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Monster Hunter 4 Ultimate: Reviews and Discussion - Printable Version

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Monster Hunter 4 Ultimate: Reviews and Discussion - Polantaris - 2015-03-25

Doctor Omega Wrote:AFTER you sever the tails of the Rathian/Rathalos, they can still poison you. The Rathian will do the backflip, and you will literally get hit by a blank hit box and get poisoned. Same thing with the Rathalos.

To be fair, Rathalos's poison is in his claws, not his tail, according to the lore.

But hey, it's not the only monster with that problem. Garuga can still poison you after his tail is cut, which is bullpomegranate considering it's too easy to get hit by his tail whip when he's in rage.

In my opinion, I would say just pretend GQ's don't exist, and you'll probably be fine (every game has had its fair share of bullpomegranate, but GQ's make it far worse).


Monster Hunter 4 Ultimate: Reviews and Discussion - Doctor Omega - 2015-03-31

My biggest problem with guild quests is the fact that they're damned near impossible after 140 because the monsters become Apex. I have a 140 Deviljho quest that pretty much renders any defense you have useless. With my honed weapon and fully upgraded Kushala X set, I have over 815 defense. I do realize that set is ridiculously weak to dragon, but I eat for Dragon Res L and Felyne Dragonslayer, which pushes me from -30 to +8. With 815 defense and a positive resistance to dragon, that deviljho still one-shots me, which is complete and utter bullshit. I NEVER had a set with over 700 defense in MH3U, and I was just fine, even on the hardest of event quests. There is abso-fucking-lutely no reason that ANY monster should be one-shotting people with 815 defense. That is just asinine. All it does is make the game completely unfun, in every way imagineable.

I've also never EVER had this much trouble acquiring rare drops. I had to do the Desert Seltas Queen 23 times before I got ONE Desert Seltas Queen Concentrate. I got many, MANY regular concentrates, but only one D.S. Concentrate. When you have to grind a quest that many times for one item, the game warps into a chore rather than something I do for entertainment. I don't mind having to grind quests, but 23 times? Fuck that. I don't give a damn what monster or what rare it is, there should be a ceiling. If you don't get the rare by x-number of quests, you should get it automatically. 23 times is fucking bullshit. Once I ended up with 20 of every drop from the D.S. Queen, I walked away from that debacle with over 2.5m zenny just in SALES. That was nice, don't get me wrong, but after about the 10th time of running a quest for a rare, boredom starts to set in very quickly and the game once again becomes a chore.

I know everyone said 3U was the odd man out, and that 4U is closer to what Monster Hunter really is, but come the fuck on. When players in Japan complain that the game is too hard, maybe you should pull your head out of your ass Capcom. I sincerely hope they don't fuck up the next one like they did 4U. I'm over all these bullshit changes. The least they can do is reinstate the keyboard and voicechat to compensate us for the massive shitpile that is the online mode right now.


Monster Hunter 4 Ultimate: Reviews and Discussion - Arrol - 2015-03-31

These drop rates are just RNG at it's worst. I enjoyed this game butt the drop rates and difficulty needs work, definitely. Never thought they'd make a Monster Hunter with this amount of feedback. Can't imagine how bad the original was.


Monster Hunter 4 Ultimate: Reviews and Discussion - Doctor Omega - 2015-04-02

You're exactly right, Arrol. After the amazingness that was MH3U, I never expected something so horrible. I had my doubts about it being portable only, but I'm not a closed-minded guy. I didn't, and still don't, like the fact that it wasn't ported to the WiiU, but I'm not going to get hung up on that and keep bitching about it because there are things in this game that are far more heinous than that. Lack of voicechat/keyboard during quests, rare drop rates, and high-level guild quests are just to name a few.

Currently I'm trying to make the Helios X armor. If you remember this armor from 3U, it was only a rarity of nine and required only TWO rare drops: Two dark dragongems from Goldbeard Caedeus. In a two hour span of doing that quest 9 times, I got both dragongems with ease. In 4U, the Helios X is a rarity of ten and requires the following rare drops:

1. TWO deep dragongems, which you must trade TWO Contrary Scales for. Those that might be reading this that don't play 4U, Contrary scales from Chaotic Gore Magala and are quite possibly the rarest item in the game, aside from the Molten Tigrex's Dire Blastheart. They have less than a 4% carve rate and drop rate in the quest box after successful completion

2. TWO Large Wyvern Gems, which admittedly aren't that hard to get unless the Serpentine Serenade quest decides to a fucking wad, which is totally possible because this is 4U.

