Wreck-It Ralph Mafia DISCUSSION Thread - MetaSeraphim - 2013-01-28
Niernen Wrote:I have no idea what i am doing
Funny how at the moment there is only one older mafia player alive at the moment, the rest of you are new to mafia.
Also, I think you're all doing quite well and should continue to play mafia. Mafia is largely a learning experience. Don't expect to understand meta-gaming tactics till you have a fair number of games under your belt.
And even then those of us who have played a number of games still make mistakes, it is what makes mafia so fun. One game is never fully the same as the other.
Wreck-It Ralph Mafia DISCUSSION Thread - Jedward - 2013-01-28
I can reveal without saying anything that FenixR was a really bad doctor.
Wreck-It Ralph Mafia DISCUSSION Thread - FenixR - 2013-01-28
Jedward Wrote:I can reveal without saying anything that FenixR was a really bad doctor.
I already admited it you plum
Wreck-It Ralph Mafia DISCUSSION Thread - MetaSeraphim - 2013-01-28
Actually, I tend to believe Mafia simply sucked. They picked semi-inactive people with no powers to kill until FenixR, and then killed me. So, they only got two useful kills out of 4, we at least got 3 useful lynches out of 4.
Mafia sucked this game. And if by some insanely dumbass luck they win I will be so pissed.
Wreck-It Ralph Mafia DISCUSSION Thread - Niernen - 2013-01-28
MetaSeraphim Wrote:Actually, I tend to believe Mafia simply sucked. They picked semi-inactive people with no powers to kill until FenixR, and then killed me. So, they only got two useful kills out of 4, we at least got 3 useful lynches out of 4.
Mafia sucked this game. And if by some insanely dumbass luck they win I will be so pissed.
I'm surprised they did nto kill me yet, especially after i revealed (hinted) that i was the doctor on day three.
Edit: meant detective, screw you phone.
Wreck-It Ralph Mafia DISCUSSION Thread - MetaSeraphim - 2013-01-28
Niernen Wrote:I'm surprised they did nto kill me yet, especially after i revealed (hinted) that i was the doctor on day three.
Doctor, don't you mean cop? Speaking of Doctors, Fenix basically roleclaimed doctor on day 2, yet on night 2 mafia kills MasPan instead.
If the town loses to this kind of mafia I will be disappointed.
Wreck-It Ralph Mafia DISCUSSION Thread - Maping - 2013-01-28
MetaSeraphim Wrote:Actually, I tend to believe Mafia simply sucked. They picked semi-inactive people with no powers to kill until FenixR, and then killed me. So, they only got two useful kills out of 4, we at least got 3 useful lynches out of 4.
Mafia sucked this game. And if by some insanely dumbass luck they win I will be so pissed.
Hey! I take offense to that. (It's true, but I still take offense.)
Wreck-It Ralph Mafia DISCUSSION Thread - MetaSeraphim - 2013-01-28
It tends to happen in general. Either the town will "be stupid" or the mafia will "be stupid".
Like in MasPan's starter mafia, town was horrible and never even got one mafian. Talk about bad luck.
As I said before, for those newer players the best thing to do is to keep playing so you can get better and better. I didn't mean it in a truly offense way (And I know most people won't take it that way, but I will still say so.)
Wreck-It Ralph Mafia DISCUSSION Thread - yewjrn - 2013-01-28
Well... The problem now is the detective's investigation. If he investigated VerrKol instead, there would be less confusion since Corn's character really does have the potential to mislead us. So there might be a chance of town losing or clinching a very close victory unless of course, there's another god-kill or mafia has some double kill ability.
Wreck-It Ralph Mafia DISCUSSION Thread - Niernen - 2013-01-28
Did the mafia end early or something? I was still trying to count votes to see if I needed to switch but it is closed now. I hope we didn't lose...
Wreck-It Ralph Mafia DISCUSSION Thread - Jedward - 2013-01-28
GAME'S NOT OVER YET GUYS GIMME A SEC
Wreck-It Ralph Mafia DISCUSSION Thread - yewjrn - 2013-01-28
Unless Corn's surrender was a lie to get back at us for suspecting him, I think we nailed down another mafia and likely the last mafia. Let's see what the results are shall we?
Wreck-It Ralph Mafia DISCUSSION Thread - Corn - 2013-01-28
yewjrn Wrote:Unless Corn's surrender was a lie to get back at us for suspecting him, I think we nailed down another mafia and likely the last mafia. Let's see what the results are shall we?
