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[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Printable Version

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+--- Thread: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights (/showthread.php?tid=67242)

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[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - SaptaZapta - 2013-10-12

... then again, the stats on GMS equips won't necessarily be the same as CMS.

Waiting for GMS extractions.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Slip - 2013-10-12

Here's the boss theme.

[video=youtube;0CRF8AJH6NA]http://www.youtube.com/watch?v=0CRF8AJH6NA[/video]


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - byakugan - 2013-10-13

Justin Wrote:Can you take your constant bashing and go somewhere else? Every single post you make does nothing but downplay upcoming content or Nexon themselves. Yeah, they've pineappleed up pretty bad lately, but jesus man, can you at least give this a chance? Every single piece of exclusive content we've gotten has always had at least ONE positive aspect to it.

What? the only thing I said was I will play again and try this boss to fail at it because it will require a lot of money to beat. Like that was something NOBODY else has mentioned or thought in here. You think we haven't got enough from Nexon to make that asumption? You say lately, but its been years of this.

In any case, I give my praises to whoever finally decided on expanding Ossiria further down. It never made sense to beging with that there would be land beneath Leafre and Nihal but you couldn't just walk in there.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - hadriel - 2013-10-13

Grey Wrote:[Image: n5GwNH3.png]

and this effect in particular:

[Image: mp6cUc1.png]

The top one is Ignore DEF, yes? And what's the bottom? I'd guess... a 5% chance to inflict level 2 Freeze (5%, 2, 氷, I think, and the VL set has the same effect)?

Yeah that's PSoK, and yes that's 15% IgnorePDR and level 2 Freeze. Sorry I should have stated that the non-PSoK one was from the video.

Hadriel


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - byakugan - 2013-10-13

Slip Wrote:Here's the boss theme.

[video=youtube;0CRF8AJH6NA]http://www.youtube.com/watch?v=0CRF8AJH6NA[/video]

I hope that theme is a placeholder, as it plays in the entrance map before the gollux one, I hope I am not the only one that considers it lacks impact compared to Vellum's theme in root abyss or Magnus' theme in Elysium and such.

For such a colossal boss, it needs a colossal theme.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Bomber - 2013-10-13

byakugan Wrote:I hope that theme is a placeholder, as it plays in the entrance map before the gollux one, I hope I am not the only one that considers it lacks impact compared to Vellum's theme in root abyss or Magnus' theme in Elysium and such.

For such a colossal boss, it needs a colossal theme.

You're the only one for a lot of things.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Grey - 2013-10-13

Oh okay, so the scrolls for the accessories come in boom and no boom flavors, the ones in the shop obviously being the booming kind.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - PoetryIsFail - 2013-10-13

byakugan Wrote:I hope that theme is a placeholder, as it plays in the entrance map before the gollux one, I hope I am not the only one that considers it lacks impact compared to Vellum's theme in root abyss or Magnus' theme in Elysium and such.

For such a colossal boss, it needs a colossal theme.

It'll probably sound a lot nicer overall once you're in the map dodging %hp attacks (which will hopefully have a very satisfying thud-sound to them)

That's assuming of course that they add sound to Gollux's attacks, which they should, considering hes a giant tree golemn thing and having a massive fist come silently crashing down would be really underwhelming.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - HeavyMenace - 2013-10-13

After watching the CMST video I must say it looks like some awesome and entertaining content. Nexon's usual laziness is showing through with all the reused sprites but I can hardly complain. I guess it will probably be a bit different when it hits GMS. It reminds me of CMS being the first to get Root Abyss, and every version having RA tweaked to their own liking. Hopefully the glitches aren't too bad and we don't end up having to buy NX to get at the boss drops though..Tongue


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - LoveVictim - 2013-10-13

Foolyz Wrote:Just add 8 attack and 6 all stats to each equip to compensate for hammers.