3. A Desert Seltas Queen Concentrate. Once again, an incredibly rare drop. Less than a 4% carve rate and a 4% drop rate in the box after successful completion of the quest. What makes this one SUPER fun is that the Desert Seltas Queen drops REGULAR concentrate like candy, and the icon for it looks the same as the D.S. Concentrate. Took me 23 quests to get this item. -_-

4. A Rathian Mantle. To my knowledge, these are tail-only carves and box rewards after successful completion of the quest. They also have a stupid-low drop rate. Fortunately I already had two when I started making this armor. Took me 4 days to get those two, though.

The Helios X armor needs ALL OF THAT in MH4U. I've been trying to make that armor for two weeks, and I still don't have a single contrary scale. They are the only rares that I'm missing, and with the way people die on Chaotic Gore Magala, I'll never get them. I'm always stuck in a room with idiots using his weapons that have massive negative affinity on them until you overcome the frenzy. The problem with these morons is, they never overcome the frenzy, so they're stuck doing -40% affinity damage, which means we never finish the quest and they all die...

I'm telling you, man, I could write a novel with everything that's wrong with this game. The more I sit and think about it, the more unfortunate it becomes. I never expected 4U to be this fucking bad.


Monster Hunter 4 Ultimate: Reviews and Discussion - Polantaris - 2015-04-02

Arrol Wrote:These drop rates are just RNG at it's worst. I enjoyed this game butt the drop rates and difficulty needs work, definitely. Never thought they'd make a Monster Hunter with this amount of feedback. Can't imagine how bad the original was.

Actually, MH4 was easier. There were several extremely easy to make broken sets, and Lv.100 GQs were not nearly as bad as Lv.140's. The Apex system didn't exist in the original game. It's the worst addition they've ever had.

The biggest issue about all of this is that this is what people wanted. When Tri came out, then P3rd, and then 3G/3U, the biggest complaint around was that the game was too easy. Monsters died too quickly, rares were too common, and monsters didn't do enough damage. They gave that stuff back, and people are pissed about it that way too. Capcom can't really win. I remember Raged Rathalos in High Rank on Freedom 2 could easily OHKO you with just about any attack in capped Gunner armor, similar to complaints now. Rajang was stupidly impossible for the same reason.

That's not to say some decisions aren't terrible regardless of what players wanted. Apex monsters are just dumb, and shouldn't exist. It's a terrible mechanic in my opinion. GQ's in their entirety shouldn't exist either. The gear grind is bad enough without adding an entirely new, and separate, level of it. Not even bringing up the fact that the Everwood is dumb, has numerous pointless areas, and has a bad theme that you're basically stuck with until the end of time. Let's not forget the ~10 monsters that are exclusive to it. The fact that some materials just don't exist prior to very high level GQ's is terrible as well. You couldn't make most of the good jewels in MH4 until you got a 70+ GQ, because the decoration item didn't drop at all, and the charms you can get at capped GQ's are borderline insane.

Unfortunately the pure difficulty thing is what people asked for. People cried out for it to return. They got it. Aren't we all happy that everything can ohko just like the old days? I've always held the opinion that OHKO's off of non-super attacks is really stupid.

Doctor Omega Wrote:You're exactly right, Arrol. After the amazingness that was MH3U, I never expected something so horrible. I had my doubts about it being portable only, but I'm not a closed-minded guy. I didn't, and still don't, like the fact that it wasn't ported to the WiiU, but I'm not going to get hung up on that and keep bitching about it because there are things in this game that are far more heinous than that. Lack of voicechat/keyboard during quests, rare drop rates, and high-level guild quests are just to name a few.

