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KMST 1.2.452 - More Adventurer Hyper Skills - Printable Version

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KMST 1.2.452 - More Adventurer Hyper Skills - PeePeeAyeDeeKay - 2012-10-12

Pink Bean Wrote:isn't IR affected by SI? hurricane is not affected by speed increase at all
... we're still pineappleing awful regardless

I'm pretty sure speed increase doesn't affect "rapidAttack=1" type skills when you're holding the key down. However, it did affect the "start up" and "ending" of such skills if I remember correctly.


KMST 1.2.452 - More Adventurer Hyper Skills - xallista - 2012-10-12

Mazz Wrote:Hurricane – Split Damage: Hurricane’s damage is halved, attack count is increased by 1.
Hurricane – Add Range: Hurricane’s range is increased by 50.
Hurricane – Moveable Shot: Enables movement while using Hurricane.

You're a Mercedes!
They still lose out in AFA hit count and RoI doesn't allow movement so...


KMST 1.2.452 - More Adventurer Hyper Skills - Mazz - 2012-10-12

xallista Wrote:They still lose out in AFA hit count and RoI doesn't allow movement so...

*She's a.. Phantom? Phancedes? Mercantom?

Why didn't they add extra hits to Inferno oh my god it's so bad


KMST 1.2.452 - More Adventurer Hyper Skills - RedRaven16 - 2012-10-12

MM get what I imagine genesis arrow would look like from that bowman CWK statue.


KMST 1.2.452 - More Adventurer Hyper Skills - CrazyForDex - 2012-10-12

Well I'm happy with some of the bowmaster hyper skills, but since they pretty much ignored the main issue of us having s'hit mobbing, I'm not totally pleased. I really expected some type of better mobbing, Nexon needs to get their head out of their ass.

AFA not working for both hits is bullsh'it as well. Seems I will still be vastly outclassed by mercedes. I guess it is cool that we can move will shooting hurricane, but I don't really see how that will be that beneficial most of the time.

Pretty cool though that we get another stance skill. With that + Mikhail + mechanic card, I have almost 100% stance 100% of the time, but that only goes so far.

I guess it's better than all our skills giving %accuracy.

Edit:

We should have be given the next level of Elite Puppet. That thing is a life saver and a buff option to it would have been great (instead of only throwing fairly useless buffs at pheonix).


KMST 1.2.452 - More Adventurer Hyper Skills - Nomad9375 - 2012-10-12

xallista Wrote:RoI doesn't allow movement so...

If you tap the button instead of holding it you can "move" while using RoI.


KMST 1.2.452 - More Adventurer Hyper Skills - Pink Bean - 2012-10-12

Nomad9375 Wrote:If you tap the button instead of holding it you can "move" while using RoI.

that's always been a thing for hurricane/IR

i'm
disappointed. we seriously needed help with mobbing and LOLNOPE fucking awful-ass skill ultimate inferno.


KMST 1.2.452 - More Adventurer Hyper Skills - Raph589 - 2012-10-12

1 more attack to quadruple throw.

HAHAHAHAHAHAHAHAHAHAHA. Good ol'Nexon, never lacking originality.


KMST 1.2.452 - More Adventurer Hyper Skills - IllegallySane - 2012-10-12

Pink Bean Wrote:welp, i declare us the new pirates

You guys are still cool. Pirates are forever the punchline to any Maplestory joke.


KMST 1.2.452 - More Adventurer Hyper Skills - Dudewitbow - 2012-10-12

Mazz Wrote:*She's a.. Phantom? Phancedes? Mercantom?

Why didn't they add extra hits to Inferno oh my god it's so bad

Wild Hunter got moving hurricane way before phantoms existance.


KMST 1.2.452 - More Adventurer Hyper Skills - Storm - 2012-10-12

The Buccanneer ultimate has terrible range compared to the other classes and they should have replaced the Energy Blast updates to Energy Charge and made that a toggle skill or something and gave it some new effects like 100% stance for example. No Buccaneer uses Energy Blast after 3rd job so that is a completely useless enhancement KMS gave them.


KMST 1.2.452 - More Adventurer Hyper Skills - Takebacker - 2012-10-12

Dudewitbow Wrote:Wild Hunter got moving hurricane way before phantoms existance.

