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[1.2.276] More rebalancing - Printable Version

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[1.2.276] More rebalancing - Kabanaw - 2009-12-29

DeanNim Wrote:Need i remind you that fire mages are supposed to be the strongest out of all mages ? They failed to achieve this with 4th job.

Keyword : supposed.

I'm gunna need a source for this because no where does it say this is the case.

F/Ps have the strongest 2nd job attack

I/Ls have the strongest 3rd job attack

F/Ps have a stronger single target skill and weaker summon in 4th, and have slightly better DPS


[1.2.276] More rebalancing - DeanNim - 2009-12-29

most fire wizards dont add brace. unless they are pizards.


[1.2.276] More rebalancing - Takebacker - 2009-12-29

Kabanaw Wrote:I'm gunna need a source for this because no where does it say this is the case.

F/Ps have the strongest 2nd job attack

I/Ls have the strongest 3rd job attack

F/Ps have a stronger single target skill and weaker summon in 4th, and have slightly better DPS

Uh, pretty sure explosion is stronger than ice strike now.

DeanNim Wrote:most fire wizards dont add brace. unless they are pizards.

They don't if they're retarded. There is absolutely no reason to do arrow in 3x and then brace in 4x with or without this change.


[1.2.276] More rebalancing - Styles - 2009-12-29

Isnt the problem with paladins that the dmg cap is 200k? I mean with apples they could easly make over 200k @ bosses right? and that would mean bad dps?


[1.2.276] More rebalancing - DeanNim - 2009-12-29

Takebacker Wrote:Uh, pretty sure explosion is stronger than ice strike now.



They don't if they're retarded. There is absolutely no reason to do arrow in 3x and then brace in 4x with or without this change.

The skills he mentioned is,

- Fire arrow, strongest 2nd job attack

- Thunderspear, strongest 3rd job attk.

- Paralyze is stronger than CL but elquines is weaker(due to it being ice based).

....

I used to be fire wizard are most guides/suggestions says fire arrow is better than brace. Experience > thoughts

EDIT: wtp dude, you dont know anything about mages. Fire wizards would most likely add brace at 6x unless they are pizards. some dont even add it at all...


[1.2.276] More rebalancing - JoeTang - 2009-12-29

DeanNim Wrote:- Thunderspear, strongest 3rd job attk.

Thunder Spear sucks. Composition is the strongest 3rd job attack.


You don't get Brace after Fire Arrow because if you've spent your SP on Fire Arrow, you're using Fire Arrow to train. If you want to train with Brace, Fire Arrow is useless so you don't add points until later.


[1.2.276] More rebalancing - DeanNim - 2009-12-29

you'll have only 10sp into brace after maxing arrow o.O

and afaik, before 4th job, thunder spear is the best there is.... and slow...


Note : people who only max brace are called pizards(term since beta iirc).. Im talking about fire wizards here..


[1.2.276] More rebalancing - Phoenix - 2009-12-29

Just wow for paladins.

Threaten being % based= win for EVERYONE.

Dual charge, if it is indeed multiplicative, does shun heroes in most circumstances. If the only get the lightning attribute though, that seems more reasonable. I don't see the reason to increase charge power AND implement dual charge.

Brb making pally as 2nd char.


[1.2.276] More rebalancing - Sylphior - 2009-12-29

*takes off glasses slowly and dramatically* oh...my...god...

Using Lightning with other charges!? that sounds so much better now >.< hopefully we'll get these rebalances SOON.


[1.2.276] More rebalancing - Takebacker - 2009-12-29

DeanNim Wrote:The skills he mentioned is,

- Fire arrow, strongest 2nd job attack

- Thunderspear, strongest 3rd job attk.

- Paralyze is stronger than CL but elquines is weaker(due to it being ice based).

You tell me i don't know anything about mages when you're the one saying thunderspear is the strongest 3rd job attack? What a joke.