What the hell do you guys distrust so much you don't even believe my goddamn surrender?
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-
Wreck-It Ralph Mafia DISCUSSION Thread - Jedward - 2013-01-28
Corn Wrote:What the hell do you guys distrust so much you don't even believe my goddamn surrender?
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-
oh my god this was the most hilarious moment of the game.
Wreck-It Ralph Mafia DISCUSSION Thread - Corn - 2013-01-28
GOOD THING I ESCAPED.
Wreck-It Ralph Mafia DISCUSSION Thread - FenixR - 2013-01-28
MetaSeraphim Wrote:Doctor, don't you mean cop? Speaking of Doctors, Fenix basically roleclaimed doctor on day 2, yet on night 2 mafia kills MasPan instead.
If the town loses to this kind of mafia I will be disappointed.
This, i actually was expecting to be hit by the mafia that night, thats why i protected myself instead of Maspan (The other person i was considering who to protect), in the end i decided to protect myself because i though "HEY IM THE FING DOCTOR; KILL ME PLEASE!"... Then again, maybe that was the reason why they aimed at maspan instead of me.
Also Troll jed -.-, im guessing the Cybug its a neutral player gone wild? or just a trollish move on his part.
Wreck-It Ralph Mafia DISCUSSION Thread - Jedward - 2013-01-28
POST-GAME
The three names I took for the mason groups were, indeed, Fix-It Felix Jr., Sugar Rush and Tapper's. I should have randomized them more.
The Player List:
yewjrn Wynnchel, vanilla Townie.
FenixR Dr. Robotnik, doctor Townie.
Curtiss Mary Nicelander, vanilla Townie.
MasPan Zangief, vanilla Townie.
Corn Wreck-It Ralph, godfather Mafian.
MetaSeraphim Rancis Fluggerbutter, lover Townie.
Derosis M. Bison, vanilla Mafian.
Polantaris Vanellope von Schweetz, lover Townie.
VerrKol Fix-It Felix, vanilla Townie.
Niernen Root Beer Tapper, cop Townie.
Moldyvort King Candy, silencer Mafian.
TheBirds Q-Bert, vanilla Townie.
Maping Bowser, vanilla Mafian.
RandomZodiac Duncan, vanilla Townie.
TKWizard Gene Nicelander, mayor Townie.
Role PMs
yewjrn/Wynnchel
An envelope appears in your hand. You open it and read the letter inside:
MESSAGE BEGIN
ROLE INFORMATION BEGIN
Player: yewjrn
Character: Wynnchel
User Info: Wynnchel is an éclairperson who serves as a security guard for King Candy, the ruler in Sugar Rush. He does not speak much, but is very humorous.
Ability: Rights have progressed to the point that baked goods can vote. However, they still don't have super powers.
Alignment: You will win if all threats to the town are eliminated.
ROLE INFORMATION END
GROUP INFORMATION BEGIN
During the game, either in day or night, you may PM the following users without consequence as long as your messages fall within the rules:
PLAYER: MetaSeraphim
PLAYER: Polantaris
PLAYER: Moldyvort
PLAYER: RandomZodiac
GROUP INFORMATION END
GOOD LUCK
MESSAGE END
You hide the letter under your hat. It might come in handy later.
A simple éclairperson such as you has no real business around a malicious area such as this. You enter the house, and nothing seems different. Nothing feels different.
In the dining hall, you sit down and look for King Candy, your employer and the person who required your skill in security and who brought you here. However, everyone looks the same...
The game begins.
FenixR/Dr. Robotnik
An envelope appears in your hand. You open it and read the letter inside:
MESSAGE BEGIN
ROLE INFORMATION BEGIN
Player: FenixR
Character: Dr. Robotnik
User Info: Dr. Robotnik is a villain, famous for threatening world domination and being stopped by Sonic the Hedgehog. He loves robots, animals and robot animals.
Ability: At night, you may PM me with "Night X: Guard <PLAYER>" to build an army of guard dogs and protect that player from night actions for the night.
Alignment: You win if all threats to the town are eliminated.
ROLE INFORMATION END
GROUP INFORMATION BEGIN
During the game, either in day or night, you may PM the following users without consequence as long as your messages fall within the rules:
PLAYER: MasPan
PLAYER: Derosis
PLAYER: Niernen
PLAYER: Maping
GROUP INFORMATION END
GOOD LUCK
MESSAGE END
You hide the letter in your suit. It might come in handy later.
