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[1.2.309] Chaos HTP/ZHelm - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.309] Chaos HTP/ZHelm (/showthread.php?tid=25298) |
[1.2.309] Chaos HTP/ZHelm - Arigomi - 2010-05-04 IllegallySane Wrote:Pfffffft. I'd take +% HP gear in a heartbeat. It'll just mean I can take advantage of it before everyone else wises up. Let's not forget that KMST is also still trying to work out all of the bugs in the item rating and reinforcement system. Chaos Horntail and Chaos Zakum are designed with them in mind. Reinforcement has the potential to make current items look like garbage in comparison. [1.2.309] Chaos HTP/ZHelm - Takebacker - 2010-05-04 Arigomi Wrote:Chaos Horntail and Chaos Zakum are designed with them in mind. Unfortunately CHTP, Czhelms, and the rating/reinforcement system is not designed with the current stat system in mind...or at least not very much. [1.2.309] Chaos HTP/ZHelm - CautionSin - 2010-05-04 As long as Chaos HT hits less than like 15k, im ok with it. Any boss hitting more than 15k, and is un-avoidable is pretty much lame. [1.2.309] Chaos HTP/ZHelm - Joe.2 - 2010-05-04 This looks pretty awesome, although I would've liked to see some visual differences, even if it was just some recoloring. [1.2.309] Chaos HTP/ZHelm - ShadowFusion - 2010-05-05 I agree with Joe, they could have give them a dark color or so to show that they are more 'evil' than their regular forms. Other than that I think this will be a fun challenge (finally ), but on the other hand... come on Nexon you just remake a few bosses?As I have read somewhere else, think it was Spadow's blog, somebody said something like this: "This is another STFU excuse from Nexon to shut up the high levels.", and I can agree with that too. Apparently they can't be bothered to add some new high level monsters to train on (the rest of Neo Tokio would be nice?), Temple of Time didn't quite make me go 'WOW!'... [1.2.309] Chaos HTP/ZHelm - x3repentance - 2010-05-06 imba boss alert. [1.2.309] Chaos HTP/ZHelm - Teppi - 2010-05-06 so how would u fight the left of horntail now? - left head cast zombify- - left arm cast seduce - - add the no potion cast there for a lil fun- most dead.. [1.2.309] Chaos HTP/ZHelm - perolicious - 2010-05-07 Teppi Wrote:so how would u fight the left of horntail now? Like old times: Kill tail, legs (or legs and tail) , wings, heads, and go for right and left arm. [1.2.309] Chaos HTP/ZHelm - FlameChocobo - 2010-05-13 Fiel Wrote: [SIZE="5"]THIS![/SIZE] This chaos counterpart pretty much outstats Targa and Scarlion Helmets with more stats, and HP and MP % boosts! This would probably make the best helmet in Maple Story! [1.2.309] Chaos HTP/ZHelm - Fiel - 2010-05-14 I added damage/minute requirements for all of the bosses. These new bosses are by far easier than PB when it comes to damage/min. [1.2.309] Chaos HTP/ZHelm - Kalovale - 2010-05-14 Regular HT takes 40mins. 2.90/(40/720) = 52.2 Perhaps with apples. [1.2.309] Chaos HTP/ZHelm - RIPGobies - 2010-05-14 perolicious Wrote:Like old times: The left and right heads zombify. You have to kill the legs first, then wings, then both arms, and then do the three heads for last. You don't want to be in seduce while zombify is out. Bishops will die along with the whole party. [1.2.309] Chaos HTP/ZHelm - Kalovale - 2010-05-14 RIPGobies Wrote:The left and right heads zombify. You have to kill the legs first, then wings, then both arms, and then do the three heads for last. You don't want to be in seduce while zombify is out. Bishops will die along with the whole party. How are you going to avoid sed + zombify by taking down both arms first? [1.2.309] Chaos HTP/ZHelm - Schrono - 2010-05-14 Kalovale Wrote:How are you going to avoid sed + zombify by taking down both arms first? Most people are assuming zombify (and no potion) functions much like dispel/ mass seduce, and the body part only starts using it when that specific part drops below 50% hp. The reason being that it's the only way to kill the thing without killing the person who is getting seduced every 20-30 seconds. [1.2.309] Chaos HTP/ZHelm - Wiire - 2010-05-15 Don't know if anyone showed this yet: [video=youtube;T61SfjKMwbo]http://www.youtube.com/watch?v=T61SfjKMwbo[/video] [1.2.309] Chaos HTP/ZHelm - Kalovale - 2010-05-15 Schrono Wrote:Most people are assuming zombify (and no potion) functions much like dispel/ mass seduce, and the body part only starts using it when that specific part drops below 50% hp. The reason being that it's the only way to kill the thing without killing the person who is getting seduced every 20-30 seconds. That makes sense, then. @ Video: Cool. It looks more like a tree now.
