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Original Dragon Nest Thread - Printable Version

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Original Dragon Nest Thread - Alilatias - 2011-10-06

Yeah, I have a few MP increasing crests. It's not so much that I run out of MP when doing dungeons as it is that I run out of MP when doing mino nest. Plus I really hate the longbow deafult attack, mainly that third piercing shot thing. If I wanted to use piercing shot, I'll use piercing shot myself, thank you.

Plus, I really like frag arrow.

That skill calculator stuff is pretty handy, I think I got a good idea of what I want my build to be like now.

http://dnarmory.com/skill-calc?c=2&sc=14&tc=30&ll=50#B62-FMrvkM3VKNpfbh


Original Dragon Nest Thread - ShinkuDragon - 2011-10-06

raizoo Wrote:Don't forget to get the Speed Terminator title~

I'm taking my sweet time getting to 32. Hoping I have the SP to get Rain of Arrows and Guided Missiles. :<

ooh, how2get? and yea, not sure if i have enough sp to get parrying stance at 32, which is too boss of a skill


Original Dragon Nest Thread - Alilatias - 2011-10-06

ShinkuDragon Wrote:ooh, how2get? and yea, not sure if i have enough sp to get parrying stance at 32, which is too boss of a skill

Speed Terminator. It's the title you get for clearing several dungeons with speed titles. I think the only ones in Saint's Haven that you really need (as chances are that you already have all the others from the Carderock Pass dungeons) are the Rockthorn Gorge and Desolate Isle speed titles. Desolate Isle might be a bit tricky depending on your class, as those freaking flowers can really suck up a lot of time.


Original Dragon Nest Thread - 案山子 - 2011-10-06

ShinkuDragon Wrote:parrying stance at 32, which is too boss of a skill

It's an incredibly useful skill.

I've heard of one person who claims, ''they don't need it because they can survive without it anywhere'', but Parry Stance isn't just about defending, it also helps you beat the living pomegranate out of monsters with Counterslash.
Large mob? Parry Stance and kill everything. Mobs with shields? Parry Stance and break their shields immediately, then kill everything.

The list goes on.

I find it most useful against the ''elite'' orc monsters, which are INSANELY aggressive and hit hard as hell.

Also, Black Sovereign Domain Abyss is the only dungeon that's close to decent for Average Onyx.

--

I also noticed that Wisp monsters drain your MP every time they hit you while they're in their ''dark'' state. Damn assholes.


Original Dragon Nest Thread - raizoo - 2011-10-06

Alilatias Wrote:Plus I really hate the longbow deafult attack, mainly that third piercing shot thing. If I wanted to use piercing shot, I'll use piercing shot myself, thank you.
Eh, if you change directions/jump/wait, you won't get that piercing shot. xd

As for the build, it's pretty good but left me wondering a bit.

- Maxing Power Tumble and Aerial Evasion when you don't like to PvP because anything beyond lvl1 is really for PvP. Max Tumble has 2.6s cooldown.
- Why take a point out of Ankle Shot? It'll be one of your main DPS skills. I think leaving Rain of Arrows at lvl6 to max Ankle Shot would be better.
- Wisdom of the Owl is pretty iffy because of the high cd. It's also 8 SP for the first point. :V


Original Dragon Nest Thread - Alilatias - 2011-10-06

raizoo Wrote:Eh, if you change directions/jump/wait, you won't get that piercing shot. xd

As for the build, it's pretty good but left me wondering a bit.

- Maxing Power Tumble and Aerial Evasion when you don't like to PvP because anything beyond lvl1 is really for PvP. Max Tumble has 2.6s cooldown.
- Why take a point out of Ankle Shot? It'll be one of your main DPS skills. I think leaving Rain of Arrows at lvl6 to max Ankle Shot would be better.
- Wisdom of the Owl is pretty iffy because of the high cd. It's also 8 SP for the first point. :V

Yeah, those first job skills were an issue of 'where else is the SP going to go into' more than anything else, considering that I already hit the cap for 2nd job skills. Either way, I decided to take a few points out of Power Tumble and Aerial Evasion to max Health Bolster and MP Bolster. That 1 point in Wisdom of the Owl might be useful for burst damage because I'd imagine that Artillery gets less natural crit than Sniper.

