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Tales of Zestiria - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Arts & Entertainment (https://www.southperry.net/forumdisplay.php?fid=12) +--- Forum: General Entertainment (https://www.southperry.net/forumdisplay.php?fid=71) +---- Forum: General Gaming (https://www.southperry.net/forumdisplay.php?fid=74) +---- Thread: Tales of Zestiria (/showthread.php?tid=68198) |
Tales of Zestiria - JoeTang - 2014-11-01 Official site updated. Guilds Prisnaback Wetlands Earth and Wind Trial Dungeons Lunarre profile page Symonne profile page Accessories Along with the Accessory page is a more detailed description of the new [Equipment Fusion System]. Accessories come with 4 slots on them, which you can see in the first screenshot. The darker lines are for the skill name, and the lighter line underneath is for its effect. The first skill on an accessory is always there. The remaining three slots may or may not have skills when you obtain the Accessory. Weapons can also come with varying skills on them. You can check your current skills in the Skill Sheet UI (by pressing R2). Types of Skills From the Skill Sheet, you can check the different types of skills available. There are two types of skills; the [Basic Skills] from your Accessories, and combinations from them that create [Bonus Skills]. Accessory powers can vary, and they can come with different abilities. When these skills are put together, they can provide powerful effects. You can use this to find combinations that suit your play style. Same: A bonus skill that appears when setting two skills with the same name. A small number will appear to the lower right of the skill to indicate how many of it is currently equipped. In the screen shot, the fire skill [Mind] which gives MATK (+8% in this case) is equipped twice. [Same 2] appears, and the bonus skill is [Anthem] which reduces your flinch time by 6%. Elm: A bonus skill that appears when neighbouring skills are activated. In this screen shot, the [Bloody] skill is equipped, which provides +40 HP per hit on stunned enemies. I'm not sure what the neighbouring skill is, but the bonus skill is an [Elm 2] skill, [Divide] which provides a 10% reduction on non-elemental damage taken. Union: A bonus skill that appears when a vertical column of skills is lined up. In this screenshot, the [Union 1] skill is [Soldier] which provides +20 All Stats. Accessory Fusion System In ToZ, you may obtain weapons with the same name several times. Though they may have the same name, the power they hold may vary from one another. For this reason, the [Accessory Fusion System] exists to allow you to more easily choose the skills and powers that you like. The Accessory Fusion System is used for accessories with the same name. It doesn't improve their basic ability, but improves the skills attached to the items, allowing you to add or change skills. You can perform this at an equipment merchant. In the screenshots, Sorey has an earring with the [Rocking] skill, which reduces paralysis by 50%. He also has another earring with the same name but with the [Bloody] skill. Fusing them, the item gets a +1 and has both skills now. Accessory Proficiency Level The level of an accessory can be raised up to a rank of 5 from winning battles for various benefits. These can be fused for greater bonuses, used to craft powerful weapons, or spent to improve vendors, all things that will be helpful on your journey. They also never clarify, but judging by past game equipment, this game has 3 accessory slots, possibly 4 with the medal. For Sorey, in any case, his equipment appears like this: Weapon Earring Armor Ring Boots Medal Random item stats are a pretty fun RPG element. I quite liked them in Tales of the World games, but pomegranate the drop rate on those items was really bad for how long battles took, etc. Tales of Zestiria - JoeTang - 2014-11-09 News for this week: Since the thorough details for Equipment Skills was released, I was a bit concerned over how limited their access would be. Even if you had 4 skills on each accessory, and even weapon, that'd only be 16 skills, of the possible 50 plus Same/Elm/Union. The news for this week is about [Normin Search]. Normin are these if you don't remember. ![]()
Spoiler
