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[1.2.319] [ENG] Adventurer skill revamps - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.319] [ENG] Adventurer skill revamps (/showthread.php?tid=26712) |
[1.2.319] [ENG] Adventurer skill revamps - Forte - 2010-06-20 Are the ones in the 1.2.218 thread the current skills? [1.2.319] [ENG] Adventurer skill revamps - Takebacker - 2010-06-20 Don't forget that one skill that reflects 1300% damage. [1.2.319] [ENG] Adventurer skill revamps - cleric1213 - 2010-06-20 Takebacker Wrote:Even if people were interested in bandits there isn't much information about the changes anyway. The thief advancement is glitched in KMST. FFFFFUUUUUUUUUUUUU -ragequit- [1.2.319] [ENG] Adventurer skill revamps - Loose - 2010-06-20 Kabanaw Wrote:Actually, +10% hp (or is it 20?) in second job, plus probable +% hp from equips and only taking 40% damage (There's a skill in the 4th job that increases meso related skills, right?). If you include a bandit's huge avoid with that you have potentially the most resilient class.Plus Shield Mastery, plus Shadow Shifter, plus Smoke Shell, plus Boomerang Step invincibility. It makes me happy to see what's happening to both of my favorite classes (Shadower, Buccaneer). [1.2.319] [ENG] Adventurer skill revamps - Phoenix - 2010-06-20 Forte Wrote:Are the ones in the 1.2.218 thread the current skills? Yeah, Fiel updated them. [1.2.319] [ENG] Adventurer skill revamps - cleric1213 - 2010-06-20 Shield mastery? Panlid = 10def Shield Mastery maxed = 30def? how is that useful [1.2.319] [ENG] Adventurer skill revamps - Teppi - 2010-06-20 i think the new accuracy formula is...........terrible look @ this wild hunter and all the misses @ jrnewties [video=youtube;zLqrIseqysQ]http://www.youtube.com/watch?v=zLqrIseqysQ[/video] [1.2.319] [ENG] Adventurer skill revamps - cleric1213 - 2010-06-20 Teppi Wrote:i think the new accuracy formula is...........terrible he's 44 levels below the jr newts... [1.2.319] [ENG] Adventurer skill revamps - Worthyness - 2010-06-20 i was able to hit JR newties at level 100 with my ranger... granted it had a terribly low damage output. Edit: just realized that means JR newties were like 10 levels above instead of 40 ish. [1.2.319] [ENG] Adventurer skill revamps - Loose - 2010-06-20 cleric1213 Wrote:Shield mastery? Whot the hell uses a panlid andymore? Besides, the Shield Mastery takes account of all the defense from everwherw, from tops, bottoms, gloves,shoes, hats and alls that. It's tons better now! [1.2.319] [ENG] Adventurer skill revamps - Cactuar - 2010-06-20 cleric1213 Wrote:Shield mastery? Shield mastery now adds total defense instead of just shield. [1.2.319] [ENG] Adventurer skill revamps - cleric1213 - 2010-06-20 Loose Wrote:Whot the hell uses a panlid andymore? Besides, the Shield Mastery takes account of all the defense from everwherw, from tops, bottoms, gloves,shoes, hats and alls that. It's tons better now! 1. I'm in KMS 2. All i have is a panlid 3. AWESOME! [1.2.319] [ENG] Adventurer skill revamps - Loose - 2010-06-20 Do we still nkow now how the defense formula wroks now? Does defense make a higher impact on damamge taken? [1.2.319] [ENG] Adventurer skill revamps - andyandythin - 2010-06-20 Loose Wrote:Do we still nkow now how the defense formula wroks now? Does defense make a higher impact on damamge taken? for some reason that sounded like asking if defence makes you get hit more [1.2.319] [ENG] Adventurer skill revamps - IllegallySane - 2010-06-20 Loose Wrote:Plus Shield Mastery, plus Shadow Shifter, plus Smoke Shell, plus Boomerang Step invincibility. It makes me happy to see what's happening to both of my favorite classes (Shadower, Buccaneer). I'm pretty happy seeing what's happening to Buccaneers and Paladins (I quit him due to thinking he was an lolclass). Just a little sad Dragon Strike got nerfed so much. Losing 150% per target is the biggest downer for me. [1.2.319] [ENG] Adventurer skill revamps - Hanabira.Kage - 2010-06-20 I totally dig the Bandit updates. I've always loved the Thief class right from day one, although I never actually got past Lv13 when I played in GMS (a few months before MapleSEA went live) due to screwed stat and skill allocation. Eventually I made a Bandit in MapleSEA and fell in love with Bandits. :p Perhaps that's why I'm much more excited about the Bandit upgrades than any other job's.
Assaulter deals a little over triple its current damage. o.O Band of Thieves got stronger. ![]() Initially I thought that Shadow Mirror was going to be a Hermit-exclusive, and was disappointed because it would be so much more useful for Bandits...then I found out today that both Thieves get it. ![]() p.s. I currently have a Lv73 STR Chief Bandit in Delphinus and a Lv64 LUK Bandit in Aquila. I was planning to cap my DEX for the Lv64 Bandit at around 60~65, but seeing the new updates I think I'll go with my initial plan of capping my DEX at 100. [1.2.319] [ENG] Adventurer skill revamps - SethElite - 2010-06-20 Teppi Wrote:i think the new accuracy formula is...........terrible Can most classes kill regular enemies ~50 levels over them? No. Should any be able to? No. Will any be able to? Hopefully not. [1.2.319] [ENG] Adventurer skill revamps - Hanabira.Kage - 2010-06-20 SethElite Wrote:Can most classes kill regular enemies ~50 levels over them? No. True. Obviously Nexon thought it through when they revised the accuracy formula. Huge amounts of funding could potentially allow players to take down regular enemies 40~50 levels above them, but this change essentially stops them from doing so.
It's like Nexon's telling the players "You want to snipe Newties to death at Lv7x~8x? We've changed the accuracy formula and the level of Newties now, and would REALLY love to see you try. Good luck trying." [1.2.319] [ENG] Adventurer skill revamps - Veneni - 2010-06-20 Oh I get why heavens hammer leaves mobs with 10k hp now: If it was 1hp like before, you could go kill say oblivion guards (lv 166) at lvl 133 using HH + PG since they both ignore acc, while if they're left with 10k hp, it's not possible because normal attacks always miss and pg would take too long =D [1.2.319] [ENG] Adventurer skill revamps - hadriel - 2010-06-20 So what happens if you used sanct on mobs in Victoria Island...? Snails and all... Hadriel |