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JMS v302 - Kanna - Printable Version

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JMS v302 - Kanna - 案山子 - 2012-08-19

Yeah, I didn't even bother training my Kanna during the two sessions of 2x EXP today because Saturday I kept DCing while training during it. These common DCs make me not want to use her till they fix her. How can I train knowing that at any moment any of the skills will trigger it?

Just to be clear: Yes, you can DC when using other skills besides just teleport. In fact, every single one of my DCs has happened during my attacks, when I never used teleport not once since being logged in. Basically, every so often right when I'm about to cast an attack I DC. It became much more common once I hit 3rd job.


JMS v302 - Kanna - Polantaris - 2012-08-19

案山子 Wrote:Yeah, I didn't even bother training my Kanna during the two sessions of 2x EXP today because Saturday I kept DCing while training during it. These common DCs make me not want to use her till they fix her. How can I train knowing that at any moment any of the skills will trigger it?

Just to be clear: Yes, you can DC when using other skills besides just teleport. In fact, every single one of my DCs has happened during my attacks, when I never used teleport not once since being logged in. Basically, every so often right when I'm about to cast an attack I DC. It became much more common once I hit 3rd job.

A couple of people have reported that in Guild chat. I'm not exactly sure what the problem is. I haven't had a single d/c ever since I stopped using Teleport frequently. Perhaps something else is to blame in this situation.


JMS v302 - Kanna - Kunagisa - 2012-08-19

案山子 Wrote:Yeah, I didn't even bother training my Kanna during the two sessions of 2x EXP today because Saturday I kept DCing while training during it. These common DCs make me not want to use her till they fix her. How can I train knowing that at any moment any of the skills will trigger it?

Just to be clear: Yes, you can DC when using other skills besides just teleport. In fact, every single one of my DCs has happened during my attacks, when I never used teleport not once since being logged in. Basically, every so often right when I'm about to cast an attack I DC. It became much more common once I hit 3rd job.

I only D/C when using teleport, other skills work just fine for me.


JMS v302 - Kanna - 案山子 - 2012-08-20

Kunagisa Wrote:I only D/C when using teleport, other skills work just fine for me.

And don't work for others, which is my point.


JMS v302 - Kanna - aim - 2012-08-20

Kanna Movie in CW
[video=youtube;EsveIN0CuBY]http://www.youtube.com/watch?v=EsveIN0CuBY[/video]
破邪連撃符(Haja Rengekihu) can be shoot around 181th in a minute, I measure myself.


JMS v302 - Kanna - Link - 2012-08-20

Confirming level 100 for level 2 link skill.

[Image: gt84K.jpg]


JMS v302 - Kanna - 案山子 - 2012-08-20

aim Wrote:Kanna Movie in CW
 Spoiler
破邪連撃符(Haja Rengekihu) can be shoot around 181th in a minute, I measure myself.

Stunned


JMS v302 - Kanna - JoeTang - 2012-08-20

aim Wrote:Kanna Movie in CW
[video=youtube;EsveIN0CuBY]http://www.youtube.com/watch?v=EsveIN0CuBY[/video]
破邪連撃符(Haja Rengekihu) can be shoot around 181th in a minute, I measure myself.

弱い... 紫扇仰波比べて弱すぎる...

紫扇仰波の攻撃速度:270ms
破邪連撃符の攻撃速度:330ms?

若しかして紫扇仰波は猩猩火酒を発動できないのか?

Can Shisen Gyouha not activate Shoujou Kashu or something? Because with this information, maxed Haja Rengekifu requires 20% Total/Boss Damage to beat Shisen Gyouha in terms of %/s because Shisen Gyouha scales worse with its passive boosts, and they're pretty matched in hits per second, except that Shisen Gyouha can be boostered down to 240ms, and SIed further to 210ms. Haja Rengekifu might be affected by booster, but it's still disadvantaged with a slower attack speed to begin with so it could possibly reach 270ms? But then if it is affected by booster, the video above already includes that and its true base speed is only 360ms...

Also, my Japanese is terrible.


JMS v302 - Kanna - aim - 2012-08-20

JoeTang Wrote:弱い... 紫扇仰波比べて弱すぎる...

紫扇仰波の攻撃速度:270ms
破邪連撃符の攻撃速度:330ms?

若しかして紫扇仰波は猩猩火酒を発動できないのか?

Can Shisen Gyouha not activate Shoujou Kashu or something? Because with this information, maxed Haja Rengekifu requires 20% Total/Boss Damage to beat Shisen Gyouha in terms of %/s because Shisen Gyouha scales worse with its passive boosts, and they're pretty matched in hits per second, except that Shisen Gyouha can be boostered down to 240ms, and SIed further to 210ms. Haja Rengekifu might be affected by booster, but it's still disadvantaged with a slower attack speed to begin with so it could possibly reach 270ms? But then if it is affected by booster, the video above already includes that and its true base speed is only 360ms...

Also, my Japanese is terrible.