Currently I'm trying to make the Helios X armor. If you remember this armor from 3U, it was only a rarity of nine and required only TWO rare drops: Two dark dragongems from Goldbeard Caedeus. In a two hour span of doing that quest 9 times, I got both dragongems with ease. In 4U, the Helios X is a rarity of ten and requires the following rare drops:

1. TWO deep dragongems, which you must trade TWO Contrary Scales for. Those that might be reading this that don't play 4U, Contrary scales from Chaotic Gore Magala and are quite possibly the rarest item in the game, aside from the Molten Tigrex's Dire Blastheart. They have less than a 4% carve rate and drop rate in the quest box after successful completion

2. TWO Large Wyvern Gems, which admittedly aren't that hard to get unless the Serpentine Serenade quest decides to a fucking wad, which is totally possible because this is 4U.

3. A Desert Seltas Queen Concentrate. Once again, an incredibly rare drop. Less than a 4% carve rate and a 4% drop rate in the box after successful completion of the quest. What makes this one SUPER fun is that the Desert Seltas Queen drops REGULAR concentrate like candy, and the icon for it looks the same as the D.S. Concentrate. Took me 23 quests to get this item. -_-

4. A Rathian Mantle. To my knowledge, these are tail-only carves and box rewards after successful completion of the quest. They also have a stupid-low drop rate. Fortunately I already had two when I started making this armor. Took me 4 days to get those two, though.

The Helios X armor needs ALL OF THAT in MH4U. I've been trying to make that armor for two weeks, and I still don't have a single contrary scale. They are the only rares that I'm missing, and with the way people die on Chaotic Gore Magala, I'll never get them. I'm always stuck in a room with idiots using his weapons that have massive negative affinity on them until you overcome the frenzy. The problem with these morons is, they never overcome the frenzy, so they're stuck doing -40% affinity damage, which means we never finish the quest and they all die...

I'm telling you, man, I could write a novel with everything that's wrong with this game. The more I sit and think about it, the more unfortunate it becomes. I never expected 4U to be this fucking bad.

To be fair:

Large Wyvern Gems are piss easy to get. Everything that doesn't have a specific rare gives Wyvern Gems. Any kind of farming on any G1 monster will get you them.

Rathian Mantles aren't really that rare. http://kiranico.com/en/mh4u/item/rathian-mantle
You can get them from tail carves, head breaks, and shinies, at pretty high chances.

D.S. Queen Concentrate...I think you might just be unlucky there. http://kiranico.com/en/mh4u/item/d.s.queenconcentrate
I remember doing over 100 Zinogres for one Skymerald in 3U. Never got one. Ended up trading a Veggie Elder ticket for it. Sometimes the game is just an pimento about rates.

However...
I completely agree about the Contrary Scales. Those things are stupidly rare. So are all of Gore's rares, because you can't get them except in carves, and very rarely on specific quests. None of his breaks or capture rewards include them. It's so stupid. I remember Hypermug had to do like 30ish regular Gores to get his Gem a few weeks ago, too. He's fun to fight but his drop rates are stupid.


Monster Hunter 4 Ultimate: Reviews and Discussion - Polantaris - 2015-04-02

Didn't mean to double post, sorry.


Monster Hunter 4 Ultimate: Reviews and Discussion - Arrol - 2015-04-02

pomegranate really? All that much for the Helios armor? That's disconcerting. It feels like I need at least 1-2 rare pieces to upgrade an armor or weapon each time. Also, how is it hard when the monster's attack mainly consists of OHKOs? That's not hard at all, just broken.

Also, off topic, why the hell's the Kirin only fightable in Guild Quests and DLC missions? The only time I fought a regular Kirin was an urgent low level quest and never again. I was really interested in facing it.


Monster Hunter 4 Ultimate: Reviews and Discussion - Polantaris - 2015-04-02

Arrol Wrote:Also, off topic, why the hell's the Kirin only fightable in Guild Quests and DLC missions? The only time I fought a regular Kirin was an urgent low level quest and never again. I was really interested in facing it.

Because the developers are assholes. Kut-Ku, Garuga, Basarios, Kirin, and a few others are only available in the Everwood as GQ's if you want to fight them normally. It's stupid. It's part of the reason I hate the entire concept of it.

