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The competitive SSBM discussion thread - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Arts & Entertainment (https://www.southperry.net/forumdisplay.php?fid=12) +--- Forum: General Entertainment (https://www.southperry.net/forumdisplay.php?fid=71) +---- Forum: General Gaming (https://www.southperry.net/forumdisplay.php?fid=74) +---- Thread: The competitive SSBM discussion thread (/showthread.php?tid=21770) |
The competitive SSBM discussion thread - >Implying - 2010-04-08 Dusk Wrote:Because you shun strategies and techniques just because they're nerdy, and because you purposely introduce large elements of luck into your game. I shun wavedashing and L-sticking (Hardly strategic since it's basically become a standard in competitive battling today) because I do not feel that is how the game is meant to be played. This feeling is mutual among those that I play Melee with, so everything works out quite well. Typically, when two of us reach at-each-others'-throats tier, we remove items and go about our competitive Melee business. Items are a part of the game and while they do introduce unfair advantages, they also provide hilarious comic relief and other forms of entertainment that just make the overall experience more enjoyable. It's fun. :3 Dusk Wrote:Not saying it's wrong to be a casual.A for effort. Maybe next time? Omni Wrote:Why are you and Mark always trying to get your butt in threads where you clearly know you're going to fuel some sort of argument? Especially if not in Funhouse. If this was Funhouse, I would LOL and play back. This isn't a joke. If you want to start a thread about casual gaming, whether it be Smash or whatever else, go ahead and do so. Stop derailing the thread. You're not helping anything. Nor are you contributing. This post alone derails and fuels more than any of the posts made beforehand. Dusk and I are discussing what defines competitive Melee, and I see no problem with that in a thread that is basically made out to be "Competitive Melee General". I don't see what I'm supposed to be "helping", and I'm hardly derailing. I also do not appreciate my posts being labeled as noncontributive if only because they do not contain a video of a competitive battler that I aspire to one day become. Please respect my opinion and I will consider respecting yours. The competitive SSBM discussion thread - Khoi - 2010-04-08 Back on topic, without those two random people barging in with their not-topic related discussions. Did you guys see the SS vs Armada match at P4? Hilarious crowd reaction, ZHU's face made me lol pretty hard at the end when he hugged SS. <____< Battle: [video=youtube;SfMf7uS-5fU]http://www.youtube.com/watch?v=SfMf7uS-5fU[/video] Reaction to battle: [video=youtube;icZJ1F3YOcM]http://www.youtube.com/watch?v=icZJ1F3YOcM[/video] More people than I had anticipated. I wish I could go to these huge tourneys. The ones I stumble across are like, in Pittsburgh.. or in my town. The competitive SSBM discussion thread - EarthAdept2 - 2010-04-08 Competing amongst a group of friends does not constitute you to being "competitive". What's the difference between a two groups competing against each other in soccer during lunch time and two national teams going at each other during the world cup? One is obviously "competitive" while the other is still recreational. So what then? Will you consider the techniques of that from the national team "unfair", "ruins the game"? If you were pitted against a player of such higher caliber, would you start whining? Talk about poor sportsmanship. There's no specific "that it is meant to be played" in any game. The only restrictions would that be of RULES. But hey, it's YOUR way to play. Just because a game is played differently doesn't mean it's wrong. But there is always a line between competitive and casual. If you've been in a competitive sport I'm sure you'd understand. The competitive SSBM discussion thread - Russt - 2010-04-08 Please keep it relevant and civil, guys. The competitive SSBM discussion thread - Fiel - 2010-04-08 The difference between competition and recreation is that one is done for winning and will use or employ any method to win. Recreation is just about having fun. So two people just kicking a ball around is not competitive play because there is no competition. Many people play something in between (I like winning and I like having fun). Those who play for any amount of recreation is a casual gamer. Those who do not are competitive players. If you want a thread to talk about casual playing, please make your own thread and leave this one in peace. The competitive SSBM discussion thread - >Implying - 2010-04-08 EarthAdept2 Wrote:Competing amongst a group of friends does not constitute you to being "competitive".Yes it does. Why wouldn't it? Because it isn't some kind of "official tournament"? Are they not worthy of being deemed competitive players because they don't follow today's competitive Melee standards? I'm going to need some clarification. Fiel Wrote:The difference between competition and recreation is that one is done for winning and will use or employ any method to win. Recreation is just about having fun.I strongly disagree with your way of differentiating hardcore from casual. I play to win in any multiplayer scenario, as do most gamers. Choosing not to wavedash does not revoke my competitive gamer status; those