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[1.2.376] More Warrior Rebalance. Remixed music. - Printable Version

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[1.2.376] More Warrior Rebalance. Remixed music. - Sorien - 2011-03-25

aslemn Wrote:I don't get the logic on LHC map, although it looks good. Looks like a pretty weird castle, and... You walk inside the walls?! And if not, why the hell are lower dots than others?
Makes no sense to me :S

Well, forts do generally have an inside porsion of the walls where people can be safer even if the enemy manages to get inside of the walls. I do have to agree that it's a bit ackward looking though, I mean the walls weren't drawn to look like they could have anything inside them, and then there are dots that you mentioned which are lower than the others even though the character keeps walking on a level plain.


[1.2.376] More Warrior Rebalance. Remixed music. - SEAmapler - 2011-03-26

[video=youtube;JIsw5RdcbuI]http://www.youtube.com/watch?v=JIsw5RdcbuI&feature=player_embedded[/video]
Another vid on Dark Impale. Its fast.
Note: The weapon speed of the weapon at the start is slow. The 2nd weapon speed is normal.

Currently, in tespia, when you create new warrior you are awarded with these items:

1st job: Swordmen Ring: 100hp/50mp 1att/matt 3% crit (movable through storage!!!)

Lvl10,20,25: Awarded a random box with equips

2nd job: Warrior's one/two hand weapon att 60% (+3att , +3str, +1 dex) and 1 hour long 1.5x exp buff

3rd job: Same as second job

4th job: ???

Lvl70+ warriors: (these prize go for players already with warriors) :
One choice: (For Pallys only since they didn't get new skill)
-Mystery Mastery Book
-Blast 30
-Sanctuary/Heaven's Hammer 30
-Guardian Spirit 30
-Rush 30
-Stance 30

dark knight (dark impale 30) and hero (advanced final attack 30) get new skill books
(It can raise from lvl10 to 30 wtp?? and it works 100%)

About treasure monsters:

You can find treasure monsters in every map (lvl15+) and they have special green name tag
15~70: They drop scrolls and monster park ticket (brown one)
71~120: They drop scrolls and monster park ticket (white one)
121+: They drop mystery mastery scroll (currently in tespia they are not being dropped 100%), scrolls, chaos scroll, special chaos scroll (the chaos scroll that adds +10 or -10), adv pot/enhance, etc.

Credits to Ellinforest


[1.2.376] More Warrior Rebalance. Remixed music. - MetaSeraphim - 2011-03-26

SEAmapler Wrote:Lvl70+ warriors: (these prize go for players already with warriors)

dark knight (dark impale 30)

(It can raise from lvl10 to 30 wtp?? and it works 100%)

Awesome.


[1.2.376] More Warrior Rebalance. Remixed music. - PeePeeAyeDeeKay - 2011-03-26

Nvm, misinterpreted..


[1.2.376] More Warrior Rebalance. Remixed music. - Dusk - 2011-03-26

SEAmapler Wrote:dark knight (dark impale 30) and hero (advanced final attack 30) get new skill books
(It can raise from lvl10 to 30 wtp?? and it works 100%)

Only makes sense; imagine the chaos if suddenly every Hero and DrK was looking for their skillbooks for their new skills.

^No, that's for the actual patch. The skillbooks have to be thrown in so that people who don't get a free book from the event can get the skills later on.


[1.2.376] More Warrior Rebalance. Remixed music. - ShinkuDragon - 2011-03-26

Dusk Wrote:Only makes sense; imagine the chaos if suddenly every Hero and DrK was looking for their skillbooks for their new skills.

^No, that's for the actual patch. The skillbooks have to be thrown in so that people who don't get a free book from the event can get the skills later on.

SWEEEET.

but if i get this straight, the hellslayer the guy is usin in the video, instead of being the usual slow8, is instead normal6?


[1.2.376] More Warrior Rebalance. Remixed music. - Baklava - 2011-03-26

Takebacker Wrote:Balanced.

No it isn't. Using "plays like maple" as an excuse is silly because you're not distinguishing between pot cooldown systems or normal ones. Surivability normally is only to save pots. In pot cooldown it's an entirely different (and necessary) role and i'm sure you're aware of it.

