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v.141 - Cygnus Awakening Update Highlights - Printable Version

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v.141 - Cygnus Awakening Update Highlights - ¬Rob - 2013-09-01

Razmos Wrote:Precisely!

I mean i'd like it if mages stayed unique, but on the other hand, with the way the game is progressing, a single teleport isn't going to be nearly enough mobility.

and as I said, Zero has a teleport too, so it isn't even exclusive to mages anymore.
And phantom, sorta. But you can't do anything during it. ):


v.141 - Cygnus Awakening Update Highlights - Arrol - 2013-09-01

Razmos Wrote:Precisely!

I mean i'd like it if mages stayed unique, but on the other hand, with the way the game is progressing, a single teleport isn't going to be nearly enough mobility.

and as I said, Zero has a teleport too, so it isn't even exclusive to mages anymore.

No they don't, at least I hardly qualify it as teleporting.


v.141 - Cygnus Awakening Update Highlights - Razmos - 2013-09-01

Arrol Wrote:No they don't, at least I hardly qualify it as teleporting.
[video=youtube_share;Yb9c1GCl6HY]http://youtu.be/Yb9c1GCl6HY[/video]
It's the very definition of teleporting.

It's exactly the same as a mage's teleport except it's slightly faster and it can be used in the air.


v.141 - Cygnus Awakening Update Highlights - DeanNim - 2013-09-01

Clamors Wrote:Wasn't there an english version of the Cygnus Returns trailer released around the time MSEA got the revamp? I can only find the subbed version, can anyone link me to the dubbed version please?

msea uses the korean voices for everything in Season 2. Mainly because singapore is very koreaboo, so we dont really mind.


v.141 - Cygnus Awakening Update Highlights - SoR0XaS - 2013-09-01

DeanNim Wrote:msea uses the korean voices for everything in Season 2. Mainly because singapore is very koreaboo, so we dont really mind.

Nah, it's because we're too effecient Tongue


v.141 - Cygnus Awakening Update Highlights - HeavyMenace - 2013-09-01

Bomber Wrote:HH still has a map that it resides in.
Also, even though i agree it was made less interesting, people still never went through the area. I would be the only population in CWK before it was changed to get badges and familiars. I would look around and it would be an empty wonderland most of the time. A population change of 50 to 5 isn't all that much.

If you weren't so caught up in trying to prove me wrong you'd realize that you're agreeing with my original post. No one goes there, so it doesn't matter if the maps become worse than they are.


v.141 - Cygnus Awakening Update Highlights - Bomber - 2013-09-01

HeavyMenace Wrote:If you weren't so caught up in trying to prove me wrong you'd realize that you're agreeing with my original post. No one goes there, so it doesn't matter if the maps become worse than they are.

Why does it not matter? I don't agree with that.
Also your original post implied there was a population before the last update.


v.141 - Cygnus Awakening Update Highlights - Takebacker - 2013-09-01

Bomber Wrote:Why does it not matter? I don't agree with that.
Also your original post implied there was a population before the last update.

The thing about your observation is that while it is true it is only due to the content being torn apart by the community so you didn't need to figure anything out. Masteria had a lot of resistance to aging in it's design though. A proper revamp/expansion would be nice but i'm not expecting much.


v.141 - Cygnus Awakening Update Highlights - Stereo - 2013-09-01

The way I see it, when the Crimsonwood Forest and Bigger Ben got removed, Masteria was already at least 90% ruined, so there's not a lot they can do to make it worse. On the other hand if they don't improve it much it'll still be like, 80% worse than it originally was.


v.141 - Cygnus Awakening Update Highlights - ManxDrk - 2013-09-01

Stereo Wrote:The way I see it, when the Crimsonwood Forest and Bigger Ben got removed, Masteria was already at least 90% ruined, so there's not a lot they can do to make it worse. On the other hand if they don't improve it much it'll still be like, 80% worse than it originally was.

Yeah, uh, I miss killing BF and getting lost in the forest


v.141 - Cygnus Awakening Update Highlights - Bomber - 2013-09-01

Takebacker Wrote:it is only due to the content being torn apart by the community so you didn't need to figure anything out.

That is why i don't agree that it shouldn't matter. It was still great map design that should have never been streamlined, and if they had given people a better reason to go back to the mountains and keep it also would have been less desolate. A lot of items there became obsolete over the years and the experience was lowered.


v.141 - Cygnus Awakening Update Highlights - Christian - 2013-09-01

Does anyone know if KMS or EMS got a AP & SP reset for their Cygnus Knights when they received the revamp? If I have to play a TB with 95 base dex.. I might as well remake it.

Cheers


v.141 - Cygnus Awakening Update Highlights - Elven Emily - 2013-09-01

blink182 Wrote:Does anyone know if KMS or EMS got a AP & SP reset for their Cygnus Knights when they received the revamp? If I have to play a TB with 95 base dex.. I might as well remake it.

Cheers

AP reset and automatic SP reset.


v.141 - Cygnus Awakening Update Highlights - Teppi - 2013-09-01

Green4Ever Wrote:The RED Update for F/Ps is very good though; I think it would be difficult to top.

agreed. i really liked how nexon really emphasis f/ps dot-ability. i hope that nexon keeps the dot-ability unique with f/p and have blaze wizard based more on some other things like dealing heavy damages or something


v.141 - Cygnus Awakening Update Highlights - Mandalay - 2013-09-01

Am I the only one whose eyes zeroed in on "Widescreen support"? I only skimmed the rest.

I read through all the pages and only one poster was explicitly excited about this. Rolleyes

I laughed harder than I should have when it says "powerful skills" and the ss right under it shows "MISS"


v.141 - Cygnus Awakening Update Highlights - Zerard - 2013-09-01

Elven Emily Wrote:AP reset and automatic SP reset.

Thank God. My dawn warrior had a surplus of dex, so this is a godsend.


v.141 - Cygnus Awakening Update Highlights - Elven Emily - 2013-09-01

Zerard Wrote:Thank God. My dawn warrior had a surplus of dex, so this is a godsend.

I believe this is because they removed the extra AP from 1-70.


v.141 - Cygnus Awakening Update Highlights - Zerard - 2013-09-01

Elven Emily Wrote:I believe this is because they removed the extra AP from 1-70.

My thoughts exactly. Smart minds think alike!


v.141 - Cygnus Awakening Update Highlights - HumpMyHeal - 2013-09-02

I wish they just released the updates notes concurrently with the overview. Some of the events sound cool and all but i'd rather read the notes and see all the nitty gritty.

having to wait is such a drag because i might forget D:


v.141 - Cygnus Awakening Update Highlights - SaptaZapta - 2013-09-02

HumpMyHeal Wrote:I wish they just released the updates notes concurrently with the overview. Some of the events sound cool and all but i'd rather read the notes and see all the nitty gritty.

having to wait is such a drag because i might forget D:


While the game is down for the patch, you'll have plenty of time to read the complete update notes, events and all.