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Aran Flaunting Thread!! - Printable Version

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Aran Flaunting Thread!! - Takebacker - 2009-09-20

IllegallySane Wrote:To keep this balanced, they need to revamp the older classes so Aran are, while still stronger, the other classes also gain a level in sheer power/awesomeness. D:<

They really do. I was thinking about how easily out DPSed i am by this, and cried a little.

L> skill power update for adventurers.

@mas: Nerfing a class < buffing everyone else up.


Aran Flaunting Thread!! - MasPan - 2009-09-20

Takebacker Wrote:They really do. I was thinking about how easily out DPSed i am by this, and cried a little.

L> skill power update for adventurers.

Power up and rebalance all old classes (can't give exact same boost to all or natural differences will cause imbalance) or weaken 1 class that is substantially overpowered? For that matter, nerf ultimates while you're at it...


Aran Flaunting Thread!! - Cancambo - 2009-09-20

Worthyness Wrote:=( 27k at 8x? great... this is gonna be a little hard to compete with in GMS. That 27k will be something in the 50k's or more...

How do you get 27k at level 8x? D:

I was just getting used to my 33k's on the last hit of barrage =(

Pirate version plz

I just am well funded for KMS. I don't have a lot of stuff a lot of Koreans have though (attack belt, chaos pendant with atatck [well, I had one but I ruined it with a second chaos], and a few other stuff). Also, I have snow charge (level 12) which adds a decent amount of damage. The largest chunk of that though comes from critical.

Anyways, combo peril level 1:
[Image: jahshg.png]


Aran Flaunting Thread!! - Takebacker - 2009-09-20

MasPan Wrote:Power up and rebalance all old classes (can't give exact same boost to all or natural differences will cause imbalance) or weaken 1 class that is substantially overpowered? For that matter, nerf ultimates while you're at it...

Seeing how impossible PB is with a 1 hr timer, and knowing that the black mage will be even more ridiculous, i'm all for a strengthening patch for adventurers.


Aran Flaunting Thread!! - Dusk - 2009-09-20

Takebacker Wrote:Seeing how impossible PB is with a 1 hr timer, and knowing that the black mage will be even more ridiculous, i'm all for a strengthening patch for adventurers.

WE DO NOT NEED TO BE STRONGER. Make the boss less broken.


Aran Flaunting Thread!! - MasPan - 2009-09-20

Takebacker Wrote:Seeing how impossible PB is with a 1 hr timer, and knowing that the black mage will be even more ridiculous, i'm all for a strengthening patch for adventurers.

Give it a 2hour limit (very reasonable) or lower HP amounts per part by half (essentially the same thing, it cuts run time down by half). Black Mage doesn't have to be a damage wall, if done creatively it can be very challenging without requiring massive power boosts. There are selective things I'd like to see (reducing stabPA/slashSpear penalties, reducing ultimate damage (or adding a mandatory cooldown when not using infinity) and increasing Para/CL damage) to balance classes based on the current maps we have, but a power boost to put all classes on par with Arans is not necessary. Aran should not be this strong to begin with. Cygnus can get away with being strong because of their low level cap, but Aran can reach 200, so there is no need for them to be OP.


Aran Flaunting Thread!! - Takebacker - 2009-09-20

Dusk Wrote:WE DO NOT NEED TO BE STRONGER. Make the boss less broken.

The boss isn't broken. The 1 hr limit is just too short. All i'm doing is assuming the timer will stay the same, in which case, WE NEED MORE POWER TO KILL IT.

@ above: Arans aren't even overpowered because their damage is high. They're only overpowered because they do this much damage on mobs of 12. If they did this much on 1 mob, i wouldn't even touch them. It's because they can hit damage that rivals current classes on a single target with the ability to hit the same damage *12 that makes them overpowered.


Aran Flaunting Thread!! - MasPan - 2009-09-20

Takebacker Wrote:The boss isn't broken. The 1 hr limit is just too short. All i'm doing is assuming the timer will stay the same, in which case, WE NEED MORE POWER TO KILL IT.

@ above: Arans aren't even overpowered because their damage is high. They're only overpowered because they do this much damage on mobs of 12. If they did this much on 1 mob, i wouldn't even touch them. It's because they can hit damage that rivals current classes on a single target with the ability to hit the same damage *12 that makes them overpowered.

Outlaws were considered strong for quickly hitting 10-14k in their 90s on a single target. Arans can do more than double this just as quickly and on multiples. Even single target they are OP'd.


Aran Flaunting Thread!! - Takebacker - 2009-09-20

Ok nevermind. I agree, aran's are overpowered as f'uck.


