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Myles' Mechanic Guide - Printable Version

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Myles' Mechanic Guide - FluffyFoxxie - 2011-01-26

warustar Wrote:
Just a couple of my thoughts:

Why would anyone want to max Rocket Booster?
The time-length of Mechanic Rage speed is much more useful, and it's not like people grind with Rocket Booster or something.., so it isn't that important.
Also, the distance Rocket Booster is the same from Lv. 1-20; another reason to why it's not that important.

Why would you not max booster over rocket jump?

I left heavy weapons mastery unmaxed, as it doesnt add that much more to gatling and flamethrower isnt super useful anyways, and gatling gets replaced in 4th.


Myles' Mechanic Guide - MuscleWizard - 2011-01-26

At level 100, I still use flamethrower.
I just love its DoT too much.

Generally I train 10 levels above my current with it.


Myles' Mechanic Guide - modular - 2011-01-26

FluffyFoxxie Wrote:I left heavy weapons mastery unmaxed, as it doesnt add that much more to gatling and flamethrower isnt super useful anyways, and gatling gets replaced in 4th.

i considered doing this, but actually ended up leaving rocket jump unmaxed. i had no idea that siege mode doesnt use gatling, or that punch outdps's (or at least matches) gatling. i will be using my sp reset to put my 7 into rocket booster instead of heavy weapons mastery. thanks for the reset, nexon. its the only time youve ever saved my ass.


Myles' Mechanic Guide - Zenkat - 2011-01-27

MuscleWizard Wrote:At level 100, I still use flamethrower.
I just love its DoT too much.

Generally I train 10 levels above my current with it.

Hell, i thought i was done with Flamethrower. Then at 116 decided to train at Yetis instead of Dual Pirates (due to overcrowdedness), and found that flamethrower on fire-weak mobs is still quite good.


Myles' Mechanic Guide - Kojo - 2011-01-27

Why does it say [MAX] next to Prototype Booster at lv13? It maxes at lv20 doesn't it?


Myles' Mechanic Guide - Blup - 2011-01-27

Not sure if this was discussed yet, but:

There's a mistake in the 3rd job build - you're 2 points short of maxing everything, not 4.
So because I'm 2 points short of maxing every 3rd job skill, I'm kind of not sure what to leave unmaxed. I'm going to max the following skills for sure: Siege mode, Metal Fist Mastery, Dice, RockNShock. I want to max Punch Launcher too because I like it, and leaving it at 18 is just pointless (hits 6 only at 20) - and it's the only 100% stun skill mechs have that doesn't include running around. So that leaves Healbot, Accelerator Bot and Satellite to discuss. Basically, 1 point at satellite is 3% damage to each bot, 1 point at accelerator bot is 4 sec extra duration and 2% lower monster def, and 18-19 healbot is 51 sec cooldown with 38-39 duration and 23% healed, while max is 40 sec duration, 45 sec cd and 25% healed. I'm really thinking about leaving satellite and accel bot at 19, but I'm not sure. Opinions?


Myles' Mechanic Guide - Worthyness - 2011-01-27

Blup Wrote:Not sure if this was discussed yet, but:

There's a mistake in the 3rd job build - you're 2 points short of maxing everything, not 4.
So because I'm 2 points short of maxing every 3rd job skill, I'm kind of not sure what to leave unmaxed. I'm going to max the following skills for sure: Siege mode, Metal Fist Mastery, Dice, RockNShock. I want to max Punch Launcher too because I like it, and leaving it at 18 is just pointless (hits 6 only at 20) - and it's the only 100% stun skill mechs have that doesn't include running around. So that leaves Healbot, Accelerator Bot and Satellite to discuss. Basically, 1 point at satellite is 3% damage to each bot, 1 point at accelerator bot is 4 sec extra duration and 2% lower monster def, and 18-19 healbot is 51 sec cooldown with 38-39 duration and 23% healed, while max is 40 sec duration, 45 sec cd and 25% healed. I'm really thinking about leaving satellite and accel bot at 19, but I'm not sure. Opinions?

Don't you need max satellite for the 4th job add-on satellite?


Myles' Mechanic Guide - Locked - 2011-01-27

Blup Wrote:Not sure if this was discussed yet, but:

There's a mistake in the 3rd job build - you're 2 points short of maxing everything, not 4.
So because I'm 2 points short of maxing every 3rd job skill, I'm kind of not sure what to leave unmaxed. I'm going to max the following skills for sure: Siege mode, Metal Fist Mastery, Dice, RockNShock. I want to max Punch Launcher too because I like it, and leaving it at 18 is just pointless (hits 6 only at 20) - and it's the only 100% stun skill mechs have that doesn't include running around. So that leaves Healbot, Accelerator Bot and Satellite to discuss. Basically, 1 point at satellite is 3% damage to each bot, 1 point at accelerator bot is 4 sec extra duration and 2% lower monster def, and 18-19 healbot is 51 sec cooldown with 38-39 duration and 23% healed, while max is 40 sec duration, 45 sec cd and 25% healed. I'm really thinking about leaving satellite and accel bot at 19, but I'm not sure. Opinions?

Leave Acceleration Bot at 13.


Myles' Mechanic Guide - Kaasoljoyyx - 2011-01-28

Leave healbot at 18. 2% is not gonna be a huge difference, trust me. The only time I'd ever see it being used is pot lock, and it barely heals that much anyway. 23 vs 25% with 10k hp is only 200 hp.


