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Original General Dungeon Fighter Thread - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Misc MMO's (https://www.southperry.net/forumdisplay.php?fid=7) +--- Forum: Dungeon Fighter (https://www.southperry.net/forumdisplay.php?fid=95) +--- Thread: Original General Dungeon Fighter Thread (/showthread.php?tid=13577) Pages:
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Original General Dungeon Fighter Thread - Pomegranate - 2009-11-03 KajitiSouls Wrote:Personally I think the best way to train yourself in certain situations is to try it on Master's or higher and think about what you could do or have done better if you should die (which is likely). It's kinda where I got most of my survival tactics from. I actually just tried this out and it worked. Or I dunno but I'm doing alot better. Im 1 room away from the boss in graq masters right now.(and just got pwnd on the boss) Original General Dungeon Fighter Thread - mrcowcow - 2009-11-03 Mas, would you mind posting your Launcher build? I have no idea what skills are important for a launcher besides Laser Cannon and Flame Pillar or whatever you call it. I'm really confused about the importance of Gatling and BBQ as well. Original General Dungeon Fighter Thread - Pomegranate - 2009-11-03 which sick f'uck took the ign pineapple and pomegranate. Original General Dungeon Fighter Thread - MasPan - 2009-11-03 mrcowcow Wrote:Mas, would you mind posting your Launcher build? I have no idea what skills are important for a launcher besides Laser Cannon and Flame Pillar or whatever you call it. I'm really confused about the importance of Gatling and BBQ as well. My build is highly experimental, just playing around with what I use and like. I'm re-designing it when I hit 40 and resetting for a hybrid PvE/P build. I'll also be making a purely PvP Launcher at some point too. Gatling is a solid skill, and has some really important roles in comboing airborne targets. BBQ is an essential move in PvP, and very useful in PvE. Time it right for invincibility to dodge a massive attack (I've done this to Isadora during her DROP THE SUN ON YOU attack), Use it to get some guaranteed damage in that cannot be interrupted, etc. My advice is to not stress things too much. Pay attention to pre-reqs for high level skills, use what you like and don't use what you don't. Original General Dungeon Fighter Thread - USMC - 2009-11-03 ...... Holy pomegranate not enough quest slots at level 34, ![]() Btw what's this GBL arad branch thing? The quest asks me to clear it and destroy the bookshelves, where's the dungeon? Original General Dungeon Fighter Thread - FelixTM - 2009-11-03 USMC Wrote:Btw what's this GBL arad branch thing? The quest asks me to clear it and destroy the bookshelves, where's the dungeon? It's the first of three dungeons in the Temple of Apostasy (Coastal Junction). It's not far left from Behemoth. Original General Dungeon Fighter Thread - USMC - 2009-11-03 Ah thanks, so we unlock 2 dungeons at level 34 :f6: Original General Dungeon Fighter Thread - FelixTM - 2009-11-03 34 and 36 are really awesome levels with two dungeons each and a crapton of quests. Original General Dungeon Fighter Thread - Zephyr - 2009-11-03 Which place should i be grinding? lvl 23 btw... Normal vestibule or lower leveled dungeons on higher dif? Original General Dungeon Fighter Thread - USMC - 2009-11-03 FelixTM Wrote:34 and 36 are really awesome levels with two dungeons each and a crapton of quests. Sweet~ Zephyr Wrote:Which place should i be grinding? lvl 23 btw... Vesti sucks, do nest on highest difficulty you can handle without using pots, don't forget to take the quest. Or do floating castle with people. Original General Dungeon Fighter Thread - Zephyr - 2009-11-03 Floating castle? FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFU FUCKING YOUR FREEDOM LIMIT I CAN'T FUCKING PLAY ANYMORE wtp, IT KEEPS SAYING "YOU HAVE TO WAIT TILL NOVEMBER 3, 4, 5, 6 ETC YOU MOTHER FUCKER" AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH Original General Dungeon Fighter Thread - Spaz - 2009-11-04 Ugh, the mage girl at the end of Ryku is so annoying when soloing. The boss himself was annoying too, until I figured him out. He moves too fast and the map is too small for me to get away from him much, and if I do manage to get enough space to fire some shots, he might do his charge attack and nail me. But although he moves fast, his attacks are slow, so there's no danger in being near him for short periods of time. Thus I use the same strategy I used on Castellan: windmill + mach kick. It's slow, but gets the job done. What can I do about the birds from the bird guy in Camp? Original General Dungeon Fighter Thread - KajitiSouls - 2009-11-04 You can really lay the hurting on Lim Lim if her Mana Shield is down. Can gunners do point-blank shots very well? Original General Dungeon Fighter Thread - Jormungandr - 2009-11-04 [COLOR="Teal"]Wow the Chambers boss is freaking hard. It's pretty much a 1 hit ko if I'm not a full health =[ I'm lvl 26, would chamber be better than float/vest at this point on?[/COLOR] Original General Dungeon Fighter Thread - GMSInfighter - 2009-11-04 Are gunners a good class? I'm having a hard time keeping up with being a Slayer. I may make a gunner as an alt. Original General Dungeon Fighter Thread - Dyxanije - 2009-11-04 GMSInfighter Wrote:Are gunners a good class? I'm having a hard time keeping up with being a Slayer. I may make a gunner as an alt. So far I haven't found or heard of any bad classes. It all depends on preference really. Original General Dungeon Fighter Thread - Mark - 2009-11-04 Gunners at the moment are pretty overpowered. They can rape from close range (Grenades, Windmill and BBQ), and from far away as well. (Every other skill.) Not to mention they can practically slip out of any situation by sliding, and FLY by jumping and shooting their weapons. This is speaking in PvP terms, but they do very well in PvE too. Original General Dungeon Fighter Thread - GMSInfighter - 2009-11-04 Mark Wrote:Gunners at the moment are pretty overpowered. They can rape from close range (Grenades, Windmill and BBQ), and from far away as well. (Every other skill.) Not to mention they can practically slip out of any situation by sliding, and FLY by jumping and shooting their weapons. This is speaking in PvP terms, but they do very well in PvE too. Yeah I remember doing a practice PvP on my slayer and picked the gunner and got my ass kicked.. They're pretty fun though, I like jumping and shooting, es fun. Side question, but how can you get S and like SS rank on the dungeons, all I've gotten up too is A. Original General Dungeon Fighter Thread - FelixTM - 2009-11-04 GMSInfighter Wrote:Side question, but how can you get S and like SS rank on the dungeons, all I've gotten up too is A. It'll come to you naturally if your skills are developing as you're leveling. By the time I was almost done with Grand Flores and getting ready for Sky Tower, I was able to at least S like it was second nature. I remember thinking it was impossible beforehand. Think up combos that work good for you and learn how to use them in different settings. Oh, and aerials. Original General Dungeon Fighter Thread - KajitiSouls - 2009-11-04 Read up on the artical on the official website titled "Learn to love the dungeon system" in the media section. I believe it should detail how to score high in dungeons. What it doesn't mention is that how many points your hit count takes off is dependent on how many rooms you clear. |