[1.2.309] Chaos HTP/ZHelm - Cyanne - 2010-05-31 More detailed info on the two bosses if anyone still cares about them: Arm 1: Magic attack 3000 mp drain Reverse keys (10 seconds, 80% chance) Dispel (80% chance) Arm 2: Magic attack 5000 mp drain Reverse keys (12 seconds, 80% chance) Dispel (100% chance) Arm 3: Poison mist (1500 damage, 10 seconds, 80% chance) Poison mist (2500 damage, 12 seconds, 80% chance) Magic attack Arm 4: Physical attack (805) Magic attack Joystick curse (1500 damage, 20 seconds) Arm 5: Seal (30 seconds, 70% chance) Darkness (30 seconds, 70% chance) Curse (60 seconds, 70% chance) Weakness (30 seconds, 70% chance) Seduce (15 seconds, 5 targets) Arm 6: Attack up (115, 30 seconds) Magic up (115, 30 seconds) Defense up (85, 30 seconds) Magic defense up (85, 30 seconds) Heal Arm 7: Physical attack (950) Physical attack (880) Arm 8: Physical attack (950) Physical attack (880) Chaos zakum 1: Weapon cancel (30 seconds) Magic cancel (30 seconds) Heal Summon boogie, puco, punco, cuzco Hp/mp 1 Magic attack + zombify (10 seconds, 100% chance) Physical attack (800) + stun (5 seconds, 100% chance) Chaos zakum 2: Weapon cancel (30 seconds) Magic cancel (30 seconds) Heal Summon puco, punco, cuzco, opachu Dispel (90% hp, 80% chance) Dispel (60% hp, 100% chance) Hp/mp 1 Magic attack + zombify (10 seconds, 100% chance) Magic attack + potion lock (6 seconds, 40% chance) Physical attack (840) + stun (5 seconds, 100% chance) Chaos zakum 3: Weapon cancel (30 seconds) Magic cancel (30 seconds) Heal Summon punco, cuzco, opachu Dispel (90% hp, 80% chance) Dispel (60% hp, 100% chance) Hp/mp 1 Magic attack + zombify (10 seconds, 100% chance) Magic attack + potion lock (8 seconds, 50% chance) Physical attack (920) + stun (5 seconds, 100% chance) Left prelim head Weapon cancel (30 seconds) Magic cancel (30 seconds) Summon red wyvern, blue wyvern, dark wyvern Seduce (10 seconds, 1 target) x3 Magic attack Hp/mp 1 x2 Right prelim head Weapon cancel (30 seconds) Magic cancel (30 seconds) Summon red wyvern, blue wyvern, dark wyvern Seduce (10 seconds, 1 target) x3 Magic attack Hp/mp 1 x2 Head A Weapon cancel (30 seconds) Magic cancel (30 seconds) Summon red wyvern, blue wyvern, dark wyvern Zombify (80% hp, 20 seconds, 100% chance) Weapon damage reflect (60% hp, 7 seconds) Magic attack Hp/mp 1 Physical attack (1350) Head B Weapon cancel (30 seconds) Magic cancel (30 seconds) Summon red wyvern, blue wyvern, dark wyvern Dispel (90% chance) Reverse keys (15 seconds, 80% chance) Magic attack Hp/mp 1 Magic attack + stun (5 seconds, 100% chance) Head C Weapon cancel (30 seconds) Magic cancel (30 seconds) Summon red wyvern, blue wyvern, dark wyvern Zombify (80% hp, 20 seconds, 100% chance) Magic damage reflect (60% hp, 7 seconds) Magic attack x2 Hp/mp 1 Left arm Dispel (90% chance) Defense up (85, 20 seconds) Seduce (10 seconds, 1 target) x2 Seduce (10 seconds, 10 targets) x2 Joystick curse (1500 damage, 20 seconds) 6000 mp drain Right arm Seal (30 seconds, 90% chance) Darkness (30 seconds, 90% chance) Magic defense up (85, 30 seconds) Seduce (10 seconds, 1 target) x3 Seduce (10 seconds, 10 targets) x2 Weakness (30 seconds, 70% chance) Potion lock (20 seconds, 80% chance, 4 targets) Joystick curse (1500 damage, 20 seconds) 6000 mp drain Wings Summon green cornian, dark cornian Heal x2 Attack up (130, 30 seconds) Magic up (130, 30 seconds) Legs Physical attack (1200) x2 Physical attack (1200) + stun (2 seconds, 90% chance) x2 Tail Poison mist (3500 damage, 20 seconds, 90% chance) Physical attack (1050) |