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[1.2.324] (3) Last chance! - Printable Version

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[1.2.324] (3) Last chance! - CautionSin - 2010-07-06

sounds almost like heal wont be reduced for attacking more than one monster....

Ok, they need to just put it in KMS before they get started thinking of something else.


[1.2.324] (3) Last chance! - Shidoshi - 2010-07-06

F/Ps don't need another buff other than making DoT work even when you spam the skill that gives it.

They are fine if they fix that.


[1.2.324] (3) Last chance! - street - 2010-07-06

All they need to do is reduce brave slash back to 750ms and leave fighters at that


[1.2.324] (3) Last chance! - Takebacker - 2010-07-06

dpeterlin Wrote:Compared to everyone else this seems like a slap in the face.

Except that's not counting FA.


[1.2.324] (3) Last chance! - Kalovale - 2010-07-06

Takebacker Wrote:Except that's not counting FA.

That is, it's just leaving out 90% mastery, 45% (60% at boss) critRate, although no one uses Crusher at boss.

A 18% mastery gives a 9% dmg advantage against the preBB Drk.
Compared with other classes, we have generally 10% higher overall damage rate.


[1.2.324] (3) Last chance! - rhpot03 - 2010-07-06

Kalovale Wrote:That is, it's just leaving out 90% mastery, 45% (60% at boss) critRate, although no one uses Crusher at boss.

and +40watk with additional 700*1.6 = 1120% every 5 seconds


[1.2.324] (3) Last chance! - ghiblix2 - 2010-07-06

i don't know how i feel about a 1.6 berserk yet but so far i've gotten nearly everything I wanted:

exchaning a bit of serk damage for practicality. we definitely got that, but again i don't know about 1.6.
added range to crusher. JESUS CHRIST FINALLY! nexon isn't completely out of their minds.
new crusher animation*. well they changed the color. that was the least that i asked for but as someone posted before, why orange/red when it could be purple/black like beholder?
and of course, they buffed crusher. they weren't doing anything to it this entire time so it was only due time. i like this.
overall, now that serk is usable everywhere you can't really complain if heroes/pali have 10-20% more dps if it turns out that they do. hb makes up for it as it should.

p.s.

hopefully my aran isn't 3rd worst DPM as someone suggested... arans are hard to play as hell already, in fact, harder than my drk so why don't they benefit with the highest dpm in game?


[1.2.324] (3) Last chance! - dpeterlin - 2010-07-06

Kalovale Wrote:That is, it's just leaving out 90% mastery, 45% (60% at boss) critRate, although no one uses Crusher at boss.

The improved mastery is a plus.
The crits seem like a joke.
Sac really only has a speed advantage on the newer crusher. Which is what disappointed me with the nerf on zerk this time around. The improvements are making crusher viable again by nerfing everything around it.

I realize there's more to this then just crusher/sac/fury damage. But there comes a point when it all starts to look really bleh.

I also dislike the now you can zerk everywhere be happy with that argument as that has never been an issue for me, though I do realize it is for others.


[1.2.324] (3) Last chance! - Fiel - 2010-07-06

Oh damn. I forgot to mention something.

Zakum is now level 110.


[1.2.324] (3) Last chance! - holyforest - 2010-07-06

Fiel Wrote:Oh damn. I forgot to mention something.

Zakum is now level 110.

Am I seeing this correctly? You said Zakum is now level 110? Does that mean HT is level 130 and PB level 150?


[1.2.324] (3) Last chance! - iamflip - 2010-07-06

Hay, I'm arguing too ya know @ future bishop and all. ):

I mean... I see some real good in having Heal being a Holy attack, having Bless do more, having SR stun, and other stuff. But at the same time... we need way more in earning our EXP. I'm not just talking about being able to attack in general, but just the fact of how we get our EXP. We're a freaking support class, but we still wanna be up there with the rest of everyone. If we can't grind EXP fast enough because we can't kill effectively enough, and if legit leeching is thrown out the window, we need another and more faster way of doing so.

