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[1.2.340] Full Lionheart Castle - Printable Version

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[1.2.340] Full Lionheart Castle - Takebacker - 2010-09-08

Polka Wrote:you need to be accountable for yourself. it is your problem if you're not being clear.

I'm being as clear as i can. You just can't understand me, and that is not my problem.

Polka Wrote:most people don't play cygnus as they are because they're useless. adding 40 levels might make them a little less useless but inevitably new stuff will come out and they'll be back to where cygnus are now.

The only use cygnus had was easy characters to level that can be made for the sake of blessing, which is what i made mine for.

Though i really doubt they'll have to revamp cygnus again unless they raise the level cap to 300 or something. Suggesting UAs might become useless only means you're suggesting that nexon might actually go that far where they would have to revamp everything again, and i doubt this game will come to that.

Polka Wrote:saying that would make adventurers useless is a massive overstatement.

Only because you still don't understand what i said.

I never said that they would be reborn into regular adventurers that can hit 200. You did. I never said that being reborn into regular adventurers would make non-cygnus reborned adventurers useless. I never acknowledged that system to be possible to begin with, and even if it were possible, normal adventurers wouldn't be useless, they would just be easier to make.

By the way, soul driver is currently stronger than my dragon strike on enough targets and is also stronger than my demolition in multiple target situations (zak arms, possibly HT). So no, that skill is not useless when it comes to 4th job. The rest are imo, though. I would probably make a UA NW if they gave poison bomb though. Vampire is just way too slow and too weak.

Polka Wrote:ditching and deleting are effectively the same thing because eventually your new character would completely overshadow your old one, anyway. players wouldn't stop playing adventurers because not everyone cares about a single small buff, as i stated previously. creating an adventurer would just be skipping a step for a small sacrifice. it's not as if the rebirthing process would keep all of your assigned points from your days as a cygnus. so that buff is the only thing making them "stronger" and a decently potentialed equip on your current character means more than that possibly could anyway.

Ditching and deleting are completely different things. Ditching would mean abandoning your main for a new one, but you can still play the old character...

Creating an adventurer would only be skipping a step for a small sacrifice if under your "cygnus rebirth into normal adv with 200 lv cap", not my "rebirth into UA" system.

Polka Wrote:if that buff is such a large concern to you that you would ditch/delete/abandon/move away from your current character in order to obtain it then that's really your problem (LET ME BE CLEAR: NOT YOU SPECIFICALLY BUT ANYONE WHO THINKS THIS IS AN ISSUE) not nexon's

1) I don't (more specifically CAN'T) play this game anymore.
2) I already knew this point was directed at a larger audience and not specifically myself. I reference myself because it's an easy example that i can relate to, so it's easier to compose arguments.
3) Considering that's what the system that I proposed earlier is MEANT TO DO IN THE FIRST PLACE (not to mention that's what the cygnus system was meant to do), no.


[1.2.340] Full Lionheart Castle - Alilatias - 2010-09-08

I guess no one has posted this yet.

Lionheart Castle appears to be a perfectly trainable area with a lot of quests associated with it. I guess you only need a party for the boss.

[video=youtube;IQRAwWtIjGw]http://www.youtube.com/watch?v=IQRAwWtIjGw[/video]


[1.2.340] Full Lionheart Castle - Mike - 2010-09-08

Whoa... is it that one castle?!

lol at random Henesys music.


[1.2.340] Full Lionheart Castle - Polka - 2010-09-08

wtp the moose GUARDED at 1:30


[1.2.340] Full Lionheart Castle - ItachiPower - 2010-09-08

Looks like everyone was right. It IS indeed in El Nath.


[1.2.340] Full Lionheart Castle - Locked - 2010-09-08

Polka Wrote:wtp the moose GUARDED at 1:30

That's a mechanic skill, not a monster skill.


