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Original League of Legends (LoL) Thread - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Misc MMO's (https://www.southperry.net/forumdisplay.php?fid=7) +--- Forum: League of Legends (https://www.southperry.net/forumdisplay.php?fid=93) +--- Thread: Original League of Legends (LoL) Thread (/showthread.php?tid=33481) Pages:
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Original League of Legends (LoL) Thread - Raul - 2012-03-08 MasPan Wrote:Only in horseshoes. Almost is why you get assists. Last hits are why you get kills. Yes but Satellite's point is that someone who comes in and hasn't done a hit of damage to a champion comes in and ults on them, taking the kill from the person who did the other 99% of the damage and might have gotten stunned, silenced, or just be on all their cooldowns and it's simply not fair to them. Assists don't count for jackshit, they also don't represent who did how much of the kill. Original League of Legends (LoL) Thread - CommanderJinn - 2012-03-08 Raul Wrote:Yes but Satellite's point is that someone who comes in and hasn't done a hit of damage to a champion comes in and ults on them, taking the kill from the person who did the other 99% of the damage and might have gotten stunned, silenced, or just be on all their cooldowns and it's simply not fair to them. Because later on with more competitive and experienced play, specific champions need kills more than others. Say you play a soraka or alistar, you DO NOT WANT ANY KILLS. You may get some under extremely rare circumstances but more often than not, kills are wasted on you. Team composition is really important. Usually attack damage or ability power champions are supposed to get the most kills, so they can build their items faster and therefore do more damage. Assists still give you money. The point of a game is to simply kill the nexus or get a surrender, who did the most work is irrelevant. Original League of Legends (LoL) Thread - MasPan - 2012-03-08 Raul Wrote:Yes but Satellite's point is that someone who comes in and hasn't done a hit of damage to a champion comes in and ults on them, taking the kill from the person who did the other 99% of the damage and might have gotten stunned, silenced, or just be on all their cooldowns and it's simply not fair to them. Everything you just wrote describes shitty teamwork/team play. Assists mean a ton (I'd rather have someone with 0 kills, 5 deaths, and 20 assists on my team than someone with 10 kills, 5 deaths, and 0 assists), they show that you're actively working with your team and helping get kills (most of the time). How much of the kill is also highly subjective - damage isn't everything. What about the guy who spams crowd control on the enemy, locking them in place/silencing them/debuffing them, making them harmless and unable to escape? They arguably played a much more important role in killing someone than just raw damage, though they may have only done 10-20% of the enemy's health in damage. What about the support that placed a ward somewhere important, allowing you to see a lone enemy walking in the jungle and set up an ambush? The current assist/kill system IS the most fair and, moreso, gives a team the most possible control over who gets the bulk of the gold from a kill - which is extremely important in organized team play. Original League of Legends (LoL) Thread - Purplefire44 - 2012-03-08 The only time I have a problem with ksing is when I'm master yi and I need the refresh. Thats an actual reason, not me being butthurt. Original League of Legends (LoL) Thread - Raul - 2012-03-08 Purplefire44 Wrote:According to riot you get 99% of what the killer earns in this case The gold is somewhat irrelevant, the more important thing is the actual KILL. People see me with 4/10/12 and say "LOL U NOOB 4/10 GTFO" when I've done more work than they have and they're going 3/1/0 because they haven't done jackshit all game. Original League of Legends (LoL) Thread - MasPan - 2012-03-08 Raul Wrote:The gold is somewhat irrelevant, the more important thing is the actual KILL. That's a problem with them as a player not understanding team dynamics, not the kill system. If the kill system bugs you, play a carry. Original League of Legends (LoL) Thread - raizoo - 2012-03-08 You're going to have to learn to ignore those people. Play with friends or be nice and make friends as you meet the nice people. [video=youtube;kUxnM7V0gv8]http://www.youtube.com/watch?v=kUxnM7V0gv8[/video] ( ;∀; Pretty relevant if it wasn't already posted.And my gf got a quadra and a penta on Koggy yesterday. ;-; Original League of Legends (LoL) Thread - CommanderJinn - 2012-03-08 Raul Wrote:The gold is somewhat irrelevant, the more important thing is the actual KILL. And apparently someone's not reading responses to his initial statement. The gold