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Patch Available - KMST 1.2.406 - Printable Version

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+--- Thread: Patch Available - KMST 1.2.406 (/showthread.php?tid=48094)

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Patch Available - KMST 1.2.406 - Luxeraph - 2011-10-21

Derp.

@Above: And their hurricane gets stronger than ours.


Patch Available - KMST 1.2.406 - JoeTang - 2011-10-21

Luxeraph Wrote:I know that at least for everyone else it would be helpful (with my current 2k def I would reach cap Big Grin) but they should indeed raise the cap.

@Above: And their hurricane gets stronger than ours.

And they still have Feline Berserk or whatever and Crossbows.


Patch Available - KMST 1.2.406 - Baklava - 2011-10-21

Luxeraph Wrote:I know that at least for everyone else it would be helpful (with my current 2k def I would reach cap Big Grin) but they should indeed raise the cap.

@Above: And their hurricane gets stronger than ours.

That's what the Adventurer revamp is for! Ba-dum!


Patch Available - KMST 1.2.406 - MariettaRC - 2011-10-21

Also, does Energize increase max HP or MP? Joe and that translation thread say two different things.


Patch Available - KMST 1.2.406 - Baklava - 2011-10-21

MariaColette Wrote:Also, does Energize increase max HP or MP? Joe and that translation thread say two different things.

Right now it increases both by 30%. It's a 4th job skill now.


Patch Available - KMST 1.2.406 - JoeTang - 2011-10-21

MariaColette Wrote:Also, does Energize increase max HP or MP? Joe and that translation thread say two different things.

My bad, my notes should say increase max MP. It does both now. It used to only increase HP.


Patch Available - KMST 1.2.406 - RahlsSoldier - 2011-10-21

Baklava Wrote:Right now it increases both by 30%. It's a 4th job skill now.

It always was a 4th job skill. Also, right now it increases hp by 20% and weapon and magic defense by 150%. In this update it is changed to costing 30 ap and changes to +30% hp and mp and weapon and magic defense to 450%.


Patch Available - KMST 1.2.406 - Baklava - 2011-10-21

RahlsSoldier Wrote:It always was a 4th job skill. Also, right now it increases hp by 20% and weapon and magic defense by 150%. In this update it is changed to costing 30 ap and changes to +30% hp and mp and weapon and magic defense to 450%.
Oh, okay. They added mastery books to it so I thought it was a 3rd job skill before.

Anyway, with the amount of defense Battle Mages are getting, I'm expecting Paladins to be virtually invincible by November.


Patch Available - KMST 1.2.406 - Takebacker - 2011-10-21

They added books for it because it used to max at 10. Now it's 30.


Patch Available - KMST 1.2.406 - dpeterlin - 2011-10-21

Well this is getting me excited for the other changes to say the least.


Patch Available - KMST 1.2.406 - ElderTree - 2011-10-21

Baklava Wrote:Oh, okay. They added mastery books to it so I thought it was a 3rd job skill before.

Anyway, with the amount of defense Battle Mages are getting, I'm expecting Paladins to be virtually invincible by November.

The difference with BaMs is that their primary stat isn't STR, so they don't have near the base wdef as a Paladin.

/Though you could say the same about a Paladin / INT / MDef.


Patch Available - KMST 1.2.406 - Aggravate - 2011-10-21

PeePeeAyeDeeKay Wrote:Based on Insoya tables:
Prototype: Siege Mode (aka Siege 1): Cooldown is gone.
Missile Tank: Siege Mode (aka Siege 2): Cooldown remains.

another thing, Siege Mode from patch notes:

헤비머신건 : 렉현상 수정, On/Off스킬로 전환, 연속 사용 제한 100회에서 200회로 조정
Heavy bots singeon: rekhyeonsang modifications, On / Off switch to skill, with continuous adjustment limit circuit 100 episode 200

Heavy Machine Gun
> On/Off toggle
> Restriction of use 100 (연속 사용 제한 = Restriction of continuous use)
> 200 "installment", lasting. (회에서 = Installment) (회 = Time)

The no cooldown on Prototype: Siege Mode and the increase in monsters hit with Laser from 6 to 8 makes me excited.


Patch Available - KMST 1.2.406 - ShinkuDragon - 2011-10-21

ok, i have to get one of these BaM's butt buddies, dear lord, they are so awesome supportively


Patch Available - KMST 1.2.406 - Luxeraph - 2011-10-21

Well they did say when released that BaMs were meant to be tanks, while everyone was calling them buffers, now they're indeed tanks.


Patch Available - KMST 1.2.406 - Dark Zero - 2011-10-21

Combattente Wrote:Ellin Forest expansion looks good, but I expected it to be bigger, if they ever released it.


Guess not. :|

Also, I preferred the old big maps.. B> those back Frown
sorry man but I am afraid that thats only the 1st part and seems that they are goona be expanded again!!! 2 dead ends without bosses??? it wont be possible for KMS now. so expect to the Cygnus and adv revamp more Ellin Forest Expansions...


Patch Available - KMST 1.2.406 - Luxeraph - 2011-10-21

Dark Zero Wrote:sorry man but I am afraid that thats only the 1st part and seems that they are goona be expanded again!!! 2 dead ends without bosses??? it wont be possible for KMS now. so expect to the Cygnus and adv revamp more Ellin Forest Expansions...
I wonder if we'll get seal balrog boss part 2 now in the past with all its powers without it capping everyone at second job.


Patch Available - KMST 1.2.406 - Mario - 2011-10-21

Updated with resistance and added old to new translations. Such as how a skill is now and how it is after the patch.

http://leafre.net/showthread.php?2236-1.2.406-Revamps-Part-1-amp-EllinForest-expansion

Took a peach to translate. Not perfect, But It should be enough.


Patch Available - KMST 1.2.406 - Jerry-Boyle - 2011-10-21

Anybody know the exact speed differences for the Evan skills? I'm willing to bet I'll still be using Blaze as my boss move regardless of what improvements are done for Illusion.


Patch Available - KMST 1.2.406 - Satellite - 2011-10-21

I'm starting to think that Fiel isn't home.


Patch Available - KMST 1.2.406 - hamad138 - 2011-10-21

guys even with this buffs.

Theres no doubt that DS and Merc needs a debuff. Theyre too strong at the moment