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Cygnus impressions - Printable Version

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Cygnus impressions - blitzkrieg - 2009-01-03

Cyanne Wrote:So I'm guessing door doesn't work in time temple? I'm sure the level requirements for those quests and the elin forest thing will change soon. How's the kMS community's general opinion of the Cygnus classes anyways?

By the way, you put windreaver in a lot of spots where you meant to type windbreaker =p

Edit: off-topic, but what's the leeching situation like in kMS?

not sure about door, but the family system lets you get anywhere in time temple. today I used family points to warp to my friend daniel who was like right in the middle of time temple (at blue knights) and I've never done a single quest. as for the english community's opinion on cygnus, most people love it, but there's a few who hate it. mixed feelings. the only affects the new classes have had on our server is an influx in lower leveled players, which means it's harder to get into PQs, and INT scrolled items went up in price.

as for the leeching situation, most people over level 82-87 or so buy leech.


Cygnus impressions - IsaacGS - 2009-01-03

Cyanne Wrote:So I'm guessing door doesn't work in time temple? I'm sure the level requirements for those quests and the elin forest thing will change soon. How's the kMS community's general opinion of the Cygnus classes anyways?

By the way, you put windreaver in a lot of spots where you meant to type windbreaker =p

Edit: off-topic, but what's the leeching situation like in kMS?
1. No idea about Door, I'd assume it doesn't work.
2. EFPQ, definitely fixed. Time Temple, I really doubt, because... well, no Cygnus is gonna survive at Pink Bean.
3. I'd say the more we learn about them, the more and more disappointed we become. For example, the simple fact that the entire transformation set for Windreavers is worthless because hurricane outpowers it. The archer is more melee than the warrior. >_> The skills getting delayed to 100. The leeching, the inability to do so many things... It was a good idea but they just completely missed when they did it.
4. I put windreaver in a lot of spots because I hate the way Windbreaker sounds. xD reave and break mean the same thing, I'm willing to bet it'll be translated that way in GMS. It's just too perfect.
5. Leeching in KMS is really bad. The Cygnus hall of Fame had 3 platforms, and then 3 maps of those platforms, and they were all full within one week, every one was leeched up there.

On the other hand, I expect to see KMST patches over the next 6 months address these issues (as they did with Pirates) and hopefully fix them back up to the best shape they can be. In particular I'm expecting Flame Mages to get nerfed badly and Albatross for Windreavers to be refined to a more useable state.


Cygnus impressions - Kabanaw - 2009-01-03

IsaacGS Wrote:1. No idea about Door, I'd assume it doesn't work.
2. EFPQ, definitely fixed. Time Temple, I really doubt, because... well, no Cygnus is gonna survive at Pink Bean.
3. I'd say the more we learn about them, the more and more disappointed we become. For example, the simple fact that the entire transformation set for Windreavers is worthless because hurricane outpowers it. The archer is more melee than the warrior. >_> The skills getting delayed to 100. The leeching, the inability to do so many things... It was a good idea but they just completely missed when they did it.
4. I put windreaver in a lot of spots because I hate the way Windbreaker sounds. xD reave and break mean the same thing, I'm willing to bet it'll be translated that way in GMS. It's just too perfect.
5. Leeching in KMS is really bad. The Cygnus hall of Fame had 3 platforms, and then 3 maps of those platforms, and they were all full within one week, every one was leeched up there.

On the other hand, I expect to see KMST patches over the next 6 months address these issues (as they did with Pirates) and hopefully fix them back up to the best shape they can be. In particular I'm expecting Flame Mages to get nerfed badly and Albatross for Windreavers to be refined to a more useable state.

If GMS leeching is a 6/10 with 10 being the worst, what's KMS?

And the Cygnus thing is pretty interesting. I think Cygnus is used to get regular characters extra attack and magic attack. I'm sure it's fun to make one, but after you get to 120 you can really zak, pap, and pianus and that's it.

Not to mention it seems fun to go level really fast =D


Cygnus impressions - Loose - 2009-01-03

I have a question about the equipment. Can they wear anything as long as it's able to be worn by the "base" class? For example, a Bosshunter Gi can be used by Magician & Thief, so it could be worn by a Flame Wizard & Night Walker?


Cygnus impressions - Erich - 2009-01-03

Loose Wrote:I have a question about the equipment. Can they wear anything as long as it's able to be worn by the "base" class? For example, a Bosshunter Gi can be used by Magician & Thief, so it could be worn by a Flame Wizard & Night Walker?

