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GMS v128 - Guide System - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: GMS v128 - Guide System (/showthread.php?tid=62170) |
GMS v128 - Guide System - Mazz - 2013-02-06 I hope we get the 24 max characters per server if we're getting Hayato/Kanna, I don't want to delete my other characters... and I wonder if this means whenever the hyper skills do come out, Hayato, Kanna and Jett will all get them at (or around) the same time too. GMS v128 - Guide System - YorukoSama - 2013-02-06 check your key config. It should be default on '-' but if you've moved it it will be in the bottom. GMS v128 - Guide System - CarrionCrow - 2013-02-06 tokyodrift Wrote:I'd also like to know this. There is a key designated for this now. Check your key settings. GMS v128 - Guide System - Link - 2013-02-06 Arrol Wrote:No, that's Avenger's. It used to give HP, but now it gives Boss Damage. I don't know what Kanna gives, I think it was Critical Damage or something. Kanna's is uh... Something like 1/2/3/4% Boss damage (it's the exact same as Demon Avenger's, whatever it is) and Hayato's is something like 2/4/6/8% minimum critical damage. Edit : Uni's list still has Demon Avenger giving HP. :f6: http://uniuni0216.blog106.fc2.com/blog-entry-1899.html CTRL + F, search デーモンアヴェンジャー for Demon Avenger, カンナ for Kanna, and ハヤト for Hayato (though, Hayato is right above Kanna). Zelkova Wrote:I did mockups. I assume they did this because 暁の陣 is kind of awkward to translate. It would translate to something along the lines of "Dawn (En)camp(ment)," which wouldn't really fit in the UI. lol Though, simply "Dawn" could work. Or they could've just marked them "JPN" and called it a day. Heroes doesn't really fit, because... they're not part of the group of legendary heroes. GMS v128 - Guide System - GreenPepper - 2013-02-06 tokyodrift Wrote:I'd also like to know this. Keyboard setting, there is a hotkey for the UI GMS v128 - Guide System - Razmos - 2013-02-06 Link Wrote:I assume they did this because 暁の陣 is kind of awkward to translate. It would translate to something along the lines of "Dawn (En)camp(ment)," which wouldn't really fit in the UI. lol Though, simply "Dawn" could work. Or they could've just marked them "JPN" and called it a day.I suppose it does kinda fit, if you consider the Heroes the heroes of Maple World, and Kanna and Hayato being the "Heroes" of the far-off land mentioned. It just broadens the term to mean legendary heroes in general, rather than just the group of 5. GMS v128 - Guide System - Pythagoras - 2013-02-06
Spoiler
This is the reason why i play Hayato/Kanna if you ask me.
GMS v128 - Guide System - Link - 2013-02-06 Pythagoras Wrote: You should hear the sound effect. It's beautiful. Razmos Wrote:I suppose it does kinda fit, if you consider the Heroes the heroes of Maple World, and Kanna and Hayato being the "Heroes" of the far-off land mentioned. It just broadens the term to mean legendary heroes in general, rather than just the group of 5. Well, yeah. I suppose. It's still an odd category to put them in. GMS v128 - Guide System - SaptaZapta - 2013-02-06 So everyone is willing to wait even longer for hyper skills, if we get Kanna and Hayato? Okay... GMS v128 - Guide System - Razmos - 2013-02-06 SaptaZapta Wrote:So everyone is willing to wait even longer for hyper skills, if we get Kanna and Hayato? Okay...while I can see what you mean, a lot of us have wanted Kanna and Hayato from before Hyper Skills we're even announced. It sucks that this might delay Hyper Skills, but damn, we still want this. GMS v128 - Guide System - Viener - 2013-02-06 Green4Ever Wrote:I checked on a couple other Lvl 100+ characters that aren't on the same account and they're the same way. I think you just got some lucky glitch, lol. For me, it looked like this, except they weren't checked. GMS v128 - Guide System - Question - 2013-02-06 Razmos Wrote:I'm going to delete my Mihile for Hayato, because Mihile is boring and his link skill sucks compared to Hayato's. (+10 STR/DEX/INT/LUK and +5 WATT) hayato link skill give ? +10 to all stats and 5 attack? no magic attack? and kanna give +10 % total dmg link right? GMS v128 - Guide System - Razmos - 2013-02-06 Question Wrote:hayato link skill give ? +10 to all stats and 5 attack? no magic attack?Yep, no M.att. character card effect is 2/4/6/8% Critical Damage I think. Kanna is 5/10% Total Damage (ranks up at level 100) and character card effect is 1/2/3/4% Boss Damage GMS v128 - Guide System - CrazyForDex - 2013-02-06 SaptaZapta Wrote:So everyone is willing to wait even longer for hyper skills, if we get Kanna and Hayato? Okay... Not me. I want my dam hypers and evolving system. After that they can take their time giving tons of events and new classes. I just want my upgrades. GMS v128 - Guide System - MuscleWizard - 2013-02-06 I want kannas char card set to be under heroes so I can get the triple mage, triple s rank, triple hero bonuses from one deck. Evan luminous kanna. GMS v128 - Guide System - byakugan - 2013-02-06 SaptaZapta Wrote:So everyone is willing to wait even longer for hyper skills, if we get Kanna and Hayato? Okay... I guess so, although this would be less of an issue if they hadn't given hyper skills to some characters in game already. It's kind of unfair Heroes got them but everyone else doesn't. I hope Kanna comes out at the same time of Hayato because she's the one i'm going with and I don't wanna have to wait a month or 3 weeks for her. I love Hayato's gameplay, but the range of his main attack is so ridiculously big that's like you're playing a thief with the range of an archer, it really bothers me. Oha and please, bring the bug fixes along Nexon, neither of us wants to deal with the constant disconnect and all the complaints from the players. GMS v128 - Guide System - Abysseon - 2013-02-06 Link Wrote:Kanna's is uh... Something like 1/2/3/4% Boss damage (it's the exact same as Demon Avenger's, whatever it is) and Hayato's is something like 2/4/6/8% minimum critical damage. Are the jms classes gender locked? GMS v128 - Guide System - Curtiss - 2013-02-06 Abysseon Wrote:Are the jms classes gender locked? They're both gender-locked. GMS v128 - Guide System - Nion - 2013-02-06 Abysseon Wrote:Are the jms classes gender locked? Yes they are unfortunately. Nonetheless, they're still fun. GMS v128 - Guide System - Abysseon - 2013-02-06 Curtiss Wrote:They're both gender-locked. Nion Wrote:Yes they are unfortunately. Nonetheless, they're still fun. Well, no kanna for me then. ): Thanks for the replies. |