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[1.2.361] Level 140 Items - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.361] Level 140 Items (/showthread.php?tid=35238) |
[1.2.361] Level 140 Items - modular - 2010-12-29 ...oh, well in that case, since you get +2 to all skills, this is priceless. time to start looking for crap 2 line gloves and such that people are trying to sell for 500k with like 15 dex on them. [1.2.361] Level 140 Items - Dark Link - 2010-12-29 Alilatias Wrote:- 2 set effect: +300 physical and magic defense, +200 accuracy and avoidability And now the question arises, can the bolded bonuses stack? Plus I'm wondering if the +2 Skill level will allow you to go beyond the max, unlike the Potential Bonus. It'd be nice to have lvl 34 skills as a Paladin
[1.2.361] Level 140 Items - Locked - 2010-12-29 Dark Link Wrote:And now the question arises, can the bolded bonuses stack? Plus I'm wondering if the +2 Skill level will allow you to go beyond the max, unlike the Potential Bonus. It'd be nice to have lvl 34 skills as a Paladin No. I still think the equipment needs some secondary stat readjusting, because they're unfair at the moment. [1.2.361] Level 140 Items - cris92x - 2010-12-29 So the way i see it, nexon should make another massive update requiring all weapons and armors have secondary stat requirements... that way poeple will stop complaining about the high 2ndary requirements and force statless characters to go with the program. the black magician places a curse on everybody making them weaker requiring everybody to pump their secondary stats to equip armor and weapons >.> some crappy story to just overhaul the whole stats issue [1.2.361] Level 140 Items - Locked - 2010-12-29 cris92x Wrote:So the way i see it, nexon should make another massive update requiring all weapons and armors have secondary stat requirements... that way poeple will stop complaining about the high 2ndary requirements and force statless characters to go with the program. the black magician places a curse on everybody making them weaker requiring everybody to pump their secondary stats to equip armor and weapons >.> some crappy story to just overhaul the whole stats issue According to your logic we should revamp the damage formula as well because at the moment primary stat has 4 times the impact of secondary stat. [1.2.361] Level 140 Items - cris92x - 2010-12-29 Yeah, I'd like that lol [1.2.361] Level 140 Items - octopusprime - 2010-12-29 Alilatias Wrote:Once again, Archers beat out all other classes in style. >_> Only because they got the hat that should obviously be a pirate hat. [1.2.361] Level 140 Items - Baklava - 2010-12-29 Somehow, I think free weapon attack is better than 170 STR. The best clean 2h Sword a pure STR Warrior can wear is the Timeless Nibleheim...which is 112 attack clean and anywhere from 112~122 with level up bonuses. Possible also 0~10 STR. Normal speed 6 with 7 upgrade slots. Best Spear for pure STR Warriors is a Timeless Alchupiz...which is 114 attack clean, 114~124 with level up bonuses. Possible also 0~10 STR. Slow speed 8 with 7 upgrade slots. The best 2h Sword a DEX Warrior can wear is the, I'll call it the Chaos Blade...which is a straight clean 137 attack with +35 STR. Normal speed 6 with 8 upgrade slots. Best Spear for DEX Warriors is a, I'll call it the Chaos Spear...which is a straight clean 136 attack with +35 STR. Slow speed 7 with 8 upgrade slots. With the armor's attack stats and set bonuses, it's basically 202 attack for the Sword and 201 attack for the Spear. So it's basically >90< more attack than a Timeless weapon! It looks great in KMS because there aren't any shoes, overalls, etc whatever with attack on it, and the Timeless weapons are the best weapons in the game. There are no VIP weapons or ridiculous other things that make these look bad. KMS makes content for KMS, mind you all. [1.2.361] Level 140 Items - HealnGenesis - 2010-12-29 6 set effect: +30 weapon attack and +30% damage against bosses Don't know which end wep for my Aran I should choose.. A FAST PA or a incredibly slow ass PA that will give me the 6 set effect. [1.2.361] Level 140 Items - Takebacker - 2010-12-29 Baklava Wrote:KMS makes content for KMS, mind you all. KMSers don't have any reason to have that much base secondary