is more important than the kill. That is why teams fight over things like dragon, and why last hitting every single minion you can last hit is extremely important early game. Because the gold you get from it is significant. Gold gives you the ability to buy your items for you build. Your items add directly to your stats, therefore making you, depending on your role, deal/tank more damage. You just started playing the game, you are therefore paired up with other people who started playing the game. In other words, no one knows what the hell their doing. While 4/10/12 isn't necessarily the greatest score, it's not a horrible one either. Frankly, like many RTS/MOBAs, you really need an entry friend to get into them. Either that or nerves of steel, cause you're going to have to deal with really stupid people. Original League of Legends (LoL) Thread - FenixR - 2012-03-08 Gold its practically the stat that says who is having a good/great game, and who is having a bad/feeding game. (Cept for supports of course) The whole laning phase is about playing smartly/better than your laning oponent and gain a advantage over him. It doesnt matter if neither of you gets a kill, as long as you either manage to push him once out of his lane, or be a better CSer than him. Original League of Legends (LoL) Thread - SixtySevenFrogs - 2012-03-08 KajitiSouls Wrote:It is kinda sloppily written, and your guide actually implies that lane freezing is bad. Though tbh, lane freezing is a technique that requires great understanding and execution to be used successfully. I like how you can lane freeze actually. I just didn't bring it up since that's a more specific topic when you are in lane. Yeah, I do realize it is poorly written but it was only open to an extremely small audience(this totally isn't an excuse at all....). Original League of Legends (LoL) Thread - Corn - 2012-03-08 Raul Wrote:The gold is somewhat irrelevant, the more important thing is the actual KILL. Play Cho'Gath or Garen please, ha ha haaa. Then you never have to worry about people stealing your kills again. Original League of Legends (LoL) Thread - Dark Link - 2012-03-08 ITT: Baddies complaining about "KSing" in a TEAM GAME. Original League of Legends (LoL) Thread - WillDaSnail - 2012-03-08 Dark Link Wrote:ITT: Baddies complaining about "KSing" in a TEAM GAME. This. Satellite Wrote:Also, I really think they should change the way you get credited for killing. Why not give the kill for the person who took down the most hp instead of the player hitting the final hit? Kill secured. Are you really that mad about it? Original League of Legends (LoL) Thread - Judgment - 2012-03-08 Dark Link Wrote:ITT: Baddies complaining about "KSing" in a TEAM GAME. The worst is when people complain about killstealing in bot games, as if they cherish their K/D/A ratios as if it is Call of Duty, and then proceed to quit the game. Original League of Legends (LoL) Thread - Corn - 2012-03-08 WillDaSnail Wrote:Kill secured. Are you really that mad about it? What about that time I was Alistar and I accidently ksed 5 of your kills? Hue hue hue hue hue hue. Original League of Legends (LoL) Thread - WillDaSnail - 2012-03-08 Corn Wrote:What about that time I was Alistar and I accidently ksed 5 of your kills? Oh yeah, I remember that, lol. xD I was a bit disappointed, then I reminded myself it was alright for you to take the kill rather than let the kill get away no matter what. ![]() (For the record: we still won that game) Edit: Dyrus singing after latest episode of SotL - now with background music + Autotune(?) = more lulz! [video=youtube;Nuj6i9XK858]http://www.youtube.com/watch?v=Nuj6i9XK858[/video] Original League of Legends (LoL) Thread - Dark Link - 2012-03-09 LaLaLaDemaCia Episode 10! [video=youtube;Q_u55jSXvYk]http://www.youtube.com/watch?v=Q_u55jSXvYk[/video] Original League of Legends (LoL) Thread - Satellite - 2012-03-09 Dark Link Wrote:ITT: Baddies complaining about "KSing" in a TEAM GAME. ITT: People need to understand the difference between complaining and a suggestion. Original League of Legends (LoL) Thread - KajitiSouls - 2012-03-09 Satellite Wrote:ITT: People need to understand the difference between complaining and a suggestion. Some people lose sight of things and just blow things out of context. And when they do that, you can tell they are bad. As for your suggestion, I don't really know. The best answer as to why it is the way it is, is because it's a mechanic from DotA. Same as last-hitting. Original League of Legends (LoL) Thread - Dark Link - 2012-03-09 Satellite Wrote:ITT: People need to understand the difference between complaining and a suggestion. I'm still unsure about the suggestion. I mean, why change something that isn't broken? Besides I didn't mean for my post to include you. I was directing my post to Raul and others who were complaining about KSers. |