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[1.2.381] The Wind - Printable Version

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[1.2.381] The Wind - kremechoko - 2011-05-19

There are PQ changes, right?


[1.2.381] The Wind - FoolsLove - 2011-05-19

kremechoko Wrote:There are PQ changes, right?

Yes, but they wouldn't be in the .wz files. Have to wait for Spadow's blog to see what they changed.


[1.2.381] The Wind - SwordStaker - 2011-05-19

MetaSeraphim Wrote:Just a tip, there is no sense in dismissing what someone says with 'IMHO THAT CLASS SHOULD HAVE NEVER BEEN MADE!" and "WHO CARES?".

A lot of people care actually because a lot of people play WH. I mean who cares about Evan? Should have never been made.
People are titled to their own opinion and I just don't like Resistance. My opinion and thats all. You may care but I don't care. Someone else may say the 5 Adventurers are stupid and the game should have just started with Cygnus. Again it's someones opinion. In retrospect I shouldn't have said "who cares">.> but anyway..my point is I think the adventurers should always be slightly above any other class. This goes for AMS to Evans too. While balance should still be present the Adventurers should ALWAYS have something over any new class that comes out. Just my two cents.


[1.2.381] The Wind - Phoenix - 2011-05-19

Teppi Wrote:hey maybe jump for thief would be a built-in 40 haste 20 jump and actual haste would increase the cap and give some more speed/jump

can totally see this now:
- go to boss
- hold down hurricane button and arrange pot to be close to finger's reach
- munch down on popcorn/food looking bored, waiting for boss to die

LOL This already happens with auto pot for the most part.

I wonder if AFA is still capped at 100. Because my BM friends always have to move regardless of being hit or not just cause FA stops working after a while. It's especially ridiciulous with all these new evasion boosts you might not be getting hit for a while.

I still feel like MM's get a bit shafted. I would have loved to see Blind kept in some form and made to work on bosses but oh well.


[1.2.381] The Wind - Locked - 2011-05-19

I thought these changes would suck.
I'm so in love.


[1.2.381] The Wind - Takebacker - 2011-05-19

Dudewitbow Wrote:Can i safely say that wild hunters are now the weakest of the 3 bowman lets look at the differences now.

Previous Wild Hunter Advantages:
Mobility: Bowmans with double jump now will decrease the gap
HP: WH still has that advantage, except now BM/MM have a drain/better puppet and i believe a higher dodge change, this is only barely supported by the fact that WH puppet attacks
WAB Vs Hurricane: Fitness will alleviate the +5 str req from bows vs crossbows and Advanced Final Attack will probably push BM past the .15 Weapon Multiplier difference between the 2 jobs. So what i think hurricane will be stronger than wild arrow blast.

Advantages Bowman/Xbowman had before Jump and got even better
Better summon
Way better mob moves Rain/Inferno/Blizzard/Frostprey

so in a sense, the Wild Hunters only advantage is now slight hp and tiny bit of mobilty. great D=

HP: Spirit link increases HP.
WABvhurr: BMs have a 1.3 multiplier in chaos.


[1.2.381] The Wind - MetaSeraphim - 2011-05-19

SwordStaker Wrote:People are titled to their own opinion and I just don't like Resistance. My opinion and thats all. You may care but I don't care.

Of course people are entitled to their opinion. However it is not only rude but senseless to go around dismissing what people say about their class by stating your disdain for that class. Doubt you would like it if everytime you talked about Evans people just shot you down. Should have just asked Fiel about the map mark and moved on, instead you made yourself sound like a jerk. But perhaps I sound like a jerk for correcting you. So whatever.


[1.2.381] The Wind - Dudewitbow - 2011-05-19

Adventurers already traditionally get a lot of benefits, they already share cash shop, they had working cwkpq exclusively for them for the longest time(some jobs still haven't gotten it working 100% yet). they have the ability to go ultimate adventurer and gain extra skills. Really, Balance is supposed to look how Warriors have it during jump. Pallys with high Def, Heros with High attack, and Drk With average stats with a good buff that helps the lower survivability classes, if you include aran, they would have kb control and be the warrior with DoT. Not like Make one job have 90% of an advantage over the similar job.


though for thieves, NL and Buccs need a revamp


@Takebacker: Pushes the point even more that WH arent even OP compared to BM post chaos. thanks for the fix though, didn't know that


[1.2.381] The Wind - Takebacker - 2011-05-19

Dudewitbow Wrote:Adventurers already traditionally get a lot of benefits, they already share cash shop, they had working cwkpq exclusively for them for the longest time(some jobs still haven't gotten it working 100% yet). they have the ability to go ultimate adventurer and gain extra skills. Really, Balance is supposed to look how Warriors have it during jump. Pallys with high Def, Heros with High attack, and Drk With average stats with a good buff that helps the lower survivability classes, if you include aran, they would have kb control and be the warrior with DoT. Not like Make one job have 90% of an advantage over the similar job.