are my own views on the game's multiplayer and don't relate to how badly I want to win against my opponent. Being competitive typically means being aggressive, but being aggressive doesn't have to mean resorting to what I consider cheap and broken. Fiel Wrote:Those who play for any amount of recreation is a casual gamer. Those who do not are competitive players.This is what I don't get. Games are made to be fun. Being a competitive gamer does not mean completely disregarding fun and focusing 100% on winning. That's definitely being competitive, but not living up to that doesn't make you a casual. The competitive SSBM discussion thread - Khoi - 2010-04-08 It has nothing to do about Wave Dashing. Competitive means you enjoy competition and intend on winning. Competitive players plays games like it's their daily exercise, and does it over and over to improve. Wave Dashing is just a way to improve your speed while you pivot. You shouldn't assume Wave Dashing is 99% of the metagame. Tbh, it's SHFFL. The competitive SSBM discussion thread - >Implying - 2010-04-08 I use wavedashing as an example because it's standard in the current SSBM competitive scene. The competitive SSBM discussion thread - Khoi - 2010-04-08 You have a lot to learn if you think Wave Dashing is like 'god tier'. It isn't in any form.. broken. It doesn't give you invincibility frames. There are videos out there with players that does very little W-Dashing and can still win matches just by short-hopping & L-canceling. I don't think it's a standard. But it's the easiest form of teching you can perform as a beginner. Hell, I'll gladly upload a video of my Captain Falcon, Jigglypuff, Falco, Fox, or Marth getting knee'd by a Falcon while I try to W-dash back and forth just to prove my point if need be. WD = increase in speed + frames-skip. The competitive SSBM discussion thread - >Implying - 2010-04-08 It's a fair example; it's useful regardless of how little it does and obviously does enough to make it a significant part of competitive play. Not to mention, it's only one example; haven't even gotten started on L-sticking or other frame-skipping exploits commonly used among hardcore SSBMers, nor do I plan to because it wouldn't say more than what I've already said in regards to competitive play. The competitive SSBM discussion thread - Khoi - 2010-04-08 >Implying' Wrote:It's a fair example; it's useful regardless of how little it does and obviously does enough to make it a significant part of competitive play. Not to mention, it's only one example; haven't even gotten started on L-sticking or other frame-skipping exploits commonly used among hardcore SSBMers, nor do I plan to because it wouldn't say more than what I've already said in regards to competitive play. Thing is, unless you've actually done it yourself, giving your experiences based on only videos and what your friends/acquaintances does during a match shows very little. It's only by first-hand experience that you'll know. Wave-Dashing is not in any way significant. Take Jigglypuff's W-dash for example, Jiggs barely budges with a 'perfect' Wave Dash, and people only use it to space against their opponent. Secondly, L-canceling is 100% legit. It's been in SSB (original for N64), it's in Melee, and I'm not sure whether it's in Brawl or not, so I won't comment on that. All L-cancelling does, is shorten your delay after landing on the ground. I'm assuming you don't realize that you can't spam L-cancels like mad, correct? There's a small second or so delay after every couple L-cancels, so the creator did a good job to make sure it wasn't spammed to shorten delays for every time you made a short-hop. The fact of the matter is, some of the teching is so minor that by themselves, they do nothing. It's the player's skills and predictions that makes them good, not the techniques. Quote:To explain an example, here's one. Pokemon metagame. OU tiers. Sure, they are OU for a reason. OU = OverUsed. Why? Their stats or movepools are amazing. But if you can't predict or know how to execute certain movesets, it's pretty much worthless. Same can be said of competitive SmashYou still don't seem to comprehend "competitive Smash". It's not the abuse of glitches. It has nothing to do with glitches. It's just a community that tries to research and test out new things, get together in tournaments and show off their skills while having fun. I can do perfect WaveDashes on my Fox easily, almost 99.99% of the time. Can I perform Wave Shines? No. Why? Because I am not skilled enough. If they were glitches as you say they are, everyone who plays this game can perform a Wave Shine. Glitches are supposed to be easy, right? If it's so easy, anyone can Wave Shine~ Quoting SmashWiki, since I'm sure you might be biased if I were to use a source as SmashBoards: Quote:L-canceling[URL="http://super-smash-bros.wikia.com/index.php?title=L-canceling&action=edit"] Oh~. Not done yet. Quote:A wavedash is a technique in Melee that causes a character to slide along the ground without walking or running. It transfers the momentum of the air dodge into a spurt of ground-based movement. Like l-canceling and Short Hopping, wavedashing is considered an advanced technique, and one of the first techniques smashers learn when they train for tournaments. From SmashWiki. The competitive SSBM discussion thread - >Implying - 2010-04-08 Omni Wrote:Thing is, unless you've actually done it