Since I became Kanna120Lv, I tried to solve your question.
Booster doesn't not influential to Haja Rengekihu. Maybe that is fixed to 330ms.
Shisen Gyouha activate Shoujou Kasyu. I confirmed it.


Haja Rengekihu is better than Shisen Gyouha.
In JMS, we greatly care about "the number of hits per minute." Because we consider the case that we reached to 999,999 damage.
In a minute, Shisen Gyouha(270ms) hits: 222 *2 +222 *0.6 *3 (Shoujou Kasyu) = 621 times
But Haja Rengekihu(330ms) hits : 181 *3 +181 *0.6 *3 = 868 times

And Shisen Gyouha doesn't put into motion "Boss damage +%" like DemonSlayer's Demon Slash.


JMS v302 - Kanna - JoeTang - 2012-08-20

aim Wrote:Since I became Kanna120Lv, I tried to solve your question.
Booster doesn't not influential to Haja Rengekihu. Maybe that is fixed to 330ms.
Shisen Gyouha activate Shoujou Kasyu. I confirmed it.


Haja Rengekihu is better than Shisen Gyouha.
In JMS, we greatly care about "the number of hits per minute." Because we consider the case that we reached to 999,999 damage.
In a minute, Shisen Gyouha(270ms) hits: 222 *2 +222 *0.6 *3 (Shoujou Kasyu) = 621 times
But Haja Rengekihu(330ms) hits : 181 *3 +181 *0.6 *3 = 868 times

And Shisen Gyouha doesn't put into motion "Boss damage +%" like DemonSlayer's Demon Slash.

But when you use 孔雀開き, 紫扇仰波 = 240ms, Hits: 250 * 2 + 250 * 0.6 * 3 = 950
With a Viper, 210ms, Hits: 285 * 2 + 285 * 0.6 * 3 = 1085

Boss damage+% is certainly less effective, but it still works.
紫扇仰波 Damage = (100) * (210% + Boss Damage% + Total Damage%)

So if you can hit 999999 with 紫扇仰波 or have have less than 20% Boss Damage/Total Damage (AFTER SKILLS), it's better than 破邪連撃符.


JMS v302 - Kanna - Link - 2012-08-20

Level 200 mount. :o


[Image: h1mNu.jpg]


It was hard to get a screen shot, because the guy kept moving around too much. @_@


JMS v302 - Kanna - SaptaZapta - 2012-08-20

Still sitting side-saddle?


JMS v302 - Kanna - Link - 2012-08-20

Yeah. It makes it look really weird.


JMS v302 - Kanna - aim - 2012-08-21

JoeTang Wrote:But when you use 孔雀開き, 紫扇仰波 = 240ms, Hits: 250 * 2 + 250 * 0.6 * 3 = 950
With a Viper, 210ms, Hits: 285 * 2 + 285 * 0.6 * 3 = 1085

Boss damage+% is certainly less effective, but it still works.
紫扇仰波 Damage = (100) * (210% + Boss Damage% + Total Damage%)

So if you can hit 999999 with 紫扇仰波 or have have less than 20% Boss Damage/Total Damage (AFTER SKILLS), it's better than 破邪連撃符.

Oh, you're right. Thank you for teaching me.
I'm so conversed of Boss damage's structure.

Would you teach me about Hero's Combo Attack's less critical damage ?
In JMS, no one can explain about it.

By the way, according to newly I heard, Kanna has some bugs.
First, Shoujou Kasyu's damage doesn't occurred. It could be a reason of her using Haja Rengekihu.
Next, Kekkai Kikyou's effect "Boss damage +%" doesn't occurred. But it is only a rumor, I didn't inspect.


JMS v302 - Kanna - JoeTang - 2012-08-21

aim Wrote:Oh, you're right. Thank you for teaching me.
I'm so conversed of Boss damage's structure.

Would you teach me about Hero's Combo Attack's less critical damage ?
In JMS, no one can explain about it.

By the way, according to newly I heard, Kanna has some bugs.
First, Shoujou Kasyu's damage doesn't occurred. It could be a reason of her using Haja Rengekihu.
Next, Kekkai Kikyou's effect "Boss damage +%" doesn't occurred. But it is only a rumor, I didn't inspect.

Those are pretty crippling bugs, especially for Haja Rengekifu.

I had a typo earlier by the way, it should be
紫扇仰波 Damage = (100) * (100% + 210% + Boss Damage% + Total Damage%)
For Normal Criticals, the damage is Damage% * (100% + Boss% + Total%) * (100% + Critical%)
For Combo, the damage is Damage% * (100% + Orbs * Orb% + Critical%) * (100% + Boss% + Total%)
So for your Normal Attack and Advanced Combo 30 with Criticals:
100% * (100% + 10 * 10% + 20%~50%)
If you add Chance Attack
100% * (100% + 10 * 10% + 20%~50%) * (100% + 25%)
And I think Enrage is
100% * (100% + 10 * 10% + 20%~50%) * (100% + 25% + 60%)
but I haven't tested it myself.