He didn't even mention specific skills. He just said "X class has the strongest attack". It's true i jumped the gun and thought he meant mob skill in 3rd job, but damn dude.

DeanNim Wrote:I used to be fire wizard are most guides/suggestions says fire arrow is better than brace. Experience > thoughts

EDIT: wtp dude, you dont know anything about mages. Fire wizards would most likely add brace at 6x unless they are pizards. some dont even add it at all...

Yeah? The way i see it brace is useless to train until mid 5x when you can start hitting stormbreakers/death teddies. What are you going to do till then? Magic claw things to death? Do tell me the benefit of maxing one skill over the other, and why maxing both in the order i posted before is not the best choice.


[1.2.276] More rebalancing - Devil - 2009-12-29

Conciente Wrote:If there's nothing to be "happy" about then they don't enjoy their class and should change to another one. I never said there's no need for "balance", it's just that no matter what Nexon does people will still complain over one class' upgrades and demand upgrades to their class. Shadowers got upgraded and now that Paladins got buffed, I see a Shadower crying that the buff was "huge" and that his Shadower should be upgraded more... that is just ridiculous. Every class has its use, whether it's for training, bossing, fun, etc... if you make every class good at everything then there is no point.

BTW, NLs have a lot of useless skills.
I would like to see your reaction about liking and enjoying your class if Nexon Korea decided for rebalancing that BM's & MM's Sharp Eyes shouldn't be a party skill anymore... Rolleyes

Anyway, back on-topic, when is this patch going to be implemented on the kMSt? Or is that already the case?


[1.2.276] More rebalancing - Russt - 2009-12-29

Looks like they're making PB more doable...

Currently, max touch damage is 24565.
With Threaten, Combo Barrier, and Magic Shield, max touch damage is 7861.

There's a thought...


[1.2.276] More rebalancing - Takebacker - 2009-12-29

Russt Wrote:Looks like they're making PB more doable...

Currently, max touch damage is 24565.
With Threaten, Combo Barrier, and Magic Shield, max touch damage is 7861.

There's a thought...

Wasn't magic shield the one that only affects magic attacks?


[1.2.276] More rebalancing - Bribery - 2009-12-29

Takebacker Wrote:Wasn't magic shield the one that only affects magic attacks?

Magical Resistance is -20% magic damage. Magic Shield is -30% damage for 20 seconds, with a 40 second cooldown.


[1.2.276] More rebalancing - JoeTang - 2009-12-29

Devil Wrote:I would like to see your reaction about liking and enjoying your class if Nexon Korea decided for rebalancing that BM's & MM's Sharp Eyes shouldn't be a party skill anymore... Rolleyes

Anyway, back on-topic, when is this patch going to be implemented on the kMSt? Or is that already the case?

What? Are you kidding me? You think that your oh so mighty Shadowers should be just as strong as Paladins with Elemental Advantage? Who are you trying to kid?
Your argument doesn't even make sense. Every class is supposed to have some sort of role. Sharp Eyes is supposed to be a party buff. I'm sure BMs wouldn't think of it as too big of a loss if they changed Sharp Eyes to be a player buff, making them the second strongest single target DPS characters in the game, and Marksmen being not far behind.
That's not even rebalancing. This concept requires other characters have some party buffs to make their contributions. Night Lords suck the pomegranate without SE. Might as well not have them anymore if you're not giving them SE because they can't possible contribute anything to the party on a run in such a case when there's every other alternative for damage.
Shadowers weren't meant to be the strongest characters in the game. Why would you even think that? A thief with a dagger is supposed to match hit for hit with a Warrior carry a sword?


