![]() |
|
[1.2.319] [ENG] Adventurer skill revamps - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.319] [ENG] Adventurer skill revamps (/showthread.php?tid=26712) |
[1.2.319] [ENG] Adventurer skill revamps - Hanabira.Kage - 2010-06-20 hadriel Wrote:So what happens if you used sanct on mobs in Victoria Island...? Snails and all... I think it will miss if the target has 10000 HP or less.
[1.2.319] [ENG] Adventurer skill revamps - Rigumaro - 2010-06-20 To the ones that said tha acc formula was terrible. In my opinion, it is... I, as a lvl 125 corsair with 1337 physical accuracy, miss like 25% of the time on blue leafre turtles, and they are lvl 127. 2 avobe me. I don't wanna think on a dexless warrior... [1.2.319] [ENG] Adventurer skill revamps - Kabanaw - 2010-06-20 They definitely need to improve the accuracy formula. [1.2.319] [ENG] Adventurer skill revamps - cleric1213 - 2010-06-20 Wouldnt that support the idea of having someone with bless in your pt? [1.2.319] [ENG] Adventurer skill revamps - Kabanaw - 2010-06-20 cleric1213 Wrote:Wouldnt that support the idea of having someone with bless in your pt? It looks like bless adds 60 accuracy. The guy above said he has rediculous accuracy. +60 wont do anything. They need to rethink their accuracy formula. [1.2.319] [ENG] Adventurer skill revamps - Rigumaro - 2010-06-20 Kabanaw Wrote:It looks like bless adds 60 accuracy. The guy above said he has rediculous accuracy. +60 wont do anything. They need to rethink their accuracy formula. By 1337 accuracy I meant actually 1337, not "leet" accuracy. So yeah, +60 wont make a big difference. Unless the formula works differently for each job. [1.2.319] [ENG] Adventurer skill revamps - SwordStaker - 2010-06-20 Rigumaro Wrote:By 1337 accuracy I meant actually 1337, not "leet" accuracy. So yeah, +60 wont make a big difference. Unless the formula works differently for each job.So in other words. It's broken. [1.2.319] [ENG] Adventurer skill revamps - Kabanaw - 2010-06-20 Rigumaro Wrote:By 1337 accuracy I meant actually 1337, not "leet" accuracy. So yeah, +60 wont make a big difference. Unless the formula works differently for each job. See, I wasn't sure which, but I knew that you meant you had a considerable amount. [1.2.319] [ENG] Adventurer skill revamps - RIPGobies - 2010-06-20 They should just stop this before they continue on. I admit I liked some of the new skills but after thinking about it, what is the point of these changes? Just make this a new seperate game from the original. I can see a lot of people quitting. Really, none of these changes are necessary. At the very least, just give all classes an HP boost on their base, and the new skills (while adjusting some of the new skills). Keep everything else the same. I wish they would hold a poll or something to see how many people honestly like this and if the vast majority said no, they would just stop. [1.2.319] [ENG] Adventurer skill revamps - Dusk - 2010-06-20 It's always in their best interest to keep changing the game. Online games get stale very quickly, and it costs money to run servers and staff a game. Giving an existing game a makeover is much easier than making a new game, and it allows them to hold onto most of the player base. I can see many more people rekindling their interest in MapleStory than people quitting because they don't get to be super overpowered anymore, anyway. [1.2.319] [ENG] Adventurer skill revamps - xgunedx - 2010-06-20 RIPGobies Wrote:They should just stop this before they continue on. I admit I liked some of the new skills but after thinking about it, what is the point of these changes? Just make this a new seperate game from the original. I can see a lot of people quitting. Really, none of these changes are necessary. Isn't that what they are doing? By testing out in KMST and reading the players feedback? They aren't even sure if these skills are final yet. Just look at the adventurer rings, their stats were nerfed before entering KMS. But most KMST players like these changes so far. [1.2.319] [ENG] Adventurer skill revamps - ArthurSam - 2010-06-20 does zerk lose the 50%- hp 200% + damage part? o-o [1.2.319] [ENG] Adventurer skill revamps - MetaSeraphim - 2010-06-20 Currently, yes. [1.2.319] [ENG] Adventurer skill revamps - kirby756 - 2010-06-20 Heroes look amazing. [1.2.319] [ENG] Adventurer skill revamps - SwordStaker - 2010-06-20 Dusk Wrote:It's always in their best interest to keep changing the game. Online games get stale very quickly, and it costs money to run servers and staff a game. Giving an existing game a makeover is much easier than making a new game, and it allows them to hold onto most of the player base. I can see many more people rekindling their interest in MapleStory than people quitting because they don't get to be super overpowered anymore, anyway.Then they needto at least fix the mobs back the way they were. Maybe vic back. Feel free to keep the new formulas cept acc and the new skills. Turn the acc formula back to the way it was and damage with skill adjusting. [1.2.319] [ENG] Adventurer skill revamps - Kabanaw - 2010-06-20 SwordStaker Wrote:Then they needto at least fix the mobs back the way they were. Maybe vic back. Feel free to keep the new formulas cept acc and the new skills. Turn the acc formula back to the way it was and damage with skill adjusting. The new mobs make more sense, gameplay wise. Instead of having an ossyria continent for first job, they made it a higher level range. Instead of having 5 areas which have mobs from level 40-70, they spread them out more. This new system makes more sense, even if it's strange graphically. [1.2.319] [ENG] Adventurer skill revamps - Dusk - 2010-06-20 SwordStaker Wrote:Then they needto at least fix the mobs back the way they were. Maybe vic back. Feel free to keep the new formulas cept acc and the new skills. Turn the acc formula back to the way it was and damage with skill adjusting. I think the accuracy formula may just be broken at the moment, if a 125 Corsair with 1337 accuracy is missing on Blue Dragon Turtles. [1.2.319] [ENG] Adventurer skill revamps - JoeTang - 2010-06-20 They could have tried to add a constant miss ratio for everything. That works in some games. Not this one. [1.2.319] [ENG] Adventurer skill revamps - Bomber - 2010-06-20 To be truthful, I like this update, aside from me being ok on balancing. It makes more sense to me. To say with the potential scroll, this looks like it's working good. [1.2.319] [ENG] Adventurer skill revamps - vx-2 - 2010-06-21 bye bye DEXLESS warrior and DEXLESS NLs......... bravo. i hope it stays this way. LMAO ! |