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4th job Single Target DPS - Printable Version

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4th job Single Target DPS - Kevvl - 2009-01-13

240 second cooldown for Conc.


4th job Single Target DPS - Dusk - 2009-01-13

Kevvl Wrote:240 second cooldown for Conc.

Er, matters little to the spreadsheet. There's a checkbox for Conc, I didn't bother averaging numbers.


4th job Single Target DPS - Russt - 2009-01-14

Dusk Wrote:5 second 199k Snipe is 112,153 without SI, btw.
Sex.

Maybe a 5 MM + DrK party will beat out Devil's "6x Time Leap" fairy tale now Rolleyes


4th job Single Target DPS - KaidaTan - 2009-01-14

lol, you protected the box for +Magic Att and monster Magic Def. Racist.

EDIT: Also, the Concentrate checkbox affects the attack of both Bowmasters and Marksmen, instead of just Bowmasters.


4th job Single Target DPS - Dusk - 2009-01-14

KaidaTan Wrote:lol, you protected the box for +Magic Att and monster Magic Def. Racist.

EDIT: Also, the Concentrate checkbox affects the attack of both Bowmasters and Marksmen, instead of just Bowmasters.

Oops. I was trying to change everything around in a hurry. Will edit after I fix above mentioned errors.

EDIT: 1.3.1 up, lol.
EDIT2: I did a KMST one.


4th job Single Target DPS - TugboatWilly - 2009-01-14

wow. new kmst changes + si really puts us up there. o_o


4th job Single Target DPS - Takebacker - 2009-01-14

Uh, can you just put the numbers up on the thread for KMST? I don't have excell, and i'm not really in the mood to download openoffice again...


4th job Single Target DPS - Kabanaw - 2009-01-14

Hey, for the KMST one you should add the buffs from cygnus characters. +12 w. att and +24 MA at max i believe.


4th job Single Target DPS - iviasterdk - 2009-01-18

Quickly noticed this:

DrK is on par with Hero (without Enrage) when the Weapon Defense of the Monster is greater than 13XX (i.e., some bosses).

Realistically, a level 120-140 BM is going to be shafted in DPS since each arrow is going to be reduced by the monster's weapon defence. But the more damage an arrow does, the less noticeable the weapon defence will be and by the time a BM is level 200, it has the most dps.

And berserk is easily held by Drk at lvl 200. Unwashed hp at 200 should be about 23,000. In 3rd job, max Elemenatal Resistance gives us 40% resistance against magic attacks. In 4th job, max Achilles reduced the damage of any attack by 15%. So a physical attack that hits non-warriors 12k damage would be 10k for DrK and a magic attack that hits non-warriors 12k damage would 6.2K damage for DrK. The threshold for berserk is 10k+ at level 200.

EDIT: I think this table is most useful for finding which class is best for bossing since Shadowers/Bucaneers/Warriors main trainning attacks are multi-hit (i.e., BStep = 4 monsters, Demolition = 6? monster, Heros and DrK hit 3 monsters)


4th job Single Target DPS - Dusk - 2009-01-18

Kabanaw Wrote:Hey, for the KMST one you should add the buffs from cygnus characters. +12 w. att and +24 MA at max i believe.

^^ It was just for fun, but okay. I also forgot to add the new Amp for Mages.

iviasterdk Wrote:Quickly noticed this:

DrK is on par with Hero (without Enrage) when the Weapon Defense of the Monster is greater than 13XX (i.e., some bosses).

Realistically, a level 120-140 BM is going to be shafted in DPS since each arrow is going to be reduced by the monster's weapon defence. But the more damage an arrow does, the less noticeable the weapon defence will be and by the time a BM is level 200, it has the most dps.

And berserk is easily held by Drk at lvl 200. Unwashed hp at 200 should be about 23,000. In 3rd job, max Elemenatal Resistance gives us 40% resistance against magic attacks. In 4th job, max Achilles reduced the damage of any attack by 15%. So a physical attack that hits non-warriors 12k damage would be 10k for DrK and a magic attack that hits non-warriors 12k damage would 6.2K damage for DrK. The threshold for berserk is 10k+ at level 200.

