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[CMST Spark Update]-Video Sharing - Printable Version

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+--- Thread: [CMST Spark Update]-Video Sharing (/showthread.php?tid=64727)

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[CMST Spark Update]-Video Sharing - Takebacker - 2013-06-07

YennoX Wrote:Being stronger (after reaching 210) is the value to the customer. It's just that most people do not see the benefits to be worthwhile given the effort, and some players want to make Nexon to give more value for their time, saying either one of:

- make the bonus more worthwhile
- lower the level at which you achieve the bonus

I understand the rationale behind the dissatisfaction from the players here, but I simply can't agree with these views.

Either we agree to disagree, or this could go on for another half a dozen or so pages.

I was expecting you to respond to the stronger argument, the paragraph you conveniently ignored, so yeah i think i'll have to agree with locked.


[CMST Spark Update]-Video Sharing - ShinkuDragon - 2013-06-07

YennoX Wrote:Being stronger (after reaching 210) is the value to the customer. It's just that most people do not see the benefits to be worthwhile given the effort, and some players want to make Nexon to give more value for their time, saying either one of:

- make the bonus more worthwhile
- lower the level at which you achieve the bonus

I understand the rationale behind the dissatisfaction from the players here, but I simply can't agree with these views.

Either we agree to disagree, or this could go on for another half a dozen or so pages.

there's no way to win, right now the bonus is an unfair advantage to people that mained those classes, while it's still not such a big increase, and you'll get complaints from both sides (pretty much what you and takebacker are arguing) it's unbalanced.

for it to be "balanced" every class would have to have a link skill, so that no matter what class you played you'd get a bonus at 210, instead of just a few specific classes.


[CMST Spark Update]-Video Sharing - Moonlapse - 2013-06-07

My big complaint is the damage cap based on weapons. I use a 154 atk VL Knuckle, and scrolling and enhancing an empress knuckle to that level would be very expensive. Also If Chaos Vellum doesn't start being defeated, and fafnirs are only available through Lottery mechanics like the teapots, I'm going to flip a table. >Sad

Although as a counterpoint my clean range is only 53k, so I wont be hitting cap any time soon.


[CMST Spark Update]-Video Sharing - ¬Rob - 2013-06-07

There should be an option to choose between the normal UI and Spark's UI. Give me that and remove the damage cap depending on weapons(and making UIs like inventory and stuff look less... empty?) and I'll be happy. Link skill requirements could be lower, but I can live without them.

If anything, the bottom UI switching option only would be fine, [MENTION=10355]Girasol[/MENTION];. x:


[CMST Spark Update]-Video Sharing - YennoX - 2013-06-07

Shanessa Wrote:That implies that it's a simple goal, "If you don't have the drive to do this then you're not trying hard enough," the whole point of link skills is to give you the option of giving them to your main, why make a skill which evolves so hard to obtain? This is like saying, anyone who doesn't play new classes can go eat dirt because new classes are obviously superior.

Let me just level all 12 link skill characters to 210, to reap the most benefits of them all. And, how you say, be worthy of having them.

Level 170 is a hard enough goal because you have to become attached to the character you're playing, due to you having to actually train it. Even level 120 is a nice challenge, albeit it's not a "difficult" challenge it still has the reward of saying, "I got to 120 on a class I utterly hated", doing that for a level 210 Xenon link skill (In my case, I hated xenon) makes no sense to me. The whole argument that "It's there you just don't have to do it" is very stupid, it would make sense to have a motto like that for skills that are generally reachable, many players haven't even got to 200, let alone will they ever reach 210. What am I to do? Just wait until another RLH event comes out and spend all my savings on it to get the best link skills? I don't think so. They're pointless. That's my opinion, and it won't change.

It appears that my point still hasn't gotten through, as you still think having the option available means it should be attainable with x amount of effort, and be practical enough so you can repeat this process on multiple characters. I assure that is not the case.
You are not required to do something that you absolutely hate. Why is it that players tell themselves that they have to get the link skills?

If the vast majority of people think that 210 is too high, then I am seriously starting to wonder what will happen when Nexon introduces content for 200-250.


[CMST Spark Update]-Video Sharing - Takebacker - 2013-06-07

YennoX Wrote:If the vast majority of people think that 210 is too high, then I am seriously starting to wonder what will happen when Nexon introduces content for 200-250.

Finally the root of the problem. You consider link skills to be high level content when they are not.


[CMST Spark Update]-Video Sharing - Grey - 2013-06-07

So, anyway, here's the quick slot configuration for the 1366x768 resolution with the Spark UI

[Image: tF53LiU.png]

34 Quick Slot Keys (8 more than 1366x768 in kMS). I have no idea how they're laid out, but I'm assuming it's 12 under the chat box (like in 800x600), then 6 off to the side (like in 1024x768), and then 16 more following the 6 (like the extra quick slot keys in kMS's 1366x768).

In 1366x768, the HP/MP gauges are twice as big as in 1024x768

Could anyone translate this button?
[Image: U8dGP1T.png]


[CMST Spark Update]-Video Sharing - TugboatWilly - 2013-06-07

So with the stupid damage cap idea, I imagine I'll be at the old damage cap because I use a VIP weapon still? Biggrin


[CMST Spark Update]-Video Sharing - Grey - 2013-06-07

TugboatWilly Wrote:So with the stupid damage cap idea, I imagine I'll be at the old damage cap because I use a VIP weapon still? Biggrin

Yeah, CMS also has VIP weapons, but they did not add the new breakLimit variable to it. So far, the only weapons I've seen with them are Loveless and Empress (both set to 4,999,999), and Fafnir (9,999,999).