>Party dies

>Party play
>Implies training

When the hell would that ever happen?

Magic is always weaker than physical to begin with and for the most part always survivable on a normal scale/avoidable, so there being little difference between classes in respect to magic tanking doesn't matter.

Divine shield does it's job. Guardian prevents all hits. Shield mastery requiring a shield, thus reducing damage, does not make sense. Did you forget shields can have potential? A well scrolled shield WILL beat a 2h sword. Paladins getting more bonuses from wearing it just makes it better.

As fiel said, threaten is god. It severely decreases PDR as well as damage dished out. I really don't know how you could want any party skill other than threaten AND YOU STILL GET COMBAT ORDERS.


Hardly balanced because I'm still going to stress that defense is useless and you're not going to always find monsters that are optimally weak to an element.

Are you saying that it's balanced for a Paladin to deal half of what a Hero/Dark Knight could do provided you have every optimal scenario in play, just because they take about 2-3k less damage?

Bosses with potion cool down systems don't matter, just get a bishop problem solved?

Saying that survivability is useful for "saving potions" is an even stupider excuse because potions are SO CHEAP now and easy bosses like papulatus drop 100-300 power elixirs per kill and that's good for a LONG time.

Shields can get STR potential, I realize that, but you'd have to get a SUPER potential like 6/9/9% to be able to overtake 2h swords, and even then it'd just be by a bit because of the lower attack/STR multiplier for 1h swords.

Not to mention that Heroes could go 1h sword as well and be even better!
Dark Knights aren't counted because Dark Impale is stupid fast and stupid strong, and their weapons have a much higher multiplier.

Threaten and Combat Orders are good, but they also make every other class in the party better too.
Heroes/Dark Knights working off threaten and combat orders, good lord.

Paladins are basically just solo bishops and buff mules in a party.
Paladins need something that allow them to really reduce damage taken by the party, and not just themselves, to be balanced. I could live with inferior damage if I could make the entire party take 30% less physical/magical damage.

Or even a Holy Cover type skill where the Paladin could take the damage for the party, at a reduced rate. Like if you're in a party of 6 and your team takes like 5k each, the paladin takes all of it at 10 or 25%, which means that everyone else would take 0 damage and the paladin would take 3~4k or guarded damage + 3~6k which they could certainly take.

And guess what, battle mages and arans have the party defense skills. (Aegis Shield, Blue Aura)


[1.2.376] More Warrior Rebalance. Remixed music. - Phoenix - 2011-03-26

Baklava Wrote:Hardly balanced because I'm still going to stress that defense is useless and you're not going to always find monsters that are optimally weak to an element.

Are you saying that it's balanced for a Paladin to deal half of what a Hero/Dark Knight could do provided you have every optimal scenario in play, just because they take about 2-3k less damage?

Bosses with potion cool down systems don't matter, just get a bishop problem solved?

Saying that survivability is useful for "saving potions" is an even stupider excuse because potions are SO CHEAP now and easy bosses like papulatus drop 100-300 power elixirs per kill and that's good for a LONG time.

Shields can get STR potential, I realize that, but you'd have to get a SUPER potential like 6/9/9% to be able to overtake 2h swords, and even then it'd just be by a bit because of the lower attack/STR multiplier for 1h swords.

Not to mention that Heroes could go 1h sword as well and be even better!
Dark Knights aren't counted because Dark Impale is stupid fast and stupid strong, and their weapons have a much higher multiplier.

Threaten and Combat Orders are good, but they also make every other class in the party better too.
Heroes/Dark Knights working off threaten and combat orders, good lord.

Paladins are basically just solo bishops and buff mules in a party.

Paladins need something that allow them to really reduce damage taken by the party, and not just themselves, to be balanced.

I could live with inferior damage if I could make the entire party take 30% less physical/magical damage.

And guess what, battle mages and arans have those skills. (Aegis Shield, Blue Aura)

I don;t think any actual paladin can complain about the situation they're in. First, Shield+1 hand sword is ALWAYS better than 2 hand with regards to potential and weapon speed.
Second threaten is probably the best support skill in the game, and pre-BB it provided even better survivability than HB on certain bosses. And now it's still an amazing skill, so what if it allows other classes to deal more damage...

