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[1.2.172] The Knights of Cygnus - Striker - Printable Version

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[1.2.172] The Knights of Cygnus - Striker - iamflip - 2008-10-23

More news on the patch... in the form of a Nexon developer interview. Big Grin

[YOUTUBE]hFJh2kOD78o[/YOUTUBE]

[YOUTUBE]eyaAslCRKCs[/YOUTUBE]

Problem is... I don't know Korean. Translations please? T.T


[1.2.172] The Knights of Cygnus - Striker - Alloy - 2008-10-23

iamflip Wrote:Problem is... I don't know Korean. Translations please? T.T

I literally laughed at that XD I was expecting a translation.


[1.2.172] The Knights of Cygnus - Striker - Chameleonic - 2008-10-23

Someone do a voiceover please. Biggrin


[1.2.172] The Knights of Cygnus - Striker - NoJobNoRules - 2008-10-23

Well, think about it. Do you really think Nexon would cause these new...w/eclasses (did we agree on subclasses yet?)....to beat out the original ones that MS was built off of? It doesn't make sense to replace them so easily like this, not to mention the fact that there are 6 skill points per level and yea...


[1.2.172] The Knights of Cygnus - Striker - Colyo - 2008-10-23

Its probobly something fun to do for people with high level characters they can use to parent one of these.

Theyre limited at level 120. so they are in NO way capable of beating out the other classes. Mind you, they will own everyone flat out effortlessly before standard class 4th job if the parent character is above like, level 100. I want to try a Soul Swordsman so bad lol, the very idea of a 2nd class character with 3rd job-esque skills is epic.


[1.2.172] The Knights of Cygnus - Striker - Fiel - 2008-10-23

Colyo Wrote:Its probobly something fun to do for people with high level characters they can use to parent one of these.

Theyre limited at level 120. so they are in NO way capable of beating out the other classes. Mind you, they will own everyone flat out effortlessly before standard class 4th job if the parent character is above like, level 100. I want to try a Soul Swordsman so bad lol, the very idea of a 2nd class character with 3rd job-esque skills is epic.

Ah-hem. *cough*


[1.2.172] The Knights of Cygnus - Striker - Alloy - 2008-10-23

Fiel Wrote:Ah-hem. *cough*

For all we know at the moment, maybe those skills are obtainable through a quest and leveled up with other quests...

Maybe there's a bit more after level 120, without leveling, like getting the extra 8 points for the parent character on that skill, or maxing all the skills...

Even though, 4th job skills do help to catch up...


[1.2.172] The Knights of Cygnus - Striker - JezzaRules - 2008-10-23

One question, is there any info on where and how to advance as a striker?

EDIT: Ohh umm nvm now. So it's suppsoed to be a pirate 3rd branch?


[1.2.172] The Knights of Cygnus - Striker - Cyadd - 2008-10-23

So... Was it really necessary to whip out these new classes?


[1.2.172] The Knights of Cygnus - Striker - HiiEN - 2008-10-23

Cyadd Wrote:So... Was it really necessary to whip out these new classes?
why not?


[1.2.172] The Knights of Cygnus - Striker - Colyo - 2008-10-23

Fiel thats extremley vague, that could mean absoultley nothing for all we know. A empty folder labeled job 1512.


Then again it would be extremley foolish of me to question any of your knowledge xD


[1.2.172] The Knights of Cygnus - Striker - Corn - 2008-10-23

Colyo Wrote:Fiel thats extremley vague, that could mean absoultley nothing for all we know. A empty folder labeled job 1512.


Then again it would be extremley foolish of me to question any of your knowledge xD

That means they'll probably implement the 4th job to these classes in the future...thus making them overpowered.


[1.2.172] The Knights of Cygnus - Striker - Lerk - 2008-10-23

ClawofBeta Wrote:That means they'll probably implement the 4th job to these classes in the future...thus making them overpowered.

So long as they're in testing, they can change anything they want. Their adding of fourth job skills may coincide with a decrease in the power of the other skills. We have no way to know for now.


[1.2.172] The Knights of Cygnus - Striker - Colyo - 2008-10-23

I agree with lerk. either they will just weaken them to compensate, or they will just realize this mistake and not make 4th job strikers.


[1.2.172] The Knights of Cygnus - Striker - Loose - 2008-10-24

Or the folder is just there to trick people.


[1.2.172] The Knights of Cygnus - Striker - DeeD - 2008-10-24

Assuming their skills are set. It seems off putting for these noble classes to have a 4th job when many of their "3rd job" skills contain 4th job skills of current classes.


[1.2.172] The Knights of Cygnus - Striker - tcp520 - 2008-10-25

http://thisisgame.com/board/view.php...2&subcategory=

still bother the new series of job? MapleStory 2 is coming in 3D!!! faint at Nexon Tongue


[1.2.172] The Knights of Cygnus - Striker - KatanaKiwi - 2008-11-03

will your summon get stronger if you char gets stronger? like combo added dmg for the holy warrior, or getting stronger via str/atk of your character?

also what do you mean with the following regarding to the sprite skill

"The child here can go up to level 20 because the parent can reach level 200. However, the parent's skill tree looks much different. Since the child can only go up to level 120, the parent can only attain as high as level 12 in this skill."

the only difference is that it has 8 lvls less, so the max lvl will give 12 atk? or are there more differences (maybe lvl 12 gives 20atk for our parents?)

are the summons element based? will the lightning summon do more dmg to lightning weak or is it neutral and are the elements of the summon purely for the looks?


[1.2.172] The Knights of Cygnus - Striker - DeeD - 2008-11-03

max lvl is 12 attack. Its just a smaller skill tree that maxes at 12.


[1.2.172] The Knights of Cygnus - Striker - chrisloup - 2008-12-04

the thing is ,does the blessing of the sprite skill stack on your main character?

its pointless if it +30ma doesn't stack with medi (or EOH, or HT egg buff)

I can't imagine training yet another character (after training my pirate.. now lvl 78)..