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Patch: Tespia 1.2.190 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: Patch: Tespia 1.2.190 (/showthread.php?tid=7324) |
Patch: Tespia 1.2.190 - Kabanaw - 2009-01-13 So does anyone know how much the reduction has been changed? I really want to know if anything beyond the second or third hit is even worth having. Patch: Tespia 1.2.190 - Takebacker - 2009-01-13 Wait till fiels extraction, lol. Patch: Tespia 1.2.190 - Fiel - 2009-01-13 Perhaps now it might be better to get a 1 point build for dragon roar? It reduces 59% HP. Get in a bad position? Just heal back up to full and roar again. Honestly, whoever uses that skill for training is lol. I never see DKs use it except for pap & pianus bombs. Patch: Tespia 1.2.190 - karashi - 2009-01-13 Phail Wrote:A big update in kMS tespia (taken from insoya, translated by myself) Im kinda puzzled on the usefullness for this skill at bossing, does this skill guarantee to do damage on bossing while using all elements? If not i dont see much useful for this one even in training... Patch: Tespia 1.2.190 - Takebacker - 2009-01-13 karashi Wrote:Im kinda puzzled on the usefullness for this skill at bossing, does this skill guarantee to do damage on bossing while using all elements? If not i dont see much useful for this one even in training... You serious? At bossing, meh. 900% damage every 20 seconds. Nothing too special. You're better off with blast. Training? OH MY FUCKING GOD. Think of it this way. Himes. You lure to the right. Sanctuary. You lure to the left. ACB them. You go to the right again. Sanctuary. Your training % will skyrocket. Crimson guardians. Yes. These things are godly now. Sanctuary the map and run around killing. PINEAPPLE ELEMENTAL RESISTANCE. Patch: Tespia 1.2.190 - Nikkey - 2009-01-13 karashi Wrote:Im kinda puzzled on the usefullness for this skill at bossing, does this skill guarantee to do damage on bossing while using all elements? If not i dont see much useful for this one even in training... HH is 900% damage if the monster has more hp than the damage cap. If the current hp is less than the damage cap, the hp will instantly go down to 1. Also, it hits 15 monsters. Patch: Tespia 1.2.190 - Dusk - 2009-01-13 Er, it's an ultimate with a 20 second cooldown. Calm yourself down o_o Great for Crimson Guardians though. Patch: Tespia 1.2.190 - MasPan - 2009-01-13 Stereo Wrote:So... leave Achilles at 9-10%, so 1/1 leaves you at 9% and you regain to 49%? yup- every % of zerk is another 2 pts of Achilles that I can get, or close enough to that Also, sanctuary has the potential to make Pallys the new leech-sellers - sanctuary, nib with insane ACC gear runs around finishing stuff off (esp good for fighters/pages with PG). Could leech well before -5 levels of the monster, and would make leechers actually have to do some work. Patch: Tespia 1.2.190 - Takebacker - 2009-01-13 Dusk Wrote:Er, it's an ultimate with a 20 second cooldown. Calm yourself down o_o Can't help it. I got excited way back when on the first skill change patch i was foaming at the mouth. Still, this is godly for elemental resistant monsters with really dense mobs. Patch: Tespia 1.2.190 - Kevvl - 2009-01-13 Wow, that's amazing. I need to lurk around this place more, I miss these things! I want that HB for my HB mule. I'll be able to solid AFK and keep HB up! Patch: Tespia 1.2.190 - Deviant - 2009-01-13 Fiel Wrote:Perhaps now it might be better to get a 1 point build for dragon roar? It reduces 59% HP. Get in a bad position? Just heal back up to full and roar again. Flying monsters, Typhons are a perfect example, DKs can just stand on a platform, roar once to draw the typhons to them, and then spam attack. Though I do recall seeing 7xish~8xish DKs spamming it at pirates with clerics spamming heal back in the day, doubt thats done anymore though. Patch: Tespia 1.2.190 - Kabanaw - 2009-01-13 I just want to make sure, are the multipliers from amp and ele weapons multiplicative or additive? Because if it's multiplicative, then Blizz/Meteo's base att is less than 10 away from genesis on holy weak monsters, and it's over 300 base att stronger on neutral monsters. On ice/fire weak mobs....
Patch: Tespia 1.2.190 - Cyanne - 2009-01-13 Wow... this is a huge, huge step in the right direction. Hopefully they'll nerf ultimates and power up/add other non-ultimate spells for archmages and bishops though. I'd seriously rather have this over time temple and elin forest o_o Patch: Tespia 1.2.190 - Takebacker - 2009-01-13 Kabanaw Wrote:I just want to make sure, are the multipliers from amp and ele weapons multiplicative or additive? Because if it's multiplicative, then Blizz/Meteo's base att is less than 10 away from genesis on holy weak monsters, and it's over 300 base att stronger on neutral monsters. Amp + ele weapon = 165%/150%. Patch: Tespia 1.2.190 - KajitiSouls - 2009-01-13 Takebacker Wrote:Crimson guardians. Yes. These things are godly now. Sanctuary the map and run around killing. PINEAPPLE ELEMENTAL RESISTANCE. Unless they change how the skill works and raise the damage cap, Crimson Guardians are still going to be painful. They have 120k HP anyways, which is above the current damage cap. Waiting 20 seconds to use HH again is not a viable option for training, as I can imagine it only takes 10 seconds to walk around and finish off all 15 monsters, more or less. Other than that, you'd mind as well have said "PINEAPPLE ELEMENTAL IMMUNITIES" xD 2-hit Grims with Ice Charge, oyas xD Patch: Tespia 1.2.190 - Takebacker - 2009-01-13 KajitiSouls Wrote:Unless they change how the skill works and raise the damage cap, Crimson Guardians are still going to be painful. They have 120k HP anyways, which is above the current damage cap. Waiting 20 seconds to use HH again is not a viable option for training, as I can imagine it only takes 10 seconds to walk around and finish off all 15 monsters, more or less. Hard to tell really. My friend can hit 20k real easy with ACB on neutral mobs with ice and he's 124 or so i think. Maybe with fire. That's still 10k to 6 elementally resistant mobs. (you'd probably use lightning, amirite?) Not sure if it's 50% damage, i don't know how resistance works on pallys. xD 20 seconds is not much at all, you'll see. D:< Lol, only if they made it 10 seconds would i say that.
Patch: Tespia 1.2.190 - Nikkey - 2009-01-13 Takebacker Wrote:Hard to tell really. My friend can hit 20k real easy with ACB on neutral mobs with ice and he's 124 or so i think. Maybe with fire. That's still 10k to 6 elementally resistant mobs. (you'd probably use lightning, amirite?) Not sure if it's 50% damage, i don't know how resistance works on pallys. xD 50% of damage. 10k times 6 is 60k dmg per hit. Now, just repeat this 12 times to kill the monsters. Uh, just doesn't seem that good for me. Patch: Tespia 1.2.190 - Harrisonized - 2009-01-13 I'm sorry that I didn't read the thread, but Big Bang never had a cooldown. Patch: Tespia 1.2.190 - Takebacker - 2009-01-13 Devil's Sunrise Wrote:50% of damage. But that's at low 12x. It would suck because sanctuary isn't maxed anyway. Now, at 15x with max sanctuary it'd be much more appealing. 20 seconds still isn't that long at all.
Patch: Tespia 1.2.190 - Kabanaw - 2009-01-13 Harrisonized Wrote:I'm sorry that I didn't read the thread, but Big Bang never had a cooldown. I think it means charge up. Takebacker Wrote:Amp + ele weapon = 165%/150%. Aww dang D= |