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v.150 - Rising Heroes: Elite Update Highlights - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Main (https://www.southperry.net/forumdisplay.php?fid=11) +--- Forum: Nexon Announcements (https://www.southperry.net/forumdisplay.php?fid=20) +--- Thread: v.150 - Rising Heroes: Elite Update Highlights (/showthread.php?tid=71574) |
v.150 - Rising Heroes: Elite Update Highlights - babo - 2014-06-21 southperry passive aggresiveness strikes again clap clap v.150 - Rising Heroes: Elite Update Highlights - CakesXD - 2014-06-21 kayeyearekay Wrote:perm hyper rock; perm 2nd pendant; and much more recently, sweetwater drop rate I feel your pain. The only character I've considered buying all that permanent stuff for is my Angelic Buster, and she was released well after those sales were over.
v.150 - Rising Heroes: Elite Update Highlights - voCupcakeov - 2014-06-23 Does anyone know how often the elite monsters spawn.... boss monsters? Are drops from them shared or does everyone get their own set? v.150 - Rising Heroes: Elite Update Highlights - PirateIzzy - 2014-06-23 Let's see how disorganized the Crusader Codex will be after this patch. v.150 - Rising Heroes: Elite Update Highlights - TidusLoveYuna - 2014-06-23 i wish equips were more easily transferable without the needs of soks and psoks which really puts me off playing any other job. v.150 - Rising Heroes: Elite Update Highlights - Aubog007 - 2014-06-23 I guess they wanna sok it to the consumer. yes that was bad Anyway, will be reupdating just for the transfer nx event, and then see how it goes from there. v.150 - Rising Heroes: Elite Update Highlights - Takebacker - 2014-06-23 TidusLoveYuna Wrote:i wish equips were more easily transferable without the needs of soks and psoks which really puts me off playing any other job. If we had mileage (which wouldn't be a 100% discount until this patch anyway) this wouldn't be a problem. v.150 - Rising Heroes: Elite Update Highlights - danielcatu - 2014-06-23 china MS you & I teaser site http://act.mxd.sdo.com/project/v118/home.html v.150 - Rising Heroes: Elite Update Highlights - ShinkuDragon - 2014-06-23 i'm curious how this transfer thing is going to work out, what stops my xenon from ending with my adventurer cash shop? v.150 - Rising Heroes: Elite Update Highlights - Takebacker - 2014-06-23 ShinkuDragon Wrote:i'm curious how this transfer thing is going to work out, what stops my xenon from ending with my adventurer cash shop? Why would that happen? The storages themselves don't change at all, only the transferability of items. It's not like everyone suddenly has adventurer storages for the event period. That's so much more work. v.150 - Rising Heroes: Elite Update Highlights - ShinkuDragon - 2014-06-23 Takebacker Wrote:Why would that happen? The storages themselves don't change at all, only the transferability of items. It's not like everyone suddenly has adventurer storages for the event period. That's so much more work. exactly, then at the end of the event what will happen to the cash shop storage? every NX item on it will be locked on the adventurer cash shop? would i need to get my clothes on my non-adventurer inventaries if i want them to stay on that character? etc etc. v.150 - Rising Heroes: Elite Update Highlights - Justin - 2014-06-23 ShinkuDragon Wrote:exactly, then at the end of the event what will happen to the cash shop storage? every NX item on it will be locked on the adventurer cash shop? would i need to get my clothes on my non-adventurer inventaries if i want them to stay on that character? etc etc. Do we actually know how exactly this event worked in KMS? What if they just give all Cash items the "Movable within the account" tag and you can simply throw them in storage to move them? That would solve the shared cash storage problem at the very least. Maybe [MENTION=3186]HighOnMushrooms[/MENTION]; would know. v.150 - Rising Heroes: Elite Update Highlights - Razmos - 2014-06-23 Justin Wrote:Do we actually know how exactly this event worked in KMS? What if they just give all Cash items the "Movable within the account" tag and you can simply throw them in storage to move them? That would solve the shared cash storage problem at the very least.I'm sure I remember seeing an image of how it works, it's a box in the cash shop above the storage, you place an item in the box and choose which character to send it to. It might not be exactly that, but it's just as simple as that. v.150 - Rising Heroes: Elite Update Highlights - Takebacker - 2014-06-23 ShinkuDragon Wrote:exactly, then at the end of the event what will happen to the cash shop storage? every NX item on it will be locked on the adventurer cash shop? would i need to get my clothes on my non-adventurer inventaries if i want them to stay on that character? etc etc. I don't understand the confusion. During the event the concept of class differentiated cash inventories don't exist. They'll probably still have the class name and designs but it will just be "broken" and cash shop stuff can be moved as much as you want, or you'll have a separate storage like razmos said but that's not any different and is probably more work for nexon. After the event your class matters again and if your NX is in non-adventurer inventories then you can't move them anymore. v.150 - Rising Heroes: Elite Update Highlights - Spadow - 2014-06-23 Razmos Wrote:I'm sure I remember seeing an image of how it works, it's a box in the cash shop above the storage, you place an item in the box and choose which character to send it to. The event works as follows: The player enters Cash Shop and right-clicks on the cash item in storage. After this is done, you are prompted to choose which character (bound to the account) you wish to transfer the item to. The player chooses a different character and presses confirm. The exchange is completed. You can do this as many times as you want to as long as the event is running. v.150 - Rising Heroes: Elite Update Highlights - Razmos - 2014-06-23 Spadow Wrote:The event works as follows: The player enters Cash Shop and right-clicks on the cash item in storage. After this is done, you are prompted to choose which character (bound to the account) you wish to transfer the item to. The player chooses a different character and presses confirm. The exchange is completed. You can do this as many times as you want to as long as the event is running.Ah thank you, I knew it was a pretty simple process. Currently logging in to all my characters and making a list of all the cash items they have, so that I can decide who to transfer them to when the event starts. I'm really excited. Got loads of good cash items stuck on characters I don't play any more. v.150 - Rising Heroes: Elite Update Highlights - HighOnMushrooms - 2014-06-23 Yeah you have to individually move items to your other characters' storages. But be careful by the time the event ends, my main's pet is still on one of my Link Skill mules because I forgot to move it back ;_; Now I have to wait for the next time the event comes back :< v.150 - Rising Heroes: Elite Update Highlights - SwordStaker - 2014-06-23 If anyone can read Chinese can you tell me what it says about Luminous on this page? http://mxd.games.sdo.com/main/mxd_10zn/zyjn.html v.150 - Rising Heroes: Elite Update Highlights - CakesXD - 2014-06-23 SwordStaker Wrote:If anyone can read Chinese can you tell me what it says about Luminous on this page? http://mxd.games.sdo.com/main/mxd_10zn/zyjn.html Something about Absolute Kill/Ender being able to hit 15 times at most during Equilibrium. Dunno what it says beside the Light/Dark gauge. I'm assuming it's all the same as these skill changes. v.150 - Rising Heroes: Elite Update Highlights - SwordStaker - 2014-06-23 CakesXD Wrote:Something about Absolute Kill/Ender being able to hit 15 times at most during Equilibrium. Dunno what it says beside the Light/Dark gauge.Alright thanks. Guess it doesn't matter much since we have that stupid version =/. Imho what should happen is you can use equilibrium when you charge both sides fully and then it takes away from both sides evenly. It would be a really long time in equilibrium but I would say it would balance out since we couldn't do it every 15 seconds or however fast they can do it in KMS. |