A familiar mechanic in many tales games is collecting certain NPCs, such as Wonder Chefs, or Cats. In Zestiria, these are the Normin, which is the character that hangs off of Edna's parasol. The official site states as an example that finding a [Defense] Normin will make accessories with this bonus drop more easily from monsters. The new information states that finding a Normin will unlock the Equipment Skill with the same name, allowing you to freely equip it. It's possible that there are different Normin who do either of these things, the finding requirement may be different (i.e. you need to find a Normin twice), or both of these things will occur, so that you can freely equip certain skills while farming for some to spawn on items. Other information includes that all of Edna's cooking items fall under the [Snacks] category. hnnngggg. This may indicate that the cooking system is not exactly like Xillia's, where you purchase the items and use them for an effect after battle for a set number of times. Source: http://taletalesource.blog69.fc2.com/blog-entry-3253.html Tales of Zestiria - JoeTang - 2014-12-17 It's been a long time since I've added an update. Finally got off my lazy ass and put in my preorder though! Some of the new information since last month: http://www.abyssalchronicles.com/?fn_mode=comments&fn_id=1337 http://taletalesource.blog69.fc2.com/blog-entry-3264.html Less interestingly, there's some information about more DLC costumes. Ao Ex collaboration (Ao Ex is horrible). There's also a Sengoku BASARA collaboration, and as always: Idol Master, swimsuits, and school themed like in the previous games. About the battle system: Tokugi, Ougi, and Tenkyoujutsu, which I believe translate to Artes, Arcane Artes, and Seraphic Artes now interact in a special way. If an enemy is casting a spell (Seraphic Artes), you can use regular Artes to interrupt their chanting, stopping their spell; however, attacking them with Arcane Artes will speed up their casting. This seems to be a rock-paper-scissors style then. I believe Artes will be like Artes-style from Graces, while Arcane Artes and Seraphic Artes are the Burst-style equivalent. Most interestingly, Rose is confirmed to be a playable character. While this was basically never in contention, it's been revealed that she will have access to Kamui like Sorey, being able to fuse with each of your party's Seraphs. Dragons and Dragons Dragons come in various forms, such as Dragon Puppies and Dragonewts. They are different from Demons, who cannot be recognized by normal people. They are materialized magical monsters who become immortal and un-aging. Even the power of the Priest cannot cleanse them like Demons. There is a legend left behind of [Eight Seraphic Dragons] across the world who betrayed Seraphs and fell into hell. Chat System Subevents Colosseum [video=youtube;oETmkzFRA4A]https://www.youtube.com/watch?v=oETmkzFRA4A[/video] The Colosseum in this game appears as encounter areas across the continent. Here, vast amounts of Defilement gather to spawn Demons, with a barrier that prevents more than one person from entering. A fairly good look at the battle system in the video. Dragons look like a real encounter. Reminds me of Vesperia's Telescopic Graveyard's final boss, or some of the bigger gigantos in Xillia 2, but the fight just looks really nice in the video, since it doesn't just get knocked down. I was worried it might be like Rockgagan in Graces. While that was an interesting fight, due to the scale, you were basically attacking a wall. Just a bit more than a month until the official release! There's also a TV Special to be released quite soon as well (31st). Tales of Zestiria - JoeTang - 2015-01-02 TV Special has aired and there are subs courtesy of Abyssal Chronicles available now. I hadn't noticed but apparently 導師 is being localized as Shepherd. I thought it was a very good special, and really made me even more excited for the game. While it's not uncommon to see video game adaptations of anything nowadays, this 44 minute special kept a very strong theme from what we've seen in trailers so far. Izuchi gives off a feel similar to Milla's home town in Xillia in its mystique, but also a much crisper feel from the high mountain air. The exploration of the ruins was a bit short since it's just an introduction to the series, but I believe we'll be playing everything that was animated here anyways. Surprisingly, they showed a villain, and it was pretty dark what just happened. And then everyone was like "Oh well, celebrate". Which was a bit weird, but I guess that's just Seraphs? The fight scene they showed actually employed a couple of