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KMST 1.2.467 - Cygnus Revamp - Printable Version

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KMST 1.2.467 - Cygnus Revamp - JoeTang - 2013-01-22

Fiel Wrote:NO EQUATION FOR PROPERTY range IN SKILL 15001020

I hope that's all, I have to leave now.


KMST 1.2.467 - Cygnus Revamp - Fiel - 2013-01-22

Yup, that's all. Translations posted.


KMST 1.2.467 - Cygnus Revamp - emailbox - 2013-01-22

A small mistake on Annihilate: You get 1 extra attack per stack of Lightning, not 1 extra attack if Lightning is active.

Quote:전격 버프 공격 횟수 1회 추가.
Per.


KMST 1.2.467 - Cygnus Revamp - byakugan - 2013-01-22

Here are my thoughts so far. Both Flash (1st job) and flash jump give enough mobility to this job. Aany more mobility makes it resemble a Thief aswell as Thunder is very resemblant of DB's flying assaulter. They should nerf the range of flash, get rid of thunder and replace it with... a skill that allows them to pull monsters close, like the old hook from Buccaneers. Makes more sense for a job thats meant to fight melee, while it can also link better with skills like Ascend and flash. Since flash is a 2nd job skill, it should get a damage upgrade later on, through a regular skill or hyper skill, so that it can stay usefull damage wise.

Oh and it would be cool if both 1st job and 4th job Shark Punches could be linked after one another to mantain a fast stream of punches against a single target. It would be like fist enrage except requiring some more skill than just pressing 1 key.


KMST 1.2.467 - Cygnus Revamp - IllegallySane - 2013-01-22

So this is a legit Cygnus to 200? They get a damage boost for chaining abilities??

RIP Buccaneers. I for one welcome our new Lightning Fisticuff overlords.


KMST 1.2.467 - Cygnus Revamp - Teppi - 2013-01-22

so will this Cygnus revamp be in 5 parts or 2 like when it was released? and more importantly do they still get 6AP per level until 70?


KMST 1.2.467 - Cygnus Revamp - Rith - 2013-01-22

Daakun Wrote:Has a slot and lacks a "can't have potential" tag. Probably just made some people very happy, whatever this is. :p
sniff sniff, if u become 80lv that class u will get it :3


KMST 1.2.467 - Cygnus Revamp - Arrol - 2013-01-22

Teppi Wrote:so will this Cygnus revamp be in 5 parts or 2 like when it was released? and more importantly do they still get 6AP per level until 70?

We got Wind Archers to do in February so it looks like it'll be done one by one.


KMST 1.2.467 - Cygnus Revamp - Arrol - 2013-01-22

Why do the english skill extractions still have the old TB skills?


KMST 1.2.467 - Cygnus Revamp - Maping - 2013-01-22

This may have been answered, but are these new KoC's going to be subject to the 60 and 100 level advancements, or the 70 and 120?


KMST 1.2.467 - Cygnus Revamp - byakugan - 2013-01-22

Maping Wrote:This may have been answered, but are these new KoC's going to be subject to the 60 and 100 level advancements, or the 70 and 120?

10/30/60/100.


KMST 1.2.467 - Cygnus Revamp - JoeTang - 2013-01-22

emailbox Wrote:A small mistake on Annihilate: You get 1 extra attack per stack of Lightning, not 1 extra attack if Lightning is active.


Per.

Thank you, I was a bit unsure about that when I first read it and then completely forgot to double-check later on. It's still a rather bad skill since Typhoon exists, but I guess it's acceptable pre-150 before you get Heaven and Earth.

For the record, the 150 Hyper Skill's name technically means "The Creation of Heaven and Earth and everything else blah blah), and the delay is called creationOfTheBeginning, but they accidentally used stimulate's delay instead. I've named it Heaven and Earth as it sounds less stupid, and there's no meaning to the original name to begin with, other than a reference to some sort of magical lightning strike that started everything; tl;dr Thunder Breakers hold the power of God at 150+ or something.

Arrol Wrote:Why do the english skill extractions still have the old TB skills?

The old skills weren't deleted. If I were to wager a guess, it's possible that 120 Strikers are required to rebirth or something, and Tespia doesn't have this because it would be redundant to level to 120 on an already release class just to test a new class from 1~200.


KMST 1.2.467 - Cygnus Revamp - Aggravate - 2013-01-22

IllegallySane Wrote:So this is a legit Cygnus to 200? They get a damage boost for chaining abilities??

RIP Buccaneers. I for one welcome our new Lightning Fisticuff overlords.

Balancing at its finest. I feel for Bucc's.


KMST 1.2.467 - Cygnus Revamp - Teppi - 2013-01-22

Arrol Wrote:We got Wind Archers to do in February so it looks like it'll be done one by one.
how do you know? secret diary or maple club?


KMST 1.2.467 - Cygnus Revamp - byakugan - 2013-01-22

Aggravate Wrote:Balancing at its finest. I feel for Bucc's.

If you're being sarcastic, Buccaneers have been flawed all along.


KMST 1.2.467 - Cygnus Revamp - DRK - 2013-01-22

In regards to release of future classes... my guess is that they will revamp all other Cygnus in order of least --> most played, then start on Cygnus instructors. Doesn't make much sense to me that they would just release Mikhail as a stand alone class (which, if you ask me, was a pretty stupid idea... releasing one Cygnus instructor basically guarantees that they have to release the rest of them. Maybe this isn't so bad, but by the looks of it they will be weaker than the Cygnus revamps themselves, which makes 0 sense).


KMST 1.2.467 - Cygnus Revamp - Chicocl - 2013-01-22

Well, Nexon now that you are giving link skills to old classes what about Aran and Evan. Also a complete revamp to the Combo system wouldn't be bad either.


KMST 1.2.467 - Cygnus Revamp - Even - 2013-01-22

Chicocl Wrote:Well, Nexon now that you are giving link skills to old classes what about Aran and Evan. Also a complete revamp to the Combo system wouldn't be bad either.

Rather not have more link skills if they will start giving things like abnormal status resistance on them. You would probably get holy symbol link skill from bishop, that has a cooldown of 180 sec with duration of 90 (110). So I rather not have forced link skills like mihile one.


KMST 1.2.467 - Cygnus Revamp - Sorien - 2013-01-23

DRK Wrote:by the looks of it they will be weaker than the Cygnus revamps themselves, which makes 0 sense.

Actually, it makes perfect sense. Mikhail's story follows him becoming a Knight Captain, not him as a Knight Captain, so he wouldn't have the upgrade given by Alice. That explanation doesn't mean Mikhail should never be buffed regardless of the strength of the other classes, obviously, but at the very least it does mean that he (and possibly the other instructors) don't have to be more powerful than the other Knights.


KMST 1.2.467 - Cygnus Revamp - Pythagoras - 2013-01-23

Sorien Wrote:Actually, it makes perfect sense. Mikhail's story follows him becoming a Knight Captain, not him as a Knight Captain, so he wouldn't have the upgrade given by Alice. That explanation doesn't mean Mikhail should never be buffed regardless of the strength of the other classes, obviously, but at the very least it does mean that he (and possibly the other instructors) don't have to be more powerful than the other Knights.

So this is why Mihile rush to dead divine bird because he is thirsty for power? Rolleyes and Hawkeye just stand behind watching show and do nothing.


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