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KMST 1.2.471 - Wind Archer 4th Job - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: KMST 1.2.471 - Wind Archer 4th Job (/showthread.php?tid=62256) |
KMST 1.2.471 - Wind Archer 4th Job - Demonic - 2013-02-08 Kubi Wrote:No mobs yet, but there are Perion NPCs.Future Perion = Possible Warrior revamp? Seeing as there is a Future Ereve and we're getting Cygnus revamps, it wouldn't be wrong to say that there will be a Warrior revamp right? KMST 1.2.471 - Wind Archer 4th Job - CrazyForDex - 2013-02-08 Demonic Wrote:Future Perion = Possible Warrior revamp? There is a future henesys and no archer revamp. I don't think the area directly relates to the patches like that. KMST 1.2.471 - Wind Archer 4th Job - MetaSeraphim - 2013-02-08 CrazyForDex Wrote:There is a future henesys and no archer revamp. I don't think the area directly relates to the patches like that. Eeeeeh, maybe he is on to something. Cygnus are just now being revamped, archers could receive a revamp soonish after Cygnus. KMST 1.2.471 - Wind Archer 4th Job - LegendGospel - 2013-02-08 They made a great job making them have a "wind" feel by making the arrows curve that way on the air. Pretty much they followed old Wind Archer's Starfe feeling. I was hoping they did something great with Wind Walk, and I wasn't dissapointed! More classes should active dodging skills, pretty much now there's only Buccs with Somersault Kick and Wind Archers with Wind Walk. The game actually needs skills like that, with stupid broken stuff like 1/1, stun, and 1hit KO attacks. As for their mobility I'm not impressed, jobs like Demon Slayer and Luminous can travel way faster than that. Their dash isn't very fast. It is, however, the kind of movement skill I always wanted for Buccs (along with platform rope-hanging, which they gave to Novans...), make their 1st job Dash actually useful like this, like a "running teleport". :c KMST 1.2.471 - Wind Archer 4th Job - ShinkuDragon - 2013-02-08 something i'd like to point out* about the fairies/elves thing, i can't remember if they're related right now, however elves don't hold hierarchy over the fairies, nor are fairies any newer, when mercedes goes to fight the black mage, aran saves the child and the boat with the archer instructor (forgot name, sorry!) goes to ellinia, where they have trouble with ephinea, the fairy QUEEN. this happening almost at the same time as the black mage fight. KMST 1.2.471 - Wind Archer 4th Job - Arrol - 2013-02-08 Am I the only one here that's concerned that if Nexon revamp Explorers to compare to cygnus, they're going to rob their identity and gameplay for good or worse as they did to Thieves and Pirates to Justice? KMST 1.2.471 - Wind Archer 4th Job - Sorien - 2013-02-08 KillerZero Wrote:I just realized, if wind archers have a skill that nullify there element by 100% does that mean a new element been introduced to maplestory? I mean the only other element ever introduced was dark, and thats when evans first came out. So i think someone should be checking this. Wind element maybe a new thing, maybe monsters actually have new weakness/strength to it and Fiel just never noticed x0x. I doubt it. Nexon has been removing elements from their game ever since Big Bang. The only monster I even know of that [still] has an elemental weakness even though it was released after Big Bang is the Mutant Orange Mushroom, and that's weak to Fire, the most common elemental weakness in the game. I wouldn't be surprised if that skill in the Cygnus Knight beginner tab is just there for show and doesn't actually do anything the Cygnus Knight attacks just don't have any elemental attributes. KMST 1.2.471 - Wind Archer 4th Job - LegendGospel - 2013-02-08 Arrol Wrote:Am I the only one here that's concerned that if Nexon revamp Explorers to compare to cygnus, they're going to rob their identity and gameplay for good or worse as they did to Thieves and Pirates to Justice? They can't ruin Buccs further. KMST 1.2.471 - Wind Archer 4th Job - CrazyForDex - 2013-02-08 Arrol Wrote:Am I the only one here that's concerned that if Nexon revamp Explorers to compare to cygnus, they're going to rob their identity and gameplay for good or worse as they did to Thieves and Pirates to Justice? Idk, it's always a risk with Nexon, but the explorers clearly need an upgrade. I think some new animations and nice passives would really even the playing field without ruining the feel of the explorers. KMST 1.2.471 - Wind Archer 4th Job - Dark Zero - 2013-02-08 PirateIzzy Wrote:Aw, Future Perion? I was hoping for Future Sleepywood with Mutated Drakes, Kargos, Tauros, and Balrog Sorry, that belongs to Ellin, time to show the past Sleepywood... according to Mercedes storyline, in that time the mobs were extremely powerful... KMST 1.2.471 - Wind Archer 4th Job - MuscleWizard - 2013-02-08 Can cygnus level past 200? lol. KMST 1.2.471 - Wind Archer 4th Job - Raul - 2013-02-08 MuscleWizard Wrote:Can cygnus level past 200? lol. Yes, they can. KMST 1.2.471 - Wind Archer 4th Job - Demonic - 2013-02-08 Arrol Wrote:Am I the only one here that's concerned that if Nexon revamp Explorers to compare to cygnus, they're going to rob their identity and gameplay for good or worse as they did to Thieves and Pirates to Justice?By not revamping them or trying to keep the same play style, Explorers will forever be the worst class to play. Almost as bad as the pre-revamp CKs; simply unplayable. Just increasing damage won't be enough, Explorers need a massive boost in every kind of skill there is out there. I will always welcome character revamps, it means improvement. New character introductions, however, are a different story. KMST 1.2.471 - Wind Archer 4th Job - MetaSeraphim - 2013-02-08 Demonic Wrote:By not revamping them or trying to keep the same play style, Explorers will forever be the worst class to play. Almost as bad as the pre-revamp CKs; simply unplayable. I agree Explorers are need in a revamp. But just because they don't have super high damage flashy awesome skills does not make them unplayable. KMST 1.2.471 - Wind Archer 4th Job - Demonic - 2013-02-08 MetaSeraphim Wrote:I agree Explorers are need in a revamp. But just because they don't have super high damage flashy awesome skills does not make them unplayable.I meant the Cygnus Knights. As of before the CK revamp, they are indeed unplayable. KMST 1.2.471 - Wind Archer 4th Job - DRK - 2013-02-08 this class looks op as pomegranate. has like 5 upgrades for its "final attack" which homes in on all enemies. And if my math isn't wrong you can get pretty close to 100% crit buffed KMST 1.2.471 - Wind Archer 4th Job - Tay - 2013-02-08 I liked the Striker changes, these changes seem almost too over the top imo. KMST 1.2.471 - Wind Archer 4th Job - VerrKol - 2013-02-08 DRK Wrote:this class looks op as pomegranate. 85% crit with SE, plus 10% hyper crit, the reamining 5% from Phantom link. Of course, BM/MM with hypers get 100% crit with lvl2 Phantom link anyway. KMST 1.2.471 - Wind Archer 4th Job - JoeTang - 2013-02-08 VerrKol Wrote:85% crit with SE, plus 10% hyper crit, the reamining 5% from Phantom link. Of course, BM/MM with hypers get 100% crit with lvl2 Phantom link anyway. 65% with SE. KMST 1.2.471 - Wind Archer 4th Job - VerrKol - 2013-02-08 JoeTang Wrote:65% with SE. 10% Sylph's Aid 20% Albatross 20% SE 35% Abatross Maximum =65% idk where I came up with the extra 20%... which means a mere 90% crit w Phantom link 2 and 10% from hypers... |