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[1.2.361] Level 140 Items - Printable Version

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[1.2.361] Level 140 Items - Alex123123 - 2010-12-28

lol
Those hats are ugly. Specially that Mohawk helm.

Like, what the F was the designer thinking when he designed that?


[1.2.361] Level 140 Items - Dusk - 2010-12-28

People complain about secondary stat requirements too much. First of all, assuming you're at the level/funding to be using this gear, you shouldn't have problems raising 100+ secondary stats. I get well over 100 luk from gear on my F/P, and I'm sure there's people out there who are equipping the 163 staves with 23 base luk. Second of all, dex is a secondary stat for warriors and str is a secondary stat for archers now. Every new item being added has a secondary requirement. Thieves/mages/archers/pirates have to deal with a secondary stat requirement; I don't see why warriors shouldn't have to, now that they no longer need dex for accuracy. Finally, high secondary stat requirements are good for older characters who added too much to their secondary stat, allowing them to make use of the stats instead of resetting it down. These equips are more than good enough to make up for the high secondary stat req.


[1.2.361] Level 140 Items - Alilatias - 2010-12-28

Once again, Archers beat out all other classes in style. >_>


[1.2.361] Level 140 Items - MissingLink - 2010-12-28

Looks achievable even from 4 base stat. Some of the items would be expensive though. I haven't researched this, so there may be cheaper ways. For example maybe higher LUK shield, lower earring would be better.

+2 CHTP +40 LUK
C-Zak +22
LUK Belt +8
Evolving Ring +7
Quest Medal +3
140 Cape +7
Lilin's RIng +3
1 or 2 other rings, guest or VIP +5
LUK earring +15
LUK Overall +20 -buy or Maker with LUK xtl and +LUK potential
LUK glove +16 -Maker with LUK xtl, +LUK potential
LUK shoe +15 -ditto
LUK shield +5
Base LUK +4
Total 170 LUK
Add 140 Staff +20 LUK -> 190
Swap 140 Glove for LUK glove -no change total LUK
Swap 140 Shoe for LUK shoe -no change
Swap 140 Overall for LUK overall -gain +10 -> 200
Swap 140 Cap for CZak -gain +3 LUK -> 203 total
Now have all 140 items +15 stat bonus ->218 LUK total
Swap MATT belt for LUK belt -8 -> 210
Swap TimeTravel medal for Quest medal -3 ->207 LUK remaining
Swap INT% shield for LUK shield -5 _> 202 LUK remaining

If get extra LUK from scrolling or Potentials, can also swap INT% earring for LUK earring.

Edited to remain above 200 LUK since items' bonuses cannot support themselves as pointed out below.


[1.2.361] Level 140 Items - Pauru - 2010-12-28

I don't get why people are hating on these equips. For your 170 secondary stat investment, you get a ridiculous amount of stats back. The equips add 121 total to your primary stat while clean (plus an additional 15 from the set bonus). The capes have no stat requirement, and can therefore be used to aid you in reaching the high secondary stat requirement along with other items, such as pendants, rings, belts, and earrings. With some solid funding, you could easily wear all these while keeping your secondary stat just barely over 100. Counting benefits from lower lvl equips that you could be wearing, you lose about 70 points in your primary, but get to use stronger weapons and 45 free att.

Also,

Every single one of these equips has att/magic on it!


[1.2.361] Level 140 Items - Justin - 2010-12-28

Considering that every piece has att/m.att on them, the high secondary stat seems like a small sacrifice to make given the huge bonuses from having the full set + the possibility of really high w.att from chaos scrolling each piece. Expensive as all hell, yeah, but still seems rather worth it to me. Hopefully these aren't too difficult to obtain.


[1.2.361] Level 140 Items - ArbalistMaster - 2010-12-28

>Raising MM and WH on a (mostly) shared set of equips

>Requires PSoK

No thanks


[1.2.361] Level 140 Items - Kawji - 2010-12-28

I actually enjoy how these equips look, I am a bit iffy on the hats, but all in all it's nice and different looking from what they usually make.


[1.2.361] Level 140 Items - Luxeraph - 2010-12-28

*Totally useless post*
Look at my avi, I have 140 set. Big Grin


[1.2.361] Level 140 Items - Random_Overlord - 2010-12-28

This makes me glad my base str is 90. =/

All I really need now is a HTP or CHTP to equip all those sexy things.


[1.2.361] Level 140 Items - Kurokisuke - 2010-12-28

Luxeraph Wrote:*Totally useless post*
Look at my avi, I have 140 set. Big Grin

omg how'd you do datttt


[1.2.361] Level 140 Items - Luxeraph - 2010-12-28

Noob photoshop skills. Tongue
Just erase the face and put your own, for long hair use banned story explode tool and you'll have the back part of the hair.


[1.2.361] Level 140 Items - Devil - 2010-12-28

Devil Wrote:Wait, where are the lvl 130 equips? Did I miss that thread? o.0
Bump... anyone?!?! o.0


[1.2.361] Level 140 Items - Tikey - 2010-12-29

Devil Wrote:Bump... anyone?!?! o.0

http://www.southperry.net/showthread.php?t=35684


[1.2.361] Level 140 Items - modular - 2010-12-29

MissingLink Wrote:Swap %INT shield for LUK shield -5 -> 190 LUK remaining

1 problem - since overall adds 30 luk, you will need to finalize your build with at least 200 luk so that you have 170 luk excluding the overall's bonus, otherwise it will unequip itself and the rest will cascade into a sad pile of translucent red. but from what i read, there are some different rings you can use. and while not chaosing stuff is unsavory, you can always scroll something besides the overall for luk.


[1.2.361] Level 140 Items - Oaysis - 2010-12-29

I wonder if the +30% boss damage from the set bonuses stacks with the one from a weapon o.o


[1.2.361] Level 140 Items - -Ghost- - 2010-12-29

Oaysis Wrote:I wonder if the +30% boss damage from the set bonuses stacks with the one from a weapon o.o

If I'm not mistaken Boss Damage % can't go beyond 30% no matter what.


[1.2.361] Level 140 Items - FenixR - 2010-12-29

-Ghost- Wrote:If I'm not mistaken Boss Damage % can't go beyond 30% no matter what.

But having the set lets you potential your weapon with critical or Total Damage or something like that.


[1.2.361] Level 140 Items - Locked - 2010-12-29

Oaysis Wrote:I wonder if the +30% boss damage from the set bonuses stacks with the one from a weapon o.o

What boss damage from set bonus?


[1.2.361] Level 140 Items - Alilatias - 2010-12-29

Locked Wrote:What boss damage from set bonus?

Spadow says something about it in his latest blog post. Fiel either missed it (along with a few other things, which just makes this even MORE tempting) or Nexon Korea gone dun goofed.

http://spadow.wordpress.com/2010/12/29/kmst-v360361-lv-140-equipment/

- 2 set effect: +300 physical and magic defense, +200 accuracy and avoidability
- 3 set effect: +15% MaxHP and MaxMP
- 4 set effect: +15 weapon attack and a reduction in duration of all abnormal statuses
- 5 set effect: +15 allstat and all skill levels +2
- 6 set effect: +30 weapon attack and +30% damage against bosses