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The LoL Patches thread - Printable Version

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The LoL Patches thread - Raul - 2013-02-16

MasPan Wrote:So will Taric toplane be a thing now? Esp with all the passive armor he gets, there's potential there vs physical tops. He's got built in sustain and the damage changes will give him options for trading.

Frozen Fist, Frozen Heart, Muramana? (not necessarily that order)
Yeah, sounds like a plan.
He could probably deal with a lane swap pretty well given his heal, armor, and stun.

And yeah these are definitely aimed to nerf how stupidly good Taric is in soloqueue even though he's not an especially common pick in competitive games.


The LoL Patches thread - FenixR - 2013-02-16

Taric Extra Armor Aura was reduced by quite a bit, unless you build heavy armor it won't have the same bonuses. It's 10% of your Armor now so you will need like 100/200/300 armor to have something similar to the old bonuses.


The LoL Patches thread - Dredragon - 2013-02-16

Apparently Roit wanted taric to be a bruiser when he was first made, so this change makes it easier for him to do that. I welcome this change, it'll be just make it much easier to play taric the way I like to play him.


The LoL Patches thread - FenixR - 2013-02-16

Oh wait apparently the Aura is 10/20/30 to him but 10% for him and his allies.


The LoL Patches thread - Five Second Pose - 2013-02-17

FenixR Wrote:Apparently these changes are somewhat a nerf to him lol, apparently he's been the king of solo queue support for a while and riot wants to bring him down of his throne.

I've been suggesting this for over a year but no one believed me.

Turtally Wrote:I'd consider them more of a change than a nerf, just bringing some of the early game aura presence to the late game (given you build armour). The built-in Muramana is a welcome upgrade, too. It's not like I spent too much time auto-attacking for dat mana regen.

Oh, and the delicious mana cost decreases.

No, it's a nerf. You're not going to autoattack enough to make the passive worth it. The Shatter aura being 10% of his armour is a straight nerf to bot lane.


The LoL Patches thread - Turtally - 2013-02-17

Five Second Pose Wrote:No, it's a nerf. You're not going to autoattack enough to make the passive worth it. The Shatter aura being 10% of his armour is a straight nerf to bot lane.

I never meant that it wasn't a nerf at all. The developers themselves even specified that it was to target Taric's ridiculous laning advantage. I just mean because of the passive aura nerf, along with all the other changes, his playstyle will change to something that personally, I prefer.


The LoL Patches thread - inSAMMIty - 2013-02-17

I don't know if this is off-topic... but where do you guys get this info? I feel so left out. Goggleemoticon


The LoL Patches thread - Corn - 2013-02-17

I mostly get mine from reignofgaming.net, but most people here get it from surrenderat20.net. The original source are the forums, but no one wants to look through those xD.


The LoL Patches thread - inSAMMIty - 2013-02-17

Corn Wrote:I mostly get mine from reignofgaming.net, but most people here get it from surrenderat20.net. The original source are the forums, but no one wants to look through those xD.

Thanks! Much appreciated. Looking forward to Celestine Soraka! Heart


The LoL Patches thread - Jamesie - 2013-02-17

Dredragon Wrote:Edit, master Yi q now has a .5 ad ratio. I was actually thinking about this and then they add it. I think they should increase it to .7 at least, but hey, at least q will be better for ad now. They should do the same for Warwick's q.
If they increase the AD ratio for Yi's Q, then they'd better take off the AP ratio. WW having an AD ratio on his Q doesn't matter too much since it scales off max HP and with the new HP meta (or the flat damage+AP, whichever is higher), it's probably going to be higher than the flat damage.


The LoL Patches thread - FenixR - 2013-02-17

Why would they remove the AP ratio? It just make the skill less awful on full AD yi, and open paths to Hybrid Yi's but they can't do as much damage as full blow AP yi because the amount of AD you get its significantly smaller than the AP you can get with the same amount of items/gold.


The LoL Patches thread - Raul - 2013-02-17

Traditional hybrid items like Gunblade don't really work on Yi. I think they're trying to eliminate AP yi with the addition of an AD scaling on Q and the massive reduction of the AP scaling on his Meditate.


The LoL Patches thread - Dredragon - 2013-02-17

Corn Wrote:Stonewall died while trying to jungle her, so no can do.

Not to mention I'd rather stick in human form trying to run away, unless the enemy team like majorly lacks cc. Once the enemies stop chasing me the ult's second active becomes quite useless.

So I went on Pbe and tried Jungle Quinn and she rawks. Just cause stonewall goes into the jungle w/o leashes and dies doesn't mean she will always die. Her q blind and the gap that e makes let's you reduce the amount of damage you would take, and her passive triggers pretty often too, plus the fact that it procs after her e.


The LoL Patches thread - FenixR - 2013-02-19

New PBE Patch, BoRK lost the 30% of your AD as health passive but regained 15% Lifesteal instead.
Taric Armor to teammates is now 15% and not 10%, AD increased to 56.
Good Bye AD Ratio on Q.
Darius Nerf (Which quite frankly find it too little, but at least a step in the right way), Ult now has 120/100/80 CD and now you can only use Noxian again 12 secs after a kill, after the 12 it goes into CD. (Honestly the should make it so its 12 Sec to get a kill refresh since the first kill and not so each kill refreshes those 12 secs)


The LoL Patches thread - Raul - 2013-02-19

FenixR Wrote:Darius Nerf (Which quite frankly find it too little, but at least a step in the right way), Ult now has 120/100/80 CD and now you can only use Noxian again 12 secs after a kill, after the 12 it goes into CD. (Honestly the should make it so its 12 Sec to get a kill refresh since the first kill and not so each kill refreshes those 12 secs)

THANK YOU BASED MORELLO
he was always talking about doing something like this because he's just such a fucking annoying champion and finally he gives it to Darius. He's a balanced champion in a high-tier scenario so he doesn't need nerfs, he just needs mechanical adjustments.


The LoL Patches thread - Jamesie - 2013-02-19

It's a step in the right direction at least. A couple more mechanical changes (his W, I still hate his ult anyways) and I think he'll be in a better place in my heart. Or they can just remove him, that'd work too.


The LoL Patches thread - FenixR - 2013-02-21

Well so much for AP trynda, PBE just hit with a Super Uber 1.3 nerf to his AP ratio, now its only 0.2 HP per AP point.

Although saying it wasn't coming would be deluding yourselfs, LoLking Registered a big spike in Trynda Win ratio and Popularity since the AP build became public knowledge.

Edit: Now that i properly read about it, the nerf wasn't that big, most of the bulk of the HP regen got moved to the Health Recovered per Fury Point, so if you have 100 AP and 100 Fury Accumulated, you would recover the Base Per fury + 100 HP.

SO in all, they really just moved 1.0 of the ratio to the HP per Fury and took away 0.3 out the skill as a whole. AP tryn may still be Viable, but not in such absurb way like it is now (You would need a pretty decent Fury Generator to keep up your HP now)


The LoL Patches thread - Dredragon - 2013-02-21

Why must people ruin everything


The LoL Patches thread - Dark Link - 2013-03-01

Patch 3.03 Notes

[video=youtube;O9eVLrcih9s]http://www.youtube.com/watch?v=O9eVLrcih9s[/video]

[video=youtube;yeH8HzGi3sc]http://www.youtube.com/watch?v=yeH8HzGi3sc[/video]


The LoL Patches thread - Remoir - 2013-03-01

Do i spy new fiddlesticks ability particles on the new patch or have they been there for ages o.o