Yes, because they are that class. They wear normal armor for their class.


Cygnus impressions - IsaacGS - 2009-01-03

Loose Wrote:I have a question about the equipment. Can they wear anything as long as it's able to be worn by the "base" class? For example, a Bosshunter Gi can be used by Magician & Thief, so it could be worn by a Flame Wizard & Night Walker?
It should be like pirates. For example, the flag for "common job" says "works for ALL jobs". It doesn't say "Works for pirates, bowmen, beginners, mages, thieves and warriors." So, any time they add a job, it is automatically included.

What they would have done for this is added the Cygnus Job IDs under each category (For example, "Bowmen" Category would consist of all the Hunter IDs, all the Crossbowman IDs, and now all the Windreaver IDs.) Thus, any equipment that would normally be for only two or three classes (IE level 10 wooden sword), it can be held by all the regular classes and Cygnus classes of those disciplines.


Short answer: Yes, the Bosshunter armor should be wearable by Cygnus classes without having to depend on Nexon to be smart enough to do it manually.


Cygnus impressions - MaplesGrandGM - 2009-01-03

Should, but it's still Nexon.

Anyways, you mentioned them becoming less and less appealing, over things like glitches, which are only natural. Now, they may not ever be able to go to Pink Bean, or 120, may be a temporary cap, though if that were the case, they'd have said so, though who knows, maybe they need to come up with new 4th job abilities, but rushed them out so that players had something sort of new. The pq thing is clearly a glitch though. Remember, as people love to point out, and as I know you know, they were still messing with 4th job skills when they were first released.

So, I'm still excited, the only thing is, I wish we didn't have to wait to 100 to get those skills like that, not like it's a big deal in GMS though. I wonder if they will prevent you from saving points for them?


Cygnus impressions - NoJobNoRules - 2009-01-03

I don't see why. You can store points on characters now - there should be no reason that you can't. You would have to save points from the levels 71 and up, of course, but yea. :X


Cygnus impressions - IsaacGS - 2009-01-04

MaplesGrandGM Wrote:Should, but it's still Nexon.

Anyways, you mentioned them becoming less and less appealing, over things like glitches, which are only natural. Now, they may not ever be able to go to Pink Bean, or 120, may be a temporary cap, though if that were the case, they'd have said so, though who knows, maybe they need to come up with new 4th job abilities, but rushed them out so that players had something sort of new. The pq thing is clearly a glitch though. Remember, as people love to point out, and as I know you know, they were still messing with 4th job skills when they were first released.

So, I'm still excited, the only thing is, I wish we didn't have to wait to 100 to get those skills like that, not like it's a big deal in GMS though. I wonder if they will prevent you from saving points for them?
It's not the glitches so much (well, not being able to do Elin is really disappointing because the PQ is pretty much the only thing in the town, and it's great EXP) but things like Storm Breath being the only active skill in 2nd job makes training from 30-70 EXTREMELY boring because all you're doing is raising the timers on buffs. Albatross transformation and all the skills used during it are inefficient compared to standard attacks. I would go so far to say that in second job Windbreakers are far, far inferior to both Crossbowmen and hunters. Storm breath is not a good mob skill and DS is very mediocre as a single target. I'm going to end up doing a Rain-first build in 3rd, also, which is really typical of a ranger as well. Strafe's a completely worthless skill, so much so that it can be skipped without harm. Delaying the availability of half the skillbook until 100 means you only get, at best, 20 levels of usefulness out of those skills. It's just... ugh. You don't get to do any end game stuff, too weak for HT, can't reach PB (too weak anyway), could Zak but what's the point? Right when you get strong enough to do stuff you hit the end.

Strikers are limited pretty heavily because you can almost count the number of lightning-weak mobs on your hands. That makes their lightning skills a great deal less useful. Flame Mages are obnoxiously overpowered... So much so that a nerf is practically inevitable. soul warrior is pretty good, except they're more ranged than melee... Windbreaker and Soul warrior make a pretty good CPQ team, lol. Nightwalkers... haven't even seen any really.

They have a hall of fame, it's pretty obvious they have no intention of removing the 120 cap.

and about the equip thing, basically what I'm saying is, if a Cygnus archer can use *ANY* archer equipment, they can use *all* archer equipment.

