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Patch Available - KMST 1.2.479 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Main (https://www.southperry.net/forumdisplay.php?fid=11) +--- Forum: Nexon Announcements (https://www.southperry.net/forumdisplay.php?fid=20) +--- Thread: Patch Available - KMST 1.2.479 (/showthread.php?tid=64731) |
Patch Available - KMST 1.2.479 - Curtiss - 2013-06-05 Razmos Wrote:Whats with all the Bowmaster obsession? wheres the love for Marksmen? Given the ones talking about it all main or mained Bowmasters...Anyway, COME ON DO YOU KNOW HOW LONG WE'VE BEEN SHAFTED, HUH? Patch Available - KMST 1.2.479 - fodjgngf - 2013-06-05 Alright, pineapple you Nexon. I don't want to DIE because of my stupid lazy ass final attack coming out 2 or 3 seconds after I'm done attacking (SEE MERCEDES,HERO,PHANTOMS). I like the one I have currently where it's something I can CONTROL, not this whacky wild go everywhere hit everything pomegranate fest. Great... mobility, I don't really care except for the fact it's just a direct copy off Wind Archers, why the hell is there no originality? Hey buccaneers guess what? 2/3's of your revamped skills will be thunder breaker skills. That mobbing is so dumb... Yet again stuck with a 4 hit attack. Patch Available - KMST 1.2.479 - Takebacker - 2013-06-05 fodjgngf Wrote:Alright, pineapple you Nexon. I don't want to DIE because of my stupid lazy ass final attack coming out 2 or 3 seconds after I'm done attacking (SEE MERCEDES,HERO,PHANTOMS). I like the one I have currently where it's something I can CONTROL, not this whacky wild go everywhere hit everything pomegranate fest. 1) FA doesn't trigger DR anymore and if it does they're clearly in the immediate process of changing it. 2) It doesn't seem like you understand the potential of anything you're looking at. 3) Why the f'uck does hits matter with a 50m damage cap? Are you implying you're going to hit it? Patch Available - KMST 1.2.479 - DavyJonesx - 2013-06-05 fodjgngf Wrote:Great... mobility, I don't really care except for the fact it's just a direct copy off Wind Archers, why the hell is there no originality? Kinda agree. Some of the skills don't seem very original to me. Then again. Nexon said they were open for a lot of feedback, so their is still hope
Patch Available - KMST 1.2.479 - fodjgngf - 2013-06-05 Takebacker Wrote:1) FA doesn't trigger DR for anyone. 1.I still don't like it. 2.I don't want copied skills. 3.Some day it can happen. DavyJonesx Wrote:Kinda agree. Hopefully!! Patch Available - KMST 1.2.479 - Takebacker - 2013-06-05 fodjgngf Wrote:1.I still don't like it. Please explain how the skills are copied aside from visual concerns and how this affects your gameplay. Patch Available - KMST 1.2.479 - fodjgngf - 2013-06-05 Takebacker Wrote:Please explain how the skills are copied aside from visual concerns and how this affects your gameplay. It'll take getting used to but I'll just have to play wind archer for a long time to get used to it. It'll probably cost me deaths at a few bosses where it'll matter till I get the control and handle for the skills. I guess the changes here are for the complete lack of map control that bowmasters have. Patch Available - KMST 1.2.479 - Coveral - 2013-06-05 [video=youtube_share;w-fdgNmcvWU]http://youtu.be/w-fdgNmcvWU[/video] Patch Available - KMST 1.2.479 - fodjgngf - 2013-06-05 Coveral Wrote:vidsnip :O!!! Frostprey hits 6 mobs!! Good change. That grapple that pulls you into mobs seems to have a fairly large amount of invincible frames too, this isn't to bad at all. Patch Available - KMST 1.2.479 - Takebacker - 2013-06-05 fodjgngf Wrote:It'll take getting used to but I'll just have to play wind archer for a long time to get used to it. It'll probably cost me deaths at a few bosses where it'll matter till I get the control and handle for the skills. I'll post a text i sent [MENTION=8017]CrazyForDex[/MENTION]; on the topic. "Bowmasters have SIGNIFICANTLY more options to escape a deadly situation than literally anyone else at this point. You can chain horizontally and adjust it's length, double jump for medium movement, triple jump (like xenon, apparently you can do this now) for a lot more movement, vertical jump, downward jump to more quickly force another mobility option...plus you can move while you attack and all of your attacks can be air casted for further positioning..." Wind