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Getting Ahead of Myself: Thoughts on the Third Archer Explorer & Thief Resistance - Printable Version

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Getting Ahead of Myself: Thoughts on the Third Archer Explorer & Thief Resistance - Alloy - 2012-01-27

Viaje Wrote:Regardless of your personal evaluation of yourself,
I feel like a melee Archer would be kinda like a Mercedes.

So THAT is why it sounded familiar...


Getting Ahead of Myself: Thoughts on the Third Archer Explorer & Thief Resistance - Wynmeister - 2012-01-27

I'm thinking most likely if there is gonna be a third Archer explorer class its gonna use Compound Bows with Metal Arrows and some kind of Defense Piercing/Ignoring gimmick making it stupidly OP. /twocents


Getting Ahead of Myself: Thoughts on the Third Archer Explorer & Thief Resistance - Sephie - 2012-01-28

Now that's a thought...

Same weapons, different ammo.

Maybe they'll use BM's bows that shoot a totally random, not at all arbitrary, type of ammunition.

Reuses existing resources while being "different" with a new gimmick. It's cheap and it works. ;p It'll make DS proud.


Getting Ahead of Myself: Thoughts on the Third Archer Explorer & Thief Resistance - Kubi - 2012-01-29

For my thoughts, Nexon would either follow their predicted pattern, or create a class that is largely based off of something else.

3rd Branch adventurer bowman - If you think about it, aside from different weapon mastery, a few distinct attacking skills and animations, both MMs and BMs are pretty much the same.
They share a lot of the same skills and buffs. And some skills are essentially the same, but has different animations. It won't take them too much work for them to just clone copy one of bowman classes, edit/add a few things, and give it some elemental theme (holy, DoT/poison or lightning-based if following the pokemon trend), then call it original.

If they don't take that route, they'll probably create a class that is largely based off of other ideas. To me in this case, a bowman that excels at close-mid range attacks and uses a new weapon type (something Bow in the weapon-type name).
Mercedes seems to be partially or more based off of the Acrobat/Sharpshooter class from Dragon Nest. So that led me to think they'll create something else based off of that. They'll probably be trying to do something to make the class unique or whatever. This is still speculation though.

Resistance Thief - I'm betting they'll use claws that doesn't use/consume throwing stars and a sub-equip that can be potentialed. Their playstyle might differ a little bit and be a bit overpowered, but who knows how at this point.


Getting Ahead of Myself: Thoughts on the Third Archer Explorer & Thief Resistance - Kubi - 2012-01-29

Oops


Getting Ahead of Myself: Thoughts on the Third Archer Explorer & Thief Resistance - Cattle - 2012-01-29

They should just give the 3rd archer a sniper rifle and a machete and make it TF2 sniper, voice and everything.

8D


Getting Ahead of Myself: Thoughts on the Third Archer Explorer & Thief Resistance - Foxino - 2012-01-29

Before reading this thread the only thoughts i had on a 3rd archer Is a spirt bow. Weapon being some kind bracelet or even a ring.
Lets make this OP LOL

 Spoiler


Wow that was a long post i kinda got carried away haha..


Getting Ahead of Myself: Thoughts on the Third Archer Explorer & Thief Resistance - Kubi - 2012-01-29

I know you can't really put logic and MapleStory in the same sentence, but i think it would be very likely that Nexon would make the 3rd branch Archer even more OPed than a Mercedes just so it can attract some people to playing it. Or at least give it a link skill like every other new class coming out so far. Also, considering they have already introduced the Archer Hero first before the 3rd branch one, I'd say we can either fear or expect the aftermath of revamps of the bowman class later on... Still all speculation but who knows.


Getting Ahead of Myself: Thoughts on the Third Archer Explorer & Thief Resistance - aznbluejay - 2012-01-30

tbh, the weapon can be kind of out there. For all Nexon cares, the + Archer could wield a teddy bear with some cheesecake as a side. Phantom uses a cane and a deck of magic cards. I wouldn't exactly call that "thief." (Phantom's thiefiness comes mostly from his skill-stealing, imo). I like the boomerang idea best though :3


Getting Ahead of Myself: Thoughts on the Third Archer Explorer & Thief Resistance - Shoes - 2012-01-30

I made a class on another forum, while the server was down. It's related:

Quote:Third and final Archer explorer. Random dude from Henesys chosen by angels to join their ranks. Instead of huge, impressive wings, he gets wings at his ankles (lol).

-Beginner Skills-
Draw a Bead
+10% accuracy
+5% Critical Rate
+10% Critical Damage
--Can be linked to another character on the account at level 70

Fervor
+Increased damage when partied with a Cleric, Priest, or Bishop within 10 levels of your own level.
+Decreased damage if the Bishop decides to AFK.
---+10% or -10%

-1st Job Apprentice Angel-
Pin Cushion
+Master level 10
+Toggle: Increases damage subsequent attacks deal to a target. +1% damage per stack, maximum 10 stacks. When the enemy dies, recover 2 arrows per stack.
++Only applied to enemies hit by arrows.
++Wears off after 5 seconds unless refreshed

Punishment
+Master level 20
+Active: Shoot arrows to punish enemies, dealing damage at a distance. 120% damage per arrow. Shoots 2 arrows.
+Passive: All attacks deal increased damage to enemies further away. Maximum +15% damage.

