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KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons (/showthread.php?tid=56881) |
KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - Aircalibur - 2012-08-13 Whoo! Giant Enemy Dragon time! I almost feel like getting to 200 now! Almost. KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - RoboSkill - 2012-08-13 Yay ![]() This increases max damage or something
KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - Enzyme - 2012-08-13 RobertNelly Wrote:lvl 150 2h sword that gives +int and +luk. seems... legit?o.o I think Max said on orangemushroom that the sword is dropped by 'Magnus', so seems like a "play-able" sword to me.. KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - SeeSaw - 2012-08-13 oh my god!.. KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - Jon - 2012-08-13 Wonder what Jett's hyper skill(s) would look like. KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - 案山子 - 2012-08-13 Jon Wrote:Wonder what Jett's hyper skill(s) would look like. We need MORE lasers! MORE I SAY! >YES, CAPTAIN! KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - PeePeeAyeDeeKay - 2012-08-13 Fiel Wrote:메모라이즈: How long does this Luminous buff last exactly? I'm a bit confused looking at the time & cool down. I would think 21 seconds rather than 210,000,000 milliseconds or something due to the nature of the skill being instant Equilibrium mode with a cool down. KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - Takebacker - 2012-08-13 PeePeeAyeDeeKay Wrote:How long does this Luminous buff last exactly? Oh wow that buff is crazy. KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - Dark Zero - 2012-08-13 Fiel Wrote: Look weak :/ KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - Yorckie - 2012-08-13 Still skeptic about the concept of Hyper Skills. With this attained level of ridiculousness, why not just a 5th Job, Nexon? KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - Eyon - 2012-08-13 Is there a common cooldown time on the Hyperultis? (save for luminous)? If yes how much? KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - Bribery - 2012-08-13 Jon Wrote:Wonder what Jett's hyper skill(s) would look like. Whatever Corsairs get, but LAZERfied. ![]() PeePeeAyeDeeKay Wrote:How long does this Luminous buff last exactly? My guess is that the time is just a dummy variable. It isn't in the level readout. KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - Question - 2012-08-13 care anyone to guess what mechanic hyper skill look like? LOL? KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - Mario - 2012-08-13 Question Wrote:care anyone to guess what mechanic hyper skill look like? LOL? Transform the toaster into a military tank for 60 seconds cooldown of 300 seconds. Calling it. KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - Link - 2012-08-13 Dark Zero Wrote:Look weak :/ Eh, that's about the same as Pianus/Papulatus. If it's a daily fightable boss, that would be a neat alternative / extra daily boss from the normal. The experience sucks, though, so I'm betting it's not and is story related, which is dumb. We need more Papulatus-type bosses -- especially for higher level players. Yorckie Wrote:Still skeptic about the concept of Hyper Skills. With this attained level of ridiculousness, why not just a 5th Job, Nexon? They're likely no longer creative enough to come up with new names for the Adventurer classes, considering every class onward has the same name throughout every single job advancement, save Dual Blades. KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - Spoon - 2012-08-13
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Don't mind me, just an Evan coming through. Oh what's that, you have 5 Evans in your party? Oh wauw that's gotta suck if you still play in 800x600... WELP, passing through. KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - SaptaZapta - 2012-08-13 Link Wrote:They're likely no longer creative enough to come up with new names for the Adventurer classes, considering every class onward has the same name throughout every single job advancement, save Dual Blades. Don't Cannoneers have job names too? Anyway, names aren't that much of a problem. Tack "advanced" in front of the 4th job name, and voila. The bigger problem is coming up with a new set of skills for all those 5th jobs... They can hardly think up 3 halfway original "hyper skills" for the heros and novas (makes perfect sense, add hyper skills to the jobs that least need buffing). KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - Spadow - 2012-08-13 ![]() WHY?! WHY MUST THIS HYPER SKILL REQUIRE YOU TO BE LEVEL 170.
KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - Spoon - 2012-08-13 Spadow Wrote:WHY?! WHY MUST THIS HYPER SKILL REQUIRE YOU TO BE LEVEL 170. I'm going to piss off a lot of level 170- Evans at LHC...
KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - Link - 2012-08-13 SaptaZapta Wrote:Don't Cannoneers have job names too? Edit : Never mind. I'm just forgetful, apparently. Well, then, all Adventurers entirely.
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