[1.2.340] Full Lionheart Castle - Polka - 2010-09-08

Locked Wrote:That's a mechanic skill, not a monster skill.

oh thank god. guarding enemies would just make things too obnoxious


[1.2.340] Full Lionheart Castle - Dusk - 2010-09-08

YES I've always wanted trainable mobs with a large amount of HP. Honestly, the whole killing mobs in 2 hits thing is ridiculous. These mobs should be suitable for 3-4 person party training even with the low spawn.


[1.2.340] Full Lionheart Castle - Atuan - 2010-09-08

Dusk Wrote:YES I've always wanted trainable mobs with a large amount of HP. Honestly, the whole killing mobs in 2 hits thing is ridiculous. These mobs should be suitable for 3-4 person party training even with the low spawn.

Spadow and I are doing allright.
Funny things about the mobs:
Blast's OHKO can trigger.
Sanctuary treats them like boss monsters.
ACB's stun can stunlock monsters, but Spadow had difficulty with his stunning skill.
The very first quest in the castle is an instanced battle against 4 red croco soldiers. They're very difficult and you can't go in with other people. Not sure if they're going to fix this. There is an emergency server check right now.


[1.2.340] Full Lionheart Castle - Dusk - 2010-09-08

Does Sanctuary do 999,999 damage to bosses now? I thought it had a % damage attached to it now.


[1.2.340] Full Lionheart Castle - Worthyness - 2010-09-08

It's Like mushroom castle for High levels Big Grin


[1.2.340] Full Lionheart Castle - Atuan - 2010-09-08

Dusk Wrote:Does Sanctuary do 999,999 damage to bosses now? I thought it had a % damage attached to it now.

It does have a % damage attached to it. What I meant by Sanc treating the mobs like bosses is that it doesn't reduce their HP to 1 but deals damage instead.

Going back in game. Will post more as I learn more.


[1.2.340] Full Lionheart Castle - Amelia - 2010-09-08

Kojo Wrote:>max level raised to 240
>implies 5th job will come out

Hellllll yeahhhhhhhhhh. I knew they would do this with the new EXP curve. I hope Paladins get good skills. Goggleemoticon

And what is this about Cygnus Knights? I haven't read this entire topic yet, so yeah. I have a lv120 Dawn Warrior sitting on my account collecting dust, so it'll be very good if they make an extension to CKs.


omfg. AM I THE ONLY KOREAN ON THIS FORUM?

to clear the 24 blessing up ONCE AGAIN, (sum1 already cleared it up, but i guess its not going through to people easily.)
[SIZE="7"]there is NOT going to be a lvl cap raise.[/SIZE]

[SIZE="5"]the skill is simply which cygnus knights can raise by lvling. EVERY 5 levels a cygnus knight is lvled, the skil point goes up one.
therefore making the skill to be raised upto 24.[/SIZE]

sorry for the big font. if i didnt do that, people would just not read it.


[1.2.340] Full Lionheart Castle - Kojo - 2010-09-08

Amelia Wrote:omfg. AM I THE ONLY KOREAN ON THIS FORUM?

to clear the 24 blessing up ONCE AGAIN, (sum1 already cleared it up, but i guess its not going through to people easily.)
[SIZE="7"]there is NOT going to be a lvl cap raise.[/SIZE]

[SIZE="5"]the skill is simply which cygnus knights can raise by lvling. EVERY 5 levels a cygnus knight is lvled, the skil point goes up one.
therefore making the skill to be raised upto 24.[/SIZE]

sorry for the big font. if i didnt do that, people would just not read it.
Kojo Wrote:I haven't read this entire topic yet



[1.2.340] Full Lionheart Castle - larmie - 2010-09-08

(I'll add/remove as I read the thread)
This guy

 반 레온

Turns into a lion.

 반 레온

Everyone who had him as avatar loses hard Rolleyes

I think Ultimate Adventurer is a UI to register yourself at that Hall of Legends place.

Would suck if they eventually come out with tradable 120 gloves that doesn't bind on equip.

With current exp curve, EXP will exceed 2.121 billion at level 219 --> level 220

ArbalistMaster Wrote:y halo thar Leomon.

