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Patch Available - KMST 1.2.406 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Main (https://www.southperry.net/forumdisplay.php?fid=11) +--- Forum: Nexon Announcements (https://www.southperry.net/forumdisplay.php?fid=20) +--- Thread: Patch Available - KMST 1.2.406 (/showthread.php?tid=48094) |
Patch Available - KMST 1.2.406 - JoeTang - 2011-10-21 Takebacker Wrote:All these +% defense is nice and all, but the 9999 cap still exists and is too easily reached. Their skill descriptions either don't process the % sign for the defense (Nexon forgot it) or it doesn't actually exist, we'll see with extractions weather it's +pdd or +x I guess. I don't see a % for Wild Hunter's Blind, -50 defense makes no sense since it's percentage based, so 30% of the time, Wild Hunters will reduce defense by 50% what Patch Available - KMST 1.2.406 - Abysseon - 2011-10-21 hamad138 Wrote:Siege Mode have no COOLDOWN? WHAT THE ********. Two past hacks are now legit: BaM's multi-auras and unlimited siege mode. This is looking to be a good revamp. Patch Available - KMST 1.2.406 - Mario - 2011-10-21 http://www.leafre.net/showthread.php?2236-1.2.406 If anyone wants a translation of all this patch. (could have been posted already lol). Patch Available - KMST 1.2.406 - PeePeeAyeDeeKay - 2011-10-21 If Battle Mage's Energize is calculated the same way it is now we're looking at our defense(100%) with an additional 450% on top of that = x550% defenses. Heck, I already reach 9999 physical defense easily and with a low amount of % STR on Paladin. Anyone thinking defense cap increase? with all these new defense boosts Patch Available - KMST 1.2.406 - Baklava - 2011-10-21 PeePeeAyeDeeKay Wrote:If Battle Mage's Energize is calculated the same way it is now we're looking at our defense(100%) with an additional 450% on top of that = x550% defenses. Heck, I already reach 9999 physical defense easily and with a low amount of % STR on Paladin. YES I WANT 99999 DEFENSE PALADIN. TAKE 1s FROM PINK BEAN. Patch Available - KMST 1.2.406 - SwordStaker - 2011-10-21 So since Blaze and Illusion are both the same % I'm going to go out on a limb here and say Blaze is still better for bossing. I guess it depends on the speed of the two but I would think if you have a Ele staff or wand(talking gms only) then blaze would be better with the ignore defense as well. Patch Available - KMST 1.2.406 - Baklava - 2011-10-21 Mario Wrote:http://www.leafre.net/showthread.php?2236-1.2.406 No offense, but a lot of those translated things are wrong. Patch Available - KMST 1.2.406 - hamad138 - 2011-10-21 Adjustments -Mech Prototype gives speed -Flame Launcher now hits 8 monsters and can be used up to 12 seconds, with 8 seconds of DoT -Atomic Hammer hits 8 -Mechanic Mastery's Critical Rate has increased (unknown by how much) -Rocket Punch hits 6 -Satellite now targets monsters with higher damage. -Bots N Tots now has an On/Off switch -Laser blast attacks 8 monsters -Siege Mode 1 is changed ? ??? How??? Drill Rush 150%-->180% Gun Mastery gives now 10% DMG Atomic Hammer 430%-->460% Sattelite 210% ---> 240% Rocket Punch 570%--> 640% Ultimate 1250% ---->1450% Missle Tank 100% --- > 120% Laser 360%----> 500% Patch Available - KMST 1.2.406 - donovan - 2011-10-21 hamad138 Wrote:Adjustments Pretty sure the 10% damage doesn't work like that, could be wrong though. Patch Available - KMST 1.2.406 - Mario - 2011-10-21 Baklava Wrote:No offense, but a lot of those translated things are wrong. how so? Patch Available - KMST 1.2.406 - Baklava - 2011-10-21 Mario Wrote:how so? Like Aran's first final attack activating at an 80% rate? What. Patch Available - KMST 1.2.406 - Yorckie - 2011-10-21 Woke up and rushed to see the extraction thread... ![]() OT: Wow at Evans. Any mention regarding skill animation updates? Patch Available - KMST 1.2.406 - hamad138 - 2011-10-21 Baklava Wrote:Like Aran's first final attack activating at an 80% rate? What. isnt it 60? Patch Available - KMST 1.2.406 - rattown - 2011-10-21 afa is 70% activation 210% damage and adds 20 atk and 10% accuracy .... Patch Available - KMST 1.2.406 - JoeTang - 2011-10-21 Baklava Wrote:Like Aran's first final attack activating at an 80% rate? What. Insoya's skill table suggests this. Probably an error on AFA's version in that case. Patch Available - KMST 1.2.406 - Mario - 2011-10-21 Baklava Wrote:Like Aran's first final attack activating at an 80% rate? What. I dont see that in the thread bro. edit:nvm see it. its insoyas extractions. all we did was translate. the translation is correct. Patch Available - KMST 1.2.406 - PeePeeAyeDeeKay - 2011-10-21 Based on Insoya tables: Prototype: Siege Mode (aka Siege 1): Cooldown is gone. Missile Tank: Siege Mode (aka Siege 2): Cooldown remains. another thing, Siege Mode from patch notes: 헤비머신건 : 렉현상 수정, On/Off스킬로 전환, 연속 사용 제한 100회에서 200회로 조정 Heavy bots singeon: rekhyeonsang modifications, On / Off switch to skill, with continuous adjustment limit circuit 100 episode 200 Heavy Machine Gun > On/Off toggle > Restriction of use 100 (연속 사용 제한 = Restriction of continuous use) > 200 "installment", lasting. (회에서 = Installment) (회 = Time) Patch Available - KMST 1.2.406 - Dark Link - 2011-10-21 Baklava Wrote:Totally gearing up for when Paladins get 1000% defense up. They need to remove the current Defense cap in order for it to be even remotely useful lol. Shield Mastery alone made me hit 9999 DEF. Patch Available - KMST 1.2.406 - Baklava - 2011-10-21 Dark Link Wrote:They need to remove the current Defense cap in order for it to be even remotely useful lol. Then paladins get 1000% damage reduction.
Patch Available - KMST 1.2.406 - MariettaRC - 2011-10-21 >WHs get AFA. Oh come on. :c /bias |