Ok, there's general partying. Now how about improving Holy Symbol then? Or changing the Party EXP form... owait they said they won't. <_< c?

Of course, I could be just whining for nothing if the reduced EXP curve helps us all out in the end, but... I dunno. The only way for me to find out if this is all good or not is to play KMS when the changes are released there.

(...and maybe while I'm at it, I'll try out archers as well and see how that goes...)


[1.2.324] (3) Last chance! - Takebacker - 2010-07-06

He didn't get nerfed in power though right? Just level? That just makes him easier to hit is all, which isn't that big a deal.


[1.2.324] (3) Last chance! - Kalovale - 2010-07-06

rhpot03 Wrote:and +40watk with additional 700*1.6 = 1120% every 5 seconds

+40watk is a reasonable skill fix in my opinion, if you want to call it a buff, though, be my guest.

Converting Crusher into DPS, 1056% per Crusher gives approximately 1066.7% DPS, which, I have to admit, makes a 224% DPS addition worthwhile.

Gah, this lack of information on Criticals is driving me nuts. B > info.


[1.2.324] (3) Last chance! - Phoenix - 2010-07-06

street Wrote:All they need to do is reduce brave slash back to 750ms and leave fighters at that

Hm, I think JoeTang showed the new Brandish delay to be 840 ms, which is the same as Brandish. If It is, I'm more than content with it.

I really think Nexon does think too much about Party mechanics since Rage/DB/Bless are all rendered useless by each other. What they really need is to make them all Skill Smart and not activate if the current pot/skill is better.


[1.2.324] (3) Last chance! - Jellyflower - 2010-07-06

Drks look hella nice now, I'm actually ecstatic playing mine again. 30%+ hp is way more than acceptable, they have ER which helps in a lot of situations when they are not taking touch damage. Combo barrier + achilles when drks at full hp = never off berserk even during 1/1s. Heroes haven't changed much, just an overall 50% boost with enrage (just hope it's multiplicative). Bowmasters are just lol, I'm actually worried about aran's critical and damage, no one here really talked about it.


[1.2.324] (3) Last chance! - Takebacker - 2010-07-06

Jellyflower Wrote:I'm actually worried about aran's critical and damage, no one here really talked about it.

Not much to talk about. Regular warriors got buffed to the heavens and arans got nerfed from the heavens. Plus, slash/stab advantage was removed which benefits regular warriors and only hurts arans. Much more balance now.


[1.2.324] (3) Last chance! - mamaloki - 2010-07-06

Anyone find it weird? The 3rd job charge for paladin is 135%, 130% and 130% for fire, ice and lightning. How come the holy charge is still at 125%?

Did I miss out anything? It would be very pineappleing for a 4th job skill to be lower than 3rd job skill. LOL


[1.2.324] (3) Last chance! - donovan - 2010-07-06

Hazzy Wrote:What is Nexon doing.... ;-;
Now every time a Cleric Blesses a part, Arch Mages are going to freak the pineapple out.

Well we can just recast Medi, but in GMS its a problem no one wants their apple being washed over by some minuscule Bishop Bless.


[1.2.324] (3) Last chance! - Jellyflower - 2010-07-06

I don't mind warriors being brought back up to par with arans; arans being twice as strong as heroes before was ridiculous to begin with. I just want to know how they fare with nls and corsairs. Arans will win on ice weak mobs no matter what, kind of want to see what it's like on ice neutral.


[1.2.324] (3) Last chance! - Lugin - 2010-07-06

mamaloki Wrote:Anyone find it weird? The 3rd job charge for paladin is 135%, 130% and 130% for fire, ice and lightning. How come the holy charge is still at 125%?

Did I miss out anything? It would be very pineappleing for a 4th job skill to be lower than 3rd job skill. LOL

Check the tables again. Holy is 145%.