![]() |
|
KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant (/showthread.php?tid=57584) |
KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - ScottPilgrim - 2012-09-13 So what exactly is this Evolving System? you get to make your own maps? KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - Arcana27961 - 2012-09-13 Question Wrote:Naa Bishop Doesnt need Elemental Reset.... If he get one so does BattleMage it wont be fair if all other mage has one but not bam? wouldnt it? lol Why would a BaM need Elemental Reset? KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - Polantaris - 2012-09-13 iAmFear Wrote:Fatal Venom. Forgot about Fatal Venom. 20 Second Stun/Bind...doesn't really make up for the damage considering I can just play any number of other classes that have longer or equal stuns/binds. So YEP, Paladin bites the bullet again. Looks like I won't be going back to mine for the Hyper Skills update like I had hoped. KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - Question - 2012-09-13 Arcana27961 Wrote:Why would a BaM need Elemental Reset? Cuz all his attack is Physical Need to remove Physical element to hit full dmg on pinkbean / cygnus and other physical resist Luminous doesnt have other elemental in it and it doenst have a elemental reset so they gave him passive 100% elemental ignore to hit full dmg on everything Dark Link Wrote:Fair? In Maple? This is why not every class get everything some class got very high % statue resistance and other got 0 this is why i expect bishop wont get elemental reset f3 KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - Aircalibur - 2012-09-13 Question Wrote:Cuz all his attack is Physical Need to remove Physical element to hit full dmg on pinkbean / cygnus and other physical resist I have no words. KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - Chicocl - 2012-09-13 The evolving Map BGM is Awesome. Mihile skills are ok but they should give Darkness to Radiant Blast. This is sad, now mihile is a better option than Aran and waiting for Angelic Burster and Kaiser nerfs in 2 months (or less). KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - fodjgngf - 2012-09-13 Because the unkillable paladin NEEDS to be invulnerable for 30 seconds right? EMPHASIZE ON THEIR DEFENSE MORE NEXON THAT'LL MAKE THEM WORTH IT. KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - Rith - 2012-09-13 JoeTang Wrote:I know some people are bad at math, but does anyone seriously think a copy of Soul Seeker with 90 second cooldown and 20% chance of regen is anything near comparable to the original? soul seeker will be par on it soon after nerf.
KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - Baklava - 2012-09-13 fodjgngf Wrote:Because the unkillable paladin NEEDS to be invulnerable for 30 seconds right? EMPHASIZE ON THEIR DEFENSE MORE NEXON THAT'LL MAKE THEM WORTH IT. It's not even that skill that's stupid. It's the ultimate that's weaker than the ultimate that they already have. 9.9m damage cap is pointless because when is a Paladin ever going to hit that cap? I don't think they're going to realize that self-tanking is pointless if you're the last person standing at a boss and you hit like a wet newspaper. KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - ChronosXIII - 2012-09-13 So Shadowers get some magical spell tag...? Dragon Khanjars forever then! KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - Baklava - 2012-09-13 ChronosXIII Wrote:So Shadowers get some magical spell tag...? I think the talisman is for Night Lords and the belt holster is for Shadowers. KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - SeeSaw - 2012-09-13 Thank you Fiel~~ KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - Mario - 2012-09-13 Not sure if anyone touched this yet.....this was added also. And.....evolving system login screen. http://patchxtract.x10.mx/Map.wz.Obj.login.img.WorldSelect.20120920.0.png and mercedes being cute. http://patchxtract.x10.mx/Map.wz.Obj.login.img.WorldSelect.20120920.1.png KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - Question - 2012-09-13 How does F/p and I/L Mage Fire Aura and Ice Aura work? it a toggle skill so.... does it work like the old battlemage dark aura style? or it work like Final Attack? or it Work like DOT? KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - happylight - 2012-09-13 Question Wrote:Cuz all his attack is Physical Need to remove Physical element to hit full dmg on pinkbean / cygnus and other physical resist Gee must be so terrible for you to hit for reduced dmg. Meanwhile Ariel and 3 out of 4 CWK bosses are holy IMMUNE and bishops don't have anything not holy except for magic claw. KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - Jamesie - 2012-09-13 Question Wrote:How does F/p and I/L Mage"Fire Aura: Burn up to 15 enemies around you for 500% damage continuously, while ignoring super defense up and damage reflection buffs on monsters. Toggle skill. The maximum damage for this skill is 3,000,000." Put on your thinking cap! KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - Question - 2012-09-13 Jamesie Wrote:"Fire Aura: Burn up to 15 enemies around you for 500% damage continuously, while ignoring super defense up and damage reflection buffs on monsters. Toggle skill. The maximum damage for this skill is 3,000,000." i dont understand that.... so i put it on like a togge skill .... if i dont attack does it deal dmg? around me? or i must attack for it to work? it work like Battlemage old aura right? or it work like Final attack? KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - Chilly - 2012-09-13 Question Wrote:i dont understand that.... so i put it on like a togge skill .... if i dont attack does it deal dmg? around me? I genuinely want to know, what about the skill would lead you to believe that it works like Final Attack? Besides what I said about the silly 20% Stance previously, a 20% Damage Reduction and Status Resistance for the I/L toggle is a bit lackluster compared to the other two mage branches. Any words on whether the other I/L skill is like Hurricane or its speed? I really hope it isn't detrimental to damage i.e. worse than spamming CL (or GC given its new cooldown?). KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - RedRaven16 - 2012-09-13 happylight Wrote:Gee must be so terrible for you to hit for reduced dmg. Meanwhile Ariel and 3 out of 4 CWK bosses are holy IMMUNE and bishops don't have anything not holy except for magic claw. You forgot teleport mastery. KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - Question - 2012-09-13 Chilly Wrote:I genuinely want to know, what about the skill would lead you to believe that it works like Final Attack? So i guess it work like The same old Battlemage Dark Aura right? so you dont have to attack and sit there afk and it does dmg but it doenst kill right? __________________________________________________________________________ Dam Mihail can have upto 90% Statue Resistance Self Passive Skill and Active Buff 60% Active Buff 20% WillPower 10% HyperSkill 90% lol mihail is the new DEmon Slayer almost haha |