Aran Flaunting Thread!! - Reflexx - 2009-09-21

Arans aren't overpowered lol, that ridiculous amount of damage matt just did requires 70 or 100 combo points, thats 70 or 100 hits(or less depending on how many mobs he is hitting). By the time he swings enough to use combo peril an outlaw with burstfire + octo are going to be doing a ridiculous amount of damage, same with any other adventurers. Sure Arans are strong, maybe slightly beating other classes in terms of mob damage but ridiculously overpowered? don think so.


Aran Flaunting Thread!! - CarrionCrow - 2009-09-21

Reflexx Wrote:Arans aren't overpowered lol, that ridiculous amount of damage matt just did requires 70 or 100 combo points, thats 70 or 100 hits(or less depending on how many mobs he is hitting). By the time he swings enough to use combo peril an outlaw with burstfire + octo are going to be doing a ridiculous amount of damage, same with any other adventurers. Sure Arans are strong, maybe slightly beating other classes in terms of mob damage but ridiculously overpowered? don think so.

Hmm, so what would the damage be before reaching 70-100 hits then? I kind of doubt an outlaw the same level would come close if the damage is even a third of that, but I'll admit I know little about the class so far. A 4th job Aran looks like it will wipe the floor with a Corsair, or any other 4th job class, though.


Aran Flaunting Thread!! - MasPan - 2009-09-21

CarrionCrow Wrote:Hmm, so what would the damage be before reaching 70-100 hits then? I kind of doubt an outlaw the same level would come close if the damage is even a third of that, but I'll admit I know little about the class so far. A 4th job Aran looks like it will wipe the floor with a Corsair, or any other 4th job class, though.

To note: consistent, rapid 50k+ hits on a boss without gMS gear with a warrior is pretty nice.


Aran Flaunting Thread!! - Cancambo - 2009-09-21

Terry, it takes like 30 seconds (at most) to charge up that combo AND it is super easy to keep that combo up.


Aran Flaunting Thread!! - Reflexx - 2009-09-21

Yeah i know it doesnt take that long to get combos up, but I'm just saying Arans aren't crazy overpowered like everyone thinks they are. Like I can get off 30 burst fires in 30 seconds doing about 10k-16k damage per burstfire. I think the area where arans shine is the ability to do that much damage to 12 mobs.


Aran Flaunting Thread!! - Cancambo - 2009-09-21

Reflexx Wrote:Yeah i know it doesnt take that long to get combos up, but I'm just saying Arans aren't crazy overpowered like everyone thinks they are. Like I can get off 30 burst fires in 30 seconds doing about 10k-16k damage per burstfire. I think the area where arans shine is the ability to do that much damage to 12 mobs.

But I can still do 15-20k in three swings with 0 combo. And even 10 combos really boosts the damage.


Aran Flaunting Thread!! - Reflexx - 2009-09-21

DAMMIT MATT STOP POOPIN ON ME.

I LOVE ME OUTLAW Frown


Aran Flaunting Thread!! - CarrionCrow - 2009-09-21

Reflexx Wrote:DAMMIT MATT STOP POOPIN ON ME.

I LOVE ME OUTLAW Frown

And I'm pretty fond of my NL, that does not alter the fact that an overpowered class is an overpowered class.
I also resent the fact that my wife, as a pretty dang good PoleDrK, will be not only outclassed, but also have to see her gear skyrocket to NL levels.

I'd like to see this nerfed, and that wont happen if we underestimate it or make incorrect comparisons between adventurers and the aran abomination.


Aran Flaunting Thread!! - KhainiWest - 2009-09-21

hm, I think theres a catch somewhere here, or something not intended. Aran's wouldnt simply be new class that overpowers even the top tier bosses, it's just a bad move in general. I'll just hold onto my 104 maple karstan none the less.

However a class who can womp bosses and epic mob training seems misbalanced. Shadowers and buccs are the best mobbers in the game (discluding mages) but they are mediocre at bosses. So there has to be SOMETHING besides stacking combo's that would be a disadvantage equilavent to this power.


Aran Flaunting Thread!! - Shady - 2009-09-21

I want more screenshots


Aran Flaunting Thread!! - Takebacker - 2009-09-21

ImVindictive Wrote:hm, I think theres a catch somewhere here, or something not intended. Aran's wouldnt simply be new class that overpowers even the top tier bosses, it's just a bad move in general. I'll just hold onto my 104 maple karstan none the less.

However a class who can womp bosses and epic mob training seems misbalanced. Shadowers and buccs are the best mobbers in the game (discluding mages) but they are mediocre at bosses. So there has to be SOMETHING besides stacking combo's that would be a disadvantage equilavent to this power.

Excluding mages, paladins are better mobbers than buccs and shads are. Buccs and shads are the mediocre at everything class.