EDIT: I think this table is most useful for finding which class is best for bossing since Shadowers/Bucaneers/Warriors main trainning attacks are multi-hit (i.e., BStep = 4 monsters, Demolition = 6? monster, Heros and DrK hit 3 monsters)

Demolition hits one monster, but it isn't used for training much. The point of this table is for bossing, I should hope it's useful for that Wink Shouldn't be which class is best, though, just which classes do the most damage.


4th job Single Target DPS - iviasterdk - 2009-01-18

I have the wrong pirate skill in mind haha.

Sorry, I must have missed where you said this table is for the dps for 1vs1 with a boss.


4th job Single Target DPS - JoeTang - 2009-01-18

iviasterdk Wrote:I have the wrong pirate skill in mind haha.

Sorry, I must have missed where you said this table is for the dps for 1vs1 with a boss.

4th job Single Target DPS
Single Target


How about Heaven's Hammer?


4th job Single Target DPS - Sihan - 2009-01-18

Is the NL w/ Triple throw including Shadow partner?


4th job Single Target DPS - JoeTang - 2009-01-18

Sihan Wrote:Is the NL w/ Triple throw including Shadow partner?

Yes.


4th job Single Target DPS - Dusk - 2009-01-18

JoeTang Wrote: 4th job Single Target DPS
Single Target


How about Heaven's Hammer?

Does that boost DPS? o_O


4th job Single Target DPS - Russt - 2009-01-18

We don't have a casting time for that, first of all.

Edit: For anyone interested, I made a quick and dirty mobbing DPS comparison:

Blizzard = 41032 x 15 / sec
Meteo = 40043 x 15 / sec
Genesis = 32938 x 15 / sec
Battleship Torpedo = 57271 x 6 / sec
Fury = 54885 x 6 / sec (27443 without Berserk)
Advanced Charged Blow = 46290 x 6 / sec
Fire Demon + Elquines = 50978 x 4 / sec, or 46102 x 6 / sec
Brandish = 89279 x 3 / sec
Crusher = 84823 x 3 / sec (42412 without Berserk)
Ice Demon + Ifrit = 45264 x 4 / sec, or 40263 x 6 / sec
Flamethrower + Ice Splitter + Amp = 37077 x 6 / sec
Snatch + Shockwave = 32520 x 6 / sec
Pierce (pre-KMST) = 29443 x 6 / sec
Boomerang Step + 2x Band of Thieves = 38195 x 4 / sec, or 29229 x 6 / sec
Dragon Strike + Energy Blast = 29972 x 4 / sec, or 26533 x 6 / sec
Avenger + Shadow Partner = 26227 x 6 / sec
Arrow Rain/Eruption = 24161 x 6 / sec
Inferno = 23334 x 6 / sec
Shining Ray + Bahamut = 22545 x 4 / sec, or 19880 x 6 / sec

Obviously there are issues with using DPS to compare training effectiveness, especially when mobbing comes into play. But this basically tells you how much damage you could expect to do to 15 stationary snails in front of you, with 2 bil HP each...


4th job Single Target DPS - iFrancisco - 2009-01-19

For Shadowers you wouldn't use SB after BS for most mobs; generally BoT is used as it will do more overall damage (1260% compared to 480%) and is slightly faster than SB. Roar might also technically be better for Drks with a mob of 15, but I am not sure about that one. Venom would also be a wierd add-on as it affects most monsters which would benefit the thief class the most.


4th job Single Target DPS - Stereo - 2009-01-19

iFrancisco Wrote:Roar might also technically be better for Drks with a mob of 15,

Roar is 250%x15x80%efficiency(it's not stabs) at 2.7 second cast time = 1100%/s
Crusher is 1020%x3 at 1 second cast time = 3060%/s

Roar doesn't even beat Crusher without Berserk.. it's useful in one situation: Mobs spread out with low enough HP for Roar to 1hko. If they're close together, 3 Furies (250%x6 each @ 0.75s cast time) wins.

In fact even Spear Fury has higher dps than Roar.. >_>



4th job Single Target DPS - Takebacker - 2009-01-19

2.7 cast time doesn't sound right to me. No way it's longer than demolition...


4th job Single Target DPS - Kaasoljoyyx - 2009-01-19

I think it's cause of the "You can't move thing after using roar" like using an ultimate.