The clunk of your toolbox rings as you make your way toward the house. As you enter, you feel.. better. Kinder. Less desire to overtake the world. You decide that the robots you create here will do good. It's the only way. You make your way to the dining hall and sit with the others, eager to help. However, everyone looks exactly alike. Dread fills you, for who will you end up helping?
Curtiss/Mary Nicelander
An envelope appears in your hand. You open it and read the letter inside:
MESSAGE BEGIN
ROLE INFORMATION BEGIN
Player: Curtiss
Character: Mary Nicelander
User Info: Mary resides in the apartment building in Fix-It Felix Jr. She loves to bake pies, especially power-up pies for Fix-It Felix.
Abilities: Nicelanders can dance pretty rigidly, but that does you no good here.
Alignment: You win if all threats to the town are eliminated.
ROLE INFORMATION END
GROUP INFORMATION BEGIN
During the game, either in day or night, you may PM the following users without consequence as long as your messages fall within the rules:
PLAYER: Corn
PLAYER: VerrKol
PLAYER: TheBirds
PLAYER: TKWizard
GROUP INFORMATION END
GOOD LUCK
MESSAGE END
You hide the letter in your purse. It might come in handy later.
Nicelanders don't usually venture outside Fix-It Felix Jr., but an unearthly desire has pulled you towards the house. As you enter, you are filled with regret; you completely forgot to take some pies for Fix-It Felix, should he need it to fight.
You make your way to the dining hall, but have a startling realization; you realize that without any powers, you are helpless. As if to make things worse, you look around at everyone, and the people all look the same, obscuring anything that might reveal the slightest hint of identity.
You sit down, and the game begins.
MasPan/Zangief
An envelope appears in your hand. You open it and read the letter inside:
MESSAGE BEGIN
ROLE INFORMATION BEGIN
Player: MasPan
Character: Zangief
User Info: Zangief is the big, bulky, underwear-toting fighter who loves violence. As a Super Street Fighter, after all, it is his duty to be violent.
Abilities: Sadly, your strength lends you no advantages in this mysterious game.
Alignment: You win if all threats to the town are eliminated.
ROLE INFORMATION END
GROUP INFORMATION BEGIN
During the game, either in day or night, you may PM the following users without consequence as long as your messages fall within the rules:
PLAYER: FenixR
PLAYER: Derosis
PLAYER: Niernen
PLAYER: Maping
GROUP INFORMATION END
GOOD LUCK
MESSAGE END
You hide the letter in your underwear. It might come in handy later.
The house looks menacing, strong. As you enter, you are filled with feelings of content, of a desire to be non-violent. You don't know where it comes from, but it's encouraging. Perhaps this isn't so bad after all.
You look down at yourself, and realize that the floor is suddenly a lot closer than you thought it was. Staring into the mirror on the top of the grand staircase, you realize that you don't look like yourself; you are now a simple person, and not even all that bulky!
You stumble into the dining hall and see that everyone else looks exactly like you, which is REALLY confusing. You spy a chair that fits you just right, so you sit and wonder. "Why 'Murder Mystery'?" you think to yourself. "What did I get myself into?"
Corn/Wreck-It Ralph
An envelope appears in your hand. You open it and read the letter inside:
MESSAGE BEGIN
ROLE INFORMATION BEGIN
Player: Corn
Character: Wreck-It Ralph
User Info: Wreck-It Ralph is the antagonist in the game Fix-It Felix Jr. He stands, looming over an apartment building, threatening anyone who dares fix the place up.
Abilities: While you yourself do not have the power to kill someone on your own, anyone who casually observes you will simply see Ralph, the innocent "bad guy". They will see nothing of your intent.
Alignment: You win if there are more mafia-aligned players than town-aligned players.
ROLE INFORMATION END
GROUP INFORMATION BEGIN
During the game, either in day or night, you may PM the following users without consequence as long as your messages fall within the rules:
PLAYER: Curtiss
PLAYER: VerrKol
PLAYER: TheBirds
PLAYER: TKWizard
GROUP INFORMATION END
GOOD LUCK
MESSAGE END
You hide the letter in your overalls pocket. It might come in handy later.
"I am bad, and that's good." Such reads the first line of the Bad Guy Affirmation as you dash into the mystery house.
