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Regarding critical damage with the revamp - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Game Mechanics (https://www.southperry.net/forumdisplay.php?fid=33) +--- Thread: Regarding critical damage with the revamp (/showthread.php?tid=26779) |
Regarding critical damage with the revamp - MissingLink - 2010-06-28 Dusk Wrote:It's 70%, and you just repeated what she was trying to say. The skill description says 10 x 6%, and there are no crits at under 10 combos. Where is the extra 10% coming from? Is the skill description wrong and it should be 10 x 7% ? The only way to know for sure would be to do a painstaking analysis of a long stretch of video with high combo. Or else someone should do what Cyanne said just to see if this is true. Any non-crits at all would mean that the current 70% base assumption is wrong. Too bad Machlear's are so rare. Has this 70% has ever been proven, or is it just based on the one post in this thread from last summer: http://www.southperry.net/showthread.php?t=16709 Regarding critical damage with the revamp - Kalovale - 2010-06-28 MissingLink Wrote:The skill description says 10 x 6%, and there are no crits at under 10 combos. Where is the extra 10% coming from? Is the skill description wrong and it should be 10 x 7% ? Testing doesn't necessarily have to be done in gMS, does it? Regarding critical damage with the revamp - Takebacker - 2010-06-28 MissingLink Wrote:The skill description says 10 x 6%, and there are no crits at under 10 combos. Where is the extra 10% coming from? Is the skill description wrong and it should be 10 x 7% ? It's been tested so many times. 70% crit is what arans currently have. Regarding critical damage with the revamp - Dusk - 2010-06-28 MissingLink Wrote:The skill description says 10 x 6%, and there are no crits at under 10 combos. Where is the extra 10% coming from? Is the skill description wrong and it should be 10 x 7% ? Arans have an extra 10% base crit when the critical skill is active. It's 10% + 10x6%. Regarding critical damage with the revamp - Jellyflower - 2010-06-28 0-9 combo: 0% crit 10-19 combo: 16% crit @ 110% damage 20-29 combo: 22% crit @ 120% damage . . . 100+ combo: 70% crit @ 200% crit damage It 'feels' correct, if I have a machlear I would have confirmed it easily. I guess you just have to take our words for it. Regarding critical damage with the revamp - Kalovale - 2010-06-28 Jellyflower Wrote:It 'feels' correct, if I have a machlear I would have confirmed it easily. I guess you just have to take our words for it. We have been taking words for it for almost a good year. Takebacker Wrote:It's been tested so many times. 70% crit is what arans currently have. I would be declined to believe that someone put such an enormous effort into testing it without even posting it publicly. If it's out there, ss or didn't happen. Regarding critical damage with the revamp - Kaasoljoyyx - 2010-06-30 Jellyflower Wrote:0-9 combo: 0% crit What sort of testing would need to be done. My aran has crit ring + a machlear, and I could get someone to SE me. I just don't like using it except for display purposes as I don't wanna bring down the durability % and end up paying to fix it T.T Regarding critical damage with the revamp - Locked - 2010-06-30 Kaasoljoyyx Wrote:What sort of testing would need to be done. My aran has crit ring + a machlear, and I could get someone to SE me. I just don't like using it except for display purposes as I don't wanna bring down the durability % and end up paying to fix it T.T The cost of durability item fixing has been lowered iirc. You could get SE and prove us all correct/wrong. Regarding critical damage with the revamp - Stereo - 2010-06-30 Kaasoljoyyx Wrote:What sort of testing would need to be done. Whether 100+ combo crit with Machlear + Crit Ring + SE is 90% or 100% - that is, do you ever do noncrits. Regarding critical damage with the revamp - Cyanne - 2010-06-30 Locked Wrote:The cost of durability item fixing has been lowered iirc. Not yet, it'll still full cost right now =/ The repair costs were lowered by 90% in kMS though, so a full repair in gMS would cost 4.2mil in the next patch or two probably. Regarding critical damage with the revamp - Kalovale - 2010-06-30 Kaasoljoyyx Wrote:What sort of testing would need to be done. My aran has crit ring + a machlear, and I could get someone to SE me. I just don't like using it except for display purposes as I don't wanna bring down the durability % and end up paying to fix it T.T Scenario 1: 70% Base Crit + 15% SE + 10% Ring + 5% Machlear = 100% Crit rate Scenario 2: 60% Base Crit + 15% SE + 10% Ring + 5% Machlear = 90% Crit rate About 10minutes of keyboard smashing should yield a fair confirmation. Regarding critical damage with the revamp - Kaasoljoyyx - 2010-06-30 Cyanne Wrote:Not yet, it'll still full cost right now =/ The low level explorer ones are cheap as hell, like 10k max. And for DRPQ durability, is that true? If there is, do you have a source? Cause i'd much rather keep my machlear than sell it (Btw, anyone got a rough estimate on how much the machlear equates to compared to a normal 6 and a fast 5 PA in terma of weapon attack under the scenarios i.e. attacking boss, due to it's crit ability, etc) Edit: And i'll test out the machlear thing later, but gonna have to take my word on it that I see all crits or some crits. Edit2: Zero noncrits once combo hit 100+ Regarding critical damage with the revamp - Kalovale - 2010-07-08 Kaasoljoyyx Wrote:Edit2: Zero noncrits once combo hit 100+ Oh well. That settles it, I guess. Useful info until BigBang.
Regarding critical damage with the revamp - JoeTang - 2010-07-18 Looks like it's multiplicative now, unless PDRate isn't doing what it's supposed to. ![]() Level 1 Arrow Blow (143%) 186 * 1.43 * 0.9 * 1.5 = 359 186 * (1.43 + 0.5) * 0.9 = 323 Will retest when I get Iron Arrow. Regarding critical damage with the revamp - Otaia - 2010-07-18 Yeah, we determined that it was multiplicative in some other thread. Regarding critical damage with the revamp - Alloy - 2010-07-18 Otaia Wrote:Yeah, we determined that it was multiplicative in some other thread. Actually, it was proved to be multiplicative on mages only, additive on physical attacks, this was a recent change. And a rather interesting one, in fact. Regarding critical damage with the revamp - Otaia - 2010-07-18 Alloy Wrote:Actually, it was proved to be multiplicative on mages only, additive on physical attacks, this was a recent change. And a rather interesting one, in fact. No, it happened to both at the same time. People watching videos without paying attention to the version the video was made in thought it was only for mages. Regarding critical damage with the revamp - Hanabira.Kage - 2010-07-18 Otaia Wrote:No, it happened to both at the same time. People watching videos without paying attention to the version the video was made in thought it was only for mages. Magicians always had their criticals boost their damage multiplicatively, though. x.x
Regarding critical damage with the revamp - Alloy - 2010-07-18 Otaia Wrote:No, it happened to both at the same time. People watching videos without paying attention to the version the video was made in thought it was only for mages. Well, just have a look into the new UI bar. That's basically a good indicative of the version. And sincerely, looking at a Nigth Lord doing 11k damage on his biggest hit, and 11.5k with critical... Was quite clear. Regarding critical damage with the revamp - Otaia - 2010-07-18 Alloy Wrote:Well, just have a look into the new UI bar. That's basically a good indicative of the version. And sincerely, looking at a Nigth Lord doing 11k damage on his biggest hit, and 11.5k with critical... Was quite clear. Version as in the difference between .326 and .327. The change happened only in .327. You can't tell what version it is by the UI. Hanabira.Kage Wrote: Magicians don't have %s listed for their skills right now, so all their skills are basically doing 100%. Once their skills get changed to %s instead of base attacks, there shouldn't be any difference between magic and physical in terms of how crits work. |