BMs are for 1v1 with decent mobbing. MMs are for mobs with slightly less effective 1v1. Post-BB that hasn't been the case, pre-BB it was. Now they're in line with how they should be again.


[1.2.381] The Wind - SwordStaker - 2011-05-19

MetaSeraphim Wrote:Of course people are entitled to their opinion. However it is not only rude but senseless to go around dismissing what people say about their class by stating your disdain for that class. Doubt you would like it if everytime you talked about Evans people just shot you down. Should have just asked Fiel about the map mark and moved on, instead you made yourself sound like a jerk. But perhaps I sound like a jerk for correcting you. So whatever.
Happens all the time Frown Just ignore just ignore *nods*


[1.2.381] The Wind - PirateIzzy - 2011-05-19

So that's what Spadow meant with the PQ changes. New equips look nice.


[1.2.381] The Wind - HighOnMushrooms - 2011-05-19

I'm pretty sure all those new equips are for the revamped PQs.

And Saint Saver is a new event I think...


[1.2.381] The Wind - PirateIzzy - 2011-05-19

HighOnMushrooms Wrote:I'm pretty sure all those new equips are for the revamped PQs.

And Saint Saver is a new event I think...

Yeah I know. Any details on the revamped PQs?


[1.2.381] The Wind - danielcatu - 2011-05-19

nice new wind archer skills now I'm so happy Biggrin
Scaeva Wrote:Wind Archers lost their Storm Break (super KB skill) and now have this skill called Storm Spike (which looks a lot like Iron Arrow to me, and probably functions the same way as Iron Arrow/Wind Piercing). At least they still have Wind Walk.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO l loved the animation... ;-;


[1.2.381] The Wind - Alilatias - 2011-05-19

Skill builds am cry. I never thought I'd see the day where Nexon made every archer skill useful.

Horray for picking one of the weakest job branches and sticking with it for the long term. We've only gotten better since the 3rd job days. I expect big nerfs next week, though.

Anyways, I wonder what's up with the ETC items. Obviously some of them are for the revamped PQs, but it seems there's a couple new ones in there that probably have no relation to the PQs at all. This especially:

[Image: 04032958.png]
자장가 오르골
시그너스 상급 기사 중 일부만 사용하는 강력한 활이다.

It translates to:
Lullaby music box
Cygnus provides a powerful hwalyida some of the senior articles.

Wut? Still, I'd like to be able to equip a bow like that.

I have no idea what to make of that SaintSaver thing. It's definitely related to an event as stated in the patch notes, but we still don't know what the event is even about in the first place. Could probably be just a typical event providing various bonuses, or it could be - and I'm getting far ahead of myself here - a pre-event for the next Legend.


[1.2.381] The Wind - HighOnMushrooms - 2011-05-19

Nothing on the main website (it still says 'COMING SOON MAY 26')... I'll check Insoya now.

Also new Aqua/LHC party quests? And those Ergoths arent for a new GPQ or anything, they're for the Saint Saver event. Oh and they made a new item that holds party quest reward items (a la herb/ore bags)


[1.2.381] The Wind - Suber - 2011-05-19

Aw, i wanted GPQ back. Frown

Seeing this the last part of the Jump revamp. I wonder if they are going to take a break and do Pirate and Thieves later. Sad


[1.2.381] The Wind - Kubi - 2011-05-19

Beefed up puppet looks really nice. I can still have a use for the 3rd job puppet, in cases where I don't need it to attack and kill mobs (like soloing the bodyguards and grandpa boss). Elite puppet won't override the other one passively right?
Archers are able to go pass thet speed cap is nice too.
As for skill builds, I think it would be safe to say not to max out eagle/hawk and max everything else for one. Since it's still in testing, we can still expect to see some tweaking to these. o.o


[1.2.381] The Wind - PirateIzzy - 2011-05-19

Kubi Wrote:Beefed up puppet looks really nice. I can still have a use for the 3rd job puppet, in cases where I don't need it to attack and kill mobs (like soloing the bodyguards and grandpa boss). Elite puppet won't override the other one passively right?
Archers are able to go pass thet speed cap is nice too.
As for skill builds, I think it would be safe to say not to max out eagle/hawk and max everything else for one. Since it's still in testing, we can still expect to see some tweaking to these. o.o

According to the level 175 BM video, Elite Puppet is passive.


[1.2.381] The Wind - MariettaRC - 2011-05-19

Fiel Wrote:Arrow Rain (3rd): Max level 20; attack speed and area of effect increased; now hits 3 times

MariaColette Wrote:Delay should be reverted back to normal too, as well as lowering the damage but having it hit multiple times, just for the sake of making it seem more like what the skill is. I'm pretty sure a monster isn't able to get hit by just one falling arrow and easily dodge the rest.

The above applies for Arrow Eruption as well.

Wow, I totally called that (save for the delay, dunno if that was changed).

The archer changes make me very giddy!