Using those Wisdom of the Owl points in Magic Arrow might be an alternative, but additional points in Magic Arrow doesn't seem to do that much unless I start taking points out of Twin Shot too, and take Magic Arrow all the way to level 10 or something (and even then, I'd imagine that maxing Twin Shot is still better than maxing Magic Arrow, despite Twin Shot being a physical attack, purely because of the short cooldown). There's Multi-Shot too, but it's a physical skill and I guess 1 point in it is enough for the super armor breaking anyways.

I thought the main point of ankle shot was the immobility rather than the damage, but looking at it again, it is a rather powerful magic attack, so...

http://dnarmory.com/skill-calc?c=2&sc=14&tc=30&ll=50#B6ZPlF4Y_GrICsHgHh

Altered build, leaving this here for future reference. Man, I really want an SP reset for my Sharpshooter now...


Original Dragon Nest Thread - ShinkuDragon - 2011-10-06

i'm thinking of doing this, but dunno :X

Warrior 138/312, Swordsman 312/312

SM->ML hybrid


Original Dragon Nest Thread - raizoo - 2011-10-07

Alilatias Wrote:That 1 point in Wisdom of the Owl might be useful for burst damage because I'd imagine that Artillery gets less natural crit than Sniper.
I was thinking this and at the same time you have to be careful. You either have to have high enough crit to be useful or keep it low and rely on raw damage.

Leave Magic Arrow at min. You'll have plenty of skills to spam. You really only use this to stop someone from casting in PvP.
ShinkuDragon Wrote:i'm thinking of doing this, but dunno :X

Warrior 138/312, Swordsman 312/312

SM->ML hybrid
I don't know much about non-Sharpshooters, but apparently most people leave Parry at lvl3 and max Parrying Stance for PvE.

.... AND DNARMORY IS CALLING YOU GUYS LUNAR KNIGHTS NOW.


Original Dragon Nest Thread - 案山子 - 2011-10-07

ShinkuDragon Wrote:i'm thinking of doing this, but dunno :X

Warrior 138/312, Swordsman 312/312

SM->ML hybrid

I created this build if you want to take a look at it: http://dnarmory.com/skill-calc?c=1&sc=11&tc=24&ll=50#Vlc1nG6uo-qaDaJlB7V

Halfmoon Slash is your 2nd strongest skill, maxing it is the only way to do it justice in my opinion. Dash Slash/Combo removed completely to allow you to do this.

Max out all HP/MP passives, including MP regen Attuned Mind. Very useful skills, especially when dungeons and Nests start to become much longer, they'll be more tasking on your MP. Even now in the current Saint's Haven dungeons many players are having MP issues.

Destructive Swing is optional. I wouldn't put more points into Impact Wave since it's not very strong at all, but if you feel like it's best for you then you can remove Destructive Swing in order to level Impact Wave to 10.

Brush Off can be left at Lv4 for maximum effect, and only 2second longer cooldown.


Original Dragon Nest Thread - Alilatias - 2011-10-07

raizoo Wrote:I was thinking this and at the same time you have to be careful. You either have to have high enough crit to be useful or keep it low and rely on raw damage.

Leave Magic Arrow at min. You'll have plenty of skills to spam. You really only use this to stop someone from casting in PvP.

Yeah. I just read a guide about Sea Dragon Nest just to find out why that first group defeating it in CDN was such a big deal, and holy crap.

It's rather interesting how crit resist works. High enough crit resist = critical damage reduction to the point where non-crits deal more damage? Ouch. And apparently Sea Dragon has boatloads of it. Not that I should worry about it now seeing as we probably won't be seeing this for another half year, but whatever.


