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v.141 - Cygnus Awakening Update Highlights - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Main (https://www.southperry.net/forumdisplay.php?fid=11) +--- Forum: Nexon Announcements (https://www.southperry.net/forumdisplay.php?fid=20) +--- Thread: v.141 - Cygnus Awakening Update Highlights (/showthread.php?tid=66585) |
v.141 - Cygnus Awakening Update Highlights - MetaSeraphim - 2013-08-31 Cygnus' voice is just so unbearably awful. v.141 - Cygnus Awakening Update Highlights - ManxDrk - 2013-08-31 XcodArc Wrote:It's definitely AB's voiceover, I can't forget that "pew pew pew" sound Do I really have to wear this? Ot: This sux, my only CK is a dawn warrior, I wanted to try wind archer and TB too, But I'll have to deal with it since I have no slots left v.141 - Cygnus Awakening Update Highlights - Teppi - 2013-08-31 Spadow Wrote:"Neinheart: He's created a barrier..."he was muttering but he actually said "she" v.141 - Cygnus Awakening Update Highlights - Pink Bean - 2013-08-31 Spadow Wrote:"Neinheart: He's created a barrier..." no no i made sure of that. *smiles* there is no confusion here~ i heard she, it's kind of varying to other people as my friend said she heard "he". but oh my they didn't butcher her voice. i still pineappleing hate the boss voiceover v.141 - Cygnus Awakening Update Highlights - ChronosXIII - 2013-08-31 Now just use the same guy and give Mikhail voiced skills.
v.141 - Cygnus Awakening Update Highlights - Zerard - 2013-08-31 danielcatu Wrote:i hear it as she... maybe because its not my native languaje but meh that plot twist sounds interesting I hear 'she's' as well. It's not just you
v.141 - Cygnus Awakening Update Highlights - Endgame - 2013-08-31 Seriously?! We still have to log in to each individual character to assign Link Skills?! Then what's the fucking point?! iAmFear Wrote:=[Well, without spending money on it, Jett's is POTENTIALLY useful, on some days it gives me some decent bonuses like +8 WATK. Got it green once, but it went back to blue after I tried to upgrade it further. Big mistake. Been trying to get it green again since. But if you spend the money on it, it's outright the best one. Cygnus Knights' you can probably do without while leveling up, but is absolutely necessary if you go bossing. Demon Slayer's is in the same boat as CK's. If you do some boss hunting on the side (I do for Crusader coins and Ambition.), you might want to keep it. But if you're just logging on to a character to do his/her 5 Evolving World runs a day, then you don't need it. Mercedes' becomes useless if you hit level 200/210 and decide to not go higher and go bossing instead. (Although the teleport is useful.) Mihile's is definitely the least useful, since most newer classes tend to have a good chance of stance. Demon Slayer/Avenger and Mechanics outright have 100% Stance from the beginning, Adventurer Warriors will have 100% Stance after RED, etc. However, some classes like Mercedes might want to consider it. The others are too good to pass up though. v.141 - Cygnus Awakening Update Highlights - PirateIzzy - 2013-08-31 Foolyz Wrote:I highly doubt anything changed with the CWC story. I wish it did, but I was never deep into Masteria to begin with. However, I know a lot of people who were. =/ It could happen, I mean Spiegelmann even mentioned Malaysia in the first Fantasy Theme World quest, which I doubt KMS did. v.141 - Cygnus Awakening Update Highlights - MetaSeraphim - 2013-08-31 Endgame Wrote:The others are too good to pass up though. At the moment a 14 cap isn't really a problem, but as Nexon continues to release classes with link skills (And everyone knows they're gonna continue to do so) it'll become a problem in the future. Making a link skill cap is silly I don't know why Nexon wanted to do it. v.141 - Cygnus Awakening Update Highlights - Endgame - 2013-08-31 The cap is 12 though. v.141 - Cygnus Awakening Update Highlights - Grey - 2013-08-31 Endgame Wrote:Seriously?! We still have to log in to each individual character to assign Link Skills?! Then what's the pineappleing point?! *shrugs* The only reason that Link Management would be better than how it was without it is if they thought Link Skills cluttered up your beginner skills too much. It also adds another step to linking skills, because you have to open Link Management to get the button to link your skill versus just clicking the button straight from your beginner skills. We could always hope that Nexon changed Link Management from what it is in kMS. I mean, they did give us assigning multiple SP, which they still don't have in kMS, I believe, so I mean, it could happen. v.141 - Cygnus Awakening Update Highlights - Arcana27961 - 2013-09-01 Eliul Wrote:Early start? Seeing as F/Ps will never be popular, I doubt it would really matter. v.141 - Cygnus Awakening Update Highlights - Eliul - 2013-09-01 Arcana27961 Wrote:Seeing as F/Ps will never be popular, I doubt it would really matter. F/P's are pretty strong though I'm saying if they would outdamage in. v.141 - Cygnus Awakening Update Highlights - Razmos - 2013-09-01 Of course Blaze Wizard will beat F/P mages. my reasoning: Flash Jump Blaze Wizard is a new class, and therefore 10x better than adventurers until it gets nerfed. v.141 - Cygnus Awakening Update Highlights - Green4Ever - 2013-09-01 Eliul Wrote:F/P's are pretty strong though I'm saying if they would outdamage in. Razmos Wrote:Of course Blaze Wizard will beat F/P mages. The RED Update for F/Ps is very good though; I think it would be difficult to top. v.141 - Cygnus Awakening Update Highlights - Razmos - 2013-09-01 Green4Ever Wrote:The RED Update for F/Ps is very good though; I think it would be difficult to top.I hope so, I'd hate for F/P mages to be knocked down a peg so soon after becoming awesome. Unfortunately I don't really trust that Nexon will take that into account. v.141 - Cygnus Awakening Update Highlights - XcodArc - 2013-09-01 Razmos Wrote:Of course Blaze Wizard will beat F/P mages. A mage with flash jump is kind of awkward I think the best scenario is it gets teleport Luminous-range and random teleport like Kanna
v.141 - Cygnus Awakening Update Highlights - Razmos - 2013-09-01 XcodArc Wrote:A mage with flash jump is kind of awkwardHow is it awkward? Zero has a flash jump, a teleport AND a dash. and the teleport can be used while jumping! it's insane. All the revamped Cygnus Knights have flash jump before they even choose their job though, so it seems certain Blaze Wizard will have it. And speaking from being a person who loves mages, I really don't want to see ANOTHER mage class with just a teleport. It's about damn time we got a flash jump. v.141 - Cygnus Awakening Update Highlights - Lozmaster - 2013-09-01 Razmos Wrote:It's about damn time we got a flash jump. Because pineapple it, all maplestory classes are basically homogenized at this point anyway. v.141 - Cygnus Awakening Update Highlights - Razmos - 2013-09-01 Lozmaster Wrote:Because pineapple it, all maplestory classes are basically homogenized at this point anyway.Precisely! I mean i'd like it if mages stayed unique, but on the other hand, with the way the game is progressing, a single teleport isn't going to be nearly enough mobility. and as I said, Zero has a teleport too, so it isn't even exclusive to mages anymore. |