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Patch: Tespia 1.2.190 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: Patch: Tespia 1.2.190 (/showthread.php?tid=7324) |
Patch: Tespia 1.2.190 - Kabanaw - 2009-01-13 Takebacker Wrote:On basil? Southperry is on the curse filter. You can't link it directly without getting banned. I know, but the purpose of the thread was to trick basilers and get the idiots to like it and the guys slightly smarter to get angry about it. If people link to the real thing my point was ruined D: And it sucks that SP is still filtered there. Why do they hate us so much? Because we're a "rogue" website? Patch: Tespia 1.2.190 - Magus - 2009-01-13 Am I missing something? I have both settings on EST and it says that this was posted on Sleepywood.net an hour before TC's post. http://sleepywood.net/forum/showthread.php?t=1526173 Please correct me if I'm wrong. Patch: Tespia 1.2.190 - Kevvl - 2009-01-13 Uh....Sorry? http://www.basilmarket.com/forum/911119/0//Patch_Tespia_12190.html# I didn't see it anywhere on Basil, so I posted it. =) Patch: Tespia 1.2.190 - Rick - 2009-01-13 That increase to CL would be good, and even though I'm not sure how much difference that extra 5% will add with amp, it probably won't be enough to make me pick up my Arch Mage again. I'd much prefer if they lowered the MP usage than upped their power. I'm much more happy with the stuff my shadower will get =) The assaulter thing will be helpful, now I can assaulter through stuff without assaultering IN to it. Also that reduce on BS should be nice. I'm not sure what is up with pickpocket though... Side note: To anyone saying they should do some sort of nerf to ultimates, try training a Magician with anything but, first. Patch: Tespia 1.2.190 - Magus - 2009-01-13 RDal Wrote:That increase to CL would be good, and even though I'm not sure how much difference that extra 5% will add with amp, it probably won't be enough to make me pick up my Arch Mage again. I'd much prefer if they lowered the MP usage than upped their power. I'm much more happy with the stuff my shadower will get =) The assaulter thing will be helpful, now I can assaulter through stuff without assaultering IN to it. Also that reduce on BS should be nice. I'm not sure what is up with pickpocket though...Chain Lightning goes from Patch: Tespia 1.2.190 - Rick - 2009-01-13 Magus Wrote:Chain Lightning goes from 180 M.ATT to 189, and Blizzard/Meto goes from 770 to 798 with 5%. (Thanks Cactuar.) I knew the numerical difference XD I'm talking about effectiveness. 9 base attack on CL is hardly anything. Patch: Tespia 1.2.190 - Kabanaw - 2009-01-13 Kevvl Wrote:Uh....Sorry? http://www.basilmarket.com/forum/911119/0//Patch_Tespia_12190.html# It's fine, the thread I posted died anyway >.> Now the uneducated masses of Basil can become educated. Patch: Tespia 1.2.190 - Lerk - 2009-01-13 Phail Wrote:-Reduced time between Battleships to 90 seconds Not sure if this was mentioned - is this 90 seconds at all levels now? (It was 90 seconds at level 1 previously) Patch: Tespia 1.2.190 - Fiel - 2009-01-13 Lerk Wrote:Not sure if this was mentioned - is this 90 seconds at all levels now? (It was 90 seconds at level 1 previously) Good question. The answer is, "Yes." Patch: Tespia 1.2.190 - Dusk - 2009-01-13 Money on Nexon not bothering to fix the skill descriptions when we get this months from now. Patch: Tespia 1.2.190 - Devil - 2009-01-14 Dusk Wrote:Money on Nexon not bothering to fix the skill descriptions when we get this months from now.Nexon America can't fix maplestory themselves. They hire Korean programmers / admins from Nexon Korea to do it for them. If something is wrong with a skill description (Koreans can't read engrish, they need translators for that), noone notices it while updating gMS. And since there are no GM's in this game anymore (everything is automated, especially the banning), noone will see it's wrong in-game. Don't count on it that any skill description will EVER get fixed... Nexon America won't make more money out of correct skill descriptions... therefore they don't care spending money on it... Patch: Tespia 1.2.190 - Kabanaw - 2009-01-14 Devil Wrote:Nexon America can't fix maplestory themselves. They hire Korean programmers / admins from Nexon Korea to do it for them. If something is wrong with a skill description (Koreans can't read engrish, they need translators for that), noone notices it while updating gMS. There are still some GMs. I saw one last night during my guild's zrun :O Patch: Tespia 1.2.190 - Russt - 2009-01-14 Unbelievably . That's all I have to say.Obviously the magician class is still pineappled up as hell, but these changes are nothing less than huge for everyone else. Except NLs. Patch: Tespia 1.2.190 - IsaacGS - 2009-01-14 ![]() This is the effect of a critical hit... that looks completely obnoxious and, as far as archers are concerned, really out of place. I don't like it at all. Never mind, this seems to be an accidental leftover. Patch: Tespia 1.2.190 - Shinryuji - 2009-01-14 IsaacGS Wrote:Hey guys, look what they did to Archer, Nightwalker, and Assassin criticals! (windbreakers are exempt for the moment) wth, does it float above the damage or character or something? Patch: Tespia 1.2.190 - IsaacGS - 2009-01-14 Shinryuji Wrote:wth, does it float above the damage or character or something?apparently this is a hangover from an older version, I was thrown by the fact that it showed up in Nightwalker as well. Thank god it's not a new change. >_> Patch: Tespia 1.2.190 - JoeTang - 2009-01-14 Those existed a long time ago, and every time you hit a critical, it would fly overtop of your head or something I believe. Imagine it like the Happy Anniversary stuff on the Maple Weapons. Patch: Tespia 1.2.190 - Icedfire - 2009-01-14 are they ever gonna give phoenix the ability to critical? right now freezer owns it in pretty much every way. giving us a bird that can crit would... rebalance this balance, and make us equal again. like pretty much every BM out there, i'd trade 50 base attack on a summon for a freeze effect... i would, however, not trade a 55% chance of doing passive 35k's lol. Patch: Tespia 1.2.190 - Aids - 2009-01-14 Icedfire Wrote:are they ever gonna give phoenix the ability to critical? Make us equal again? We haven't even gotten this patch yet and you're scared of being out damaged > ? Just because we get a boost doesn't mean you need crazy ass crit birds to "equal" things. Also, if I can recall, you shoot arrows way the hell faster than I do f3.
Patch: Tespia 1.2.190 - Icedfire - 2009-01-14 if this goes into the live servers unchange, the only advantage we'll have over marksmen is firing rate (and KB rate). you guys get better damage at everything with this boost. and, if you knew me, i've wanted the phoenix critical since 4th came out. 1st to 3rd you guys had us cause of the better damage formula and equal firing rates (why nexon... that was just stupid, made your own website wrong for data...). 4th was where we finally got a break over you guys (in bossing only... training wise we ARE still slower and burn more potions) |