yourself, giving your experiences based on only videos and what your friends/acquaintances does during a match shows very little. It's only by first-hand experience that you'll know. Wave-Dashing is not in any way significant. Take Jigglypuff's W-dash for example, Jiggs barely budges with a 'perfect' Wave Dash, and people only use it to space against their opponent. Secondly, L-canceling is 100% legit. It's been in SSB (original for N64), it's in Melee, and I'm not sure whether it's in Brawl or not, so I won't comment on that. All L-cancelling does, is shorten your delay after landing on the ground.Yes, obviously you have to know when to do this, and do that, and time this, and time that. It's nothing that isn't elementary for a gamer. You can go on and on about how the glitches and exploits that you and others spend dozens of hours practicing are "not in any way significant", but at the end of the day, every single competitive battling video contains these insignificant exploits. They're gamebreakers. Today, they're essential. Omni Wrote:You still don't seem to comprehend "competitive Smash". It's not the abuse of glitches. It has nothing to do with glitches. It's just a community that tries to research and test out new things, get together in tournaments and show off their skills while having fun. I can do perfect WaveDashes on my Fox easily, almost 99.99% of the time. Can I perform Wave Shines? No. Why? Because I am not skilled enough. If they were glitches as you say they are, everyone who plays this game can perform a Wave Shine.I don't recall ever stating the glitches in this game being easy to do. In fact, I'm well aware that they do take quite a bit of time to master. They still completely killed the multiplayer and made the creator of Smash cry. :3 You're slowly shifting the topic of discussion from defining competitive/casual Smash players to justifying your exploiting. That isn't what you wanted in your thread a couple of hours ago, yet you're bringing it upon yourself. You can either continue to defend your elitist bros over at Smashboards, or you can say "Alright, Greg. I respect your opinion." Your call. The competitive SSBM discussion thread - Khoi - 2010-04-08 >Implying' Wrote:Yes, obviously you have to know when to do this, and do that, and time this, and time that. It's nothing that isn't elementary for a gamer. You can go on and on about how the glitches and exploits that you and others spend dozens of hours practicing are "not in any way significant", but at the end of the day, every single competitive battling video contains these insignificant exploits. They're gamebreakers. Today, they're essential. I'm not trying to persuade you that competitive Melee is better than casual Melee, or vice-versa. It just seems like you won't give up. If you want to discuss the legitimacy of it in a more in-depth manner, we can do that in a new thread. This one IS for competitive Melee, yes. I do allow Brawl in here as well, since there are players that plays both games. Secondly, while I can respect one's opinion, how you showed your opinion was a bit arrogant by barging in this thread and stating: Quote:He doesn't have to. You went out of your way to make this the "official" SSBM discussion thread, so really, anything related to it can be posted. I agree that wavedashing and L-sticking ruined the scene for MeleeI never stated that this was the official thread. I might have in other pages, and if I did, feel free to quote me. Secondly, the title itself says "The competitive SSBM discussion thread", and not "The official SSBM thread". Secondly, if someone were to barge in your threads insulting something you're rather accustomed to, surely you'd be annoyed. Not angry, but probably a bit irked. It's common sense. I really don't see why you have the mindset that anything competitive must be glitching. I think you were against competitive Pokemon too, because it involves arithmetic functions to get the stats you want. Seems more like you're against everything competitive more than the abuse of glitches, based on your past posts. The competitive SSBM discussion thread - EarthAdept2 - 2010-04-08 You never addressed the team at lunch break vs the national team analogy I made. Because that's the same kind of border we're talking about. Where is the line drawn? If you consider your friends competitive, then how far ahead are the people really into the competitive scene driving / flying from city to city for tournaments? Are you putting yourself at the same level as them? These people who have trained foryears to perfect their skills and you come in saying they're doing it wrong? Competitive doesn't have to mean no fun involved. As far as I know, melee is a "dead" scene in terms of money and sponsors. But people still play. Why? Because it's fun. This has been happening for the past 5 years and even now the competitive scene is rising once more. And please, if you really consider these "techniques" broken, give us GOOD REASONS to believe so. Saying it's broken with no backup is stupid. Lemme put some extra points for you first how about: - Wavedash: This is, in no way, necessary in the metagame. This is a technique that aids in moving more efficiently is all. Masashi is an old fox that played without this technique. He was amongst the top Japanese players. There are no characters that do not benefit from this exploit. Ex. Waveshine is an obvious. Luigi