![]() |
|
[1.2.326] (4) Really last chance! - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.326] (4) Really last chance! (/showthread.php?tid=27392) |
[1.2.326] (4) Really last chance! - Turtally - 2010-07-07 Hazzy Wrote:Level 130 staves are better than any weapon the other classes' weapons. 'Tis relevant. That's why I said "a better point would be the 130 staffs". [1.2.326] (4) Really last chance! - fakeNoob - 2010-07-07 LordDamien Wrote:about lukless, unless they removed the 999 hard cap on base stats, you end up with 19 extra AP at lvl 200 after maxing out int. I would then suggest lukless mages to raise their base luk to 23 before the patch hits since in the end they'll still max out their int. Not sure how much of a difference this would actually make but it can't hurt ;p that's what i did with my mage but i still feel that it won't help, it's really hard to say how much luk will be needed but i think it will be atleast 80base...nexon wants ppl to use the higher leveled luk gear instead of going as low as possible and still use lukless ewand(although i'd still use an ewand as a mage for obvious reasons). [1.2.326] (4) Really last chance! - GodCanJudge - 2010-07-07 i think you guys are overreacting, mages are probbably still gonna be the weakest bossing class, altough not by much, ele weps just make the gap smaller and might even just push them into the middle of the pack i also dont understand the other version's argument, you compare yourself to people in the same version as you are so ele weps make no difference [1.2.326] (4) Really last chance! - Random_Overlord - 2010-07-07 Hunter: - Phoenix can now stun at an 80% rate for 1 second. ![]() What a cool update on phoenix....
[1.2.326] (4) Really last chance! - kirayamato26 - 2010-07-07 JoeTang Wrote:Considering how Phoenix only attacks every 3030ms, yes, 1 second stun is garbage. At the least, things it aggros won't immediately be looking for a hole to thrust in to. Paladins? Stronger? That is some BS. >_< Sure, we now have a higher 1vs1 DPM, but for everything else, our DPM just dropped by like 5 ~ 6% on average. Dual Charging, that's like a 7% DPM drop, and that's assuming that Dual Charging still exists (haven't heard anything about it). The new charge %'s are ridiculous, our strongest charge is only 135% (147.5% Dual Charging), much lower than the current 150% (162.5% Dual Charging). Though, the most ridiculous change I find with this patch is that Blast hits 3 times; what kind of a BLAST hits 3 times? It should be called a Jab or something if it hits 3 times. >_< Of course, Heroes getting buffed again while the other 2 Warriors were nerfed makes no sense at all. Didn't mean to rant or flame, sorry if you think that this is such. [1.2.326] (4) Really last chance! - mamaloki - 2010-07-07 Random_Overlord Wrote:Hunter: nice facepalm for phoenix update. LOL [1.2.326] (4) Really last chance! - Dusk - 2010-07-07 GodCanJudge Wrote:i think you guys are overreacting, mages are probbably still gonna be the weakest bossing class, altough not by much, ele weps just make the gap smaller and might even just push them into the middle of the pack > 1080% CL hits 3 targets > easily surpass 300 magic attack > elquines does some extra damage I see I/Ls being about as powerful as Heroes. With a weapon that boosts their overall damage by 25% and gives them an additional 40 magic attack, hohoho certainly not the weakest bossing class. [1.2.326] (4) Really last chance! - andyandythin - 2010-07-07 i like chars which do 1 big hit every time or 2big ish hits every time.... and i like warriors too.. now they all do 3hits+ D: [1.2.326] (4) Really last chance! - Blake - 2010-07-07 Paladins have been given quite a bit from these updates. We had so, so many useless skills prior to these updates. I'm certainly not going to complain if our charges are reduced a bit. In fact, we're not even entirely sure if they have been changed to work differently. But that's a pretty nice improvement on Blast, regardless of whether or not you think it should hit 3 times. At least we don't have to ever worry about a damage cap with it now and we get more chances to hit critical hits. I'm excited for their changes and can't wait to see them in action. That said, I'm looking forward to videos of all adventurer classes to see what's changed. Didn't bother with Aran or Evan and don't particularly care to see the updates. [1.2.326] (4) Really last chance! - JoeTang - 2010-07-07 kirayamato26 Wrote:Paladins? Stronger? That is some BS. >_< Advanced Charge Blow was already overpowered to pineapple. I don't see what you're complaining about. This nerf affects nothing except third job since they raised Blast's damage to counter the change in fourth. Old Blast: 1476.332% = 1757.5%/s New Blast: 1633.8% = 1945%/s Old New [1.2.326] (4) Really last chance! - Loose - 2010-07-07 Dusk Wrote:I see I/Ls being about as powerful as Heroes. With a weapon that boosts their overall damage by 25% and gives them an additional 40 magic attack, hohoho certainly not the weakest bossing class.And Magic Mastery's +20% to Magic Attack. [1.2.326] (4) Really last chance! - mamaloki - 2010-07-07 JoeTang Wrote:Advanced Charge Blow was already overpowered to pineapple. I don't see what you're complaining about. This nerf affects nothing except third job since they raised Blast's damage to counter the change in fourth. the old and new blact/ac'b is from which version?? [1.2.326] (4) Really last chance! - Redemption21 - 2010-07-07 is this the last change? i mean both the legend class(Especially Evans no doubt) Palidins and DK's need a buff still Evan's attack to slow and are to weak for a supposed legend class and Arans took a huge hit the legends need to make a bit of a comeback here even though the population consists of mostly adventurers lets be fair here those 2 need buffs asap. [1.2.326] (4) Really last chance! - Abysseon - 2010-07-07 For damage purposes: Magic Mastery provides a 20% increase to magic attacks at level 10. Infinity provides a 10% increase to magic attacks at level 30 for 40 seconds. (60 seconds with magic mastery) *3 minute cooldown* Infinity needs to be adjusted to possibly provide a higher magic attack increase. Even with the no mp use and 10% hp/mp recovery rate, its still not as efficent compared with magic mastery to be a buff with such a high cooldown. =/ [1.2.326] (4) Really last chance! - Yorckie - 2010-07-07 Abysseon Wrote:For damage purposes: I think Magic Mastery is passive... XB [1.2.326] (4) Really last chance! - Abysseon - 2010-07-07 Yorckie Wrote:I think Magic Mastery is passive... XB Oh, didn't realize that. *edits post* However, the 3 minute cooldown seems unnecessary at this point. [1.2.326] (4) Really last chance! - GodCanJudge - 2010-07-07 Dusk Wrote:> 1080% CL hits 3 targets >brave slash hits 3 targets >magic attack =/= weapon attack >enrage, combo critical (which is more effective since most hero attacks are multiple hits), combo attack etc. does some extra damage besides, i think nexon actually did a pretty good job at balancing, all that matters now is how godly your equips are [1.2.326] (4) Really last chance! - Hazzy - 2010-07-07 Magicians don't need more magic attack. Theives and bowmen need more weapon attack ( and lower multipliers to compensate). Assuming their goal is to make apples a good buff, not the unbalanced pomegranate it is now. Sairs just need an overall nerf. [1.2.326] (4) Really last chance! - Random_Overlord - 2010-07-07 When you really think about the bowman updates, you realise, sure some of the things they added were crap. *Cough*Phoenix stun*cough* But we never really got anything nerfed in anyway did we? [1.2.326] (4) Really last chance! - holyforest - 2010-07-07 Still nothing to fix AR yet? Aww, oh well... |