(Also, sound effect for getting onto the mount for Cygnus is the snail shell throwing sound. >_>)


Cygnus impressions - Russt - 2009-01-04

IsaacGS Wrote:stuff
In short, you don't like the class ._.


Cygnus impressions - IsaacGS - 2009-01-04

Russt Wrote:In short, you don't like the class ._.
I still intend to make a windbreaker when they come out in GMS, but I'm just saying you shouldn't look at these like a real class. These are like... a sidequest, at best.

A good way to think of this is as a way to experience low level content while still making your main stronger in the process.


Cygnus impressions - Deviant - 2009-01-04

IsaacGS Wrote:I still intend to make a windbreaker when they come out in GMS, but I'm just saying you shouldn't look at these like a real class. These are like... a sidequest, at best.

I think that was the intention of KoC from the start, they werent meant to be new true classes, just little side classes.


That how they seemed to me anyway, I know when they come out in GMS ill make one just to kick back on and have fun, thats the idea of strong skills at a lower level too, so its not as mundane as leveling a fresh character, but its not something that will distract you from your main for an extended period of time.

From what you say, they seem to serve the purpose for which they were intended pretty well.


Cygnus impressions - Technolink - 2009-01-04

IsaacGS Wrote:
 Spoiler
Bonus Maplenerd points to anyone who can identify the row of bows.

Bleh, I'm better at crossbows.
Composite
Ryden
asianic?
Red Viper probably
Its not a hinkle or an arund. I want to say war bow since it looks simplier then an oly.
maybe a battle bow?
and but of course that's the lvl 12 xbow

Anyways, how much do they have to be leveled for the +12 atk? All the way to 120? Do you get other bonuses along the way?

Do you think these classes will be able to pap before 100?


Cygnus impressions - Kabanaw - 2009-01-04

Technolink Wrote:Bleh, I'm better at crossbows.
Composite
Ryden
asianic?
Red Viper probably
Its not a hinkle or an arund. I want to say war bow since it looks simplier then an oly.
maybe a battle bow?
and but of course that's the lvl 12 xbow

Anyways, how much do they have to be leveled for the +12 atk? All the way to 120? Do you get other bonuses along the way?

Do you think these classes will be able to pap before 100?


You gain the buffs depending on their level. Each level is 1 w. att, and it's 12 levels. Every 10 levels you get 1 level on your main


Cygnus impressions - Takebacker - 2009-01-04

IsaacGS Wrote:I still intend to make a windbreaker when they come out in GMS, but I'm just saying you shouldn't look at these like a real class. These are like... a sidequest, at best.

Which is exactly what i've been saying from the start. :/


Cygnus impressions - IsaacGS - 2009-01-04

Technolink Wrote:Bleh, I'm better at crossbows.
Composite
Ryden
asianic?
Red Viper probably
Its not a hinkle or an arund. I want to say war bow since it looks simplier then an oly.
maybe a battle bow?
and but of course that's the lvl 12 xbow

Anyways, how much do they have to be leveled for the +12 atk? All the way to 120? Do you get other bonuses along the way?

Do you think these classes will be able to pap before 100?
lol, I meant where that particular row of weapons is from. It's stolen right out of the Henesys weapon shop. XD

Pap before 100? Not the archers or thieves. Hell the warriors might have trouble, no PG and all.


Cygnus impressions - Sn1perJohnE - 2009-01-04

IsaacGS Wrote:It's not the glitches so much (well, not being able to do Elin is really disappointing because the PQ is pretty much the only thing in the town, and it's great EXP) but things like Storm Breath being the only active skill in 2nd job makes training from 30-70 EXTREMELY boring because all you're doing is raising the timers on buffs. Albatross transformation and all the skills used during it are inefficient compared to standard attacks. I would go so far to say that in second job Windbreakers are far, far inferior to both Crossbowmen and hunters. Storm breath is not a good mob skill and DS is very mediocre as a single target. I'm going to end up doing a Rain-first build in 3rd, also, which is really typical of a ranger as well. Strafe's a completely worthless skill, so much so that it can be skipped without harm. Delaying the availability of half the skillbook until 100 means you only get, at best, 20 levels of usefulness out of those skills. It's just... ugh. You don't get to do any end game stuff, too weak for HT, can't reach PB (too weak anyway), could Zak but what's the point? Right when you get strong enough to do stuff you hit the end.

