Southperry.net
Diablo III: Reaper of Souls - Printable Version

+- Southperry.net (https://www.southperry.net)
+-- Forum: Arts & Entertainment (https://www.southperry.net/forumdisplay.php?fid=12)
+--- Forum: General Entertainment (https://www.southperry.net/forumdisplay.php?fid=71)
+---- Forum: General Gaming (https://www.southperry.net/forumdisplay.php?fid=74)
+---- Thread: Diablo III: Reaper of Souls (/showthread.php?tid=66459)



Diablo III: Reaper of Souls - Dark Link - 2014-11-07

The GRift changes are somewhat mixed for me. Instead of just flat out removing pylons they're instead making it so you get 2-4 per GR, which won't fix the problem of people fishing GRs for a Conduit pylon and going ham on the rift boss when the time comes. I'm glad they're very aware of the huge RNG factor with GRs and are definitely fixing it in 2.1.2.


Diablo III: Reaper of Souls - JoeTang - 2014-11-07

http://diablo.somepage.com/news/2012-diablo-iii-whats-next-at-blizzcon-2014

somepage has their recap which has some fancy live stream screenshots.

Tomorrow's panel will talk about the supposed skill balancing, like what we've seen with Sunwuko's here. Guessing M6 will be RIPed.

http://us.battle.net/d3/en/blog/16607841/first-look-season-2-11-7-2014

Official


Diablo III: Reaper of Souls - Dark Link - 2014-11-08

So apparently GRift damage is going to get re-tuned and reduced. I'm rather glad, but I wonder how far you'll be able to go before the whole "One shot, one kill" scaling comes back.


Diablo III: Reaper of Souls - Endgame - 2014-11-08

Why do I get the feeling that whichever Ancient Legendaries I do find will wind up being instasouls?

Builds are built around specific items. And if you get an Ancient that's not one of those items.....


Diablo III: Reaper of Souls - Dark Link - 2014-11-08

Video replay of the "What's Next?" Panel for anyone who wants to watch it.

[video=youtube;KvNcdgijEEQ]https://www.youtube.com/watch?v=KvNcdgijEEQ[/video]


Diablo III: Reaper of Souls - Endgame - 2014-11-08

Oh pineapple yes! Whirlwind's back, baby!

There's going to be a new Barbarian set based around Whirlwind and Rend. (Rended enemies take boosted damage.) And Skull Grasp is going to gives 400+% bonus Whirlwind damage.

Time to dust off my Barbarian.


Diablo III: Reaper of Souls - Shidoshi - 2014-11-08

Whirlwind was never really gone, Physical WW/Rend is a pretty competitive build. The problem was GR's mentality of either needing perma-CC, damaging from off-screen or invulnerability for higher levels.


Diablo III: Reaper of Souls - JoeTang - 2014-11-08

It blows my mind that they bring up this belt
[Image: wLXypkz.jpg]
and then follow it up with this belt
[Image: v816afV.jpg]


Diablo III: Reaper of Souls - Dark Link - 2014-11-08

"Evolving Reaper of Souls" video. Not really sure what this one contains as I pretty much skipped out on all of Day 2.

[video=youtube;d5HOjsM6xY0]https://www.youtube.com/watch?v=d5HOjsM6xY0[/video]


Diablo III: Reaper of Souls - IllegallySane - 2014-11-09

Rend/WW set makes me intrigued. We may have our kiting set. Bleeding for 300% more AND triple the duration? So hyped. WW will be super fancy too.

Knowing the Ancient Legendaries and my luck, I'm going to be finding Ancients on crap like St. Andrews every single time for the next 2-3 months. WHEE.


Diablo III: Reaper of Souls - JoeTang - 2014-11-09

The Legendary from the Workshop was decided to be a Wizard Source, which provides a massive bonus to a different element every couple of seconds in a set rotation. May be useful for a couple of two element builds or something like a Tal Rasha's build, but it'll probably be underwhelming since you can't really take more than 2 attacks at once. The damage down time could be pretty bad if the rotation time is long.


Diablo III: Reaper of Souls - MuscleWizard - 2014-11-09

2:42 - Next up is Kevin Martens. Coming in 2.1.2 there will be Ancient Items. A new tier for all Legendary Items, they are up to 30% better in stats, starting in Torment difficulty with higher chance of Ancient items in higher Torment level. This will apply to all Legendaries, including the new ones.