the artes you would normally see in-game and I thought it was animated very well in regards to this, as expected of ufotable. The ending to the episode was quite nice, with Alisha's Shepard line, and I'm looking forward to seeing how this story unfolds from here. Just hoping there's much more Alisha in the story. Just three weeks to go! Tales of Zestiria - JoeTang - 2015-01-16 There's just one week to go. Hopefully they send it out early and I get my copy on the 22nd here. And someone is here to receive the package. =S Abyssal Chronicles has some nice scans, showing Armatization for both Sorey and Rose. Disappointing they look so similar. http://www.abyssalchronicles.com/?fn_mode=comments&fn_id=1351 Their Mystic Artes are a reference to Destiny's Swordians which is pretty neat. [video=youtube;-y5sb531Wdo]https://www.youtube.com/watch?v=-y5sb531Wdo[/video] Pretty hype CM showing some Armatization scenes. There's also a summary of the game reviews so far: http://www.abyssalchronicles.com/?fn_mode=comments&fn_id=1350 It got 36/40 from Famitsu. For reference (I think this is chronological order?) Vesperia: 35/40 Graces: 36/40 Hearts: 33/40 Graces f: 37/40 Xillia: 39/40 Innocence R: 36/40 Hearts R: 34/40 Xillia 2: 35/40 Zestiria: 36/40 Complaints were: Problematic camera angle if you took a fight too close to a wall Tedious overworld once you got used to the active component (this is pretty normal for most games honestly) Tales of Zestiria - JoeTang - 2015-01-27 Got my game. Was pissed because FedEx showed up and no one answered the door while I was in class, so I had to waste 3 hours going to their pick-up location. Read a 'small' spoiler trying to figure out if they disabled screenshots for this game. I can't access it in the menu. Not sure what the problem is. Anyways superspoilers
Spoiler
[video=youtube;BpFIwHOD5qI]https://www.youtube.com/watch?x-yt-ts=1421914688&v=BpFIwHOD5qI&x-yt-cl=84503534[/video] Here's the opening. Tales of Zestiria - Remoir - 2015-01-27
some feedback im seeing
basically im scared for this game unless they announce a major patchy patch or a enhanced version. Tales of Zestiria - ShinkuDragon - 2015-01-27 JoeTang Wrote:Got my game. Was pissed because FedEx showed up and no one answered the door while I was in class, so I had to waste 3 hours going to their pick-up location. that spoiler just killed so much of my hype. Tales of Zestiria - Dark Link - 2015-01-27 [MENTION=535]JoeTang[/MENTION]
Spoiler
RIP EVERYTHING! Tales of Zestiria - JoeTang - 2015-01-27 It pineappleing happened. http://toz.tales-ch.jp/comment/dlc_20th.php Alisha afterstory -in the eye of the beholder- Planned for a low low price of only ¥1300, get it fro free during the limited time, Feb 12~Feb 26! Guess this free thing is a reaction to the outrage, but the fact that they were planning on charging ¥1300 for this in the first place... Maybe we can expect one for every other character too, and end up paying for the game a second time! Anyways, what I've played so far of the game is okay, but I'm not very far. Just got to Lailah. Combat is a bit weird because of the flow. The artes are similar to Graces style, but you can completely substitute anything with a different action, instead of delaying. i.e. In Graces, you can go from Dash ->A1 -> A2 -> Dash -> A3 -> A4 -> B In Zestiria, you go from Dash -> A2 -> B -> A4 Combat feels somewhat slow, but Xillia 2 was quite fast compared to every other Tales game in my opinion. It might speed up with additional bonuses and stats, but it may be an issue if it stays at this pace forever. Tales of Zestiria - JoeTang - 2015-02-03 Here's my progress report and thoughts on the game so far. I have 16 hours of play time and just got to Rose at around level 20 (probably lower?) I'm fucking slow and bad. World:
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Systems:
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Combat:
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Tales of Zestiria - Dark Link - 2015-02-18 http://www.neogaf.com/forum/showthread.php?t=994883 So Zestiria has been found in the Steam Database. Can't say I expected that to happen. Tales of Zestiria - JoeTang - 2015-02-20 [MENTION=6037]Dark Link[/MENTION] That's... interesting... I've hardly had any time to sit down and play this, despite having the entire week off. I just want to restress this though: This game is haaaaaaaaaaaaaaaaaaaaaard. Or it is for me anyways. I've been extremely underleveled despite spending extra time grinding now. I was 25, and the dungeon I was recently at had monsters in the ~35 range, and during it I unlocked Evil, so I was obviously required to step it up and everything went to level 45. Ended up hitting game over three times trying to go through an extra part to the dungeon. You could follow a straight path and get to the boss (which absolutely destroyed me) or you can go off on this long ass side-path to get treasure, etc, first which I did. In particular, this dungeon had spell casters. If you ran into the actual monster model itself, they could spawn 5 at a time. Their spell was Ice Shears, Mikleo's second basic spell, so it's very fast, and it basically twoshot anyone. Since the enemy AI in this game is fairly good, they'll all spread out, so even if your ally AI were smart enough (which they aren't) you would only be able to stop 4 of them casting at a time if you didn't immediately stunlock all of them with armatization. Equivalently, think 5 enemies in Graces that all start casting Cold Front that comes from both sides instead of one direction The boss itself literally oneshot me, even if I was blocking because it was level 56 I believe. The AI isn't very good at dodging, so they tend to try to block things, which would work if I was at an adequate level, but they just sit there and eat it. It did 5000 damage unblocked so... I think I had like 2000 on my highest HP character? Ended the fight with 0 Grade. It was like +35 Grade for not using any items and then -40 Grade for dying 27 times. tl;dr I need to step it up. I left off at the entrance to the Trial of Fire, so I imagine we're past the halfway point in the game? I have no idea, my pace is awful. Tales of Zestiria - Kirov - 2015-02-21 They put a good number of their games on Steam these days so it wouldn't be too surprising. It would be nice to have the whole back catalogue up on Steam eventually. I never got around to buying Vesperia. Tales of Zestiria - JoeTang - 2015-10-20 This came out in NA today, last week on EU, and yesterday on Steam, if anyone's gotten it. Shamefully, I still haven't finished since I practically played none at all over the summer, and being constantly destroyed was demotivating. I stopped at the boss for the Trial of Wind. Got it down to its last like 5k HP and Game Over'ed because it summons adds. Adds that exist in the dungeon there that I intentionally skipped because they were too hard. A few tips: Martial > Spells > Hidden > Martial Martial Artes will stagger spells. Spells will resist Hidden Artes. Hidden Artes will resist Martial Artes I think. You can use a Side/Forward/Back step on your final action to cancel the delay for your next set of actions. Armatization is pretty ezmode. Getting 4 Equipment Skills in a row gives you the Stat+ on level up skill; i.e. 4 Horizontal Void gives you Attack+ on level up, something useful if you're a min-maxer. Combined encounters have a higher chance to drop equipment, and give more Grade/Gald/EXP, but for each monster on the field, you get +10 enemy level or something like that. IIRC, higher difficulties lower the EXP you get as well as increases monster's levels The chance of getting equipment drops gets lower as your inventory becomes more full There's a special system regarding Equipment skills and Lord of the Lands (I think it's on gamefaqs). Basically, after fusing an item to +10, you can bless it at a Lord of the Land into a better version of that item at +0. By offering this new item to the Lord of the Land, you get +1% chance for whatever is in the first skill slot to drop with a double bonus in one slot. i.e. [Attack]x2. If you do this with a +99 of this item, you get a 100% chance for double bonus on that skill. You cannot get a double skill equipment drop if you're on a lower difficulty than the difficulty you have the highest amount of battles in. Tales of Zestiria - ChronosXIII - 2015-10-21 The last Tales of game that I played was Tales of Innocence and that still had the TP system, so this new battle system confuses the pomegranate out of me. I was able to try Tales of Graces f on a friend's PS3 a long time ago and it feels similar to that. Did they do away with the whole Basic Attack-->Base Arte-->Arcane Arte thing? Tales of Zestiria - ShinkuDragon - 2015-10-21 ChronosXIII Wrote:The last Tales of game that I played was Tales of Innocence and that still had the TP system, so this new battle system confuses the pomegranate out of