stat currently either. [1.2.361] Level 140 Items - Tikey - 2010-12-29 Haha, I might actually have to raise the base LUK on my Evan to equip this set. [1.2.361] Level 140 Items - Locked - 2010-12-29 I just wish they kept the 121+ potential tier, reflect their difficulty with more rewards more rather than having to recube everything. [1.2.361] Level 140 Items - Satellite - 2010-12-29 Locked Wrote:Czak Helm = 10% HP, same potential tier, doesn't require set. Locked, wth have you been smoking? How is that 40-45AP not worth the bonuses you get from wearing this set? Not to mention if you can chaos these you can "easily" get 70+att. HealnGenesis Wrote:6 set effect: +30 weapon attack and +30% damage against bosses 130lvl PA they released is Fast. Totally taking that and rest would be 140lvl items. Only thing that you lose is 15att from set bonus, but let me tell you, Fast(5) is so superior compared to Slow(8) in terms of Aran DPS, that it doesn't matter at all. 130lvl PA seems to be the easier to get version, but also heaps better than this Slowcrap PA. [1.2.361] Level 140 Items - Baklava - 2010-12-29 Takebacker Wrote:KMSers don't have any reason to have that much base secondary stat currently either. Lionheart weapons maybe. They have sets too, IIRC. Satellite Wrote:130lvl PA they released is Fast. Totally taking that and rest would be 140lvl items. Only thing that you lose is 15att from set bonus, but let me tell you, Fast(5) is so superior compared to Slow(8) in terms of Aran DPS, that it doesn't matter at all. Good, very good. Leave the delicious pole arms for the Dragon Knights. :3c [1.2.361] Level 140 Items - Fiel - 2010-12-29 I was wondering what some of that stuff is in the SetItemInfo.img. Why, oh why did they make set items able to pull from Potential stats stuff? ![]() ![]() ![]() ![]()
[1.2.361] Level 140 Items - Locked - 2010-12-29 Fiel Wrote:I was wondering what some of that stuff is in the SetItemInfo.img. Does this confirm that they don't stack with 30%/20% boss from weapon? [1.2.361] Level 140 Items - Kabanaw - 2010-12-29 Satellite Wrote:Locked, wth have you been smoking? How is that 40-45AP not worth the bonuses you get from wearing this set? Not to mention if you can chaos these you can "easily" get 70+att. I'm not so sure, considering the 6 item set is 30 extra WA and 30% more boss damage. 108 attack + 15 = 123 122 attack + 45 = 167*1.3=217 WA (effectively) I mean, I know the faster the weapon the better, and the 130 polearm could be potentialed for 30% boss, but still, even without it the 140 polearm has 44 more WA, which is a pretty signifigant difference. [1.2.361] Level 140 Items - NoJobNoRules - 2010-12-29 Kabanaw Wrote:I'm not so sure, considering the 6 item set is 30 extra WA and 30% more boss damage. http://www.southperry.net/showthread.php?t=36818&p=616911&viewfull=1#post616911 Also depends on what you're using the weapon for. As JoeTang explained above, the speed issue becomes obsolete for boss running. :/ EDIT: Then again, all of this depends on the difficulty of obtaining the items. [1.2.361] Level 140 Items - MetaSeraphim - 2010-12-29 Sarah Wrote:Magician is set is gorgeous. Warrior sword is hot as hell but god what is up with that helm. Warrior helms are all disgusting. Warriors should have been cowboys instead. [1.2.361] Level 140 Items - SBelmont - 2010-12-29 2nd-stat can be loopholed if you can get yourself a minimum of 76 2nd-stat before equipping everything and can use dummy equips, if the way i think is right With 76 points into 2nd-stat total (69minimum + cape) before items that require it (the items that require 2nd-stat are hat, overall, gloves, shoes, and weapon), you get 200 total once you include every lv140 2nd-stat required item. Because equips cannot support themselves (I've tested this before), you have to make up for the difference between the two highest 2nd-stat items (In these cases, overall and helm have a difference of 5 int). If you can figure out a way to equip everything except the overall with 76 combined base+accessories in 2nd-stat, you can use dummy equips to get the other pieces on. Just be careful because if you unequip even one piece, the whole thing falls apart and you need to rebuild back up. Also getting enough dummy equipment in the first place would be quite an arguous task. |