.........
......................

[Image: YrIh4SU.png]


Diablo III: Reaper of Souls - Endgame - 2014-11-17

So I played Diablo 3 for the first time in about a month and dusted off my Barbarian, gave him my Crusader's Flawless Royals, old +Lightning damage gear, Unity, and RoRG, crafted him Aughild's shoulders + bracers, gave him the Odyn's Son, Shard of Hate, and Hexing Pants of Mr. Yan. Rerolled gear as necessary. Using a Lightning Whirlwind build.

And he is WRECKING Torment 2. Not quite Torment 6 viable yet, but I'm sure he'll get there in time. (Namely when the Whirlwind set comes out.) But he never runs out of Fury and takes little damage thanks to Superstition.

Would really like some socketed rings though. Bane of the Powerful and Rank 25 Bane of the Trapped would do wonders for his damage. As would switching to a two-hander, I'm sure. (Still waiting on that The Furnace drop, RNG gods!)

I bet Fire Whirlwind builds will win out in the end though. But we'll cross that bridge when we get there. (And I have a nice Maximus in storage for that as well!)


Diablo III: Reaper of Souls - JoeTang - 2014-11-17

http://www.diablofans.com/news/48257-ptr-patch-2-1-2-datamined

DiabloFans has the PTR patch datamined. Looks like complete devastation to Marauder. Also some inexplicable nerf to Hydra. Basically nothing for every other class except zDPS WDs and Wrath regen nerf on Templar.

ItemPassive_Unique_Ring_650_x1 - Your generators, Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow deal [{VALUE1}*100]% increased damage for every active Sentry.
ItemPassive_Unique_Ring_717_x1 - Sentries cast your Hatred spender when you do and deal 100% increased damage.

I think this obsoletes Tasker and Theo from the build unless you're trying to min-max the bolts it shoots when you're generating/moving. Ball Lightning with Meticulous Bolts and Hell Trapper will still be strong since it was built around self-attacking to begin with, but the damage bonus from "every active Sentry" basically means Bombardier's is even more important. Kridershot will probably be top of the line now to minimize Bolts from the Sentry too.
I'm not very high on Toughness, but even with Smokescreen, I will die if I shoot two Ball Lightnings and a single Damage Reflect mob walks into it in GR35+, let alone a pack. So while it's nice they're promoting the whole "DH should be attacking, not Sentries" they should fix how much damage DR does. Especially since they removed Nightstalker so you can't actually Smokescreen through it, and you can't stop any Ball Lightnings or active Immolation Arrows from hitting monsters that suddenly appear. I think if I want to be completely safe, there's like a 3 or 4 second Window between each DR that I can safely shoot. Otherwise, they last long enough that it'll proc DR when it comes back.


Diablo III: Reaper of Souls - Dark Link - 2014-11-17

Hydra nerf makes no sense at all, but lol @ people saying the Hydra nerf = Fire Wizards are dead. Just means I'll go Meteor or something instead of the nerf stays as is.


Diablo III: Reaper of Souls - JoeTang - 2014-11-19

PTR 2.1.2 is up.
Patch Notes: http://us.battle.net/d3/en/blog/16802653/patch-212-ptr-patch-notes-11-18-2014
Focused Feedback: http://us.battle.net/d3/en/forum/topic/15269779057

The Hydra nerf was to accommodate a new attack speed buff along with it scaling its speed with your APS. Previously, Hydra would do a constant 10 sets of attacks per full duration (i.e. 30 projectiles), or 7 attacks for Mammoth. The damage would automatically scale itself to your DPS stat. Given how good people are saying it is now, it might still do that.

Marauder is almost a definite nerf since Kridershot is such a low percentile of the playerbase. Anyone using Tasker and Theo should see a nerf. It'll only affect the bolts they shoot.
For example, someone with top of the line Ball Lightning gear will have 4.15 breakpoint. Sentries do 5 shots per second. Now, they'll do at most 2.77 shots per second like you. With Helltrapper, you have 5 Sentries. Now, you can only have 3.
So going from a maximum of 25 shots per second + 2.77 from yourself with a minimal amount of ramp up waiting for your Sentry cooldown (Helltrapper is pretty quick in the first second or two), vs 8.31 shots per second + 2.77 from yourself. Since your own shots are constant, they can be ignored.
The damage difference is 16.69 Ball Lightning per second from Sentries. Since the new set does "100%" more damage for each of their shots, it's really like shooting two Ball Lightnings. So there's still an 8.31xBall Lightning Damage / second difference.

