also use Aughild's shoulders and bracers (gets you 3-set bonus with RoRG) for additional survivability. Blackthorn's 2-set is useful too, and the extra Vit helps (plus the free 3-set for even more survivability). But that's me.

Hadriel
6 piece Firebirds is too OP to give up. Rolleyes


Diablo III: Reaper of Souls - hadriel - 2014-12-16

I've finally managed to get most of my gear up to scratch and finish up my Disintegrate build that I've stuck to from day 1, and am now doing GRs. I find it extremely frustrating to do GRs with an unstable latency, ranging from 250ms all the way to 500ms and some spikes above that. It just gets painful trying to play at times. Can't count the number of times that potting or casting Frost Nova is delayed by latency and hence causing my death.

I also find doing GRs more and more stressful. I have to walk a F-load distance just because 5 Elites decided to drop every damaging affix possible on top of me at the same time. Does Blizzard even understand how stupid that is? It's not about how much toughness I have. It's about how ridiculous their mechanics are. Making monsters do more damage is one aspect of challenging, but dying faster many times simply makes for a frustating and depressing game.

So many things are poorly thought out from the start, and takes too long to fix. They really need to rebalance A5 monsters - some just do a ridiculous amount of damage. They need to take off the damage from Jailer and DoT from Frozen, and make Thunderstorm casts not stack if 5 are casted on the same spot. Horde Wallers are simply wasting time if I can't hit them and they can't hit me. In a time-limited GR, those things really don't make sense.

And there's something about encouraging diversity by incentivising other builds, versus doing so by punishing certain builds.

Think I'll save crafting materials so that I can craft another dozen or so Devastators, since the game doesn't want to give me my Slorak's Madness.

Hadriel


Diablo III: Reaper of Souls - TugboatWilly - 2014-12-17

http://eu.battle.net/d3/en/blog/16802653/patch-212-ptr-patch-notes-updated-912-09-12-2014#monsters

They're nerfing some of them at least whenever 2.1.2 comes. Rolleyes I'd wait on crafting a new weapon until it does because some could come out ancient.


Diablo III: Reaper of Souls - FabledGumbo - 2014-12-18

JoeTang Wrote:If you're comparing Bombardier's Rucksack + Ball Lightning vs Meticulous Bolts + Ball Lightning, Meticulous is still marginally stronger. Other builds will have the opportunity to use other spenders though.
So in comparing Bombardier's vs Meticulous, with say Kridershot
Bombardiers is slightly weaker when using Elemental Arrow (2.25/2.5x), but is vastly more powerful when using a different spender (2.25x).

If you're running pure Ball Lightning for some reason, Meticulous will be better.

I guess I'll start using kridershot and I'll swap out my tasker for cindercoat when this happens. Is it better to get cooldown reduction or attack speed on gloves with the upcoming M6 changes?


Diablo III: Reaper of Souls - JoeTang - 2014-12-19

FabledGumbo Wrote:I guess I'll start using kridershot and I'll swap out my tasker for cindercoat when this happens. Is it better to get cooldown reduction or attack speed on gloves with the upcoming M6 changes?

I would recommend Resource Reduction, but Attack Speed otherwise. Cooldown reduction is significantly less useful now that you can place several sentries at once, and your damage is more focused on your own attacks.


Diablo III: Reaper of Souls - hadriel - 2014-12-19

Got a SoJ. YES!

Rolls cold damage. Aww...

No socket. NOOOOOOOOOOO!!!

I tested a Light of Grace no-signature build (i.e. 4 support, 1 escape, 1 core, or 3 support, 2 escape, 1 core). It's not very user friendly to me due to auto-target locking, but can be helpful against pesky stuff that runs all over the place. Definitely T6-able, potentially far, far more survivable with Serpent Sparker and The Magistrate, or Blind Faith (RoF has ~2x proc rate c.f. Disintegrate), but won't do a great deal of damage for high GRs. I'll need to rebuild a full equipment set to use this, unfortunately.

Hadriel