And the damage dealt is not even so far behind heroes. Especially when you take in account a 94% mastery rate and super high crit rate.

And Survivability is an enormous issue in actual bossing environment with pot lock/sed/Pot cooldowns, and Pallies are better than any class in those situations bar none.

EDIT: I know for one that bishops are probably the hardest class to actually find >_> If you want an imbalance issue, there's one.


[1.2.376] More Warrior Rebalance. Remixed music. - PirateIzzy - 2011-03-26

SEAmapler Wrote:[video=youtube;JIsw5RdcbuI]http://www.youtube.com/watch?v=JIsw5RdcbuI&feature=player_embedded[/video]
Another vid on Dark Impale. Its fast.
Note: The weapon speed of the weapon at the start is slow. The 2nd weapon speed is normal.

Currently, in tespia, when you create new warrior you are awarded with these items:

1st job: Swordmen Ring: 100hp/50mp 1att/matt 3% crit (movable through storage!!!)

Lvl10,20,25: Awarded a random box with equips

2nd job: Warrior's one/two hand weapon att 60% (+3att , +3str, +1 dex) and 1 hour long 1.5x exp buff

3rd job: Same as second job

4th job: ???

Lvl70+ warriors: (these prize go for players already with warriors) :
One choice: (For Pallys only since they didn't get new skill)
-Mystery Mastery Book
-Blast 30
-Sanctuary/Heaven's Hammer 30
-Guardian Spirit 30
-Rush 30
-Stance 30

dark knight (dark impale 30) and hero (advanced final attack 30) get new skill books
(It can raise from lvl10 to 30 wtp?? and it works 100%)

About treasure monsters:

You can find treasure monsters in every map (lvl15+) and they have special green name tag
15~70: They drop scrolls and monster park ticket (brown one)
71~120: They drop scrolls and monster park ticket (white one)
121+: They drop mystery mastery scroll (currently in tespia they are not being dropped 100%), scrolls, chaos scroll, special chaos scroll (the chaos scroll that adds +10 or -10), adv pot/enhance, etc.

Credits to Ellinforest

Based on how often the monsters miss on him, I'd say the miss glitch in GMS isn't a glitch at all (I hope I'm wrong.)


[1.2.376] More Warrior Rebalance. Remixed music. - Phoenix - 2011-03-26

PirateIzzy Wrote:Based on how often the monsters miss on him, I'd say the miss glitch in GMS isn't a glitch at all (I hope I'm wrong.)

Ew )= Yeah seems they have that invinci frame issue as well....


[1.2.376] More Warrior Rebalance. Remixed music. - Locked - 2011-03-26

Phoenix Wrote:Ew )= Yeah seems they have that invinci frame issue as well....

..Dammit.
That's terrible ._.


[1.2.376] More Warrior Rebalance. Remixed music. - Baklava - 2011-03-26

Player avoid actually makes a difference now, I think...

Phoenix Wrote:I don;t think any actual paladin can complain about the situation they're in. First, Shield+1 hand sword is ALWAYS better than 2 hand with regards to potential and weapon speed.e a much shorter cooldown?
Second threaten is probably the best support skill in the game, and pre-BB it provided even better survivability than HB on certain bosses. And now it's still an amazing skill, so what if it allows other classes to deal more damage...

And the damage dealt is not even so far behind heroes. Especially when you take in account a 94% mastery rate and super high crit rate.

And Survivability is an enormous issue in actual bossing environment with pot lock/sed/Pot cooldowns, and Pallies are better than any class in those situations bar none.


Because it's exactly like what I said? Paladins act as buff/debuff mules without any true upside like being able to significantly reduce party damage, which has always come as a standard for RPG Paladins.
Threaten makes everyone better, damage wise, so does Combat Orders.

What super high crit rate? Blast? I still feel like ACB would be better at bosses like Zakum/HT so you can hit every single summon at HT and multiple arms at Zakum. That and crit damage isn't that high, it's like a maximum of x1.2 or something.