Plus Kirin is a dumb monster. It's not fun to fight at all.


Monster Hunter 4 Ultimate: Reviews and Discussion - Arrol - 2015-04-03

I just faced Rajang, Akantor and C.Fatalis. Fatalis was easier, Akantor was as well once you cuddle within the belly, Rajang was painful. I took on Raj on a party but he was far more terrifying with just me and my palicos with that monkey fists of theirs. Surprisingly, only died to it once and was just barely able to capture it.

Also, here's what's to come this month:
[video=youtube;9fLGd30tAeE]https://www.youtube.com/watch?v=9fLGd30tAeE[/video]


Monster Hunter 4 Ultimate: Reviews and Discussion - Doctor Omega - 2015-04-06

So, this game finally decided to take a day off from being an absolute dickwad. To upgrade my Zamtrios dual blades to their final form, I needed 6 Brute Tigrex hardfangs and a Tigrex mantle. Well, since I hadn't ever really done a G-rank Molten Tigrex, I decided to grind those since they dropped mantles. In 14 quests, I got two mantles, three dire blasthearts, and enough stuff to make both the gunner and blademaster Excello armor sets.

Now I just need to figure out which of his weapons are worthy of these blasthearts. The gunlance is a wide-5 shot with 300 blast, 20% affinity, and two slots, so that is definitely a possibility. I've also got my eye on his dual blades. They've got 10% affinity, 420 attack, and 180 blast.


Monster Hunter 4 Ultimate: Reviews and Discussion - Doctor Omega - 2015-04-10

Yeah, scratch that previous post. All of the Molten Tigrex weapons require awaken, which is super annoying.

Anyway, I have a question that maybe someone can answer. Why in the world does Kiranico list capture rewards for the Critical Brachydios? He cannot be captured. To my knowledge, shock traps and pitfall traps do not work on him.... o_O

http://kiranico.com/en/mh4u/monster/raging-brachydios

EDIT: The only thing I can think of is guild questing. Does the Brachydios turn critical after 136 or 140?


Monster Hunter 4 Ultimate: Reviews and Discussion - Arrol - 2015-04-10

Doctor Omega Wrote:Yeah, scratch that previous post. All of the Molten Tigrex weapons require awaken, which is super annoying.

Anyway, I have a question that maybe someone can answer. Why in the world does Kiranico list capture rewards for the Critical Brachydios? He cannot be captured. To my knowledge, shock traps and pitfall traps do not work on him.... o_O

http://kiranico.com/en/mh4u/monster/raging-brachydios

EDIT: The only thing I can think of is guild questing. Does the Brachydios turn critical after 136 or 140?

We can fight R.Brach in the Everwood?


Monster Hunter 4 Ultimate: Reviews and Discussion - Polantaris - 2015-04-10

Doctor Omega Wrote:Yeah, scratch that previous post. All of the Molten Tigrex weapons require awaken, which is super annoying.

Anyway, I have a question that maybe someone can answer. Why in the world does Kiranico list capture rewards for the Critical Brachydios? He cannot be captured. To my knowledge, shock traps and pitfall traps do not work on him.... o_O

http://kiranico.com/en/mh4u/monster/raging-brachydios

EDIT: The only thing I can think of is guild questing. Does the Brachydios turn critical after 136 or 140?

He might be available in GQs at 140, or it's possible Kiranico's values are datamined from the game and he has capture rewards in the code but it's impossible to capture him because of the map they put him on. In theory they could put him in an event quest on a map like the Arena where you could capture him and therefore they would need said Capture values so it makes sense for them to exist even if you can't access them normally.


Monster Hunter 4 Ultimate: Reviews and Discussion - Arrol - 2015-04-11

Would any of you play a Monster Hunter RPG?

[video=youtube;YNAdEcT_WXs]https://www.youtube.com/watch?v=YNAdEcT_WXs[/video]

Only complaint so far is that the Felynes look so fugly.


Monster Hunter 4 Ultimate: Reviews and Discussion - Polantaris - 2015-04-12

Arrol Wrote:Would any of you play a Monster Hunter RPG?