[CMST Spark Update]-Video Sharing - TugboatWilly - 2013-06-07

Sucks for Snipe for me unless GMS does it differently. Frown


[CMST Spark Update]-Video Sharing - YennoX - 2013-06-07

Takebacker Wrote:Finally the root of the problem. You consider link skills to be high level content when they are not.

What do you define content as? Serious question here.


[CMST Spark Update]-Video Sharing - Blunderr - 2013-06-07

iAmFear Wrote:So, anyway, here's the quick slot configuration for the 1366x768 resolution with the Spark UI

-snip-

34 Quick Slot Keys (8 more than 1366x768 in kMS). I have no idea how they're laid out, but I'm assuming it's 12 under the chat box (like in 800x600), then 6 off to the side (like in 1024x768), and then 16 more following the 6 (like the extra quick slot keys in kMS's 1366x768).

In 1366x768, the HP/MP gauges are twice as big as in 1024x768

I couldn't sleep so I decided to throw together a crude mockup of the bottom bar according to your specifications.
Turned out like this:
[Image: 2rffyfc.jpg]
I'm still missing about ~200 pixels, which I assume is from the change channels button.

I don't hate this as much...

EDIT: Hmm... I can't seem to get it near 1366 pixels. No matter what I stretch or add, I always come short a bit of space, enough for a different menu. I've tried increasing the menu count to 4, like we used to have with the MTS. I've tried to stretch out the name/server/job thing to resemble the KMS one more, but I'm always falling short.
If it's not too much trouble, could you check if there's anything in relation to a new menu?
I know this is just wild speculation, but if Girasol said KMS will probably get this too, then they might hold an empty space for the Auction Hall thing.

Here's a more refined rendition Rolleyes
[Image: 30szmoh.jpg]


[CMST Spark Update]-Video Sharing - Tukkun - 2013-06-07

Please, tell us we aren't getting the same bottom bar with those ugly HP bars...


[CMST Spark Update]-Video Sharing - ScottPilgrim - 2013-06-07

I don't care about the UI but the link skills idea is awful, Should make it 160 or 170 and the Damage Cap idea is awful aswell.


[CMST Spark Update]-Video Sharing - TugboatWilly - 2013-06-07

Tukkun Wrote:Please, tell us we aren't getting the same bottom bar with those ugly HP bars...
I think Girasol said they were tweaking it some in GMS. Hopefully that's part of the tweaking. Rolleyes


[CMST Spark Update]-Video Sharing - Thorr - 2013-06-07

YennoX Wrote:What do you define content as? Serious question here.
(Quoting this past not for content but because I want to reference this particular discussion.)

The whole idea of Link Skills is viewed from two positions. The players here (including myself most of the time) view Link Skill as a primary way to benefit the Main character. One character is the central focus and all other characters live to serve him. This is likely to be the only character you want to level past 200 and the links will help him do that.

The other point of view (and this is the one that I believe Nexon holds) is that Link skills are an account benefit that is meant to help your other characters and NOT your main. This means that they expect your main to be the one conferring the bonus, not receiving the bonus. A Link Skill is thus on par with something like the Next Legend medal. It is something your account is given as a reward for having a a main character reaching high levels. I think the shift to a 3rd level Link solidifies this attitude from Nexon.

I believe YennoX is arguing from the second viewpoint and the others are arguing from the first. I am more in line with the first point, personally, but I think that is pitting me up against Nexon. I don't really have an issue with 3rd level Links at all. I, personally, use Links as a means of helping train other link mules most of the time. Is this a disconnect between Nexon and the players? Perhaps. But, I still don't see any reason to get this upset about this particular thing.

EDIT: I want to add that if this attitude is what Nexon intends, then they probably need to give Link Skills to every job. Otherwise it becomes a disadvantage to main anything but a Link provider.


[CMST Spark Update]-Video Sharing - Kyuu - 2013-06-07

Blunderr Wrote:I couldn't sleep so I decided to throw together a crude mockup of the bottom bar.
Turned out like this:
[Image: 2rffyfc.jpg]
I'm still missing about ~200 pixels, which I assume is from the change channels button.

I don't hate this as much...

this looks absolutely wonderful. what do you think, [MENTION=10355]Girasol[/MENTION]; ?


[CMST Spark Update]-Video Sharing - Demonic - 2013-06-07

KMS has the 16:9 resolution, but since this isn't a KMS related UI, will GMS still get 16:9? Sad


[CMST Spark Update]-Video Sharing - Razmos - 2013-06-07

I simply dislike the link skills being level 210. 200-210 is a LOT of effort for something so small.
it should be given at level 200 in my opinion, because 200 is an achievement enough in itself. anything higher than that is needlessly difficult.

Also, i'm looking forward to my Battle Mage (using a level 163 Elemental Staff) and my Kanna (using a sengoku fan) being unable to hit past 1m damage. That's just piss poor planning right there. I'm not backtracking on the weapons I've upgraded so I have a higher damage cap, and there is no way in hell i'd be able to afford a Fafnir weapon, and i'm pretty sure 95% of the maple population wouldn't be able to either.


[CMST Spark Update]-Video Sharing - kruimel0 - 2013-06-07

Kyuu Wrote:this looks absolutely wonderful. what do you think, [MENTION=10355]Girasol[/MENTION]; ?

Do you really think GMS can just implement a picture as easy as an UI like that?

Coding and designing something like that from scratch (or almost from scratch, at least half the buttons have to be re-designed), isn't done in a few hours.