Strikers are limited pretty heavily because you can almost count the number of lightning-weak mobs on your hands. That makes their lightning skills a great deal less useful. Flame Mages are obnoxiously overpowered... So much so that a nerf is practically inevitable. soul warrior is pretty good, except they're more ranged than melee... Windbreaker and Soul warrior make a pretty good CPQ team, lol. Nightwalkers... haven't even seen any really.

They have a hall of fame, it's pretty obvious they have no intention of removing the 120 cap.

and about the equip thing, basically what I'm saying is, if a Cygnus archer can use *ANY* archer equipment, they can use *all* archer equipment.

(Also, sound effect for getting onto the mount for Cygnus is the snail shell throwing sound. >_>)

going by this thought, it sounds like they should have made the cap more around 140 or 150. by doing that they could even think of stretching the job advance lengths, tho it does sound kind of nice that, if they are pretty strong at 120, they could just be used mainly for Zakum and Pap runs, just mainly for using it.

On another thought, the lower lvl cap may make it an alternative to those looking to get to the max lvl, even without a lvl cap at 120, 80 lvls in that high of a lvl range is a long process.


Cygnus impressions - JoeTang - 2009-01-04

How fast is Storm Breath, roughly? At max level, it should be significantly more powerful than Arrow Bomb, as well as Iron Arrow (mobs). Level 1 wouldn't be as great though, especially compared to Iron Arrow's power.

LevelSkill Distribution
30+1 Wind Breath [1]
31+3 Bow Mastery [3]
32+2 Bow Mastery [5] +1 Bow Booster [1]
33+3 Bow Booster [4]
34+1 Bow Booster [5] +2 Soul Arrow [2]
35+3 Bow Mastery [8]
36+3 Bow Mastery [11]
37+3 Bow Mastery [14]
38+3 Bow Mastery [17]
39+2 Bow Mastery [19] +1 Wind Breath [2]
40+3 Wind Breath [5]
41+3 Wind Breath [8]
42+3 Wind Breath [11]
43+3 Wind Breath [14]
44+3 Wind Breath [17]
45+3 Wind Breath [20]
46+3 Wind Walk [3]
47+3 Wind Walk [6]
48+3 Wind Walk [9]
49+1 Wind Walk [10] +2 Final Attack [2]
50+3 Final Attack [5]

That build seem good? I still see Final Attack as fairly useless early on. Especially in CPQ seeing as how you get a fairly strong Mob Skill.

Alternatively, it would be to place Final Attack after 19 Bow Mastery and moving everything down a bit. Since they have spare points in second, and FA is active, they could easily spare the points to max it for faster single target.


Cygnus impressions - Kirov - 2009-01-04

JoeTang Wrote:
LevelSkill Distribution
30+1 Wind Breath [1]
31+3 Bow Mastery [3]
32+2 Bow Mastery [5] +1 Bow Booster [1]
33+3 Bow Booster [4]
34+1 Bow Booster [5] +2 Soul Arrow [2]
35+3 Bow Mastery [8]
36+3 Bow Mastery [11]
37+3 Bow Mastery [14]
38+3 Bow Mastery [17]
39+2 Bow Mastery [19] +1 Wind Breath [2]
40+3 Wind Breath [5]
41+3 Wind Breath [8]
42+3 Wind Breath [11]
43+3 Wind Breath [14]
44+3 Wind Breath [17]
45+3 Wind Breath [20]
46+3 Wind Walk [3]
47+3 Wind Walk [6]
48+3 Wind Walk [9]
49+1 Wind Walk [10] +2 Final Attack [2]
50+3 Final Attack [5]

That is pretty much how I have been going. I am 41 atm. I also got 1 wind walk early. Only lasts 10 seconds but it does help slightly with travelling.


Cygnus impressions - Xiyuuna - 2009-01-04

Hmmm, The mount is cute. But the guy giving you the egg for the mount looks like he stole it from his wife and Kenta is in on this child trafficking mount scheme.

If Cygus ever comes to GMS looks like my BM would be a SE mule for real.
From what Isaac told me online yesterday it seems the Cygus class would be suitable for players who want a quick rush of MS. No replacement for a main class.


I really want to finish my Bowmaster on GMS before even attempting to create a KMS account, I still have my Msea and JMS accounts that are untouched for about a year now.

How is KMS acceptance of English speaking players, I know in some cases on JMS you would get reported for speaking english out loud and possibly banned. Not sure if that's true anymore. I'd learn enough basic Korean to make it through KMS anyways...-.- Post it notes are fun learning tools.