Original Dragon Nest Thread - ShinkuDragon - 2011-10-07

案山子 Wrote:I created this build if you want to take a look at it: http://dnarmory.com/skill-calc?c=1&sc=11&tc=24&ll=50#Vlc1nG6uo-qaDaJlB7V

Halfmoon Slash is your 2nd strongest skill, maxing it is the only way to do it justice in my opinion. Dash Slash/Combo removed completely to allow you to do this.

Max out all HP/MP passives, including MP regen Attuned Mind. Very useful skills, especially when dungeons and Nests start to become much longer, they'll be more tasking on your MP. Even now in the current Saint's Haven dungeons many players are having MP issues.

Destructive Swing is optional. I wouldn't put more points into Impact Wave since it's not very strong at all, but if you feel like it's best for you then you can remove Destructive Swing in order to level Impact Wave to 10.

Brush Off can be left at Lv4 for maximum effect, and only 2second longer cooldown.

looks pretty good, truth be told, i don't use impact wave much, mainly because it's range is pretty much melee, but the 6 levels it take for it to gain extra range... ugh, looks pretty good.

B> free reset f3


Original Dragon Nest Thread - Hana - 2011-10-07

About pineappling time I got to 32. Bleh no mods due to slow laptop.

[Image: s6rl3b.jpg]


Original Dragon Nest Thread - 案山子 - 2011-10-08

Messed around with a dual-ulti update skill builder.

When we get the update to have both ultimates my Gladiator will be able to max out Parry Stance with that extra 10SP. Whoop whoop.

I figure Parry Stance would be the better choice since having both ultimates as a Gladiator is useless.


Original Dragon Nest Thread - Secun - 2011-10-08

案山子 Wrote:Messed around with a dual-ulti update skill builder.

When we get the update to have both ultimates my Gladiator will be able to max out Parry Stance with that extra 10SP. Whoop whoop.

I figure Parry Stance would be the better choice since having both ultimates as a Gladiator is useless.

You can't get both ultimates. Once you pick one, the other is grayed out, even if you meet the pre-reqs.


Original Dragon Nest Thread - 案山子 - 2011-10-08

Secun Wrote:You can't get both ultimates. Once you pick one, the other is grayed out, even if you meet the pre-reqs.

They changed it so that you could learn both, but they share the same cooldown if I'm not mistaken.

It's already in kDN and cDN.


Original Dragon Nest Thread - Secun - 2011-10-08

案山子 Wrote:They changed it so that you could learn both, but they share the same cooldown if I'm not mistaken.

It's already in kDN and cDN.

Oh?
Eh, seems rather silly. Not much use in an "ultimate" if you get two. =\


Original Dragon Nest Thread - raizoo - 2011-10-08

Secun Wrote:Oh?
Eh, seems rather silly. Not much use in an "ultimate" if you get two. =\
Not everyone would want both ultimates, but they still share the same cd otherwise paladins would be OP to hell and back. That patch increased SP as well, so I'm not complaining.

Hopefully, by the time we get that patch, kDN/cDN will be at least lvl60 so I can see where my build is going.


Original Dragon Nest Thread - DrRusty - 2011-10-08

how good are acrobats? I'm not sure if I want to make an acrobat or mercenary for pvp


Original Dragon Nest Thread - Holypie - 2011-10-08

You should make a character in Gerrant, that's where the Southperry guild is. We could use some more activity.


Original Dragon Nest Thread - raizoo - 2011-10-08

ALL ALONE IN ARGENTA..... qq
DrRusty Wrote:how good are acrobats? I'm not sure if I want to make an acrobat or mercenary for pvp
Try both. Heck, you have 4 chara slots and could make multiple PvP charas.

Top 4 classes for PvP are Swordmaster, Merc, Acro and Paladin. Just make sure you know what kind of build you want because it costs 20$ for a reset, although you do get a free one at lvl 15 and supposedly 45.