me. haven't played zestiria but yea it was that way in graces, you had to figure out what could combo into what mainly. Tales of Zestiria - Dark Link - 2015-10-21 Sister picked up her CE, but we won't be playing it until she gets back this weekend and after we finish Graces F since we're right at the end in the final area. I read they didn't really do much to the PS4 version other than increase the draw distance and other stoof. Camera is still balls. Tales of Zestiria - JoeTang - 2015-10-21 ChronosXIII Wrote:The last Tales of game that I played was Tales of Innocence and that still had the TP system, so this new battle system confuses the pomegranate out of me. ShinkuDragon Wrote:haven't played zestiria but yea it was that way in graces, you had to figure out what could combo into what mainly. In Graces, you basically had Artes Style artes go A1->A2->A3->A4 as a hard restriction for combos. You could mix any Burst Artes (the other button) in anywhere though, and those could be spammed as long as you had CC. i.e. A1->B->A2->A3->B->A4 In Xillia, you could use any arte in any combination (unless there was an aerial restriction) as long as you had TP/AC. In Zestiria, it's similar to Graces's with Martial Artes, M1->M2->M3->M4, except instead of inserting Hidden Artes into the combo, you replace an arte in the combo. M1->B->B->M4 One of the reasons for people who didn't like Graces's system was because they were forced to execute a strict combination, despite there being 3 to 4 different optons for A2/A3/A4, and a very wide range of Burst Artes. I personally dislike the Basic Attack -> Arte -> Arcane Arte because basic attack is pretty worthless and uninteresting, and only an artificial way to generate TP. There were typically a large number of Artes to choose from, but it felt like it was just to progress to the more powerful Arcane Artes a lot of times. Like, this base arte does more hits to build a combo, or this other base arte is mathematically stronger, not because it was particularly useful for any effect, and they all just provide the same opening for an arcane arte. With the more recent titles, intermediary artes are used to mix in damage/weapon/element types, and many artes have either different combo set-ups or certain effects. Particularly in Zestiria, many artes have buffs or debuffs. That's not to say that the older games didn't have combo set ups, but there's a lot of freedom, especially in Xillia 2 where you literally have more artes than you can map (IIRC 18~20 vs 16 shortcuts), and the vast majority could combo into each other. The exceptions were basically artes that put you in the air, meaning you had to use another arte that could be used in the air, or something that had knockdown, forcing artes that could force enemies to stand (which itself was well set a combo). In Vesperia, Yuri had 10 Base Artes, 14 Arcane Artes, and 10 Altered Artes. IIRC, you could do 2 different Base Artes, 2 different Arcane, and 2 different Altered in one combo before being forced to stop. Some just left you pretty open with no options. Some combinations just couldn't work. I really don't feel that in any of the newer titles, unless the enemy got super armor in the middle or you used something they resist. Dark Link Wrote:Sister picked up her CE, but we won't be playing it until she gets back this weekend and after we finish Graces F since we're right at the end in the final area. I read they didn't really do much to the PS4 version other than increase the draw distance and other stoof. Camera is still balls. Avoid walls. Just avoid trying to fight near a wall or doorway. It's fairly simple to get used to unless you get ambushed. If it does happen, you can fix it by moving away from the wall most of the time though, in my experience. Might be harder to coordinate when the camera focuses on P2 as well though. Tales of Zestiria - ShinkuDragon - 2015-10-21 JoeTang Wrote:In Graces, you basically had Artes Style artes go A1->A2->A3->A4 as a hard restriction for combos. You could mix any Burst Artes (the other button) in anywhere though, and those could be spammed as long as you had CC. i.e. A1->B->A2->A3->B->A4 you could also do full B combos (at least with asbel), i haven-t played xillia 2 much actually, did beat xillia 1 where you could pull some pretty nut combos. but the problem i had with graces was how each attack had some sort of element that you had to memorize to be able to abuse the bosses with the break. |