"I will never be good, and that's not bad," it rings in your ears and your heart. You enter the house, and stop.
"There's no one I'd rather be than me," you say to yourself as the darkness consumes you.
There is newfound malice inside. Where did this come from?
You walk up the grand staircase and run into a mirror. You realize that you don't look like Ralph anymore; now, you are simply someone else, untouched by identity. "This is good," you say to yourself. "They'll never see me coming."
You find your way to the dining hall and sit down. Everyone has been transformed the same way, but you notice that a few of them feel different. You feel a kindred spirit in them: the spirit of malice. You look your fellow evildoers in the eyes, and they all say the same grim message: "Let's begin."
MetaSeraphim/Rancis Fluggerbutter
An envelope appears in your hand. You open it and read the letter inside:
MESSAGE BEGIN
ROLE INFORMATION BEGIN
Player: MetaSeraphim
Character: Rancis Fluggerbutter
User Info: Rancis Fluggerbutter loves himself. He's one of the racers in Sugar Rush. Rancis is kind of sweet on the outside, but he can be pretty salty. However, that doesn't stop him from having a huuuge crush on Vanellope von Schweetz.
Abilities: You are but a simple, candy-loving kid. You also love Vanellope von Schweetz, so if she dies you can fuel your Kit Kart with liquefied misery. If Vanellope dies, you can PM me the night after with "Night X: Run Over <USER>" to kill whoever you want to, except yourself (Come on, let's be real; you can't run yourself over).
Alignment: You win if all threats to the town are eliminated.
ROLE INFORMATION END
GROUP INFORMATION BEGIN
During the game, either in day or night, you may PM the following users without consequence as long as your messages fall within the rules:
PLAYER: yewjrn
PLAYER: Polantaris
PLAYER: Moldyvort
PLAYER: RandomZodiac
GROUP INFORMATION END
GOOD LUCK
MESSAGE END
You hide the letter in the peanut butter on your hat. Trust me, it works. It might come in handy later.
You look around, but everyone else looks exactly the same. It's sad, because you were totally sure that Vanellope was somewhere here. Now you don't know who's who.
You enter the house - you have tremendous skill at manipulating stairs with the Kit Kart - and follow the people walking into the dining hall. You look around again for Vanellope, or even the Lickity Split Mk II, but you don't see her or her kart. She's not the type of person to be leaving her kart around... What did you get yourself into? You're fabulous and all, but can you handle this?
You sit down, and the game begins.
Derosis/M. Bison
An envelope appears in your hand. You open it and read the letter inside:
MESSAGE BEGIN
ROLE INFORMATION BEGIN
Player: Derosis
Character: M. Bison
User Info: M. Bison is inherently evil. He has plans for world domination, and as a Street Fighter, he wields Psycho Power to destroy his enemies.
Abilities: Your powers seem to be nullified in this game; instead, you should team up with your fellow evildoers to eliminate the innocent.
Alignment: You win if there are more mafia-aligned players than town-aligned players.
ROLE INFORMATION END
GROUP INFORMATION BEGIN
During the game, either in day or night, you may PM the following users without consequence as long as your messages fall within the rules:
PLAYER: FenixR
PLAYER: MasPan
PLAYER: Niernen
PLAYER: Maping
GROUP INFORMATION END
GOOD LUCK
MESSAGE END
You hide the letter in your suit. It might come in handy later.
You enter the house and feel the effects immediately. It is clear that Psycho Power isn't going to work here, although malevolent forces are still at work. You feel the darkness in you grow stronger just as you feel the changes in your appearance. You don't even need to look in the mirror to see that you have been blessed with a disguise. This is going to be a good time.
Finding the dining hall is the easy part; the hard part is differentiating anyone else, as they seem to have been transformed as well. You feel around for evil energy to collect and sense the other evildoers you will be raising hell with. You give them a grin.
"Let the game begin."
Polantaris/Vanellope von Schweetz
An envelope appears in your hand. You open it and read the letter inside:
MESSAGE BEGIN
ROLE INFORMATION BEGIN
Player: Polantaris
Character: Vanellope von Schweetz
User Info: Plucky and sarcastic, Vanellope von Schweetz is one of the sweetest characters in Sugar Rush. You just have to dig deep first.