This also assumes you're constantly attacking, which is almost possible with Ball Lightning set up. You have like 5% downtime or something if you're standing still, but with the Smokescreen nerf, you are required to stop shooting to avoid damage, making the damage gap significantly wider. Along with that, the most common Marauder setup is between pure Fire and Frostfire, both of which use 3 spenders, meaning your Sentries will never compensate the damage loss from not having Loaded for Bear/Maelstrom come out.

I have a set-up that's probably going to be okay in the works, but this is a gigantic f'uck you to anyone running Marauder as it stands, especially after the promises at BlizzCon where Marauder would never be nerfed.

I had this typed up before I went to bed and forgot to submit. Hooray.

EDIT:
Taking a look on PTR, the 2-set bonus applies to Sentries and one of them seems to be multiplicative which might be enough to compensate in the optimal situation, i.e. where there's nothing that can fight back like a Zombie GR. DIVERSITY pineapple YEAH.

Just tried one GR33. Died immediately because it was a Hell Rift and 4 different elites spawned at the portal. MUH DENSITY.
Seems okay at this low difficulty, but it ought to be impossible to do any real damage when you get to the point where standing still literally means OHKO regardless of your toughness.


Diablo III: Reaper of Souls - Dark Link - 2014-11-19

Quote:The Hydra nerf was to accommodate a new attack speed buff along with it scaling its speed with your APS. Previously, Hydra would do a constant 10 sets of attacks per full duration (i.e. 30 projectiles), or 7 attacks for Mammoth. The damage would automatically scale itself to your DPS stat. Given how good people are saying it is now, it might still do that.

That's kind of unfortunate, because Fire Wizards want as low Attack Speed as possible.


Diablo III: Reaper of Souls - dowie - 2014-11-19

so dropping sentries feels more like d2. I like that. Kridershot once again to be BIS?


Diablo III: Reaper of Souls - JoeTang - 2014-11-19

[Image: JIAMdRd.png]

After trying several builds with Marauder
Meticulous Bolts Ball Lightning is iffy. Doesn't feel as powerful as other builds. The long amount of time you have to stand still to create a line to hit things is questionable. It feels less safe because of the travel time now.
Immolation + Arsenal: Tried this one first actually. Immolation is still super high proc rate, so with Mortal Enemy, you can keep your Hatred up, even without a Kridershot, and then spam Arsenal for the deeps. Acceptably good at higher difficulties, even if you don't have a Kridershot, but this is a very poor choice on things that die too quickly, i.e. Mortal Enemy is never up.
Frost-Fire: Your Sentry fires three rockets. Highly doubt this is intended. Since the rockets each do 120%, it's an additional 360%, or 720% with Ballistics per attack. Though they're not affected by any of the other Marauder effects. A Frost Arrow with 5 Sentries should be doing 330 * 3.0 * 2.0 = 1980% + 720% = 2700%, which is a 36% increase in damage. Arsenal is extremely good as with the other build and rockets rekt things very well.

As a reference, the damage difference between having a Kridershot and not having a Kridershot at 2.00 APS using only Elemental Arrow/Entangling Shot (300%/200%) and Custom Engineering is 1.76x more damage.

By using Seething Spines, you can have a different weapon than Kridershot and use Chakram as your generator. The downside is the loss of 2 extra sentries, and their damage bonus. So that's 5/3 of your damage output, plus 300%/220% of the damage bonus, or 2.5x weaker. The only alternative weapon worth using is probably Calamity. Serpentine does fairly high damage, so the compensation would be 1.51 from that plus 1.2 from Calamity = 1.81, which doesn't make up the difference, not to mention fewer Arsenals.


Diablo III: Reaper of Souls - dowie - 2014-11-19

JoeTang Wrote:[Image: JIAMdRd.png]

hahahhahahahhaahahahahahahh

with krider shot you can just shoot at walls and well everything else will seem like a buff no?