I hope those mobs with ~10m hp and ~240k exp spawn fast enough to be snipe trainable Rolleyes

You can change channels and train like old F/Ps

VirgilDiablo Wrote:i hope they make 200-240 just so goddamn hard. that way, max level won't really mean anything anymore and people can stop putting so much emphasis on it.

@SwordStaker: it wouldn't make cygnus obsolete because they were made (as far as i'm concerned) to add a casual aspect to the game, whereas explorers would be the hardcore classes and legends/resistance would be niche-y classes.

F/P mage and marksmen are the real niche classes

Satellite Wrote:New Directions in Australia has been found in Ireland.

Burst out laughing Biggrin

Satellite Wrote:Not the sugamsil

Not the sugasms! Frown

(replying to posts posted after me; I know it's unconventional but I don't want to spam relies)

ScherzoDeLuce Wrote:agree, they are introducing boss-hunting training style for normal mob.
now you don't have to kill million of monsters just to level up, and you don't have to find map with godly spawn rate anymore.
and like what you just said, this will encourage partying.

but there is one downside for this training style, job with low DPS/DPM will suffer as they will take time to kill the mob and use more pot.
and those with godly %stat equipments will level up way faster..

Jobs like F/P and marksmen who had strong mobbing skills but lolDPS has been fixed to give it more balance. Still going to be weaker 1v1, but we were f'ucked from the very beginning.

Kabanaw Wrote:So far all we know is that a lvl 120 Cygnus gives level 24 blessing instead of 12. As for if this works on all characters, I don't know. No one really knows how the new skills work.

So a job that's easier to level will give twice the boost. That sounds fair Hurt

Jellyflower Wrote:Never mind, I just realized the SP was meant to be given to empress blessing. Does that mean all my level 200 blessing mules are wasted? =/ Oh well, they'll probably make make level 40 blessing like 2 months after. Maybe they'll let you have an adventurer skill next. I would love to have resurrection on my hero, along with self hb, se, door, haste, flame gear, and whatever icing there is.

Potential equips give HB, SE, mystic door and haste. You can't resurrect yourself.




...yeah I skipped over the long post when I read the thread so all of this is prolly being skipped over. I could probably write a paragraph on chinchillas in the middle and no one would notice...


[1.2.340] Full Lionheart Castle - kremechoko - 2010-09-08

Wow, I love this. A new training style.

No more 1-2 hit killing every mob.

Now this encourages partying. Big Grin!


[1.2.340] Full Lionheart Castle - Jellyflower - 2010-09-08

So let me get this straight, if you have a level 120 cygnus on an account, all other characters on that account will get 24 points into the skill that cygnus has in the specified skill? So if I have a 120 blaze, my archer and all other chars on that account will get level 24 flame gear?


[1.2.340] Full Lionheart Castle - ScherzoDeLuce - 2010-09-08

kremechoko Wrote:Wow, I love this. A new training style.

No more 1-2 hit killing every mob.

Now this encourages partying. Big Grin!

agree, they are introducing boss-hunting training style for normal mob.
now you don't have to kill million of monsters just to level up, and you don't have to find map with godly spawn rate anymore.
and like what you just said, this will encourage partying.

but there is one downside for this training style, job with low DPS/DPM will suffer as they will take time to kill the mob and use more pot.
and those with godly %stat equipments will level up way faster..


[1.2.340] Full Lionheart Castle - Kabanaw - 2010-09-08

Jellyflower Wrote:So let me get this straight, if you have a level 120 cygnus on an account, all other characters on that account will get 24 points into the skill that cygnus has in the specified skill? So if I have a 120 blaze, my archer and all other chars on that account will get level 24 flame gear?

So far all we know is that a lvl 120 Cygnus gives level 24 blessing instead of 12. As for if this works on all characters, I don't know. No one really knows how the new skills work.


[1.2.340] Full Lionheart Castle - Takebacker - 2010-09-08

kremechoko Wrote:Now this encourages partying. Big Grin!

I still don't understand the appeal to this. If you're partying with a MM or someone who can ohko, won't they always being the ones getting more exp than everyone else?