Abilities: While Vanellope has no powers in Murder Mystery House, she is fostering a little romance with Rancis Fluggerbutter. If Rancis dies, you can PM me the night after with "Night X: Run Over <USER>" to kill whoever you want to, except yourself (Come on, let's be real; you can't run yourself over).
Alignment: You win if all threats to the town are eliminated.
ROLE INFORMATION END
GROUP INFORMATION BEGIN
During the game, either in day or night, you may PM the following users without consequence as long as your messages fall within the rules:
PLAYER: yewjrn
PLAYER: MetaSeraphim
PLAYER: Moldyvort
PLAYER: RandomZodiac
GROUP INFORMATION END
GOOD LUCK
MESSAGE END
You hide the letter in your hair. It might come in handy later.
Sitting in the Lickity Split Mk II, you look around. Everyone who's walking in looks exactly the same! When you visit Ralph in Fix-It Felix Jr., it's not like your face changes.. but oh well, it must be a glitch in the game's code or something. I mean, you probably look different yourself, and that's sad and all, but you have an entire game to explore!
You drive up to the house (you're an expert, those stairs are NOTHING to you) and follow everyone to the dining hall. What's weird is that you're sure Rancis Fluggerbutter came in here too, and on the Kit Kart, but you don't see the kart anywhere. You decide, whatever, let's just get this over with.
You sit down on a chair and the game begins.
VerrKol/Fix-It Felix
An envelope appears in your hand. You open it and read the letter inside:
MESSAGE BEGIN
ROLE INFORMATION BEGIN
Player: VerrKol
Character: Fix-It Felix
User Info: Fix-It Felix is so much of a good guy, it's kind of embarrassing. His magic hammer can fix anything, but nothing's broken here. Not yet, anyway..
Ability: The hammer can fix many things, but not people. Sorry.
Alignment: You win if all threats to the town are eliminated.
ROLE INFORMATION END
GROUP INFORMATION BEGIN
During the game, either in day or night, you may PM the following users without consequence as long as your messages fall within the rules:
PLAYER: Curtiss
PLAYER: Corn
PLAYER: TheBirds
PLAYER: TKWizard
GROUP INFORMATION END
GOOD LUCK
MESSAGE END
You hide the letter in your overalls. It might come in handy later.
As you enter the house, you notice that the people around you aren't the people you walked in with. The game seems to have transformed all of you, so that you wouldn't know who anyone is. Rats!
You follow the crowd, who is walking toward what seems to be the dining hall. You sit down, waiting for the next weird thing to happen. Nothing seems broken here, and it's all very creepy.
The game begins.
Niernen/Root Beer Tapper
An envelope appears in your hand. You open it and read the letter inside:
MESSAGE BEGIN
ROLE INFORMATION BEGIN
Player: Niernen
Character: Root Beer Tapper
User Info: Let's face it, "Root Beer" isn't root beer. Tapper loves helping people, especially if what they need is a drink after a hard day's work. Everyone visits his cabinet's pub, Tapper's, for a good time after work.
Abilities: You have expert eyes as a bartender. By PMing me at night with "Night X: Observe <USER>", you can take a real good look at someone throughout the night. You might even be able to find out if they have ill intentions.
Alignment: You win if all threats to the town are eliminated.
ROLE INFORMATION END
GROUP INFORMATION BEGIN
During the game, either in day or night, you may PM the following users without consequence as long as your messages fall within the rules:
PLAYER: FenixR
PLAYER: MasPan
PLAYER: Derosis
PLAYER: Maping
GROUP INFORMATION END
GOOD LUCK
MESSAGE END
You hide the letter behind your huge bowtie. It might come in handy later.
You don't feel your moustache anymore. That's weird.
The mansion doesn't look inviting at all. But that doesn't matter, as you came along to help out. As you go in, you spy a mirror atop the grand staircase and rush up to check.
You confirm your suspicions correct: The game has changed how you look. It's not that startling to someone with expert knowledge, but you're no expert, so it's freaky.
Everyone is walking toward the dining hall, so you walk along with them. You note that everyone looks exactly the same, and no one is showing emotion. In the dining hall you find a seat and try to judge everyone's mild expressions as the game begins.
Moldyvort/King Candy
An envelope appears in your hand. You open it and read the letter inside:
MESSAGE BEGIN
ROLE INFORMATION BEGIN
Player: Moldyvort
Character: King Candy
User Info: King Candy is just a little bit off his rocker. As the reigning monarch over Sugar Rush, he rules over all that is sweet and is always up for a race. He is a master of game mechanics, although no one seems to know how he got so good.
