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4th job Single Target DPS - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Game Mechanics (https://www.southperry.net/forumdisplay.php?fid=33) +--- Thread: 4th job Single Target DPS (/showthread.php?tid=6564) |
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4th job Single Target DPS - Dusk - 2009-02-24 DrRusty Wrote:Just wondering if lvl 11 si is included for bucs. It was rumored for a long time that lvl 1 si already maxed us out. It probably wouldn't change things much though. Yeah, it's supposed to be max SI. Whether the speeds are correct for max SI, I don't know. I'm just going by the best information I have. 4th job Single Target DPS - KaidaTan - 2009-02-25 Hotshot Wrote:Couldn't change the /10 to /4, it said it's protected. If you read my last post again, I said to copy it to the sandbox first, then change the /10 to /4. 4th job Single Target DPS - DrRusty - 2009-03-19 Jus wondering if rapid fire's DPS was updated with KMST updates. I think rapid fire got a damage increase 4th job Single Target DPS - Cavalier - 2009-03-19 DrRusty Wrote:Jus wondering if rapid fire's DPS was updated with KMST updates. I think rapid fire got a damage increase I think it's been updated in the KMST Excel sheet, but not the gMS (1.3.1) one. 4th job Single Target DPS - RajPwN - 2009-03-19 Just curious.. How does Corsair's battleship cannon do more DPS than NLs? I'm not saying that's wrong, I believe it, but I'm just curious. I don't know much about Pirates. 4th job Single Target DPS - Bribery - 2009-03-19 RajPwN Wrote:Just curious.. How does Corsair's battleship cannon do more DPS than NLs? I'm not saying that's wrong, I believe it, but I'm just curious. I don't know much about Pirates. Cannon already does 380% x 4. With Bullseye factored in, each hit is multiplied by 1.2 4th job Single Target DPS - MasPan - 2009-03-19 Bribery Wrote:Cannon already does 380% x 4. With Bullseye factored in, each hit is multiplied by 1.2 which means an additional 76% per hit, for a grand total of an extra 324 on what is already 1520% per use, GRAND TOTALLING 1824%. This excludes the addition of SE or apples. 4th job Single Target DPS - DrRusty - 2009-03-19 is bullseye included in the calculations already? If its not........... wow...... corsairs are seriously the pinnacle of DPS. RajPwN Wrote:Just curious.. How does Corsair's battleship cannon do more DPS than NLs? I'm not saying that's wrong, I believe it, but I'm just curious. I don't know much about Pirates. according to the thread, NLs with SE still get outdone by cannon Edit: wait....... SI effects cannon? wtp? corsair = overpowered much? 4th job Single Target DPS - Cavalier - 2009-03-19 DrRusty Wrote:is bullseye included in the calculations already? If its not........... wow...... corsairs are seriously the pinnacle of DPS. I think bullseye is included because if you check the %dps tab in Excel, you'll see the values listed are greater than the normal values. And yes SI affects Cannon since Guns are (5) speed. 4th job Single Target DPS - Bribery - 2009-03-19 DrRusty Wrote:is bullseye included in the calculations already? If its not........... wow...... corsairs are seriously the pinnacle of DPS. Bullseye is included and I believe SI does affect Cannon since Guns are Fast 5 (I think). Corsairs are far from overpowered. They're great during training and during bosses like Anego but they can't maintain that high DPS at bosses like HT. Battleship even breaks at Pap. 4th job Single Target DPS - Kaasoljoyyx - 2009-03-20 SI does effect canon [Personal experience] While ship breaks at pap, it still takes me like 7~8 minutes appled. With KMS update so I can add +9 points to ship, it'll probably break once or twice maybe. I think it only broke twice, 3 times very max. And RF will get a nice boost too. As for HT, I will be able to HT on it next week so I can report personal experience about it as I haven't seen a single corsair post about it but rather theory/speculation. 4th job Single Target DPS - Dusk - 2009-03-20 Btw, regarding Corsairs - Battleship Cannon is a bit faster than the time listed in the tables. It's currently speculated to be 630 ms. I've known this for some time, but I will wait on more solid numbers regarding SI's effect on skills to update. Yes, this does make them wtp strong with Bullseye. I'll probably be redoing the equips, too. Basically a general upgrade to get closer to what people actually use. Some kind of method that includes a given number of 30%s based on the number of slots on the item, Flamekeepers, and maybe Naricain pendants are in order. Maybe I'll wait until Set 6 to see if there's any ridiculous items in there. 