But not moving double hurricane Biggrin until resistance revamp at least...


KMST 1.2.452 - More Adventurer Hyper Skills - JoeTang - 2012-10-12

Storm Wrote:The Buccanneer ultimate has terrible range compared to the other classes and they should have replaced the Energy Blast updates to Energy Charge and made that a toggle skill or something and gave it some new effects like 100% stance for example. No Buccaneer uses Energy Blast after 3rd job so that is a completely useless enhancement KMS gave them.

You don't get Energy Blast until 4th job...


KMST 1.2.452 - More Adventurer Hyper Skills - PirateIzzy - 2012-10-12

JoeTang Wrote:You don't get Energy Blast until 4th job...

I think he means Energy Buster, since it's called Energy Blast in GMS.


KMST 1.2.452 - More Adventurer Hyper Skills - Storm - 2012-10-12

JoeTang Wrote:You don't get Energy Blast until 4th job...
When you said Energy Blast, I was thinking of the 3rd job skill, not Buccaneer Blast the 4th job skill. Seeing as this is just on the test server, it isn't permanent so hopefully it will get changed to something better.


KMST 1.2.452 - More Adventurer Hyper Skills - Chilly - 2012-10-12

Storm Wrote:When you said Energy Blast, I was thinking of the 3rd job skill, not Buccaneer Blast the 4th job skill. Seeing as this is just on the test server, it isn't permanent so hopefully it will get changed to something better.

I don't know the nuances of Bucc skills, but sometimes awful Skill Enhancing Hyper Skills aren't as bad as you think. For example, the I/L buff to Teleport Mastery makes the decision that much easier to choose the the GC and/or CL buffs with the limited points.


KMST 1.2.452 - More Adventurer Hyper Skills - Arrol - 2012-10-12

CrazyForDex Wrote:Well I'm happy with some of the bowmaster hyper skills, but since they pretty much ignored the main issue of us having s'hit mobbing, I'm not totally pleased. I really expected some type of better mobbing, Nexon needs to get their head out of their ass.

AFA not working for both hits is bullsh'it as well. Seems I will still be vastly outclassed by mercedes. I guess it is cool that we can move will shooting hurricane, but I don't really see how that will be that beneficial most of the time.

Pretty cool though that we get another stance skill. With that + Mikhail + mechanic card, I have almost 100% stance 100% of the time, but that only goes so far.

I guess it's better than all our skills giving %accuracy.

Edit:

We should have be given the next level of Elite Puppet. That thing is a life saver and a buff option to it would have been great (instead of only throwing fairly useless buffs at pheonix).

Well, it's better than nothing, right?....Right?


KMST 1.2.452 - More Adventurer Hyper Skills - Storm - 2012-10-12

Chilly Wrote:I don't know the nuances of Bucc skills, but sometimes awful Skill Enhancing Hyper Skills aren't as bad as you think. For example, the I/L buff to Teleport Mastery makes the decision that much easier to choose the the GC and/or CL buffs with the limited points.
Hmm, good point Chilly. I didn't see it from that point of view.

I guess Stimulate and Unity of Power are two skills I am slightly upset with. The skill enhancements I can live with now, but the Hyper skill buff and attack skills for Pirates should get fixed. In my opinion, using Stimulate could raise the duration of Energy Charge to two minutes or something, keep the extra 10% damage, and add in 100% stance and lower the cooldown. Unity of Power can be given greater range while keeping the other effects intact. That's just my take on the Pirate skills.


KMST 1.2.452 - More Adventurer Hyper Skills - CrazyForDex - 2012-10-12

Arrol Wrote:Well, it's better than nothing, right?....Right?

[Image: I+put+a+troll+face+on+it+to+this+chick+_...3187f9.png]


KMST 1.2.452 - More Adventurer Hyper Skills - Mario - 2012-10-12

[video=youtube;UlLwiyMFGrM]http://www.youtube.com/watch?v=UlLwiyMFGrM&feature=plcp[/video]


Shad hyper skills showcase, as always i'll be uploading all class hypers within today and tomorrow. Well really depends, I'm sick as hell lol.


edit: just noticed youtube butchered the sound quality. Bleh.