archers have NOWHERE near the depth with their mobility as bowmasters were given, whereas bowmasters don't seem to have as much 1v1 potential that two full screen ranged FAs and hypers for them can do. Neither class can seem to touch marksmen in damage either, and their mobility is actually limited due to having to be farther away to increase damage. Wild hunters seem to have the mix of DPS and durability that the rest of the archers don't have, and mercedes have a little of every advantage the other archers have. Patch Available - KMST 1.2.479 - Pink Bean - 2013-06-05 Takebacker Wrote:Puppet is so f'ucking useless i don't know why you are all crying over it. It doesn't do a lot of damage and the aggro function serves literally no purpose whatsoever anymore. The only good thing was the damage reduction, which was probably moved to another skill. aggro IS the reason we still want it. do i have enough avoid to not be hit all the time? NO. i would rather have the boss FACE AWAY FROM ME than be pelted by damage/status/KB yeah it's "f'ucking useless" to people who can avoid almost everything party aggression changes randomly which is kind of stupid. i know at empress this happens regardless of damage Patch Available - KMST 1.2.479 - fodjgngf - 2013-06-05 Takebacker Wrote:I'll post a text i sent [MENTION=8017]CrazyForDex[/MENTION]; on the topic. Then what do bow masters have then? Seems like it's not 1v1 and it doesn't seem like mobbing either, just A+ mobility? Not to mention marksmen get these mobility changes as well. Patch Available - KMST 1.2.479 - Setsuykie - 2013-06-05 I wish I knew Korean so I could play. Oh well.
Patch Available - KMST 1.2.479 - Takebacker - 2013-06-05 Pink Bean Wrote:aggro IS the reason we still want it. do i have enough avoid to not be hit all the time? NO. i would rather have the boss FACE AWAY FROM ME than be pelted by damage/status/KB And how many bosses attack strictly forward again? Who says you're going to be pelted now that you have as much mobility as you do? Most attacks have a defined range now. The things you gain to avoid the attacks puppet MIGHT HAVE protected you from far make up the loss. fodjgngf Wrote:Then what do bow masters have then? Seems like it's not 1v1 and it doesn't seem like mobbing either, just A+ mobility? Not to mention marksmen get these mobility changes as well. I did say seems. Obviously we don't have the %/s for perspective. Marksmen having these changes mean nothing because like i said they're forced to remain in a certain distance. It lets you get in that range easier, but it heavily discourages you from leaving that range if you're threatened by something that can kill you. Bowmasters don't have such limits on their freedom, and their new skills make it so they aren't strictly horizontal like marksmen are. They have vertical attacking options with homing arrows and a high vertical hitbox on their mobbing, which is very underrated especially when you can air cast it. Patch Available - KMST 1.2.479 - Marksman Bryan - 2013-06-05 Marksman Bryan allows these (Marksman) changes. Patch Available - KMST 1.2.479 - CarrionCrow - 2013-06-05 I was quite happy with the WH update, but I doubt they will be able to compete with this abundance of stuff. Patch Available - KMST 1.2.479 - Pink Bean - 2013-06-05 Takebacker Wrote:And how many bosses attack strictly forward again? a few attacks are still a few attacks. it's not strictly area of effect keeping them in a certain place for a while helps buffing (decent CO) and keeps the summons (aka empress' summons) in a general area until i'm back to the fight. i'm still lingering in the past about our mobility. it's hard to realize this when you've been farting vertically for a few years. Patch Available - KMST 1.2.479 - TugboatWilly - 2013-06-05 Marksman Bryan Wrote:Marksman Bryan allows these (Marksman) changes.
Patch Available - KMST 1.2.479 - Demonic - 2013-06-05 Looks like Paladin changes are pretty great. Sanctuary as useless as always, sadly.
Spoiler
Damn, I wish they would make Adventurer Mage teleport quicker... Still pales in comparison to Luminous/Kanna teleport. Patch Available - KMST 1.2.479 - Takebacker - 2013-06-05 Pink Bean Wrote:a few attacks are still a few attacks. it's not strictly area of effect Except bosses can't be rushed now...why should they succumb to being attracted to one spot to abuse them further? |