Myles' Mechanic Guide - Blup - 2011-01-28

Oh, I think you guys misunderstood healbot for mechs. It kind of sucks for mechs themselves because they need to sit - only useful at zombify\potlock\dojo for mechs. It's useful for their parties tho - they don't need to do anything special to get the heal. But yea, I guess I'll leave either accel-bot or heal-bot at 2 less than max.


Myles' Mechanic Guide - Sorien - 2011-01-28

I have a quick question that will determine whether I max heal-bot or accelerator. Does accelerator decreases the defense on bosses, or does it only work on non-bosses?


Myles' Mechanic Guide - FoolsLove - 2011-01-28

Doesn't work on bosses, unfortunately


Myles' Mechanic Guide - Sorien - 2011-01-28

FoolsLove Wrote:Doesn't work on bosses, unfortunately

Well, then I'm definitely going with Heal-bot then, since a shorter cooldown and 2% more hp is a bit more enticing than no extra damage where it counts.


Myles' Mechanic Guide - Kaasoljoyyx - 2011-01-28

Cooldown means nothing due to robot mastery
2% more HP is miniscule.

Accelerator having a potential 2 minute timer + lowers defs of monsters is better imo. It makes quite a bit of difference for me at bains and time temple.

Trust me, when you get hit, the first thing you're going to do is use a potion, not press down to heal HP.

"Oh look 1/1, i'll press down and heal 1.5-2k hp, oh whoops imma die anyway, i better pot too"


Myles' Mechanic Guide - modular - 2011-01-28

i personally will be leaving metal fist mastery at 18 as 4% of my damage range on skills that cant 1hko or get replaced is very close to meaningless to me


Myles' Mechanic Guide - FoolsLove - 2011-01-29

With the next SP reset given out I'm going to take the 2 points remaining out of Rock N' Shock. It's already useless enough as is for me, and with Chaos it gets a 180sec cool down.


Myles' Mechanic Guide - Triigerhappy - 2011-01-30

Hey to all the 4th job mechs is it true that siege mode 2 was taken out? I haven't hit 4th job yet but someone on basil stated that skill was taken out for GMS? Also that missle tank dmg was reduced too? So did they already get "nerfed"?

To the person that stated that RnS is dumb right now. No it is not. If you use it correctly it helps greatly at training. Especially at krus and capts. The chaos update wont happen till summer anyway which is 5 months from now so why wouldn't you max it? You will most likely get to 4th job anyway which then you be using the other skills more then RnS anyway.


Myles' Mechanic Guide - Worthyness - 2011-01-30

Triigerhappy Wrote:Hey to all the 4th job mechs is it true that siege mode 2 was taken out? I haven't hit 4th job yet but someone on basil stated that skill was taken out for GMS? Also that missle tank dmg was reduced too? So did they already get "nerfed"?

To the person that stated that RnS is dumb right now. No it is not. If you use it correctly it helps greatly at training. Especially at krus and capts. The chaos update wont happen till summer anyway which is 5 months from now so why wouldn't you max it? You will most likely get to 4th job anyway which then you be using the other skills more then RnS anyway.

Don't believe everything you hear on Basil. MOST of their posts are "so i herd u lyke nerfs?????" and "lol i herd from a friend's friend's cousin's friend that this thing got put somewheres and that's bad"

Siege 2 NEVER existed as a skill. It is AN EXTENSION TO tank mode. In Fiel's tables, it appears, yes, but that doesn't mean it's been removed from the game. It's like when Arans were/are. Did you see double swing[2] when you added into triple swing? Of course not. Did you see the damage tables of triple or double swing when you put points into overswing? Nope. This is the EXACT same situation. Just because it's not IN the skill table in the game VISUALLY, doesn't mean it does not exist.


EDIT: this is also why there are 3 copies of Satellite in the 3rd job tables of Fiel's extractions, which happened LONG before Basil's or anyone else's skilltables were put up.


Myles' Mechanic Guide - Triigerhappy - 2011-01-30

Worthyness Wrote:Don't believe everything you hear on Basil. MOST of their posts are "so i herd u lyke nerfs?????" and "lol i herd from a friend's friend's cousin's friend that this thing got put somewheres and that's bad"

Siege 2 NEVER existed as a skill. It is AN EXTENSION TO tank mode. In Fiel's tables, it appears, yes, but that doesn't mean it's been removed from the game. It's like when Arans were/are. Did you see double swing[2] when you added into triple swing? Of course not. Did you see the damage tables of triple or double swing when you put points into overswing? Nope. This is the EXACT same situation. Just because it's not IN the skill table in the game VISUALLY, doesn't mean it does not exist.


EDIT: this is also why there are 3 copies of Satellite in the 3rd job tables of Fiel's extractions, which happened LONG before Basil's or anyone else's skilltables were put up.

Ah okay thanks for explaining. Yea it does make sense now that you stated the aran thing. So what exactly is siege 2 then?


Myles' Mechanic Guide - modular - 2011-01-30

Triigerhappy Wrote:Ah okay thanks for explaining. Yea it does make sense now that you stated the aran thing. So what exactly is siege 2 then?

siege mode while used in missile tank mode. with the same skill stats as siege 1. and the damage bonus from tank mode.