[1.2.276] More rebalancing - Moonlapse - 2009-12-29

JoeTang Wrote:What? Are you kidding me? You think that your oh so mighty Shadowers should be just as strong as Paladins with Elemental Advantage? Who are you trying to kid?
Your argument doesn't even make sense. Every class is supposed to have some sort of role. Sharp Eyes is supposed to be a party buff. I'm sure BMs wouldn't think of it as too big of a loss if they changed Sharp Eyes to be a player buff, making them the second strongest single target DPS characters in the game, and Marksmen being not far behind.
That's not even rebalancing. This concept requires other characters have some party buffs to make their contributions. Night Lords suck the pomegranate without SE. Might as well not have them anymore if you're not giving them SE because they can't possible contribute anything to the party on a run in such a case when there's every other alternative for damage.
Shadowers weren't meant to be the strongest characters in the game. Why would you even think that? A thief with a dagger is supposed to match hit for hit with a Warrior carry a sword?

The problem with each class having different roles in maple is that classes that aren't attackers are usually looked down at and are not treated well. Attacking classes get praise words such as "godly class", and then support classes are referred to as "mules". That word in of itself shows the problem with playing a support class in maple.


[1.2.276] More rebalancing - Hazzy - 2009-12-29

Then the answer is clear: don't make pure attacking classes (COUGHNLCOUGH), or pure training/buff classes (COUGHBISHOPSCOUGH).


[1.2.276] More rebalancing - Takebacker - 2009-12-29

JoeTang Wrote:A thief with a dagger is supposed to match hit for hit with a Warrior carry a sword?

So then where does the pirate who can punch the s'hit out of everything fall? ;-;


[1.2.276] More rebalancing - Stereo - 2009-12-29

I was bored, and crunched the numbers.

-20% monster accuracy from Threaten is gonna give about 2-3% higher miss rate. Really nothing to speak of.

Changing the monster atk from -20 to -20% is the main advantage.
[Image: threatencomp.jpg]
If a monster did 5000, it now does about 3300, if it did 8000 it does 5100, and so on.

This makes it about a 56.25% increase in effective player HP, not quite as good as HB - but they can be used on the same monster, going to 250% base hp (5000 base hp => 12500 max hit) It's too bad Threaten only works on physical damage.



[1.2.276] More rebalancing - Devil - 2009-12-29

JoeTang Wrote:What? Are you kidding me? You think that your oh so mighty Shadowers should be just as strong as Paladins with Elemental Advantage? Who are you trying to kid?
Did anyone say that? No... Did I say that? No... where did you get that statement from? o.0

Quote:Your argument doesn't even make sense. Every class is supposed to have some sort of role. Sharp Eyes is supposed to be a party buff. I'm sure BMs wouldn't think of it as too big of a loss if they changed Sharp Eyes to be a player buff, making them the second strongest single target DPS characters in the game, and Marksmen being not far behind.
That's not even rebalancing. This concept requires other characters have some party buffs to make their contributions. Night Lords suck the pomegranate without SE. Might as well not have them anymore if you're not giving them SE because they can't possible contribute anything to the party on a run in such a case when there's every other alternative for damage.
I replied on mr. lvl200 Nightlord who was talking about damage being unimportant in maple. As (hypothetical) joke I replied that if he would feel the same about that statement when there wouldn't be Sharp Eyes anymore for NL's. And now you're saying damage -IS- the reason for NL's to exist and attack me for claiming the exact same... I think something went wrong here? o.0

Quote:Shadowers weren't meant to be the strongest characters in the game.
Again, who's talking about -the- strongest character in game game? o.0

There is a difference between being the strongest character in-game, and doing 50% of the damage of another character when both are lvl200, let alone ArchMages who do like 30% the damage of a Corsair at lvl200... Who is talking about -the- strongest character there? All some classes want is to close the gap of the 300% damage difference...

Quote:Why would you even think that? A thief with a dagger is supposed to match hit for hit with a Warrior carry a sword?
Yeah that's the problem in maple... 15 kilogram two-handed swords can be swung around in the air twice as fast (Brandish / Blast) then daggers of 250 gram (Assassinate)... explain that to me please? o.0

Aaaaaanyway, yeah, just let's all wait till we get some more details on how Paladin's dual charge exactly works... Smile