POTION LOCK/POTION COOLDOWN, BISHOP'S GOT THAT DOWN. Paladins can't recover MP.
And you could just shuffle between the party's Hero's Wills to get past seduce. Doesn't it hav


[1.2.376] More Warrior Rebalance. Remixed music. - Phoenix - 2011-03-26

Baklava Wrote:Player avoid actually makes a difference now, I think...




Because it's exactly like what I said? Paladins act as buff/debuff mules without any true upside like being able to significantly reduce party damage, which has always come as a standard for RPG Paladins.
Threaten makes everyone better, damage wise, so does Combat Orders.

What super high crit rate? Blast? I still feel like ACB would be better at bosses like Zakum/HT so you can hit every single summon at HT and multiple arms at Zakum. That and crit damage isn't that high, it's like a maximum of x1.2 or something.

POTION LOCK/POTION COOLDOWN, BISHOP'S GOT THAT DOWN. Paladins can't recover MP.
And you could just shuffle between the party's Hero's Wills to get past seduce. Doesn't it hav

I play both a Hero and a Pally, and I have never felt outclassed on either. In fact at LHC the Pally out performs my hero despite being several levels lower.

Blast has a +52% crit rate, on top of an innate min crit modifier, and ACB's 74% mastery rate is applied on all skills.

Hero's Will isn't a party skill, and with zombify included on most bosses and bishop's heal being based on their m-att (I.e most bishops healing 3-4k HP), it really isn't a huge option to bring bishops.

I'm just saying that Pally's are far from the loladins of the past. A party absorb skill or the transformation of Divine shield into a Party skill would be nice, but I could live without it.


[1.2.376] More Warrior Rebalance. Remixed music. - Sorien - 2011-03-26

Phoenix Wrote:I'm just saying that Pally's are far from the loladins of the past. A party absorb skill or the transformation of Divine shield into a Party skill would be nice, but I could live without it.

I like Divine Shield the way it is. I'd prefer to have my character not randomly change into a genaric paladin every 30-40 seconds and look like that 90% of the time I'm fighting. That's one thing I don't like about buccs, they all look the same when they transform.

Also, I really do have to agree with some of the points Baklava is trying to make. Paladins have an insanely high amount of defense, but when in a party, they can never use their defense to help anyone. I think achilles should be replaced on Paladins as well and changed into a move that will act like a Battle Mage's aura, but rather than buffing the party's stats it will reduce the damage taken by the Paladin by 5% for each party member within range of the effect, and then have the Paladin absorb 50% of the damage that's taken by those party members. A skill like that would be a godsend at bosses with seduce and pot-lock/cooldown, since people who are seduced would likely be moving right alongside the Paladin and be far more likely to survive even without threaten applied to the boss.


[1.2.376] More Warrior Rebalance. Remixed music. - Phoenix - 2011-03-26

Does Blue aura for BaM's still kill the BaM when 1/1 occurs, they should really rethink 1/1 attacks in general.

And I thought DS as a party skill would work in the sense, that ALL party members would get the 5 hit block effect when it activates as well the weapon attack boost.


[1.2.376] More Warrior Rebalance. Remixed music. - byakugan - 2011-03-27

Why are some people complaining that it isnt fair for paladins to be weak just because they got huge defense? are paladins really weak? That is only true when they are compared to Heroes and Dark Knights in KMST, and even there they aren't any weak (I believe they are even with DrK's though) However 1 - No one here knows yet if the damage of panic and coma is calculated the same way as it is right now which could turn out into heroes being weaker than what everyone expects, 2 - it's still in testing, it can be changed.

About the idea of giving paladins a party skill that absorbs damage taken by his teammates, I think the skill's idea is great but giving it to a Paladin? i'm not sure. That would definitely make them into the best buffers in the game, and having the best buffs, the best defense and good damage doesn't sound balanced. Replace combat orders with this skill, and give combat orders to bishops (although it'd make more sense given to Heroes, [DrK = HB; Palis = Defense skill; Heroes = CO] but people might complain) and then I would agree


[1.2.376] More Warrior Rebalance. Remixed music. - Baklava - 2011-03-27

byakugan Wrote:Why are some people complaining that it isnt fair for paladins to be weak just because they got huge defense? are paladins really weak? That is only true when they are compared to Heroes and Dark Knights in KMST, and even there they aren't any weak (I believe they are even with DrK's though) However 1 - No one here knows yet if the damage of panic and coma is calculated the same way as it is right now which could turn out into heroes being weaker than what everyone expects, 2 - it's still in testing, it can be changed.