absolutely needs this as his dash is garbage. ICs make very good use of this as their dash also is not as good. - L-cancel: This has been in since ssb64. However, there is actual landing lag in melee compared to 64 where there was 0 lag. This benefits all characters again. Bowser, who has obscenely slow aerials benefit immensely from this, as does ganondorf who, otherwise, fall prey to the landing lag and will be punished heavily. This is standard competitive technique. - Dash dance: Dashing back and forth. Simple mindgame strategy. Some characters have longer dash dances. This is in all three games. Standard competitive play. - Pivot: Turning around in a dash dancing has a few frames where you are in standing position. In this standing position, you can do anything. Again, another mindgame strat and does not give a significant advantage and is available to every character. - Moonwalking / stickywalking: Totally an aesthetic technique. Hardly necessary. - JC Grab: All characters (aside from yoshi) have a longer standing grab range than running as well as a shorter delay. JC grab allows them to run and use the standing grab animation. Everyone benefits again. This is standard competitive technique. - Edgehog: One character can occupy a ledge at a time. Everyone can do this. Standard stuff. - Crouch cancel: Crouching while being hit can lessen vertical knockback. Provides super armor at low %s. At low %s, serves as a mindgame strat to trade hits. At higher %s might save from a kill from the top (ie. upsmash). Requires prediction. Everyone can do this. Heavier characters benefit more as the super armor %s last further. - Directional influence: You can slightly influence the direction of knockback with this. Requires either incredible reaction or prediction. Will always help in saving surviving. This is why even light characters such as jigglypuff can survive past 100%. - ASDI (autosmash DI): C-sticking a direction during hitstun acts as a 2nd DI. Allows for even more survivability. - Ledgeteching: DI-ing towards the stage below the ledge and teching the wall at the right time. More survivability. Are these things broken? If an exploit benefits the metagame as a whole then why would it be excluded? It's like inventing something more efficient but disregarding it because it obsoletes something previous. Anything more specific will be character specific. And that's where all differentiations are in games. People have banned broken glitches. One big one would be IC's freezing glitch. Even know, melee is still making some changes to the ruleset (stage-wise) about balance. You'd think that after this many years and with over one hundred thousand members on the forum to give their opinion, the game is balanced as much as possible. Oh one more thing. If you think multiplayer was killed by these techniques, please explain why people are still hosting 600 man tournaments for a game that is TEN YEARS OLD. The competitive SSBM discussion thread - >Implying - 2010-04-08 Omni Wrote:I'm not trying to persuade you that competitive Melee is better than casual Melee, or vice-versa. It just seems like you won't give up. If you want to discuss the legitimacy of it in a more in-depth manner, we can do that in a new thread. This one IS for competitive Melee, yes. I do allow Brawl in here as well, since there are players that plays both games. Secondly, while I can respect one's opinion, how you showed your opinion was a bit arrogant by barging in this thread and stating:I was only backing up a bro, since I found it kind of uncalled-for to say that his opinion on competitive SSBM had no place in a thread revolving around just that. Hardly arrogant, unless using "ruined" to describe present-day Smash was too harsh. Omni Wrote:I never stated that this was the official thread. I might have in other pages, and if I did, feel free to quote me. Secondly, the title itself says "The competitive SSBM discussion thread", and not "The official SSBM thread".Well excuuuuuuuuuuuuuuuuuse me, Princess! You're next, EarthAdept. You aren't nearly as persistent as Khoi so I'll try to squeeze you in some time this weekend. Sounds good? The competitive SSBM discussion thread - Khoi - 2010-04-08 >Implying' Wrote:I was only backing up a bro, since I found it kind of uncalled-for to say that his opinion on competitive SSBM had no place in a thread revolving around just that. Hardly arrogant, unless using "ruined" to describe present-day Smash was too harsh. Sorry if I like to be precise and accurate, but I'm like that with games that I enjoy, especially ones that I've carefully researched about. You're welcome to take another shot. The competitive SSBM discussion thread - Rick - 2010-04-08 Greg, Khoi, enough. The competitive SSBM discussion thread - Khoi - 2010-04-08 Earlier, me and some of the dudes were bored, so we started making small sentences with names. Pretty goddamn random after doing like 100+ FFAs.
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But yes, Rick. I'll start getting back on track with the topic now, sorry for the small derailment. The competitive SSBM discussion thread - IllegallySane - 2010-04-08 Greg. Let it go and just let Khoi wallow in his Melee eliteness. It's obviously such serious business to him it's not worth getting in trouble. The competitive SSBM discussion thread - KaidaTan - 2010-04-08 The hell is a capture card anyway? And how expensive is it? |