[video=youtube;YNAdEcT_WXs]https://www.youtube.com/watch?v=YNAdEcT_WXs[/video]

Only complaint so far is that the Felynes look so fugly.

I need more information before considering the game what so ever. My main question: What kind of RPG? RPG can mean a hundred different types of games because it's such a generic term now. The trailer doesn't really give any idea of what kind of game to expect.


Monster Hunter 4 Ultimate: Reviews and Discussion - Doctor Omega - 2015-04-17

I found out a few days ago that you can get Contrary Scales in the box. I carved on from the tail and got one in the box the last time I did a Chaotic Gore Magala. They're still stupid rare, but they do show up in the box. They're not carve only.


Monster Hunter 4 Ultimate: Reviews and Discussion - Arrol - 2015-04-17

Doctor Omega Wrote:I found out a few days ago that you can get Contrary Scales in the box. I carved on from the tail and got one in the box the last time I did a Chaotic Gore Magala. They're still stupid rare, but they do show up in the box. They're not carve only.

How hard is he?


Monster Hunter 4 Ultimate: Reviews and Discussion - SuperNerd - 2015-04-18

Arrol Wrote:How hard is he?

Chaotic isn't bad at all. He literally is just a mix of regular Gore and Shagaru. He switches between their movesets, so he basically has all their attacks. The only new attack he gains is a 180-degree explosion blast, but if you're careful you should never get hit by it. The only two things you have to worry about is that he does G-Rank damage, so most attacks will 1-2KO you, and that you fight him in a more narrow area, so you don't have as much freedom to avoid his Shagaru-esque attacks.

Otherwise, it shouldn't take any longer than it takes you to normally kill a G-Rank Gore (< 15 minutes, solo).


Monster Hunter 4 Ultimate: Reviews and Discussion - Doctor Omega - 2015-04-20

Pretty much what SuperNerd said. He is definitely possible if you solo with two palicoes, but because everything in this game does a metric fuckload of damage, I don't recommend it. I've soloed a Chaotic Gore Magala a few different times, and I can promise you, I'll never do it again. Even though I had two palicoes, he repeatedly targeted me multiple times in a row, which resulted in two carts before I finally beat it. That was with 815 defense, by the way. Trust me when I say it is MUCH less of a headache to farm Contrary Scales with a group of four. Doing it alone isn't worth the trouble. Spending 12-15 minutes soloing him while taking it up the ass is hardly fun. The quest can be finished sub 6-7 minutes with a good team of four.

But do not let anyone tell you Contrary Scales do not appear in the box. That is a lie. 4 out of the 5 total Contrary Scales I've received came from the rewards box after. They also have a higher drop rate if you push a Chaotic Gore guild quest over 136. Initially, he starts off as a regular Gore Magala. I cannot remember the level he changes to Chaotic, but I know it's somewhere in 12x. If you're hurting for Contrary Scales like I was, search Gathering Hall's for 126+ GQs.


Monster Hunter 4 Ultimate: Reviews and Discussion - Arrol - 2015-04-20

Doctor Omega Wrote:Pretty much what SuperNerd said. He is definitely possible if you solo with two palicoes, but because everything in this game does a metric fuckload of damage, I don't recommend it. I've soloed a Chaotic Gore Magala a few different times, and I can promise you, I'll never do it again. Even though I had two palicoes, he repeatedly targeted me multiple times in a row, which resulted in two carts before I finally beat it. That was with 815 defense, by the way. Trust me when I say it is MUCH less of a headache to farm Contrary Scales with a group of four. Doing it alone isn't worth the trouble. Spending 12-15 minutes soloing him while taking it up the ass is hardly fun. The quest can be finished sub 6-7 minutes with a good team of four.

But do not let anyone tell you Contrary Scales do not appear in the box. That is a lie. 4 out of the 5 total Contrary Scales I've received came from the rewards box after. They also have a higher drop rate if you push a Chaotic Gore guild quest over 136. Initially, he starts off as a regular Gore Magala. I cannot remember the level he changes to Chaotic, but I know it's somewhere in 12x. If you're hurting for Contrary Scales like I was, search Gathering Hall's for 126+ GQs.

They can change from regular to Chaotic after fighting them a couple of times? How'd that work?