Abilities: You have the ability to send someone back to their own game for a full day, blocking all night actions sent towards them but also preventing them from voting or talking to anyone (not even in their special group). To activate this, PM me with "Night X: Send <USER> back". They will recover the day after they are sent away.
Alignment: You win if there are more mafia-aligned players than town-aligned players.
ROLE INFORMATION END
GROUP INFORMATION BEGIN
During the game, either in day or night, you may PM the following users without consequence as long as your messages fall within the rules:
PLAYER: yewjrn
PLAYER: MetaSeraphim
PLAYER: Polantaris
PLAYER: RandomZodiac
GROUP INFORMATION END
GOOD LUCK
MESSAGE END
You hide the letter under your crown. It might come in handy later.
You know exactly what is happening. You've known the moment you stepped inside the game, as if the knowledge was just handed to you. The moment you enter the mystery house, the darkness within you swells and does not recede. You understand that your appearance has been altered to become a blank, and that everyone around you appears as that same blank. It's the mystery, after all, and you are one of the culprits.
You enter the dining hall that everyone is walking towards. As you sit, you notice that four others have malice in their hearts. "Good," you think to yourself, "I'm going to need some help."
TheBirds/Q-Bert
An envelope appears in front of you. You open it and read the letter inside:
MESSAGE BEGIN
ROLE INFORMATION BEGIN
Player: TheBirds
Character: Q-Bert
User Info: Q-Bert is homeless. His game was unplugged years ago and he subsists on handouts to survive. Ralph has temporarily let him live in Fix-It Felix Jr., but here in this house, none of that matters.
Abilities: Q-Bert's uncanny jumping ability does not help him much here.
Alignment: You win if all threats to the town are eliminated.
ROLE INFORMATION END
GROUP INFORMATION BEGIN
During the game, either in day or night, you may PM the following users without consequence as long as your messages fall within the rules:
PLAYER: Curtiss
PLAYER: Corn
PLAYER: VerrKol
PLAYER: TKWizard
GROUP INFORMATION END
GOOD LUCK
MESSAGE END
You hide the letter in your imaginary inventory. It might come in handy later.
You seem to be able to speak the same language everyone is speaking here. The problem is that no one is speaking; they are only interested in entering the house. Not only that, but as soon as you finished reading the letter everyone around you, including yourself, has been transformed into... something. It's curious, but there's nothing you can do about it, so you move on.
You enter the house, and nothing changes; the people just keep walking. You follow them towards the dining hall, where finally they sit (as do you). Something doesn't feel right. Something feels... downright evil.
The game begins.
Maping/Bowser
An envelope appears in your hand. You open it and read the letter inside:
MESSAGE BEGIN
ROLE INFORMATION BEGIN
Player: Maping
Character: Bowser
User Info: Bowser is big, but hearty. He loves a good fireball belch every now and then, and loves himself some princesses. Of the Peach persuasion, mostly, though there are other options.
Abilities: You haven't had chili in a while so your fireballs aren't what they used to be; they can't really kill anyone at this capacity. You'll have to team up with your mischievous friends to kill people here.
Alignment: You win if there are more mafia-aligned players than town-aligned players.
ROLE INFORMATION END
GROUP INFORMATION BEGIN
During the game, either in day or night, you may PM the following users without consequence as long as your messages fall within the rules:
PLAYER: FenixR
PLAYER: MasPan
PLAYER: Derosis
PLAYER: Niernen
GROUP INFORMATION END
GOOD LUCK
MESSAGE END
You hide the letter inside your shell. It might come in handy later.
You feel... a lot lighter. A LOT lighter. You feel around for your shell, and it's gone... You look at your reflection in a water puddle, and see that... you're not you anymore. It seems that SOMETHING made you look like this. And that something is definitely in this game.
Seeing no other choice but to go inside, you do it. As you enter, you feel meaner.. more evil. Sadly your fireballs don't get any better, so you head where everyone else is heading. They seem to have been turned into the exact same.. 'thing' you are, which doesn't help any.
You end up in the dining hall, sitting at one end of a long table. You can feel evil around you, and from specific people... who you give a knowing grin.
Let the game begin.