4th job Single Target DPS - Cavalier - 2009-03-20 Couple of things: Are your archers using Diamond Arrows? Their weapon attacks don't add up. edit: Noticed Strafe/Hurricane values already factor in Archer's Crit + SE, but shouldn't NL's be at 275% then? Oh wait.. I get it now. 4th job Single Target DPS - Dusk - 2009-03-20 Cavalier Wrote:Couple of things: Are your archers using Diamond Arrows? Their weapon attacks don't add up. Thanks, but I know what I'm doing. 1. Bow Expertise / Marksman Boost. 2. Each star of TT is 150%, crits are 250%. That's an average of 200%. SP multiplies that by 1.5, which results in 300%. Sorry if that sounds a bit rude, but I've already addressed plenty of comments regarding my math, and in 90% or more of the cases, it has been fine. I recommend looking at RussT's sticky about MS formulas to make sure you haven't overlooked anything. 4th job Single Target DPS - DrRusty - 2009-03-20 Dusk Wrote:Btw, regarding Corsairs - Battleship Cannon is a bit faster than the time listed in the tables. It's currently speculated to be 630 ms. I've known this for some time, but I will wait on more solid numbers regarding SI's effect on skills to update. wow...... I think i'm going to enjoy my gunslinger =O. This is actually the first time i've made a ranged char and i've been playing MS since beta lol. 4th job Single Target DPS - Kaasoljoyyx - 2009-03-20 DrRusty Wrote:wow...... I think i'm going to enjoy my gunslinger =O. This is actually the first time i've made a ranged char and i've been playing MS since beta lol. Trust me, once a few corsairs get higher level and start showing off at bosses/training, there will be a bandwagon. I pretty much match an NL w/o SE or even outdamage. Even with SE, i'm not that far off behind if the level/gears aren't that off. And the fact I don't need SE to be godly is a big plus. On raw dps with own skills, only ranged class that comes close is MM [snipe upgrade] and bm. Unfortunately people still love NLs due to +5min apple with alchemist. 4th job Single Target DPS - Russt - 2009-03-23 Dusk Wrote:Thanks, but I know what I'm doing.lol Partly why I dislike posting math on stuff like this. 4th job Single Target DPS - Russt - 2009-04-12 Ah. I just noticed something. For Brandish/Axe, I noticed that the base damage with Brandish is higher than without, and thought that was illogical, because Brandish is 1:1 rather than 3:2 and should be less favorable to axes. Looking at your formulae for Brandish base damage, you averaged the min and max. This doesn't work because since the max base damage is higher than the min, a simple average weights the higher multiplier (swing) more than the lower multiplier (stab). You have to average the multipliers first, then multiply that by the damage average. [excuse the double post] 4th job Single Target DPS - Cavalier - 2009-04-13 Did the damage cap increase affect any numbers? For example, Paladins should be able to do more now since they were previously capped at 99k, but I dunno if you capped your figures. 4th job Single Target DPS - Dusk - 2009-04-19 I'm about to release an update. I was playing with the numbers to include the update with the attack arrows and decided, hell, I'll just go ahead and add as much crap as I can think of and release a new public version. I went ahead and retested Battleship Cannon. I'm going to go ahead and use these numbers, and hopefully someone can confirm them:
Each test was run twice with one minute of straight holding the button. Having over 3.4k MP makes things nice as far as mana usage =) I'm trying to figure out a new method of doing the equips. I want to make it standardized across every class, but I'm not sure how. The Mark of Naricain presents a problem, as well as the fact that just about EVERYONE at 200 or near 200 has better equips than the ones listed. SeiiShiko's (sorry if I spelled that wrong) damage range at level 16x being nearly as high as theoretical level 200 Buccaneer drew my attention to this problem. Should the quality of the equips matter a lot? I know better equips benefits classes with low base weapon attack and base stats(Corsairs, Buccaneers, NLs) just a little more than classes with high weapon attack and high base stats (all Warriors, Marksmen, Shadowers?) Russt Wrote:Ah. I just noticed something. Highly confused, but fixed. That sucks, axes are actually ~10% weaker than swords with equal scrolling. Cavalier Wrote:Did the damage cap increase affect any numbers? I did the calculations without any caps, so nothing should change. Paladins are now hitting the damage they should have been doing in the first place, which is still terrible given no elemental weaknesses, unfortunately. --- Oh, and by the way, with these equips and a 12 att pot BMs now outdamage NLs with SE. The Onyx Apple is still Nexon's big pineapple YOU though. |