I don't think these equips will be prevalent due to the large number of coins needed to buy all of the equipment and scrolls, and then the expense of protection when scrolling the accessories due to the 50% boom rate. Also, the belt is not Superior, unlike Tyrant. ALSO ALSO we don't even know how to obtain the belts and pendants, let alone the lv150 version of each item.

We do know, as it will eventually be available via Marvel Spins, just like everything else. So it's fine to plan ahead for these items. Rolleyes


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Arrol - 2013-10-13

Yea, that's a very safe bet. Just give it a week or two after release, then the Reports come and things don't drop. Then a few short time later, enter yet another NX prize item with those new equips on sale for weeks on end.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Tigeon - 2013-10-13

I want to argue that it won't happen but with Nexon blatent attempt to "break and ignre" almost every high level boss drop and sticking them in a nx event, I have no evidence to support my side =x


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Alloy - 2013-10-13

The lv 150 ones only drop from the boss? If so, I'm going to assume each level limit comes from one difficulty. And I didn't see the lv 150 ones out of the shop...

So we have Easy, normal, hard, and CHAOS MODE. Be prepared for that last one. Sounds challenging.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - byakugan - 2013-10-13

Bomber Wrote:You're the only one for a lot of things.

You must feel so cool after that comment.

You should have a listen to these themes

 Spoiler

Then you can try and judge me again for saying the biggest boss in maplestory should have an equally big theme,


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Foolyz - 2013-10-13

Grey Wrote:Oh okay, so the scrolls for the accessories come in boom and no boom flavors, the ones in the shop obviously being the booming kind.

Well, that's awesome! Do you have any information on how to receive the no-boom scrolls? Of course, things could change when it comes to GMS.

LoveVictim Wrote:We do know, as it will eventually be available via Marvel Spins, just like everything else. So it's fine to plan ahead for these items. Rolleyes

I fucking hate that you are most likely correct. HATE IT!


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Grey - 2013-10-13

Foolyz Wrote:Well, that's awesome! Do you have any information on how to receive the no-boom scrolls? Of course, things could change when it comes to GMS.

Well, if they're not in the shop, I would assume they drop at the end of the boss. That, and/or NX methods like gach or marvel.

I'm not exactly sure how Gollux scales with difficulty, but I can tell you at least one of the forms has DR, and there are quite a few 100% HP attacks (not sure if they're easily dodge-able or not). Gollux's DR's do 100k and they cast every 30 seconds. Head's DR lasts 4 seconds while arm/shoulder crystal DR lasts 3 seconds. Traditionally, there would be an hp variable to show at what percentage of HP DR would begin, however, there is a new variable, HPDeltaR, which I don't know the effects of. For head it's 5%, for crystals, it's 20%. Judging from the name, I would guess, maybe, it starts up after you've done 5%/20% of its HP, or possibly it'll auto-DR each time you've done 5%/20% HP since the last DR.

Head has ignore resist 2 second stun that it can cast every 30 seconds.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Bomber - 2013-10-13

byakugan Wrote:You must feel so cool after that comment.

You should have a listen to these themes

 Spoiler

Then you can try and judge me again for saying the biggest boss in maplestory should have an equally big theme,

Im judging you for being equally annoying about everything like a veteran xparasite.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - ManxDrk - 2013-10-13

oh yeah, cool, another nice set of equips that i will never have -.-


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - PoetryIsFail - 2013-10-14

ManxDrk Wrote:oh yeah, cool, another nice set of equips that i will never have -.-

With that attitude ya' wont Wink


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Combattente - 2013-10-14

byakugan Wrote:I hope that theme is a placeholder, as it plays in the entrance map before the gollux one, I hope I am not the only one that considers it lacks impact compared to Vellum's theme in root abyss or Magnus' theme in Elysium and such.

For such a colossal boss, it needs a colossal theme.

I totally agree with you. Its quality is definitely lower than the tracks you listed, and it sounds like it might have not been produced by StudioEIM.