About the idea of giving paladins a party skill that absorbs damage taken by his teammates, I think the skill's idea is great but giving it to a Paladin? i'm not sure. That would definitely make them into the best buffers in the game, and having the best buffs, the best defense and good damage doesn't sound balanced. Replace combat orders with this skill, and give combat orders to bishops (although it'd make more sense given to Heroes, [DrK = HB; Palis = Defense skill; Heroes = CO] but people might complain) and then I would agree

Giving heroes combat orders would make them just plain OP.

Paladins don't necessarily have "good" damage when compared to the other warriors and other pure damage classes. They're melee archmages, to be honest.

People only called them OP when they had access to a super strong Soul Driver that could be used in conjunction with charges. Now that that's been nerfed, they don't have much going for them in terms of damage.

Phoenix Wrote:Does Blue aura for BaM's still kill the BaM when 1/1 occurs, they should really rethink 1/1 attacks in general.

And I thought DS as a party skill would work in the sense, that ALL party members would get the 5 hit block effect when it activates as well the weapon attack boost.

The attack boost should be for Paladins only because almost every class has an attack boosting skill and making the paladin's only attack boosting skill be a party skill wouldn't really be fair.


[1.2.376] More Warrior Rebalance. Remixed music. - Sorien - 2011-03-27

byakugan Wrote:Why are some people complaining that it isnt fair for paladins to be weak just because they got huge defense? are paladins really weak? That is only true when they are compared to Heroes and Dark Knights in KMST, and even there they aren't any weak (I believe they are even with DrK's though) However 1 - No one here knows yet if the damage of panic and coma is calculated the same way as it is right now which could turn out into heroes being weaker than what everyone expects, 2 - it's still in testing, it can be changed.

About the idea of giving paladins a party skill that absorbs damage taken by his teammates, I think the skill's idea is great but giving it to a Paladin? i'm not sure. That would definitely make them into the best buffers in the game, and having the best buffs, the best defense and good damage doesn't sound balanced. Replace combat orders with this skill, and give combat orders to bishops (although it'd make more sense given to Heroes, [DrK = HB; Palis = Defense skill; Heroes = CO] but people might complain) and then I would agree

I'm not complaining about being weak at all, I made a White Knight years ago knowing full well how weak I would be. Now that we're stronger, I actually want them to stop handing us such crazy buffs. Hell I think they should shave Blast down to 280% again, and have ACB only deal 600% damage at max. Charged Blow in third job needs to just be something like 500%.Oh and for the love of God, make it so we can't max all of our first, second and third job moves using Combat Orders (make Recovery a 15 point skill or something). I mean seriously, do we really need enough defense to take 1 damage from Oblivions, have all of our skills maxed out prior to level 120, AND hit just as hard as the other warriors?

Oh and about moving Combat Orders. I don't think it should be moved around, that would just cause an uproar amongst all the people that hopped on the Paladin bandwagon during the Balance Patch and Big Bang.


[1.2.376] More Warrior Rebalance. Remixed music. - Stereo - 2011-03-27

I'd happily go back to being 60-80% as strong an attacker as the other warriors, if I got a good party defense skill in return. Heck Threaten's practically worth that, it's really awesome. Right now (280% in GMS) I think Blast's too strong, and my ACB is crazy...


[1.2.376] More Warrior Rebalance. Remixed music. - SEAmapler - 2011-03-27

Spadow has just updated his blog post about the warrior events. There are some mistakes on my previous post (sorry about that):

When a Swordman has reached level 10 and advanced to the first job advancement, the Maple Administrator will reward you with the Swordsman Ring and three different Warrior Equipment Boxes (weapon not included) for level 10, 20 and 25. The ring can only be shared through storage once and does not stack with Adventurer Rings, Lilin’s Ring and Resistance Ring.

The level 70 quest rewards are available for both existing and new warriors.

For having the 4th job advancement and every 5 levels gained after that, the rewards are the same as the 2nd & 3rd job advancement