RandomZodiac/Duncan
An envelope appears in your hand. You open it and read the letter inside:
MESSAGE BEGIN
ROLE INFORMATION BEGIN
Player: RandomZodiac
Character: Duncan
User Info: Duncan is a doughnut. A really delicious, frosted doughnut. He serves as a security guard for King Candy in Sugar Rush, and he tries reeeeal hard.
Abilities: Doughnutpeople have the right to vote, but can't really do anything special.
Alignment: You win if all threats to the town are eliminated.
ROLE INFORMATION END
GROUP INFORMATION BEGIN
During the game, either in day or night, you may PM the following users without consequence as long as your messages fall within the rules:
PLAYER: yewjrn
PLAYER: MetaSeraphim
PLAYER: Polantaris
PLAYER: Moldyvort
GROUP INFORMATION END
GOOD LUCK
MESSAGE END
You hide the letter in your utility belt. It might come in handy later.
Just as you put the letter in your belt, it's gone! Something.. something... what's gone now? You don't remember. All you know is that you need to head into this house.
Inside the house, the first thing you see is a giant staircase with a mirror at the top. You run up to check it out. The frame is ornate, and it decorates the mirror well. The mirror is fine and has been cleaned recently, and standing in front of it is some loser nobody. He doesn't even look like anyone in particular, if you can call it a 'he'. Now that you think about it, you DID lose your utility belt, and everyone totally looks like that guy...
Whatever. You head into the dining hall and sit down, just as the game begins.
TKWizard/Mayor Gene Nicelander
An envelope appears in your hand. You open it and read the letter inside:
MESSAGE BEGIN
ROLE INFORMATION BEGIN
Player: TKWizard
Character: Gene Nicelander
User Info: Gene is a great Nicelander. He's the Mayor, after all. He loves martinis and Fix-It Felix (in a friendship way, nothing significant).
Abilities: Gene's the mayor! His lynch votes will count as double.
Alignment: You win if all threats to the town are eliminated.
ROLE INFORMATION END
GROUP INFORMATION BEGIN
During the game, either in day or night, you may PM the following users without consequence as long as your messages fall within the rules:
PLAYER: Curtiss
PLAYER: Corn
PLAYER: VerrKol
PLAYER: TheBirds
GROUP INFORMATION END
GOOD LUCK
MESSAGE END
You hide the letter in your martini glass. It might come in handy later.
What the.. You blink, and everything changes. You feel different. Your martini glass is gone. Your mustache is gone. Everything... you yourself are different. You look around and everyone looks the same. Everything is insane, and nothing makes sense.
Except the mansion.
You enter, and walk up the giant staircase. There is a mirror resting at the top, which you use to confirm your suspicion: you don't look like anyone in particular. You're just a blob. Does Gene forever disappear this way? No! You storm into the dining hall, the last one to do so, and yell out:
"SOMETHING FREAKY IS GOING ON HERE AND WE ARE GOING TO FIGURE IT OUT."
Mafia alignment PM
The darkness has linked the four of you together: Moldyvort, Derosis, Maping and Corn.
Moldyvort is King Candy, Derosis is M. Bison, Maping is Bowser and Corn is Wreck-It Ralph.
May the darkness guide you.
Role Priority
PRIORITY OF NIGHT ACTIONS
King Candy - Send Back
Eggman - Guard
Mafia - Kill
Vanellope/Rancis - Run Over
Root Beer Tapper - Observe
Please keep all post-game discussion in this thread. The IRC is also bustling with post-game discussion right now if that's up your alley. Just go to #southperry.
Wreck-It Ralph Mafia DISCUSSION Thread - Niernen - 2013-01-28
wtp IS THIS CYBUG pomegranate? WHY?!?!?!?!? WHY CANT YOU JUST LET US LIVE???? WHAT DID WE DO TO YOU?!?!?!?! AAAAAAAAAAAAHHHHHHHHHHHHHHHHH
Runs in circles why screaming and crying
Edit: I might have gotten a little out of hand...
Wreck-It Ralph Mafia DISCUSSION Thread - Niernen - 2013-01-28
yewjrn Wrote:Feed them with [MENTION=10201]Niernen[/MENTION]; and maybe they'll turn into Tapper cybugs whose only goal now is to serve us drinks.
That is sick.
Congratz! We made it!
Thank you for your sacrifice Randomzodiac, i am happy to see you made it to GameCenteral in one peace.
Wreck-It Ralph Mafia DISCUSSION Thread - Olsi - 2013-01-28