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[Module] Big Bang | Adventurer skills - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +---- Forum: Modules (https://www.southperry.net/forumdisplay.php?fid=50) +---- Thread: [Module] Big Bang | Adventurer skills (/showthread.php?tid=32674) |
[Module] Big Bang | Adventurer skills - Lumancer - 2010-11-16 Dusk Wrote:It's the same as it was before. "Sanctity" = Holy, obviously. Nexon sucks at translating, you should know that by now. I figured Sanctity was holy, it just somehow completely escaped my attention that Bahamut dealt elemental damage. I would have sworn it was neutral. If it's not, where exactly does that leave me for element neutral skills? Teleport and Magic Bolt?
[Module] Big Bang | Adventurer skills - Fiel - 2010-11-16 Lumancer Wrote:I figured Sanctity was holy, it just somehow completely escaped my attention that Bahamut dealt elemental damage. I would have sworn it was neutral. If it's not, where exactly does that leave me for element neutral skills? Teleport and Magic Bolt? It would appear that Summon Dragon is element neutral. Looking at the data, Bahamut is indeed holy element. [Module] Big Bang | Adventurer skills - Sorien - 2010-11-16 Lumancer Wrote:where exactly does that leave me for element neutral skills? Teleport and Magic Bolt? As a paladin, I always want to know why anyone with an element would even want to attempt training against an ele-neutral monster. Sure there are bosses that resist everything, but there are now three classes that can make elemental advantage and disadvantage disappear all together. [Module] Big Bang | Adventurer skills - Kabanaw - 2010-11-16 Sorien Wrote:As a paladin, I always want to know why anyone with an element would even want to attempt training against an ele-neutral monster. Sure there are bosses that resist everything, but there are now three classes that can make elemental advantage and disadvantage disappear all together. Well, there's nothing a bishop can do to remove a holy resistance against a mob. But there are so few of those, who cares? [Module] Big Bang | Adventurer skills - Dusk - 2010-11-17 Kabanaw Wrote:Well, there's nothing a bishop can do to remove a holy resistance against a mob. But there are so few of those, who cares? Unfortunately, prominent examples of mobs that are immune to Holy are Geist Balrog, Bigfoot, and RGS (correct me if I'm wrong on that one), which I think are worth caring about. [Module] Big Bang | Adventurer skills - Kabanaw - 2010-11-17 Dusk Wrote:Unfortunately, prominent examples of mobs that are immune to Holy are Geist Balrog, Bigfoot, and RGS (correct me if I'm wrong on that one), which I think are worth caring about. do Bishops even do enough damage against neutral mobs to constitute soloing a boss like bigfoot? And they'll never be fightning Geist Balrog by themselves, so it doesn't really matter. I think that bishops are the one class that it's fair to say that their low-teir DPS makes sense. [Module] Big Bang | Adventurer skills - DarkAbyzz54 - 2010-11-17 Technically, Doom turns all non-boss mobs neutral for all elements, even though there's really no point to be training on those if you have to resort to that. As for those few bosses with holy resistance, Bishops probably shouldn't be there in the first place anyways. [Module] Big Bang | Adventurer skills - Dusk - 2010-11-17 Kabanaw Wrote:do Bishops even do enough damage against neutral mobs to constitute soloing a boss like bigfoot? Yes. [Module] Big Bang | Adventurer skills - Satellite - 2010-11-22 I may, just may, test my Bishop a bit again. [Module] Big Bang | Adventurer skills - Freezor - 2010-11-25 I'm the only who saw that arrow eruption/raing got the new animation already? [Module] Big Bang | Adventurer skills - Cactuar - 2010-11-25 Freezor Wrote:I'm the only who saw that arrow eruption/raing got the new animation already? It didn't. Fiel probably just over-wrote the file on accident when he posted the KMST changes. [Module] Big Bang | Adventurer skills - Phoenix Wright - 2010-11-25 Is the Sniper's Blizzard capable of dealing critical damage? Would it be worth grabbing as an attacking skill either way? I'm trying to do a build for my Marksman and I'm stuck on whether to do 16 Blizz/10 Thrust or 20 Blizz/6 Thrust. [Module] Big Bang | Adventurer skills - JoeTang - 2010-11-25 Phoenix Wright Wrote:Is the Sniper's Blizzard capable of dealing critical damage? Would it be worth grabbing as an attacking skill either way? Yes, Blizzard does critical damage. You should max it. [Module] Big Bang | Adventurer skills - Kire - 2010-12-02 Quick qestion, is beholder's hex stackable? I mean, if the buff lasts for 64 secs, and adds +20atk, and it activates every 16sec, you'll end up with +80atk after the first 64 secs of activating the beholder... also, can somebody give me a n00b lvl explaination of how zerk will work after bb (mage here, never had any other class) [Module] Big Bang | Adventurer skills - Mike - 2010-12-02 Kire Wrote:Quick qestion, is beholder's hex stackable? I mean, if the buff lasts for 64 secs, and adds +20atk, and it activates every 16sec, you'll end up with +80atk after the first 64 secs of activating the beholder... also, can somebody give me a n00b lvl explaination of how zerk will work after bb (mage here, never had any other class) Berzerk will be pretty much the opposite of what it does now after Big Bang. If you pass a certain % of HP, your attack will rise. Basically, keep your HP high. [Module] Big Bang | Adventurer skills - Dusk - 2010-12-02 Kire Wrote:Quick qestion, is beholder's hex stackable? I mean, if the buff lasts for 64 secs, and adds +20atk, and it activates every 16sec, you'll end up with +80atk after the first 64 secs of activating the beholder... also, can somebody give me a n00b lvl explaination of how zerk will work after bb (mage here, never had any other class) Hex is stackable with other buffs and attack potions, not itself. It also adds 35 attack, not 20. So if you have maxed Hex and use a Warrior Elixir, you will have +47 weapon attack. [Module] Big Bang | Adventurer skills - Kire - 2010-12-02 Mike Wrote:Berzerk will be pretty much the opposite of what it does now after Big Bang. If you pass a certain % of HP, your attack will rise. Basically, keep your HP high. I see... that's pretty impresive, guess I'll aim for the spearman class... since dex is useless now, aiming for dexless is not that hard even tought I'm going completely unfunded. Dusk Wrote:Hex is stackable with other buffs and attack potions, not itself. It also adds 35 attack, not 20. So if you have maxed Hex and use a Warrior Elixir, you will have +47 weapon attack. It was an example using lvl10 hex... I wonder what's the point of buffing so often if the beholder lasts for so long... even if you get dispelled, the time between buffs is what matters... What about mastery books? has found anything about them?Don't give me a mean look, I've been lurking this forum for a long time, but I haven't been playing maple for a year or so... which means, I'm kind of outdated with the extracions [Module] Big Bang | Adventurer skills - Manu - 2010-12-04 Hey Fiel, I have a request, could you make a module with the delays for this skills like you did with the reestructuring ones please? [Module] Big Bang | Adventurer skills - JoeTang - 2010-12-04 Darkmaniak Wrote:Hey Fiel, I have a request, could you make a module with the delays for this skills like you did with the reestructuring ones please? http://www.southperry.net/showthread.php?t=30081&p=503465&viewfull=1#post503465 [Module] Big Bang | Adventurer skills - CrazyNomad - 2010-12-10 I don't know if it was been posted, but the atack buff from divine shield stack with others atack buff. with rage, my range was ~17k, with the 34atk buff from divine shield, my range went to ~21k. w/o rage, my range with divine shield buff is ~18k. |