Glide
+Master level 10
+Passive: Use the wings on your feet to move about. Movement Speed +40%, Jump +20%. Permanently increases distance from the ground. Passively allows shooting while jumping.

Fletcher
+Master level 10
+Passive: Increase weapon attack by 15. Increase maximum arrows per quiver by 1000.


-2nd Job Advancement Cherub-
Bow Mastery
-Master level 20

Indignation
+Master level 20
+Passive: Permanently increases Punishment damage to a max of 140% damage per arrow.
+Active: All attacks shot are flaming, and set the environment and enemies ablaze. Burns for 100% damage per second for 4 seconds at a 40% chance. Ground fire deals 250% damage per second and can hit up to 8 enemies. Toggle skill. Flame and burn damage cannot critical. All attacks cost additional MP.

Sharp Gaze
+Master level 10
+Passive: Critical Hit +40%, critical damage +10%

Impact
+Master level 20
+Passive: Increases knock-back duration of all attacks by 200%. Increases knock-back distance of all attacks by 200%.

Bow Booster
+Master level 20
+Duration 180 seconds. Boosts bow attack speed by 2 stages.

Flight
+Master level 15
+Use your wings to move through the air without losing altitude. 1 second duration per level. +50% movement speed while in the air.

Gust
+Master level 20
+Brandish your wings and perform a kick, creating strong winds and knocking all enemies backward. Max enemies hit: 8. Damage: 300%

Divine Conditioning
+Master level 10
+Increases STR and DEX through extensive training. STR and DEX +40.


-3rd Job Seraph-
Volley
+Master level 20
+Shoot 3 arrows with pin-point accuracy. Damage 180%.
+Passive: All arrow effects +20% damage when applied using this skill.

Volatile Attack
+Master level 20
+Toggle: All arrows are propelled forward with explosive energy, damaging enemies at their point of impact. Max enemies hit: 6. Damage: 300%. All attacks cost additional MP while this is active.

Spiritual Exaltation
+Master level 20
+Support: For every member in the party +2% to all stats, maximum 10%. Movement speed +10%, maximum movement speed +20%, avoidability +10%. Lasts 240 seconds.

Resilience
+Master level 20
+Passive: +30% HP and MP, +100% DEF, +100% MDEF.

Ray of Light
+Master level 15
+Consecrate an area. Allies standing in the exalted zone are healed over time, 4% HP per 2 seconds, 2% MP per second. +20 attack to allies standing in the area. Lasts 120 seconds. Cooldown: 40 seconds.

Soul Bind
+Master level 20
+Chance to bind enemy into servitude upon death. 15% at max level. Soul Servant duration: 40 seconds. Damage 480%.

Judgement
+Master level 30
+Channel an Archangel's spirit to increase battle prowess, strike fear, and inspire allies. Duration 120 seconds. Cooldown: 180 seconds.
+Increases attack speed by 1 stage, increases damage by 20%, reduces damage taken by 10%.
+Aura: allies gain 1% lifesteal, 10% defense penetration, and 10% critical rate.
+Aura: enemy attack interval +20% (+10% for bosses), movement speed -30%

Grand Ark
+Master level 10
+Transport self and party members to a town of your choice. Consumes 5 magic rocks. Cooldown: 1200 seconds.


-4th job Archangel-
Bow Expert
+Master level 30
+Increases bow mastery, weapon attack, and minimum critical damage.

Maple Warrior
+Master level 30
+Increases the stats of all party members.

Spell Bow
+Master level 20
+Toggle: Fire arrows charged with purifying energy, poisonous to evil things. Enemies hit by your attacks continue to take 120% damage every second for every Pin Cushion stack.
+Stacks with other arrow spells. All attacks cost additional MP while this is active.

Prayer
+Master level 10
+Increases the effectiveness of the skills Ray of Light and Divine Conditioning.
+Divine Conditioning: +100 STR and DEX
+Ray of Light: attack increased to 40, duration extended to 180 seconds, instances increased to 2 per map, cooldown reduced to 10 seconds.

Reckoning
+Master level 30
+Fires 5 arrows that never miss. 200% damage per arrow.
+In case of a miss, arrows deal half damage instead.
+Arrow effects +30% damage when applied with this skill.

Soul Arrows
+Master level 15
+Passive: Improves the skill Pin Cushion, applies two stacks per attack. Allows for arrow effects to apply Pin Cushion at a set chance (5% per level, 75% max), but only one stack.

Apocalypse
+Master level 30
+Call for a celestial airstrike
+Looks really cool but ultimately sorta useless
+Screen-wide attack. 4 hits, 500% damage per hit.

Intervention
+Master level 10
+Grants you a chance at dodging attacks. If you succeed, all attacks for the next second return 5% HP.

Battle Groove
+Master level 30
+Improves your Judgement to its maximum potential. Adds a neat fire walk animation when you run around.
+Final stats:
--self: attack speed +1 stage, damage +30%, damage reduction 20%
--friendly aura: 3% lifesteal, 20% defense penetration, 15% critical rate
--hostile aura: +30% attack interval (+15% boss), movement -60%
--Duration: 160 seconds Cooldown: 0 seconds

Support archer Glitter